summaryrefslogtreecommitdiff
path: root/src/test_server.c
blob: ed0818e6f65f27282dc7b1c190ec188c8933002b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
/*
** 2006 January 07
**
** The author disclaims copyright to this source code.  In place of
** a legal notice, here is a blessing:
**
**    May you do good and not evil.
**    May you find forgiveness for yourself and forgive others.
**    May you share freely, never taking more than you give.
**
******************************************************************************
**
** This file contains demonstration code.  Nothing in this file gets compiled
** or linked into the SQLite library unless you use a non-standard option:
**
**      -DSQLITE_SERVER=1
**
** The configure script will never generate a Makefile with the option
** above.  You will need to manually modify the Makefile if you want to
** include any of the code from this file in your project.  Or, at your
** option, you may copy and paste the code from this file and
** thereby avoiding a recompile of SQLite.
**
**
** This source file demonstrates how to use SQLite to create an SQL database 
** server thread in a multiple-threaded program.  One or more client threads
** send messages to the server thread and the server thread processes those
** messages in the order received and returns the results to the client.
**
** One might ask:  "Why bother?  Why not just let each thread connect
** to the database directly?"  There are a several of reasons to
** prefer the client/server approach.
**
**    (1)  Some systems (ex: Redhat9) have broken threading implementations
**         that prevent SQLite database connections from being used in
**         a thread different from the one where they were created.  With
**         the client/server approach, all database connections are created
**         and used within the server thread.  Client calls to the database
**         can be made from multiple threads (though not at the same time!)
**
**    (2)  Beginning with SQLite version 3.3.0, when two or more 
**         connections to the same database occur within the same thread,
**         they can optionally share their database cache.  This reduces
**         I/O and memory requirements.  Cache shared is controlled using
**         the sqlite3_enable_shared_cache() API.
**
**    (3)  Database connections on a shared cache use table-level locking
**         instead of file-level locking for improved concurrency.
**
**    (4)  Database connections on a shared cache can by optionally
**         set to READ UNCOMMITTED isolation.  (The default isolation for
**         SQLite is SERIALIZABLE.)  When this occurs, readers will
**         never be blocked by a writer and writers will not be
**         blocked by readers.  There can still only be a single writer
**         at a time, but multiple readers can simultaneously exist with
**         that writer.  This is a huge increase in concurrency.
**
** To summarize the rational for using a client/server approach: prior
** to SQLite version 3.3.0 it probably was not worth the trouble.  But
** with SQLite version 3.3.0 and beyond you can get significant performance
** and concurrency improvements and memory usage reductions by going
** client/server.
**
** Note:  The extra features of version 3.3.0 described by points (2)
** through (4) above are only available if you compile without the
** option -DSQLITE_OMIT_SHARED_CACHE. 
**
** Here is how the client/server approach works:  The database server
** thread is started on this procedure:
**
**       void *sqlite3_server(void *NotUsed);
**
** The sqlite_server procedure runs as long as the g.serverHalt variable
** is false.  A mutex is used to make sure no more than one server runs
** at a time.  The server waits for messages to arrive on a message
** queue and processes the messages in order.
**
** Two convenience routines are provided for starting and stopping the
** server thread:
**
**       void sqlite3_server_start(void);
**       void sqlite3_server_stop(void);
**
** Both of the convenience routines return immediately.  Neither will
** ever give an error.  If a server is already started or already halted,
** then the routines are effectively no-ops.
**
** Clients use the following interfaces:
**
**       sqlite3_client_open
**       sqlite3_client_prepare
**       sqlite3_client_step
**       sqlite3_client_reset
**       sqlite3_client_finalize
**       sqlite3_client_close
**
** These interfaces work exactly like the standard core SQLite interfaces
** having the same names without the "_client_" infix.  Many other SQLite
** interfaces can be used directly without having to send messages to the
** server as long as SQLITE_ENABLE_MEMORY_MANAGEMENT is not defined.
** The following interfaces fall into this second category:
**
**       sqlite3_bind_*
**       sqlite3_changes
**       sqlite3_clear_bindings
**       sqlite3_column_*
**       sqlite3_complete
**       sqlite3_create_collation
**       sqlite3_create_function
**       sqlite3_data_count
**       sqlite3_db_handle
**       sqlite3_errcode
**       sqlite3_errmsg
**       sqlite3_last_insert_rowid
**       sqlite3_total_changes
**       sqlite3_transfer_bindings
**
** A single SQLite connection (an sqlite3* object) or an SQLite statement
** (an sqlite3_stmt* object) should only be passed to a single interface
** function at a time.  The connections and statements can be passed from
** any thread to any of the functions listed in the second group above as
** long as the same connection is not in use by two threads at once and
** as long as SQLITE_ENABLE_MEMORY_MANAGEMENT is not defined.  Additional
** information about the SQLITE_ENABLE_MEMORY_MANAGEMENT constraint is
** below.
**
** The busy handler for all database connections should remain turned
** off.  That means that any lock contention will cause the associated
** sqlite3_client_step() call to return immediately with an SQLITE_BUSY
** error code.  If a busy handler is enabled and lock contention occurs,
** then the entire server thread will block.  This will cause not only
** the requesting client to block but every other database client as
** well.  It is possible to enhance the code below so that lock
** contention will cause the message to be placed back on the top of
** the queue to be tried again later.  But such enhanced processing is
** not included here, in order to keep the example simple.
**
** This example code assumes the use of pthreads.  Pthreads
** implementations are available for windows.  (See, for example
** http://sourceware.org/pthreads-win32/announcement.html.)  Or, you
** can translate the locking and thread synchronization code to use
** windows primitives easily enough.  The details are left as an
** exercise to the reader.
**
**** Restrictions Associated With SQLITE_ENABLE_MEMORY_MANAGEMENT ****
**
** If you compile with SQLITE_ENABLE_MEMORY_MANAGEMENT defined, then
** SQLite includes code that tracks how much memory is being used by
** each thread.  These memory counts can become confused if memory
** is allocated by one thread and then freed by another.  For that
** reason, when SQLITE_ENABLE_MEMORY_MANAGEMENT is used, all operations
** that might allocate or free memory should be performanced in the same
** thread that originally created the database connection.  In that case,
** many of the operations that are listed above as safe to be performed
** in separate threads would need to be sent over to the server to be
** done there.  If SQLITE_ENABLE_MEMORY_MANAGEMENT is defined, then
** the following functions can be used safely from different threads
** without messing up the allocation counts:
**
**       sqlite3_bind_parameter_name
**       sqlite3_bind_parameter_index
**       sqlite3_changes
**       sqlite3_column_blob
**       sqlite3_column_count
**       sqlite3_complete
**       sqlite3_data_count
**       sqlite3_db_handle
**       sqlite3_errcode
**       sqlite3_errmsg
**       sqlite3_last_insert_rowid
**       sqlite3_total_changes
**
** The remaining functions are not thread-safe when memory management
** is enabled.  So one would have to define some new interface routines
** along the following lines:
**
**       sqlite3_client_bind_*
**       sqlite3_client_clear_bindings
**       sqlite3_client_column_*
**       sqlite3_client_create_collation
**       sqlite3_client_create_function
**       sqlite3_client_transfer_bindings
**
** The example code in this file is intended for use with memory
** management turned off.  So the implementation of these additional
** client interfaces is left as an exercise to the reader.
**
** It may seem surprising to the reader that the list of safe functions
** above does not include things like sqlite3_bind_int() or
** sqlite3_column_int().  But those routines might, in fact, allocate
** or deallocate memory.  In the case of sqlite3_bind_int(), if the
** parameter was previously bound to a string that string might need
** to be deallocated before the new integer value is inserted.  In
** the case of sqlite3_column_int(), the value of the column might be
** a UTF-16 string which will need to be converted to UTF-8 then into
** an integer.
*/

/* Include this to get the definition of SQLITE_THREADSAFE, in the
** case that default values are used.
*/
#include "sqliteInt.h"

/*
** Only compile the code in this file on UNIX with a SQLITE_THREADSAFE build
** and only if the SQLITE_SERVER macro is defined.
*/
#if defined(SQLITE_SERVER) && !defined(SQLITE_OMIT_SHARED_CACHE)
#if SQLITE_OS_UNIX && SQLITE_THREADSAFE

/*
** We require only pthreads and the public interface of SQLite.
*/
#include <pthread.h>
#include "sqlite3.h"

/*
** Messages are passed from client to server and back again as 
** instances of the following structure.
*/
typedef struct SqlMessage SqlMessage;
struct SqlMessage {
  int op;                      /* Opcode for the message */
  sqlite3 *pDb;                /* The SQLite connection */
  sqlite3_stmt *pStmt;         /* A specific statement */
  int errCode;                 /* Error code returned */
  const char *zIn;             /* Input filename or SQL statement */
  int nByte;                   /* Size of the zIn parameter for prepare() */
  const char *zOut;            /* Tail of the SQL statement */
  SqlMessage *pNext;           /* Next message in the queue */
  SqlMessage *pPrev;           /* Previous message in the queue */
  pthread_mutex_t clientMutex; /* Hold this mutex to access the message */
  pthread_cond_t clientWakeup; /* Signal to wake up the client */
};

/*
** Legal values for SqlMessage.op
*/
#define MSG_Open       1  /* sqlite3_open(zIn, &pDb) */
#define MSG_Prepare    2  /* sqlite3_prepare(pDb, zIn, nByte, &pStmt, &zOut) */
#define MSG_Step       3  /* sqlite3_step(pStmt) */
#define MSG_Reset      4  /* sqlite3_reset(pStmt) */
#define MSG_Finalize   5  /* sqlite3_finalize(pStmt) */
#define MSG_Close      6  /* sqlite3_close(pDb) */
#define MSG_Done       7  /* Server has finished with this message */


/*
** State information about the server is stored in a static variable
** named "g" as follows:
*/
static struct ServerState {
  pthread_mutex_t queueMutex;   /* Hold this mutex to access the msg queue */
  pthread_mutex_t serverMutex;  /* Held by the server while it is running */
  pthread_cond_t serverWakeup;  /* Signal this condvar to wake up the server */
  volatile int serverHalt;      /* Server halts itself when true */
  SqlMessage *pQueueHead;       /* Head of the message queue */
  SqlMessage *pQueueTail;       /* Tail of the message queue */
} g = {
  PTHREAD_MUTEX_INITIALIZER,
  PTHREAD_MUTEX_INITIALIZER,
  PTHREAD_COND_INITIALIZER,
};

/*
** Send a message to the server.  Block until we get a reply.
**
** The mutex and condition variable in the message are uninitialized
** when this routine is called.  This routine takes care of 
** initializing them and destroying them when it has finished.
*/
static void sendToServer(SqlMessage *pMsg){
  /* Initialize the mutex and condition variable on the message
  */
  pthread_mutex_init(&pMsg->clientMutex, 0);
  pthread_cond_init(&pMsg->clientWakeup, 0);

  /* Add the message to the head of the server's message queue.
  */
  pthread_mutex_lock(&g.queueMutex);
  pMsg->pNext = g.pQueueHead;
  if( g.pQueueHead==0 ){
    g.pQueueTail = pMsg;
  }else{
    g.pQueueHead->pPrev = pMsg;
  }
  pMsg->pPrev = 0;
  g.pQueueHead = pMsg;
  pthread_mutex_unlock(&g.queueMutex);

  /* Signal the server that the new message has be queued, then
  ** block waiting for the server to process the message.
  */
  pthread_mutex_lock(&pMsg->clientMutex);
  pthread_cond_signal(&g.serverWakeup);
  while( pMsg->op!=MSG_Done ){
    pthread_cond_wait(&pMsg->clientWakeup, &pMsg->clientMutex);
  }
  pthread_mutex_unlock(&pMsg->clientMutex);

  /* Destroy the mutex and condition variable of the message.
  */
  pthread_mutex_destroy(&pMsg->clientMutex);
  pthread_cond_destroy(&pMsg->clientWakeup);
}

/*
** The following 6 routines are client-side implementations of the
** core SQLite interfaces:
**
**        sqlite3_open
**        sqlite3_prepare
**        sqlite3_step
**        sqlite3_reset
**        sqlite3_finalize
**        sqlite3_close
**
** Clients should use the following client-side routines instead of 
** the core routines above.
**
**        sqlite3_client_open
**        sqlite3_client_prepare
**        sqlite3_client_step
**        sqlite3_client_reset
**        sqlite3_client_finalize
**        sqlite3_client_close
**
** Each of these routines creates a message for the desired operation,
** sends that message to the server, waits for the server to process
** then message and return a response.
*/
int sqlite3_client_open(const char *zDatabaseName, sqlite3 **ppDb){
  SqlMessage msg;
  msg.op = MSG_Open;
  msg.zIn = zDatabaseName;
  sendToServer(&msg);
  *ppDb = msg.pDb;
  return msg.errCode;
}
int sqlite3_client_prepare(
  sqlite3 *pDb,
  const char *zSql,
  int nByte,
  sqlite3_stmt **ppStmt,
  const char **pzTail
){
  SqlMessage msg;
  msg.op = MSG_Prepare;
  msg.pDb = pDb;
  msg.zIn = zSql;
  msg.nByte = nByte;
  sendToServer(&msg);
  *ppStmt = msg.pStmt;
  if( pzTail ) *pzTail = msg.zOut;
  return msg.errCode;
}
int sqlite3_client_step(sqlite3_stmt *pStmt){
  SqlMessage msg;
  msg.op = MSG_Step;
  msg.pStmt = pStmt;
  sendToServer(&msg);
  return msg.errCode;
}
int sqlite3_client_reset(sqlite3_stmt *pStmt){
  SqlMessage msg;
  msg.op = MSG_Reset;
  msg.pStmt = pStmt;
  sendToServer(&msg);
  return msg.errCode;
}
int sqlite3_client_finalize(sqlite3_stmt *pStmt){
  SqlMessage msg;
  msg.op = MSG_Finalize;
  msg.pStmt = pStmt;
  sendToServer(&msg);
  return msg.errCode;
}
int sqlite3_client_close(sqlite3 *pDb){
  SqlMessage msg;
  msg.op = MSG_Close;
  msg.pDb = pDb;
  sendToServer(&msg);
  return msg.errCode;
}

/*
** This routine implements the server.  To start the server, first
** make sure g.serverHalt is false, then create a new detached thread
** on this procedure.  See the sqlite3_server_start() routine below
** for an example.  This procedure loops until g.serverHalt becomes
** true.
*/
void *sqlite3_server(void *NotUsed){
  if( pthread_mutex_trylock(&g.serverMutex) ){
    return 0;  /* Another server is already running */
  }
  sqlite3_enable_shared_cache(1);
  while( !g.serverHalt ){
    SqlMessage *pMsg;

    /* Remove the last message from the message queue.
    */
    pthread_mutex_lock(&g.queueMutex);
    while( g.pQueueTail==0 && g.serverHalt==0 ){
      pthread_cond_wait(&g.serverWakeup, &g.queueMutex);
    }
    pMsg = g.pQueueTail;
    if( pMsg ){
      if( pMsg->pPrev ){
        pMsg->pPrev->pNext = 0;
      }else{
        g.pQueueHead = 0;
      }
      g.pQueueTail = pMsg->pPrev;
    }
    pthread_mutex_unlock(&g.queueMutex);
    if( pMsg==0 ) break;

    /* Process the message just removed
    */
    pthread_mutex_lock(&pMsg->clientMutex);
    switch( pMsg->op ){
      case MSG_Open: {
        pMsg->errCode = sqlite3_open(pMsg->zIn, &pMsg->pDb);
        break;
      }
      case MSG_Prepare: {
        pMsg->errCode = sqlite3_prepare(pMsg->pDb, pMsg->zIn, pMsg->nByte,
                                        &pMsg->pStmt, &pMsg->zOut);
        break;
      }
      case MSG_Step: {
        pMsg->errCode = sqlite3_step(pMsg->pStmt);
        break;
      }
      case MSG_Reset: {
        pMsg->errCode = sqlite3_reset(pMsg->pStmt);
        break;
      }
      case MSG_Finalize: {
        pMsg->errCode = sqlite3_finalize(pMsg->pStmt);
        break;
      }
      case MSG_Close: {
        pMsg->errCode = sqlite3_close(pMsg->pDb);
        break;
      }
    }

    /* Signal the client that the message has been processed.
    */
    pMsg->op = MSG_Done;
    pthread_mutex_unlock(&pMsg->clientMutex);
    pthread_cond_signal(&pMsg->clientWakeup);
  }
  pthread_mutex_unlock(&g.serverMutex);
  return 0;
}

/*
** Start a server thread if one is not already running.  If there
** is aleady a server thread running, the new thread will quickly
** die and this routine is effectively a no-op.
*/
void sqlite3_server_start(void){
  pthread_t x;
  int rc;
  g.serverHalt = 0;
  rc = pthread_create(&x, 0, sqlite3_server, 0);
  if( rc==0 ){
    pthread_detach(x);
  }
}

/*
** If a server thread is running, then stop it.  If no server is
** running, this routine is effectively a no-op.
**
** This routine waits until the server has actually stopped before
** returning.
*/
void sqlite3_server_stop(void){
  g.serverHalt = 1;
  pthread_cond_broadcast(&g.serverWakeup);
  pthread_mutex_lock(&g.serverMutex);
  pthread_mutex_unlock(&g.serverMutex);
}

#endif /* SQLITE_OS_UNIX && SQLITE_THREADSAFE */
#endif /* defined(SQLITE_SERVER) */