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+<body class="manpage">
+<div id="header">
+<h1>
+zmq_socket(3) Manual Page
+</h1>
+<h2>NAME</h2>
+<div class="sectionbody">
+<p>zmq_socket -
+ create 0MQ socket
+</p>
+</div>
+</div>
+<div id="content">
+<div class="sect1">
+<h2 id="_synopsis">SYNOPSIS</h2>
+<div class="sectionbody">
+<div class="paragraph"><p><strong>void *zmq_socket (void <em>*context</em>, int <em>type</em>);</strong></p></div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_description">DESCRIPTION</h2>
+<div class="sectionbody">
+<div class="paragraph"><p>The <em>zmq_socket()</em> function shall create a ØMQ socket within the specified
+<em>context</em> and return an opaque handle to the newly created socket. The <em>type</em>
+argument specifies the socket type, which determines the semantics of
+communication over the socket.</p></div>
+<div class="paragraph"><p>The newly created socket is initially unbound, and not associated with any
+endpoints. In order to establish a message flow a socket must first be
+connected to at least one endpoint with <a href="zmq_connect.html">zmq_connect(3)</a>, or at least one
+endpoint must be created for accepting incoming connections with
+<a href="zmq_bind.html">zmq_bind(3)</a>.</p></div>
+<div class="paragraph"><div class="title">Key differences to conventional sockets</div><p>Generally speaking, conventional sockets present a <em>synchronous</em> interface to
+either connection-oriented reliable byte streams (SOCK_STREAM), or
+connection-less unreliable datagrams (SOCK_DGRAM). In comparison, ØMQ sockets
+present an abstraction of an asynchronous <em>message queue</em>, with the exact
+queueing semantics depending on the socket type in use. Where conventional
+sockets transfer streams of bytes or discrete datagrams, ØMQ sockets transfer
+discrete <em>messages</em>.</p></div>
+<div class="paragraph"><p>ØMQ sockets being <em>asynchronous</em> means that the timings of the physical
+connection setup and tear down, reconnect and effective delivery are transparent
+to the user and organized by ØMQ itself. Further, messages may be <em>queued</em> in
+the event that a peer is unavailable to receive them.</p></div>
+<div class="paragraph"><p>Conventional sockets allow only strict one-to-one (two peers), many-to-one
+(many clients, one server), or in some cases one-to-many (multicast)
+relationships. With the exception of <em>ZMQ_PAIR</em>, ØMQ sockets may be connected
+<strong>to multiple endpoints</strong> using <em>zmq_connect()</em>, while simultaneously accepting
+incoming connections <strong>from multiple endpoints</strong> bound to the socket using
+<em>zmq_bind()</em>, thus allowing many-to-many relationships.</p></div>
+<div class="paragraph"><div class="title">Thread safety</div><p>ØMQ <em>sockets</em> are <em>not</em> thread safe. Applications MUST NOT use a socket
+from multiple threads except after migrating a socket from one thread to
+another with a "full fence" memory barrier.</p></div>
+<div class="paragraph"><div class="title">Socket types</div><p>The following sections present the socket types defined by ØMQ, grouped by the
+general <em>messaging pattern</em> which is built from related socket types.</p></div>
+<div class="sect2">
+<h3 id="_request_reply_pattern">Request-reply pattern</h3>
+<div class="paragraph"><p>The request-reply pattern is used for sending requests from a ZMQ_REQ <em>client</em>
+to one or more ZMQ_REP <em>services</em>, and receiving subsequent replies to each
+request sent.</p></div>
+<div class="paragraph"><p>The request-reply pattern is formally defined by <a href="http://rfc.zeromq.org/spec:28">http://rfc.zeromq.org/spec:28</a>.</p></div>
+<div class="sect3">
+<h4 id="_zmq_req">ZMQ_REQ</h4>
+<div class="paragraph"><p>A socket of type <em>ZMQ_REQ</em> is used by a <em>client</em> to send requests to and
+receive replies from a <em>service</em>. This socket type allows only an alternating
+sequence of <em>zmq_send(request)</em> and subsequent <em>zmq_recv(reply)</em> calls. Each
+request sent is round-robined among all <em>services</em>, and each reply received is
+matched with the last issued request.</p></div>
+<div class="paragraph"><p>If no services are available, then any send operation on the socket shall
+block until at least one <em>service</em> becomes available. The REQ socket shall
+not discard messages.</p></div>
+<div class="hdlist"><div class="title">Summary of ZMQ_REQ characteristics</div><table>
+<tr>
+<td class="hdlist1">
+Compatible peer sockets
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+<em>ZMQ_REP</em>, <em>ZMQ_ROUTER</em>
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Direction
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Bidirectional
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Send/receive pattern
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Send, Receive, Send, Receive, &#8230;
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Outgoing routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Round-robin
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Incoming routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Last peer
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Action in mute state
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Block
+</p>
+</td>
+</tr>
+</table></div>
+</div>
+<div class="sect3">
+<h4 id="_zmq_rep">ZMQ_REP</h4>
+<div class="paragraph"><p>A socket of type <em>ZMQ_REP</em> is used by a <em>service</em> to receive requests from and
+send replies to a <em>client</em>. This socket type allows only an alternating
+sequence of <em>zmq_recv(request)</em> and subsequent <em>zmq_send(reply)</em> calls. Each
+request received is fair-queued from among all <em>clients</em>, and each reply sent
+is routed to the <em>client</em> that issued the last request. If the original
+requester does not exist any more the reply is silently discarded.</p></div>
+<div class="hdlist"><div class="title">Summary of ZMQ_REP characteristics</div><table>
+<tr>
+<td class="hdlist1">
+Compatible peer sockets
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+<em>ZMQ_REQ</em>, <em>ZMQ_DEALER</em>
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Direction
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Bidirectional
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Send/receive pattern
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Receive, Send, Receive, Send, &#8230;
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Incoming routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Fair-queued
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Outgoing routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Last peer
+</p>
+</td>
+</tr>
+</table></div>
+</div>
+<div class="sect3">
+<h4 id="_zmq_dealer">ZMQ_DEALER</h4>
+<div class="paragraph"><p>A socket of type <em>ZMQ_DEALER</em> is an advanced pattern used for extending
+request/reply sockets. Each message sent is round-robined among all connected
+peers, and each message received is fair-queued from all connected peers.</p></div>
+<div class="paragraph"><p>When a <em>ZMQ_DEALER</em> socket enters the <em>mute</em> state due to having reached the
+high water mark for all peers, or if there are no peers at all, then any
+<a href="zmq_send.html">zmq_send(3)</a> operations on the socket shall block until the mute
+state ends or at least one peer becomes available for sending; messages are not
+discarded.</p></div>
+<div class="paragraph"><p>When a <em>ZMQ_DEALER</em> socket is connected to a <em>ZMQ_REP</em> socket each message sent
+must consist of an empty message part, the <em>delimiter</em>, followed by one or more
+<em>body parts</em>.</p></div>
+<div class="hdlist"><div class="title">Summary of ZMQ_DEALER characteristics</div><table>
+<tr>
+<td class="hdlist1">
+Compatible peer sockets
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+<em>ZMQ_ROUTER</em>, <em>ZMQ_REP</em>, <em>ZMQ_DEALER</em>
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Direction
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Bidirectional
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Send/receive pattern
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Unrestricted
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Outgoing routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Round-robin
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Incoming routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Fair-queued
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Action in mute state
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Block
+</p>
+</td>
+</tr>
+</table></div>
+</div>
+<div class="sect3">
+<h4 id="_zmq_router">ZMQ_ROUTER</h4>
+<div class="paragraph"><p>A socket of type <em>ZMQ_ROUTER</em> is an advanced socket type used for extending
+request/reply sockets. When receiving messages a <em>ZMQ_ROUTER</em> socket shall
+prepend a message part containing the <em>identity</em> of the originating peer to the
+message before passing it to the application. Messages received are fair-queued
+from among all connected peers. When sending messages a <em>ZMQ_ROUTER</em> socket shall
+remove the first part of the message and use it to determine the <em>identity</em> of
+the peer the message shall be routed to. If the peer does not exist anymore
+the message shall be silently discarded by default, unless <em>ZMQ_ROUTER_MANDATORY</em>
+socket option is set to <em>1</em>.</p></div>
+<div class="paragraph"><p>When a <em>ZMQ_ROUTER</em> socket enters the <em>mute</em> state due to having reached the
+high water mark for all peers, then any messages sent to the socket shall be dropped
+until the mute state ends. Likewise, any messages routed to a peer for which
+the individual high water mark has been reached shall also be dropped.</p></div>
+<div class="paragraph"><p>When a <em>ZMQ_REQ</em> socket is connected to a <em>ZMQ_ROUTER</em> socket, in addition to the
+<em>identity</em> of the originating peer each message received shall contain an empty
+<em>delimiter</em> message part. Hence, the entire structure of each received message
+as seen by the application becomes: one or more <em>identity</em> parts, <em>delimiter</em>
+part, one or more <em>body parts</em>. When sending replies to a <em>ZMQ_REQ</em> socket the
+application must include the <em>delimiter</em> part.</p></div>
+<div class="hdlist"><div class="title">Summary of ZMQ_ROUTER characteristics</div><table>
+<tr>
+<td class="hdlist1">
+Compatible peer sockets
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+<em>ZMQ_DEALER</em>, <em>ZMQ_REQ</em>, <em>ZMQ_ROUTER</em>
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Direction
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Bidirectional
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Send/receive pattern
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Unrestricted
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Outgoing routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+See text
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Incoming routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Fair-queued
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Action in mute state
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Drop
+</p>
+</td>
+</tr>
+</table></div>
+</div>
+</div>
+<div class="sect2">
+<h3 id="_publish_subscribe_pattern">Publish-subscribe pattern</h3>
+<div class="paragraph"><p>The publish-subscribe pattern is used for one-to-many distribution of data from
+a single <em>publisher</em> to multiple <em>subscribers</em> in a fan out fashion.</p></div>
+<div class="paragraph"><p>The publish-subscribe pattern is formally defined by <a href="http://rfc.zeromq.org/spec:29">http://rfc.zeromq.org/spec:29</a>.</p></div>
+<div class="sect3">
+<h4 id="_zmq_pub">ZMQ_PUB</h4>
+<div class="paragraph"><p>A socket of type <em>ZMQ_PUB</em> is used by a <em>publisher</em> to distribute data.
+Messages sent are distributed in a fan out fashion to all connected peers.
+The <a href="zmq_recv.html">zmq_recv(3)</a> function is not implemented for this socket type.</p></div>
+<div class="paragraph"><p>When a <em>ZMQ_PUB</em> socket enters the <em>mute</em> state due to having reached the
+high water mark for a <em>subscriber</em>, then any messages that would be sent to the
+<em>subscriber</em> in question shall instead be dropped until the mute state
+ends. The <em>zmq_send()</em> function shall never block for this socket type.</p></div>
+<div class="hdlist"><div class="title">Summary of ZMQ_PUB characteristics</div><table>
+<tr>
+<td class="hdlist1">
+Compatible peer sockets
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+<em>ZMQ_SUB</em>, <em>ZMQ_XSUB</em>
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Direction
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Unidirectional
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Send/receive pattern
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Send only
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Incoming routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+N/A
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Outgoing routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Fan out
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Action in mute state
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Drop
+</p>
+</td>
+</tr>
+</table></div>
+</div>
+<div class="sect3">
+<h4 id="_zmq_sub">ZMQ_SUB</h4>
+<div class="paragraph"><p>A socket of type <em>ZMQ_SUB</em> is used by a <em>subscriber</em> to subscribe to data
+distributed by a <em>publisher</em>. Initially a <em>ZMQ_SUB</em> socket is not subscribed to
+any messages, use the <em>ZMQ_SUBSCRIBE</em> option of <a href="zmq_setsockopt.html">zmq_setsockopt(3)</a> to
+specify which messages to subscribe to. The <em>zmq_send()</em> function is not
+implemented for this socket type.</p></div>
+<div class="hdlist"><div class="title">Summary of ZMQ_SUB characteristics</div><table>
+<tr>
+<td class="hdlist1">
+Compatible peer sockets
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+<em>ZMQ_PUB</em>, <em>ZMQ_XPUB</em>
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Direction
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Unidirectional
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Send/receive pattern
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Receive only
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Incoming routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Fair-queued
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Outgoing routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+N/A
+</p>
+</td>
+</tr>
+</table></div>
+</div>
+<div class="sect3">
+<h4 id="_zmq_xpub">ZMQ_XPUB</h4>
+<div class="paragraph"><p>Same as ZMQ_PUB except that you can receive subscriptions from the peers
+in form of incoming messages. Subscription message is a byte 1 (for
+subscriptions) or byte 0 (for unsubscriptions) followed by the subscription
+body. Messages without a sub/unsub prefix are also received, but have no
+effect on subscription status.</p></div>
+<div class="hdlist"><div class="title">Summary of ZMQ_XPUB characteristics</div><table>
+<tr>
+<td class="hdlist1">
+Compatible peer sockets
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+<em>ZMQ_SUB</em>, <em>ZMQ_XSUB</em>
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Direction
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Unidirectional
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Send/receive pattern
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Send messages, receive subscriptions
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Incoming routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+N/A
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Outgoing routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Fan out
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Action in mute state
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Drop
+</p>
+</td>
+</tr>
+</table></div>
+</div>
+<div class="sect3">
+<h4 id="_zmq_xsub">ZMQ_XSUB</h4>
+<div class="paragraph"><p>Same as ZMQ_SUB except that you subscribe by sending subscription messages to
+the socket. Subscription message is a byte 1 (for subscriptions) or byte 0
+(for unsubscriptions) followed by the subscription body. Messages without a
+sub/unsub prefix may also be sent, but have no effect on subscription status.</p></div>
+<div class="hdlist"><div class="title">Summary of ZMQ_XSUB characteristics</div><table>
+<tr>
+<td class="hdlist1">
+Compatible peer sockets
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+<em>ZMQ_PUB</em>, <em>ZMQ_XPUB</em>
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Direction
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Unidirectional
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Send/receive pattern
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Receive messages, send subscriptions
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Incoming routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Fair-queued
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Outgoing routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+N/A
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Action in mute state
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Drop
+</p>
+</td>
+</tr>
+</table></div>
+</div>
+</div>
+<div class="sect2">
+<h3 id="_pipeline_pattern">Pipeline pattern</h3>
+<div class="paragraph"><p>The pipeline pattern is used for distributing data to <em>nodes</em> arranged in
+a pipeline. Data always flows down the pipeline, and each stage of the pipeline
+is connected to at least one <em>node</em>. When a pipeline stage is connected to
+multiple <em>nodes</em> data is round-robined among all connected <em>nodes</em>.</p></div>
+<div class="paragraph"><p>The pipeline pattern is formally defined by <a href="http://rfc.zeromq.org/spec:30">http://rfc.zeromq.org/spec:30</a>.</p></div>
+<div class="sect3">
+<h4 id="_zmq_push">ZMQ_PUSH</h4>
+<div class="paragraph"><p>A socket of type <em>ZMQ_PUSH</em> is used by a pipeline <em>node</em> to send messages
+to downstream pipeline <em>nodes</em>. Messages are round-robined to all connected
+downstream <em>nodes</em>. The <em>zmq_recv()</em> function is not implemented for this
+socket type.</p></div>
+<div class="paragraph"><p>When a <em>ZMQ_PUSH</em> socket enters the <em>mute</em> state due to having reached the
+high water mark for all downstream <em>nodes</em>, or if there are no downstream
+<em>nodes</em> at all, then any <a href="zmq_send.html">zmq_send(3)</a> operations on the socket shall
+block until the mute state ends or at least one downstream <em>node</em>
+becomes available for sending; messages are not discarded.</p></div>
+<div class="hdlist"><div class="title">Summary of ZMQ_PUSH characteristics</div><table>
+<tr>
+<td class="hdlist1">
+Compatible peer sockets
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+<em>ZMQ_PULL</em>
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Direction
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Unidirectional
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Send/receive pattern
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Send only
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Incoming routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+N/A
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Outgoing routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Round-robin
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Action in mute state
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Block
+</p>
+</td>
+</tr>
+</table></div>
+</div>
+<div class="sect3">
+<h4 id="_zmq_pull">ZMQ_PULL</h4>
+<div class="paragraph"><p>A socket of type <em>ZMQ_PULL</em> is used by a pipeline <em>node</em> to receive messages
+from upstream pipeline <em>nodes</em>. Messages are fair-queued from among all
+connected upstream <em>nodes</em>. The <em>zmq_send()</em> function is not implemented for
+this socket type.</p></div>
+<div class="hdlist"><div class="title">Summary of ZMQ_PULL characteristics</div><table>
+<tr>
+<td class="hdlist1">
+Compatible peer sockets
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+<em>ZMQ_PUSH</em>
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Direction
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Unidirectional
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Send/receive pattern
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Receive only
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Incoming routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Fair-queued
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Outgoing routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+N/A
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Action in mute state
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Block
+</p>
+</td>
+</tr>
+</table></div>
+</div>
+</div>
+<div class="sect2">
+<h3 id="_exclusive_pair_pattern">Exclusive pair pattern</h3>
+<div class="paragraph"><p>The exclusive pair pattern is used to connect a peer to precisely one other
+peer. This pattern is used for inter-thread communication across the inproc
+transport.</p></div>
+<div class="paragraph"><p>The exclusive pair pattern is formally defined by <a href="http://rfc.zeromq.org/spec:31">http://rfc.zeromq.org/spec:31</a>.</p></div>
+<div class="sect3">
+<h4 id="_zmq_pair">ZMQ_PAIR</h4>
+<div class="paragraph"><p>A socket of type <em>ZMQ_PAIR</em> can only be connected to a single peer at any one
+time. No message routing or filtering is performed on messages sent over a
+<em>ZMQ_PAIR</em> socket.</p></div>
+<div class="paragraph"><p>When a <em>ZMQ_PAIR</em> socket enters the <em>mute</em> state due to having reached the
+high water mark for the connected peer, or if no peer is connected, then
+any <a href="zmq_send.html">zmq_send(3)</a> operations on the socket shall block until the peer
+becomes available for sending; messages are not discarded.</p></div>
+<div class="admonitionblock">
+<table><tr>
+<td class="icon">
+<div class="title">Note</div>
+</td>
+<td class="content"><em>ZMQ_PAIR</em> sockets are designed for inter-thread communication across
+the <a href="zmq_inproc.html">zmq_inproc(7)</a> transport and do not implement functionality such
+as auto-reconnection. <em>ZMQ_PAIR</em> sockets are considered experimental and may
+have other missing or broken aspects.</td>
+</tr></table>
+</div>
+<div class="hdlist"><div class="title">Summary of ZMQ_PAIR characteristics</div><table>
+<tr>
+<td class="hdlist1">
+Compatible peer sockets
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+<em>ZMQ_PAIR</em>
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Direction
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Bidirectional
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Send/receive pattern
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Unrestricted
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Incoming routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+N/A
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Outgoing routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+N/A
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Action in mute state
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Block
+</p>
+</td>
+</tr>
+</table></div>
+</div>
+</div>
+<div class="sect2">
+<h3 id="_native_pattern">Native Pattern</h3>
+<div class="paragraph"><p>The native pattern is used for communicating with TCP peers and allows
+asynchronous requests and replies in either direction.</p></div>
+<div class="sect3">
+<h4 id="_zmq_stream">ZMQ_STREAM</h4>
+<div class="paragraph"><p>A socket of type <em>ZMQ_STREAM</em> is used to send and receive TCP data from a
+non-ØMQ peer, when using the tcp:// transport. A <em>ZMQ_STREAM</em> socket can
+act as client and/or server, sending and/or receiving TCP data asynchronously.</p></div>
+<div class="paragraph"><p>When receiving TCP data, a <em>ZMQ_STREAM</em> socket shall prepend a message part
+containing the <em>identity</em> of the originating peer to the message before passing
+it to the application. Messages received are fair-queued from among all
+connected peers.</p></div>
+<div class="paragraph"><p>When sending TCP data, a <em>ZMQ_STREAM</em> socket shall remove the first part of the
+message and use it to determine the <em>identity</em> of the peer the message shall be
+routed to, and unroutable messages shall cause an EHOSTUNREACH or EAGAIN error.</p></div>
+<div class="paragraph"><p>To open a connection to a server, use the zmq_connect call, and then fetch the
+socket identity using the ZMQ_IDENTITY zmq_getsockopt call.</p></div>
+<div class="paragraph"><p>To close a specific client connection, as a server, send the identity frame
+followed by a zero-length message (see EXAMPLE section).</p></div>
+<div class="paragraph"><p>The ZMQ_MSGMORE flag is ignored on data frames. You must send one identity frame
+followed by one data frame.</p></div>
+<div class="paragraph"><p>Also, please note that omitting the ZMQ_MSGMORE flag will prevent sending further
+data (from any client) on the same socket.</p></div>
+<div class="hdlist"><div class="title">Summary of ZMQ_STREAM characteristics</div><table>
+<tr>
+<td class="hdlist1">
+Compatible peer sockets
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+none.
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Direction
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Bidirectional
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Send/receive pattern
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Unrestricted
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Outgoing routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+See text
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Incoming routing strategy
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+Fair-queued
+</p>
+</td>
+</tr>
+<tr>
+<td class="hdlist1">
+Action in mute state
+<br />
+</td>
+<td class="hdlist2">
+<p style="margin-top: 0;">
+EAGAIN
+</p>
+</td>
+</tr>
+</table></div>
+</div>
+</div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_return_value">RETURN VALUE</h2>
+<div class="sectionbody">
+<div class="paragraph"><p>The <em>zmq_socket()</em> function shall return an opaque handle to the newly created
+socket if successful. Otherwise, it shall return NULL and set <em>errno</em> to one of
+the values defined below.</p></div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_errors">ERRORS</h2>
+<div class="sectionbody">
+<div class="dlist"><dl>
+<dt class="hdlist1">
+<strong>EINVAL</strong>
+</dt>
+<dd>
+<p>
+The requested socket <em>type</em> is invalid.
+</p>
+</dd>
+<dt class="hdlist1">
+<strong>EFAULT</strong>
+</dt>
+<dd>
+<p>
+The provided <em>context</em> is invalid.
+</p>
+</dd>
+<dt class="hdlist1">
+<strong>EMFILE</strong>
+</dt>
+<dd>
+<p>
+The limit on the total number of open ØMQ sockets has been reached.
+</p>
+</dd>
+<dt class="hdlist1">
+<strong>ETERM</strong>
+</dt>
+<dd>
+<p>
+The context specified was terminated.
+</p>
+</dd>
+</dl></div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_example">EXAMPLE</h2>
+<div class="sectionbody">
+<div class="listingblock">
+<div class="title">Creating a simple HTTP server using ZMQ_STREAM</div>
+<div class="content">
+<pre><tt>void *ctx = zmq_ctx_new ();
+assert (ctx);
+/* Create ZMQ_STREAM socket */
+void *socket = zmq_socket (ctx, ZMQ_STREAM);
+assert (socket);
+int rc = zmq_bind (socket, "tcp://*:8080");
+assert (rc == 0);
+/* Data structure to hold the ZMQ_STREAM ID */
+uint8_t id [256];
+size_t id_size = 256;
+while (1) {
+ /* Get HTTP request; ID frame and then request */
+ id_size = zmq_recv (socket, id, 256, 0);
+ assert (id_size &gt; 0);
+ /* Prepares the response */
+ char http_response [] =
+ "HTTP/1.0 200 OK\r\n"
+ "Content-Type: text/plain\r\n"
+ "\r\n"
+ "Hello, World!";
+ /* Sends the ID frame followed by the response */
+ zmq_send (socket, id, id_size, ZMQ_SNDMORE);
+ zmq_send (socket, http_response, strlen (http_response), ZMQ_SNDMORE);
+ /* Closes the connection by sending the ID frame followed by a zero response */
+ zmq_send (socket, id, id_size, ZMQ_SNDMORE);
+ zmq_send (socket, 0, 0, ZMQ_SNDMORE);
+ /* NOTE: If we don't use ZMQ_SNDMORE, then we won't be able to send more */
+ /* message to any client */
+}
+zmq_close (socket);
+zmq_ctx_destroy (ctx);</tt></pre>
+</div></div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_see_also">SEE ALSO</h2>
+<div class="sectionbody">
+<div class="paragraph"><p><a href="zmq_init.html">zmq_init(3)</a>
+<a href="zmq_setsockopt.html">zmq_setsockopt(3)</a>
+<a href="zmq_bind.html">zmq_bind(3)</a>
+<a href="zmq_connect.html">zmq_connect(3)</a>
+<a href="zmq_send.html">zmq_send(3)</a>
+<a href="zmq_recv.html">zmq_recv(3)</a>
+<a href="zmq_inproc.html">zmq_inproc(7)</a>
+<a href="zmq.html">zmq(7)</a></p></div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_authors">AUTHORS</h2>
+<div class="sectionbody">
+<div class="paragraph"><p>This page was written by the ØMQ community. To make a change please
+read the ØMQ Contribution Policy at <a href="http://www.zeromq.org/docs:contributing">http://www.zeromq.org/docs:contributing</a>.</p></div>
+</div>
+</div>
+</div>
+<div id="footnotes"><hr /></div>
+<div id="footer">
+<div id="footer-text">
+ØMQ 4.0.5<br />
+Last updated 2014-10-14 10:06:40 CEST
+</div>
+</div>
+</body>
+</html>