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+/*
+** 2001 September 22
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+** This is the header file for the generic hash-table implemenation
+** used in SQLite. We've modified it slightly to serve as a standalone
+** hash table implementation for the full-text indexing module.
+**
+*/
+#ifndef _HASH_H_
+#define _HASH_H_
+
+/* Forward declarations of structures. */
+typedef struct Hash Hash;
+typedef struct HashElem HashElem;
+
+/* A complete hash table is an instance of the following structure.
+** The internals of this structure are intended to be opaque -- client
+** code should not attempt to access or modify the fields of this structure
+** directly. Change this structure only by using the routines below.
+** However, many of the "procedures" and "functions" for modifying and
+** accessing this structure are really macros, so we can't really make
+** this structure opaque.
+*/
+struct Hash {
+ char keyClass; /* HASH_INT, _POINTER, _STRING, _BINARY */
+ char copyKey; /* True if copy of key made on insert */
+ int count; /* Number of entries in this table */
+ HashElem *first; /* The first element of the array */
+ void *(*xMalloc)(int); /* malloc() function to use */
+ void (*xFree)(void *); /* free() function to use */
+ int htsize; /* Number of buckets in the hash table */
+ struct _ht { /* the hash table */
+ int count; /* Number of entries with this hash */
+ HashElem *chain; /* Pointer to first entry with this hash */
+ } *ht;
+};
+
+/* Each element in the hash table is an instance of the following
+** structure. All elements are stored on a single doubly-linked list.
+**
+** Again, this structure is intended to be opaque, but it can't really
+** be opaque because it is used by macros.
+*/
+struct HashElem {
+ HashElem *next, *prev; /* Next and previous elements in the table */
+ void *data; /* Data associated with this element */
+ void *pKey; int nKey; /* Key associated with this element */
+};
+
+/*
+** There are 4 different modes of operation for a hash table:
+**
+** HASH_INT nKey is used as the key and pKey is ignored.
+**
+** HASH_POINTER pKey is used as the key and nKey is ignored.
+**
+** HASH_STRING pKey points to a string that is nKey bytes long
+** (including the null-terminator, if any). Case
+** is respected in comparisons.
+**
+** HASH_BINARY pKey points to binary data nKey bytes long.
+** memcmp() is used to compare keys.
+**
+** A copy of the key is made for HASH_STRING and HASH_BINARY
+** if the copyKey parameter to HashInit is 1.
+*/
+/* #define HASH_INT 1 // NOT USED */
+/* #define HASH_POINTER 2 // NOT USED */
+#define HASH_STRING 3
+#define HASH_BINARY 4
+
+/*
+** Access routines. To delete, insert a NULL pointer.
+*/
+void HashInit(Hash*, int keytype, int copyKey);
+void *HashInsert(Hash*, const void *pKey, int nKey, void *pData);
+void *HashFind(const Hash*, const void *pKey, int nKey);
+void HashClear(Hash*);
+
+/*
+** Macros for looping over all elements of a hash table. The idiom is
+** like this:
+**
+** Hash h;
+** HashElem *p;
+** ...
+** for(p=HashFirst(&h); p; p=HashNext(p)){
+** SomeStructure *pData = HashData(p);
+** // do something with pData
+** }
+*/
+#define HashFirst(H) ((H)->first)
+#define HashNext(E) ((E)->next)
+#define HashData(E) ((E)->data)
+#define HashKey(E) ((E)->pKey)
+#define HashKeysize(E) ((E)->nKey)
+
+/*
+** Number of entries in a hash table
+*/
+#define HashCount(H) ((H)->count)
+
+#endif /* _HASH_H_ */