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Diffstat (limited to 'src/leap/bitmask_js/app/components/splash.js')
-rw-r--r-- | src/leap/bitmask_js/app/components/splash.js | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/src/leap/bitmask_js/app/components/splash.js b/src/leap/bitmask_js/app/components/splash.js new file mode 100644 index 0000000..46170d2 --- /dev/null +++ b/src/leap/bitmask_js/app/components/splash.js @@ -0,0 +1,132 @@ +/* + * A simple animated splash screen + */ + +import React from 'react' +import * as COLOR from '../lib/colors' + +const colorList = [ + COLOR.red200, COLOR.pink200, COLOR.purple200, COLOR.deepPurple200, + COLOR.indigo200, COLOR.blue200, COLOR.lightBlue200, COLOR.cyan200, + COLOR.teal200, COLOR.green200, COLOR.lightGreen200, COLOR.lime200, + COLOR.yellow200, COLOR.amber200, COLOR.orange200, COLOR.deepOrange200 +] + +export default class Splash extends React.Component { + + static get defaultProps() {return{ + speed: "fast", + mask: true, + onClick: null + }} + + constructor(props) { + super(props) + this.counter = 0 + this.interval = null + this.ctx = null + this.stepAngle = 0 + this.resize = this.resize.bind(this) + this.click = this.click.bind(this) + if (this.props.speed == "fast") { + this.fps = 30 + this.stepAngle = 0.005 + } else { + this.fps = 30 + this.stepAngle = 0.0005 + } + } + + componentDidMount() { + this.interval = setInterval(this.tick.bind(this), 1000/this.fps) + this.canvas = this.refs.canvas + this.ctx = this.canvas.getContext('2d') + window.addEventListener('resize', this.resize) + } + + componentWillUnmount() { + clearInterval(this.interval) + window.removeEventListener('resize', this.resize) + } + + click() { + if (this.props.onClick) { + this.props.onClick() + } + } + + tick() { + this.counter++ + this.updateCanvas() + } + + resize() { + this.canvas.width = window.innerWidth + this.canvas.height = window.innerHeight + this.updateCanvas() + } + + updateCanvas() { + const arcCount = 16 + const arcAngle = 1 / arcCount + const x = this.canvas.width / 2 + const y = this.canvas.height / 2 + const radius = screen.height + screen.width + + for (let i = 0; i < arcCount; i++) { + let startAngle = Math.PI * 2 * i/arcCount + this.stepAngle*this.counter + let endAngle = Math.PI * 2 * (i+1)/arcCount + this.stepAngle*this.counter + + this.ctx.fillStyle = colorList[i % colorList.length] + this.ctx.strokeStyle = colorList[i % colorList.length] + this.ctx.beginPath() + this.ctx.moveTo(x, y) + this.ctx.arc(x, y, radius, startAngle, endAngle) + this.ctx.lineTo(x, y) + this.ctx.fill() + this.ctx.stroke() + } + + } + + render () { + let overlay = null + let mask = null + if (this.props.onClick) { + overlay = React.DOM.div({ + style: { + position: 'absolute', + height: '100%', + width: '100%', + backgroundColor: 'transparent' + }, + onClick: this.click + }) + } + if (this.props.mask) { + mask = React.DOM.img({ + src: 'img/mask.svg', + style: { + position: 'absolute', + left: '50%', + top: '50%', + marginLeft: -330/2 + 'px', + marginTop: -174/2 + 'px', + } + }) + } + return React.DOM.div( + {style: {overflow: 'hidden'}}, + React.DOM.canvas({ + ref: 'canvas', + style: {position: 'absolute'}, + width: window.innerWidth, + height: window.innerHeight, + }), + mask, + overlay + ) + } + +} + |