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-rw-r--r--src/leap/bitmask_js/app/components/splash.js132
1 files changed, 132 insertions, 0 deletions
diff --git a/src/leap/bitmask_js/app/components/splash.js b/src/leap/bitmask_js/app/components/splash.js
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+++ b/src/leap/bitmask_js/app/components/splash.js
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+/*
+ * A simple animated splash screen
+ */
+
+import React from 'react'
+import * as COLOR from '../lib/colors'
+
+const colorList = [
+ COLOR.red200, COLOR.pink200, COLOR.purple200, COLOR.deepPurple200,
+ COLOR.indigo200, COLOR.blue200, COLOR.lightBlue200, COLOR.cyan200,
+ COLOR.teal200, COLOR.green200, COLOR.lightGreen200, COLOR.lime200,
+ COLOR.yellow200, COLOR.amber200, COLOR.orange200, COLOR.deepOrange200
+]
+
+export default class Splash extends React.Component {
+
+ static get defaultProps() {return{
+ speed: "fast",
+ mask: true,
+ onClick: null
+ }}
+
+ constructor(props) {
+ super(props)
+ this.counter = 0
+ this.interval = null
+ this.ctx = null
+ this.stepAngle = 0
+ this.resize = this.resize.bind(this)
+ this.click = this.click.bind(this)
+ if (this.props.speed == "fast") {
+ this.fps = 30
+ this.stepAngle = 0.005
+ } else {
+ this.fps = 30
+ this.stepAngle = 0.0005
+ }
+ }
+
+ componentDidMount() {
+ this.interval = setInterval(this.tick.bind(this), 1000/this.fps)
+ this.canvas = this.refs.canvas
+ this.ctx = this.canvas.getContext('2d')
+ window.addEventListener('resize', this.resize)
+ }
+
+ componentWillUnmount() {
+ clearInterval(this.interval)
+ window.removeEventListener('resize', this.resize)
+ }
+
+ click() {
+ if (this.props.onClick) {
+ this.props.onClick()
+ }
+ }
+
+ tick() {
+ this.counter++
+ this.updateCanvas()
+ }
+
+ resize() {
+ this.canvas.width = window.innerWidth
+ this.canvas.height = window.innerHeight
+ this.updateCanvas()
+ }
+
+ updateCanvas() {
+ const arcCount = 16
+ const arcAngle = 1 / arcCount
+ const x = this.canvas.width / 2
+ const y = this.canvas.height / 2
+ const radius = screen.height + screen.width
+
+ for (let i = 0; i < arcCount; i++) {
+ let startAngle = Math.PI * 2 * i/arcCount + this.stepAngle*this.counter
+ let endAngle = Math.PI * 2 * (i+1)/arcCount + this.stepAngle*this.counter
+
+ this.ctx.fillStyle = colorList[i % colorList.length]
+ this.ctx.strokeStyle = colorList[i % colorList.length]
+ this.ctx.beginPath()
+ this.ctx.moveTo(x, y)
+ this.ctx.arc(x, y, radius, startAngle, endAngle)
+ this.ctx.lineTo(x, y)
+ this.ctx.fill()
+ this.ctx.stroke()
+ }
+
+ }
+
+ render () {
+ let overlay = null
+ let mask = null
+ if (this.props.onClick) {
+ overlay = React.DOM.div({
+ style: {
+ position: 'absolute',
+ height: '100%',
+ width: '100%',
+ backgroundColor: 'transparent'
+ },
+ onClick: this.click
+ })
+ }
+ if (this.props.mask) {
+ mask = React.DOM.img({
+ src: 'img/mask.svg',
+ style: {
+ position: 'absolute',
+ left: '50%',
+ top: '50%',
+ marginLeft: -330/2 + 'px',
+ marginTop: -174/2 + 'px',
+ }
+ })
+ }
+ return React.DOM.div(
+ {style: {overflow: 'hidden'}},
+ React.DOM.canvas({
+ ref: 'canvas',
+ style: {position: 'absolute'},
+ width: window.innerWidth,
+ height: window.innerHeight,
+ }),
+ mask,
+ overlay
+ )
+ }
+
+}
+