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+/*
+ Copyright (c) 2007-2013 Contributors as noted in the AUTHORS file
+
+ This file is part of 0MQ.
+
+ 0MQ is free software; you can redistribute it and/or modify it under
+ the terms of the GNU Lesser General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ 0MQ is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef __ZMQ_OWN_HPP_INCLUDED__
+#define __ZMQ_OWN_HPP_INCLUDED__
+
+#include <set>
+#include <algorithm>
+
+#include "object.hpp"
+#include "options.hpp"
+#include "atomic_counter.hpp"
+#include "stdint.hpp"
+
+namespace zmq
+{
+
+ class ctx_t;
+ class io_thread_t;
+
+ // Base class for objects forming a part of ownership hierarchy.
+ // It handles initialisation and destruction of such objects.
+
+ class own_t : public object_t
+ {
+ public:
+
+ // Note that the owner is unspecified in the constructor.
+ // It'll be supplied later on when the object is plugged in.
+
+ // The object is not living within an I/O thread. It has it's own
+ // thread outside of 0MQ infrastructure.
+ own_t (zmq::ctx_t *parent_, uint32_t tid_);
+
+ // The object is living within I/O thread.
+ own_t (zmq::io_thread_t *io_thread_, const options_t &options_);
+
+ // When another owned object wants to send command to this object
+ // it calls this function to let it know it should not shut down
+ // before the command is delivered.
+ void inc_seqnum ();
+
+ // Use following two functions to wait for arbitrary events before
+ // terminating. Just add number of events to wait for using
+ // register_tem_acks functions. When event occurs, call
+ // remove_term_ack. When number of pending acks reaches zero
+ // object will be deallocated.
+ void register_term_acks (int count_);
+ void unregister_term_ack ();
+
+ protected:
+
+ // Launch the supplied object and become its owner.
+ void launch_child (own_t *object_);
+
+ // Terminate owned object
+ void term_child (own_t *object_);
+
+ // Ask owner object to terminate this object. It may take a while
+ // while actual termination is started. This function should not be
+ // called more than once.
+ void terminate ();
+
+ // Returns true if the object is in process of termination.
+ bool is_terminating ();
+
+ // Derived object destroys own_t. There's no point in allowing
+ // others to invoke the destructor. At the same time, it has to be
+ // virtual so that generic own_t deallocation mechanism destroys
+ // specific type of the owned object correctly.
+ virtual ~own_t ();
+
+ // Term handler is protocted rather than private so that it can
+ // be intercepted by the derived class. This is useful to add custom
+ // steps to the beginning of the termination process.
+ void process_term (int linger_);
+
+ // A place to hook in when phyicallal destruction of the object
+ // is to be delayed.
+ virtual void process_destroy ();
+
+ // Socket options associated with this object.
+ options_t options;
+
+ private:
+
+ // Set owner of the object
+ void set_owner (own_t *owner_);
+
+ // Handlers for incoming commands.
+ void process_own (own_t *object_);
+ void process_term_req (own_t *object_);
+ void process_term_ack ();
+ void process_seqnum ();
+
+ // Check whether all the peding term acks were delivered.
+ // If so, deallocate this object.
+ void check_term_acks ();
+
+ // True if termination was already initiated. If so, we can destroy
+ // the object if there are no more child objects or pending term acks.
+ bool terminating;
+
+ // Sequence number of the last command sent to this object.
+ atomic_counter_t sent_seqnum;
+
+ // Sequence number of the last command processed by this object.
+ uint64_t processed_seqnum;
+
+ // Socket owning this object. It's responsible for shutting down
+ // this object.
+ own_t *owner;
+
+ // List of all objects owned by this socket. We are responsible
+ // for deallocating them before we quit.
+ typedef std::set <own_t*> owned_t;
+ owned_t owned;
+
+ // Number of events we have to get before we can destroy the object.
+ int term_acks;
+
+ own_t (const own_t&);
+ const own_t &operator = (const own_t&);
+ };
+
+}
+
+#endif