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authorHans-Christoph Steiner <hans@eds.org>2012-03-30 20:42:12 -0400
committerHans-Christoph Steiner <hans@eds.org>2012-03-30 20:42:12 -0400
commit7bb481fda9ecb134804b49c2ce77ca28f7eea583 (patch)
tree31b520b9914d3e2453968abe375f2c102772c3dc /src/malloc.c
Imported Upstream version 2.0.3
Diffstat (limited to 'src/malloc.c')
-rw-r--r--src/malloc.c777
1 files changed, 777 insertions, 0 deletions
diff --git a/src/malloc.c b/src/malloc.c
new file mode 100644
index 0000000..3e38d1d
--- /dev/null
+++ b/src/malloc.c
@@ -0,0 +1,777 @@
+/*
+** 2001 September 15
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+*************************************************************************
+**
+** Memory allocation functions used throughout sqlite.
+*/
+#include "sqliteInt.h"
+#include <stdarg.h>
+
+/*
+** Attempt to release up to n bytes of non-essential memory currently
+** held by SQLite. An example of non-essential memory is memory used to
+** cache database pages that are not currently in use.
+*/
+int sqlite3_release_memory(int n){
+#ifdef SQLITE_ENABLE_MEMORY_MANAGEMENT
+ return sqlite3PcacheReleaseMemory(n);
+#else
+ /* IMPLEMENTATION-OF: R-34391-24921 The sqlite3_release_memory() routine
+ ** is a no-op returning zero if SQLite is not compiled with
+ ** SQLITE_ENABLE_MEMORY_MANAGEMENT. */
+ UNUSED_PARAMETER(n);
+ return 0;
+#endif
+}
+
+/*
+** An instance of the following object records the location of
+** each unused scratch buffer.
+*/
+typedef struct ScratchFreeslot {
+ struct ScratchFreeslot *pNext; /* Next unused scratch buffer */
+} ScratchFreeslot;
+
+/*
+** State information local to the memory allocation subsystem.
+*/
+static SQLITE_WSD struct Mem0Global {
+ sqlite3_mutex *mutex; /* Mutex to serialize access */
+
+ /*
+ ** The alarm callback and its arguments. The mem0.mutex lock will
+ ** be held while the callback is running. Recursive calls into
+ ** the memory subsystem are allowed, but no new callbacks will be
+ ** issued.
+ */
+ sqlite3_int64 alarmThreshold;
+ void (*alarmCallback)(void*, sqlite3_int64,int);
+ void *alarmArg;
+
+ /*
+ ** Pointers to the end of sqlite3GlobalConfig.pScratch memory
+ ** (so that a range test can be used to determine if an allocation
+ ** being freed came from pScratch) and a pointer to the list of
+ ** unused scratch allocations.
+ */
+ void *pScratchEnd;
+ ScratchFreeslot *pScratchFree;
+ u32 nScratchFree;
+
+ /*
+ ** True if heap is nearly "full" where "full" is defined by the
+ ** sqlite3_soft_heap_limit() setting.
+ */
+ int nearlyFull;
+} mem0 = { 0, 0, 0, 0, 0, 0, 0, 0 };
+
+#define mem0 GLOBAL(struct Mem0Global, mem0)
+
+/*
+** This routine runs when the memory allocator sees that the
+** total memory allocation is about to exceed the soft heap
+** limit.
+*/
+static void softHeapLimitEnforcer(
+ void *NotUsed,
+ sqlite3_int64 NotUsed2,
+ int allocSize
+){
+ UNUSED_PARAMETER2(NotUsed, NotUsed2);
+ sqlite3_release_memory(allocSize);
+}
+
+/*
+** Change the alarm callback
+*/
+static int sqlite3MemoryAlarm(
+ void(*xCallback)(void *pArg, sqlite3_int64 used,int N),
+ void *pArg,
+ sqlite3_int64 iThreshold
+){
+ int nUsed;
+ sqlite3_mutex_enter(mem0.mutex);
+ mem0.alarmCallback = xCallback;
+ mem0.alarmArg = pArg;
+ mem0.alarmThreshold = iThreshold;
+ nUsed = sqlite3StatusValue(SQLITE_STATUS_MEMORY_USED);
+ mem0.nearlyFull = (iThreshold>0 && iThreshold<=nUsed);
+ sqlite3_mutex_leave(mem0.mutex);
+ return SQLITE_OK;
+}
+
+#ifndef SQLITE_OMIT_DEPRECATED
+/*
+** Deprecated external interface. Internal/core SQLite code
+** should call sqlite3MemoryAlarm.
+*/
+int sqlite3_memory_alarm(
+ void(*xCallback)(void *pArg, sqlite3_int64 used,int N),
+ void *pArg,
+ sqlite3_int64 iThreshold
+){
+ return sqlite3MemoryAlarm(xCallback, pArg, iThreshold);
+}
+#endif
+
+/*
+** Set the soft heap-size limit for the library. Passing a zero or
+** negative value indicates no limit.
+*/
+sqlite3_int64 sqlite3_soft_heap_limit64(sqlite3_int64 n){
+ sqlite3_int64 priorLimit;
+ sqlite3_int64 excess;
+#ifndef SQLITE_OMIT_AUTOINIT
+ sqlite3_initialize();
+#endif
+ sqlite3_mutex_enter(mem0.mutex);
+ priorLimit = mem0.alarmThreshold;
+ sqlite3_mutex_leave(mem0.mutex);
+ if( n<0 ) return priorLimit;
+ if( n>0 ){
+ sqlite3MemoryAlarm(softHeapLimitEnforcer, 0, n);
+ }else{
+ sqlite3MemoryAlarm(0, 0, 0);
+ }
+ excess = sqlite3_memory_used() - n;
+ if( excess>0 ) sqlite3_release_memory((int)(excess & 0x7fffffff));
+ return priorLimit;
+}
+void sqlite3_soft_heap_limit(int n){
+ if( n<0 ) n = 0;
+ sqlite3_soft_heap_limit64(n);
+}
+
+/*
+** Initialize the memory allocation subsystem.
+*/
+int sqlite3MallocInit(void){
+ if( sqlite3GlobalConfig.m.xMalloc==0 ){
+ sqlite3MemSetDefault();
+ }
+ memset(&mem0, 0, sizeof(mem0));
+ if( sqlite3GlobalConfig.bCoreMutex ){
+ mem0.mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MEM);
+ }
+ if( sqlite3GlobalConfig.pScratch && sqlite3GlobalConfig.szScratch>=100
+ && sqlite3GlobalConfig.nScratch>0 ){
+ int i, n, sz;
+ ScratchFreeslot *pSlot;
+ sz = ROUNDDOWN8(sqlite3GlobalConfig.szScratch);
+ sqlite3GlobalConfig.szScratch = sz;
+ pSlot = (ScratchFreeslot*)sqlite3GlobalConfig.pScratch;
+ n = sqlite3GlobalConfig.nScratch;
+ mem0.pScratchFree = pSlot;
+ mem0.nScratchFree = n;
+ for(i=0; i<n-1; i++){
+ pSlot->pNext = (ScratchFreeslot*)(sz+(char*)pSlot);
+ pSlot = pSlot->pNext;
+ }
+ pSlot->pNext = 0;
+ mem0.pScratchEnd = (void*)&pSlot[1];
+ }else{
+ mem0.pScratchEnd = 0;
+ sqlite3GlobalConfig.pScratch = 0;
+ sqlite3GlobalConfig.szScratch = 0;
+ sqlite3GlobalConfig.nScratch = 0;
+ }
+ if( sqlite3GlobalConfig.pPage==0 || sqlite3GlobalConfig.szPage<512
+ || sqlite3GlobalConfig.nPage<1 ){
+ sqlite3GlobalConfig.pPage = 0;
+ sqlite3GlobalConfig.szPage = 0;
+ sqlite3GlobalConfig.nPage = 0;
+ }
+ return sqlite3GlobalConfig.m.xInit(sqlite3GlobalConfig.m.pAppData);
+}
+
+/*
+** Return true if the heap is currently under memory pressure - in other
+** words if the amount of heap used is close to the limit set by
+** sqlite3_soft_heap_limit().
+*/
+int sqlite3HeapNearlyFull(void){
+ return mem0.nearlyFull;
+}
+
+/*
+** Deinitialize the memory allocation subsystem.
+*/
+void sqlite3MallocEnd(void){
+ if( sqlite3GlobalConfig.m.xShutdown ){
+ sqlite3GlobalConfig.m.xShutdown(sqlite3GlobalConfig.m.pAppData);
+ }
+ memset(&mem0, 0, sizeof(mem0));
+}
+
+/*
+** Return the amount of memory currently checked out.
+*/
+sqlite3_int64 sqlite3_memory_used(void){
+ int n, mx;
+ sqlite3_int64 res;
+ sqlite3_status(SQLITE_STATUS_MEMORY_USED, &n, &mx, 0);
+ res = (sqlite3_int64)n; /* Work around bug in Borland C. Ticket #3216 */
+ return res;
+}
+
+/*
+** Return the maximum amount of memory that has ever been
+** checked out since either the beginning of this process
+** or since the most recent reset.
+*/
+sqlite3_int64 sqlite3_memory_highwater(int resetFlag){
+ int n, mx;
+ sqlite3_int64 res;
+ sqlite3_status(SQLITE_STATUS_MEMORY_USED, &n, &mx, resetFlag);
+ res = (sqlite3_int64)mx; /* Work around bug in Borland C. Ticket #3216 */
+ return res;
+}
+
+/*
+** Trigger the alarm
+*/
+static void sqlite3MallocAlarm(int nByte){
+ void (*xCallback)(void*,sqlite3_int64,int);
+ sqlite3_int64 nowUsed;
+ void *pArg;
+ if( mem0.alarmCallback==0 ) return;
+ xCallback = mem0.alarmCallback;
+ nowUsed = sqlite3StatusValue(SQLITE_STATUS_MEMORY_USED);
+ pArg = mem0.alarmArg;
+ mem0.alarmCallback = 0;
+ sqlite3_mutex_leave(mem0.mutex);
+ xCallback(pArg, nowUsed, nByte);
+ sqlite3_mutex_enter(mem0.mutex);
+ mem0.alarmCallback = xCallback;
+ mem0.alarmArg = pArg;
+}
+
+/*
+** Do a memory allocation with statistics and alarms. Assume the
+** lock is already held.
+*/
+static int mallocWithAlarm(int n, void **pp){
+ int nFull;
+ void *p;
+ assert( sqlite3_mutex_held(mem0.mutex) );
+ nFull = sqlite3GlobalConfig.m.xRoundup(n);
+ sqlite3StatusSet(SQLITE_STATUS_MALLOC_SIZE, n);
+ if( mem0.alarmCallback!=0 ){
+ int nUsed = sqlite3StatusValue(SQLITE_STATUS_MEMORY_USED);
+ if( nUsed >= mem0.alarmThreshold - nFull ){
+ mem0.nearlyFull = 1;
+ sqlite3MallocAlarm(nFull);
+ }else{
+ mem0.nearlyFull = 0;
+ }
+ }
+ p = sqlite3GlobalConfig.m.xMalloc(nFull);
+#ifdef SQLITE_ENABLE_MEMORY_MANAGEMENT
+ if( p==0 && mem0.alarmCallback ){
+ sqlite3MallocAlarm(nFull);
+ p = sqlite3GlobalConfig.m.xMalloc(nFull);
+ }
+#endif
+ if( p ){
+ nFull = sqlite3MallocSize(p);
+ sqlite3StatusAdd(SQLITE_STATUS_MEMORY_USED, nFull);
+ sqlite3StatusAdd(SQLITE_STATUS_MALLOC_COUNT, 1);
+ }
+ *pp = p;
+ return nFull;
+}
+
+/*
+** Allocate memory. This routine is like sqlite3_malloc() except that it
+** assumes the memory subsystem has already been initialized.
+*/
+void *sqlite3Malloc(int n){
+ void *p;
+ if( n<=0 /* IMP: R-65312-04917 */
+ || n>=0x7fffff00
+ ){
+ /* A memory allocation of a number of bytes which is near the maximum
+ ** signed integer value might cause an integer overflow inside of the
+ ** xMalloc(). Hence we limit the maximum size to 0x7fffff00, giving
+ ** 255 bytes of overhead. SQLite itself will never use anything near
+ ** this amount. The only way to reach the limit is with sqlite3_malloc() */
+ p = 0;
+ }else if( sqlite3GlobalConfig.bMemstat ){
+ sqlite3_mutex_enter(mem0.mutex);
+ mallocWithAlarm(n, &p);
+ sqlite3_mutex_leave(mem0.mutex);
+ }else{
+ p = sqlite3GlobalConfig.m.xMalloc(n);
+ }
+ assert( EIGHT_BYTE_ALIGNMENT(p) ); /* IMP: R-04675-44850 */
+ return p;
+}
+
+/*
+** This version of the memory allocation is for use by the application.
+** First make sure the memory subsystem is initialized, then do the
+** allocation.
+*/
+void *sqlite3_malloc(int n){
+#ifndef SQLITE_OMIT_AUTOINIT
+ if( sqlite3_initialize() ) return 0;
+#endif
+ return sqlite3Malloc(n);
+}
+
+/*
+** Each thread may only have a single outstanding allocation from
+** xScratchMalloc(). We verify this constraint in the single-threaded
+** case by setting scratchAllocOut to 1 when an allocation
+** is outstanding clearing it when the allocation is freed.
+*/
+#if SQLITE_THREADSAFE==0 && !defined(NDEBUG)
+static int scratchAllocOut = 0;
+#endif
+
+
+/*
+** Allocate memory that is to be used and released right away.
+** This routine is similar to alloca() in that it is not intended
+** for situations where the memory might be held long-term. This
+** routine is intended to get memory to old large transient data
+** structures that would not normally fit on the stack of an
+** embedded processor.
+*/
+void *sqlite3ScratchMalloc(int n){
+ void *p;
+ assert( n>0 );
+
+ sqlite3_mutex_enter(mem0.mutex);
+ if( mem0.nScratchFree && sqlite3GlobalConfig.szScratch>=n ){
+ p = mem0.pScratchFree;
+ mem0.pScratchFree = mem0.pScratchFree->pNext;
+ mem0.nScratchFree--;
+ sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_USED, 1);
+ sqlite3StatusSet(SQLITE_STATUS_SCRATCH_SIZE, n);
+ sqlite3_mutex_leave(mem0.mutex);
+ }else{
+ if( sqlite3GlobalConfig.bMemstat ){
+ sqlite3StatusSet(SQLITE_STATUS_SCRATCH_SIZE, n);
+ n = mallocWithAlarm(n, &p);
+ if( p ) sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_OVERFLOW, n);
+ sqlite3_mutex_leave(mem0.mutex);
+ }else{
+ sqlite3_mutex_leave(mem0.mutex);
+ p = sqlite3GlobalConfig.m.xMalloc(n);
+ }
+ sqlite3MemdebugSetType(p, MEMTYPE_SCRATCH);
+ }
+ assert( sqlite3_mutex_notheld(mem0.mutex) );
+
+
+#if SQLITE_THREADSAFE==0 && !defined(NDEBUG)
+ /* Verify that no more than two scratch allocations per thread
+ ** are outstanding at one time. (This is only checked in the
+ ** single-threaded case since checking in the multi-threaded case
+ ** would be much more complicated.) */
+ assert( scratchAllocOut<=1 );
+ if( p ) scratchAllocOut++;
+#endif
+
+ return p;
+}
+void sqlite3ScratchFree(void *p){
+ if( p ){
+
+#if SQLITE_THREADSAFE==0 && !defined(NDEBUG)
+ /* Verify that no more than two scratch allocation per thread
+ ** is outstanding at one time. (This is only checked in the
+ ** single-threaded case since checking in the multi-threaded case
+ ** would be much more complicated.) */
+ assert( scratchAllocOut>=1 && scratchAllocOut<=2 );
+ scratchAllocOut--;
+#endif
+
+ if( p>=sqlite3GlobalConfig.pScratch && p<mem0.pScratchEnd ){
+ /* Release memory from the SQLITE_CONFIG_SCRATCH allocation */
+ ScratchFreeslot *pSlot;
+ pSlot = (ScratchFreeslot*)p;
+ sqlite3_mutex_enter(mem0.mutex);
+ pSlot->pNext = mem0.pScratchFree;
+ mem0.pScratchFree = pSlot;
+ mem0.nScratchFree++;
+ assert( mem0.nScratchFree <= (u32)sqlite3GlobalConfig.nScratch );
+ sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_USED, -1);
+ sqlite3_mutex_leave(mem0.mutex);
+ }else{
+ /* Release memory back to the heap */
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_SCRATCH) );
+ assert( sqlite3MemdebugNoType(p, ~MEMTYPE_SCRATCH) );
+ sqlite3MemdebugSetType(p, MEMTYPE_HEAP);
+ if( sqlite3GlobalConfig.bMemstat ){
+ int iSize = sqlite3MallocSize(p);
+ sqlite3_mutex_enter(mem0.mutex);
+ sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_OVERFLOW, -iSize);
+ sqlite3StatusAdd(SQLITE_STATUS_MEMORY_USED, -iSize);
+ sqlite3StatusAdd(SQLITE_STATUS_MALLOC_COUNT, -1);
+ sqlite3GlobalConfig.m.xFree(p);
+ sqlite3_mutex_leave(mem0.mutex);
+ }else{
+ sqlite3GlobalConfig.m.xFree(p);
+ }
+ }
+ }
+}
+
+/*
+** TRUE if p is a lookaside memory allocation from db
+*/
+#ifndef SQLITE_OMIT_LOOKASIDE
+static int isLookaside(sqlite3 *db, void *p){
+ return p && p>=db->lookaside.pStart && p<db->lookaside.pEnd;
+}
+#else
+#define isLookaside(A,B) 0
+#endif
+
+/*
+** Return the size of a memory allocation previously obtained from
+** sqlite3Malloc() or sqlite3_malloc().
+*/
+int sqlite3MallocSize(void *p){
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_HEAP) );
+ assert( sqlite3MemdebugNoType(p, MEMTYPE_DB) );
+ return sqlite3GlobalConfig.m.xSize(p);
+}
+int sqlite3DbMallocSize(sqlite3 *db, void *p){
+ assert( db==0 || sqlite3_mutex_held(db->mutex) );
+ if( db && isLookaside(db, p) ){
+ return db->lookaside.sz;
+ }else{
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_DB) );
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_LOOKASIDE|MEMTYPE_HEAP) );
+ assert( db!=0 || sqlite3MemdebugNoType(p, MEMTYPE_LOOKASIDE) );
+ return sqlite3GlobalConfig.m.xSize(p);
+ }
+}
+
+/*
+** Free memory previously obtained from sqlite3Malloc().
+*/
+void sqlite3_free(void *p){
+ if( p==0 ) return; /* IMP: R-49053-54554 */
+ assert( sqlite3MemdebugNoType(p, MEMTYPE_DB) );
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_HEAP) );
+ if( sqlite3GlobalConfig.bMemstat ){
+ sqlite3_mutex_enter(mem0.mutex);
+ sqlite3StatusAdd(SQLITE_STATUS_MEMORY_USED, -sqlite3MallocSize(p));
+ sqlite3StatusAdd(SQLITE_STATUS_MALLOC_COUNT, -1);
+ sqlite3GlobalConfig.m.xFree(p);
+ sqlite3_mutex_leave(mem0.mutex);
+ }else{
+ sqlite3GlobalConfig.m.xFree(p);
+ }
+}
+
+/*
+** Free memory that might be associated with a particular database
+** connection.
+*/
+void sqlite3DbFree(sqlite3 *db, void *p){
+ assert( db==0 || sqlite3_mutex_held(db->mutex) );
+ if( db ){
+ if( db->pnBytesFreed ){
+ *db->pnBytesFreed += sqlite3DbMallocSize(db, p);
+ return;
+ }
+ if( isLookaside(db, p) ){
+ LookasideSlot *pBuf = (LookasideSlot*)p;
+ pBuf->pNext = db->lookaside.pFree;
+ db->lookaside.pFree = pBuf;
+ db->lookaside.nOut--;
+ return;
+ }
+ }
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_DB) );
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_LOOKASIDE|MEMTYPE_HEAP) );
+ assert( db!=0 || sqlite3MemdebugNoType(p, MEMTYPE_LOOKASIDE) );
+ sqlite3MemdebugSetType(p, MEMTYPE_HEAP);
+ sqlite3_free(p);
+}
+
+/*
+** Change the size of an existing memory allocation
+*/
+void *sqlite3Realloc(void *pOld, int nBytes){
+ int nOld, nNew, nDiff;
+ void *pNew;
+ if( pOld==0 ){
+ return sqlite3Malloc(nBytes); /* IMP: R-28354-25769 */
+ }
+ if( nBytes<=0 ){
+ sqlite3_free(pOld); /* IMP: R-31593-10574 */
+ return 0;
+ }
+ if( nBytes>=0x7fffff00 ){
+ /* The 0x7ffff00 limit term is explained in comments on sqlite3Malloc() */
+ return 0;
+ }
+ nOld = sqlite3MallocSize(pOld);
+ /* IMPLEMENTATION-OF: R-46199-30249 SQLite guarantees that the second
+ ** argument to xRealloc is always a value returned by a prior call to
+ ** xRoundup. */
+ nNew = sqlite3GlobalConfig.m.xRoundup(nBytes);
+ if( nOld==nNew ){
+ pNew = pOld;
+ }else if( sqlite3GlobalConfig.bMemstat ){
+ sqlite3_mutex_enter(mem0.mutex);
+ sqlite3StatusSet(SQLITE_STATUS_MALLOC_SIZE, nBytes);
+ nDiff = nNew - nOld;
+ if( sqlite3StatusValue(SQLITE_STATUS_MEMORY_USED) >=
+ mem0.alarmThreshold-nDiff ){
+ sqlite3MallocAlarm(nDiff);
+ }
+ assert( sqlite3MemdebugHasType(pOld, MEMTYPE_HEAP) );
+ assert( sqlite3MemdebugNoType(pOld, ~MEMTYPE_HEAP) );
+ pNew = sqlite3GlobalConfig.m.xRealloc(pOld, nNew);
+ if( pNew==0 && mem0.alarmCallback ){
+ sqlite3MallocAlarm(nBytes);
+ pNew = sqlite3GlobalConfig.m.xRealloc(pOld, nNew);
+ }
+ if( pNew ){
+ nNew = sqlite3MallocSize(pNew);
+ sqlite3StatusAdd(SQLITE_STATUS_MEMORY_USED, nNew-nOld);
+ }
+ sqlite3_mutex_leave(mem0.mutex);
+ }else{
+ pNew = sqlite3GlobalConfig.m.xRealloc(pOld, nNew);
+ }
+ assert( EIGHT_BYTE_ALIGNMENT(pNew) ); /* IMP: R-04675-44850 */
+ return pNew;
+}
+
+/*
+** The public interface to sqlite3Realloc. Make sure that the memory
+** subsystem is initialized prior to invoking sqliteRealloc.
+*/
+void *sqlite3_realloc(void *pOld, int n){
+#ifndef SQLITE_OMIT_AUTOINIT
+ if( sqlite3_initialize() ) return 0;
+#endif
+ return sqlite3Realloc(pOld, n);
+}
+
+
+/*
+** Allocate and zero memory.
+*/
+void *sqlite3MallocZero(int n){
+ void *p = sqlite3Malloc(n);
+ if( p ){
+ memset(p, 0, n);
+ }
+ return p;
+}
+
+/*
+** Allocate and zero memory. If the allocation fails, make
+** the mallocFailed flag in the connection pointer.
+*/
+void *sqlite3DbMallocZero(sqlite3 *db, int n){
+ void *p = sqlite3DbMallocRaw(db, n);
+ if( p ){
+ memset(p, 0, n);
+ }
+ return p;
+}
+
+/*
+** Allocate and zero memory. If the allocation fails, make
+** the mallocFailed flag in the connection pointer.
+**
+** If db!=0 and db->mallocFailed is true (indicating a prior malloc
+** failure on the same database connection) then always return 0.
+** Hence for a particular database connection, once malloc starts
+** failing, it fails consistently until mallocFailed is reset.
+** This is an important assumption. There are many places in the
+** code that do things like this:
+**
+** int *a = (int*)sqlite3DbMallocRaw(db, 100);
+** int *b = (int*)sqlite3DbMallocRaw(db, 200);
+** if( b ) a[10] = 9;
+**
+** In other words, if a subsequent malloc (ex: "b") worked, it is assumed
+** that all prior mallocs (ex: "a") worked too.
+*/
+void *sqlite3DbMallocRaw(sqlite3 *db, int n){
+ void *p;
+ assert( db==0 || sqlite3_mutex_held(db->mutex) );
+ assert( db==0 || db->pnBytesFreed==0 );
+#ifndef SQLITE_OMIT_LOOKASIDE
+ if( db ){
+ LookasideSlot *pBuf;
+ if( db->mallocFailed ){
+ return 0;
+ }
+ if( db->lookaside.bEnabled ){
+ if( n>db->lookaside.sz ){
+ db->lookaside.anStat[1]++;
+ }else if( (pBuf = db->lookaside.pFree)==0 ){
+ db->lookaside.anStat[2]++;
+ }else{
+ db->lookaside.pFree = pBuf->pNext;
+ db->lookaside.nOut++;
+ db->lookaside.anStat[0]++;
+ if( db->lookaside.nOut>db->lookaside.mxOut ){
+ db->lookaside.mxOut = db->lookaside.nOut;
+ }
+ return (void*)pBuf;
+ }
+ }
+ }
+#else
+ if( db && db->mallocFailed ){
+ return 0;
+ }
+#endif
+ p = sqlite3Malloc(n);
+ if( !p && db ){
+ db->mallocFailed = 1;
+ }
+ sqlite3MemdebugSetType(p, MEMTYPE_DB |
+ ((db && db->lookaside.bEnabled) ? MEMTYPE_LOOKASIDE : MEMTYPE_HEAP));
+ return p;
+}
+
+/*
+** Resize the block of memory pointed to by p to n bytes. If the
+** resize fails, set the mallocFailed flag in the connection object.
+*/
+void *sqlite3DbRealloc(sqlite3 *db, void *p, int n){
+ void *pNew = 0;
+ assert( db!=0 );
+ assert( sqlite3_mutex_held(db->mutex) );
+ if( db->mallocFailed==0 ){
+ if( p==0 ){
+ return sqlite3DbMallocRaw(db, n);
+ }
+ if( isLookaside(db, p) ){
+ if( n<=db->lookaside.sz ){
+ return p;
+ }
+ pNew = sqlite3DbMallocRaw(db, n);
+ if( pNew ){
+ memcpy(pNew, p, db->lookaside.sz);
+ sqlite3DbFree(db, p);
+ }
+ }else{
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_DB) );
+ assert( sqlite3MemdebugHasType(p, MEMTYPE_LOOKASIDE|MEMTYPE_HEAP) );
+ sqlite3MemdebugSetType(p, MEMTYPE_HEAP);
+ pNew = sqlite3_realloc(p, n);
+ if( !pNew ){
+ sqlite3MemdebugSetType(p, MEMTYPE_DB|MEMTYPE_HEAP);
+ db->mallocFailed = 1;
+ }
+ sqlite3MemdebugSetType(pNew, MEMTYPE_DB |
+ (db->lookaside.bEnabled ? MEMTYPE_LOOKASIDE : MEMTYPE_HEAP));
+ }
+ }
+ return pNew;
+}
+
+/*
+** Attempt to reallocate p. If the reallocation fails, then free p
+** and set the mallocFailed flag in the database connection.
+*/
+void *sqlite3DbReallocOrFree(sqlite3 *db, void *p, int n){
+ void *pNew;
+ pNew = sqlite3DbRealloc(db, p, n);
+ if( !pNew ){
+ sqlite3DbFree(db, p);
+ }
+ return pNew;
+}
+
+/*
+** Make a copy of a string in memory obtained from sqliteMalloc(). These
+** functions call sqlite3MallocRaw() directly instead of sqliteMalloc(). This
+** is because when memory debugging is turned on, these two functions are
+** called via macros that record the current file and line number in the
+** ThreadData structure.
+*/
+char *sqlite3DbStrDup(sqlite3 *db, const char *z){
+ char *zNew;
+ size_t n;
+ if( z==0 ){
+ return 0;
+ }
+ n = sqlite3Strlen30(z) + 1;
+ assert( (n&0x7fffffff)==n );
+ zNew = sqlite3DbMallocRaw(db, (int)n);
+ if( zNew ){
+ memcpy(zNew, z, n);
+ }
+ return zNew;
+}
+char *sqlite3DbStrNDup(sqlite3 *db, const char *z, int n){
+ char *zNew;
+ if( z==0 ){
+ return 0;
+ }
+ assert( (n&0x7fffffff)==n );
+ zNew = sqlite3DbMallocRaw(db, n+1);
+ if( zNew ){
+ memcpy(zNew, z, n);
+ zNew[n] = 0;
+ }
+ return zNew;
+}
+
+/*
+** Create a string from the zFromat argument and the va_list that follows.
+** Store the string in memory obtained from sqliteMalloc() and make *pz
+** point to that string.
+*/
+void sqlite3SetString(char **pz, sqlite3 *db, const char *zFormat, ...){
+ va_list ap;
+ char *z;
+
+ va_start(ap, zFormat);
+ z = sqlite3VMPrintf(db, zFormat, ap);
+ va_end(ap);
+ sqlite3DbFree(db, *pz);
+ *pz = z;
+}
+
+
+/*
+** This function must be called before exiting any API function (i.e.
+** returning control to the user) that has called sqlite3_malloc or
+** sqlite3_realloc.
+**
+** The returned value is normally a copy of the second argument to this
+** function. However, if a malloc() failure has occurred since the previous
+** invocation SQLITE_NOMEM is returned instead.
+**
+** If the first argument, db, is not NULL and a malloc() error has occurred,
+** then the connection error-code (the value returned by sqlite3_errcode())
+** is set to SQLITE_NOMEM.
+*/
+int sqlite3ApiExit(sqlite3* db, int rc){
+ /* If the db handle is not NULL, then we must hold the connection handle
+ ** mutex here. Otherwise the read (and possible write) of db->mallocFailed
+ ** is unsafe, as is the call to sqlite3Error().
+ */
+ assert( !db || sqlite3_mutex_held(db->mutex) );
+ if( db && (db->mallocFailed || rc==SQLITE_IOERR_NOMEM) ){
+ sqlite3Error(db, SQLITE_NOMEM, 0);
+ db->mallocFailed = 0;
+ rc = SQLITE_NOMEM;
+ }
+ return rc & (db ? db->errMask : 0xff);
+}