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-rw-r--r--vendor/golang.org/x/sys/windows/dll_windows.go378
1 files changed, 378 insertions, 0 deletions
diff --git a/vendor/golang.org/x/sys/windows/dll_windows.go b/vendor/golang.org/x/sys/windows/dll_windows.go
new file mode 100644
index 0000000..e92c05b
--- /dev/null
+++ b/vendor/golang.org/x/sys/windows/dll_windows.go
@@ -0,0 +1,378 @@
+// Copyright 2011 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package windows
+
+import (
+ "sync"
+ "sync/atomic"
+ "syscall"
+ "unsafe"
+)
+
+// DLLError describes reasons for DLL load failures.
+type DLLError struct {
+ Err error
+ ObjName string
+ Msg string
+}
+
+func (e *DLLError) Error() string { return e.Msg }
+
+// Implemented in runtime/syscall_windows.goc; we provide jumps to them in our assembly file.
+func loadlibrary(filename *uint16) (handle uintptr, err syscall.Errno)
+func getprocaddress(handle uintptr, procname *uint8) (proc uintptr, err syscall.Errno)
+
+// A DLL implements access to a single DLL.
+type DLL struct {
+ Name string
+ Handle Handle
+}
+
+// LoadDLL loads DLL file into memory.
+//
+// Warning: using LoadDLL without an absolute path name is subject to
+// DLL preloading attacks. To safely load a system DLL, use LazyDLL
+// with System set to true, or use LoadLibraryEx directly.
+func LoadDLL(name string) (dll *DLL, err error) {
+ namep, err := UTF16PtrFromString(name)
+ if err != nil {
+ return nil, err
+ }
+ h, e := loadlibrary(namep)
+ if e != 0 {
+ return nil, &DLLError{
+ Err: e,
+ ObjName: name,
+ Msg: "Failed to load " + name + ": " + e.Error(),
+ }
+ }
+ d := &DLL{
+ Name: name,
+ Handle: Handle(h),
+ }
+ return d, nil
+}
+
+// MustLoadDLL is like LoadDLL but panics if load operation failes.
+func MustLoadDLL(name string) *DLL {
+ d, e := LoadDLL(name)
+ if e != nil {
+ panic(e)
+ }
+ return d
+}
+
+// FindProc searches DLL d for procedure named name and returns *Proc
+// if found. It returns an error if search fails.
+func (d *DLL) FindProc(name string) (proc *Proc, err error) {
+ namep, err := BytePtrFromString(name)
+ if err != nil {
+ return nil, err
+ }
+ a, e := getprocaddress(uintptr(d.Handle), namep)
+ if e != 0 {
+ return nil, &DLLError{
+ Err: e,
+ ObjName: name,
+ Msg: "Failed to find " + name + " procedure in " + d.Name + ": " + e.Error(),
+ }
+ }
+ p := &Proc{
+ Dll: d,
+ Name: name,
+ addr: a,
+ }
+ return p, nil
+}
+
+// MustFindProc is like FindProc but panics if search fails.
+func (d *DLL) MustFindProc(name string) *Proc {
+ p, e := d.FindProc(name)
+ if e != nil {
+ panic(e)
+ }
+ return p
+}
+
+// Release unloads DLL d from memory.
+func (d *DLL) Release() (err error) {
+ return FreeLibrary(d.Handle)
+}
+
+// A Proc implements access to a procedure inside a DLL.
+type Proc struct {
+ Dll *DLL
+ Name string
+ addr uintptr
+}
+
+// Addr returns the address of the procedure represented by p.
+// The return value can be passed to Syscall to run the procedure.
+func (p *Proc) Addr() uintptr {
+ return p.addr
+}
+
+//go:uintptrescapes
+
+// Call executes procedure p with arguments a. It will panic, if more than 15 arguments
+// are supplied.
+//
+// The returned error is always non-nil, constructed from the result of GetLastError.
+// Callers must inspect the primary return value to decide whether an error occurred
+// (according to the semantics of the specific function being called) before consulting
+// the error. The error will be guaranteed to contain windows.Errno.
+func (p *Proc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) {
+ switch len(a) {
+ case 0:
+ return syscall.Syscall(p.Addr(), uintptr(len(a)), 0, 0, 0)
+ case 1:
+ return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], 0, 0)
+ case 2:
+ return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], 0)
+ case 3:
+ return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], a[2])
+ case 4:
+ return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], 0, 0)
+ case 5:
+ return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], 0)
+ case 6:
+ return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5])
+ case 7:
+ return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], 0, 0)
+ case 8:
+ return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], 0)
+ case 9:
+ return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8])
+ case 10:
+ return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], 0, 0)
+ case 11:
+ return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], 0)
+ case 12:
+ return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11])
+ case 13:
+ return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], 0, 0)
+ case 14:
+ return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], 0)
+ case 15:
+ return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], a[14])
+ default:
+ panic("Call " + p.Name + " with too many arguments " + itoa(len(a)) + ".")
+ }
+}
+
+// A LazyDLL implements access to a single DLL.
+// It will delay the load of the DLL until the first
+// call to its Handle method or to one of its
+// LazyProc's Addr method.
+type LazyDLL struct {
+ Name string
+
+ // System determines whether the DLL must be loaded from the
+ // Windows System directory, bypassing the normal DLL search
+ // path.
+ System bool
+
+ mu sync.Mutex
+ dll *DLL // non nil once DLL is loaded
+}
+
+// Load loads DLL file d.Name into memory. It returns an error if fails.
+// Load will not try to load DLL, if it is already loaded into memory.
+func (d *LazyDLL) Load() error {
+ // Non-racy version of:
+ // if d.dll != nil {
+ if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll))) != nil {
+ return nil
+ }
+ d.mu.Lock()
+ defer d.mu.Unlock()
+ if d.dll != nil {
+ return nil
+ }
+
+ // kernel32.dll is special, since it's where LoadLibraryEx comes from.
+ // The kernel already special-cases its name, so it's always
+ // loaded from system32.
+ var dll *DLL
+ var err error
+ if d.Name == "kernel32.dll" {
+ dll, err = LoadDLL(d.Name)
+ } else {
+ dll, err = loadLibraryEx(d.Name, d.System)
+ }
+ if err != nil {
+ return err
+ }
+
+ // Non-racy version of:
+ // d.dll = dll
+ atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll)), unsafe.Pointer(dll))
+ return nil
+}
+
+// mustLoad is like Load but panics if search fails.
+func (d *LazyDLL) mustLoad() {
+ e := d.Load()
+ if e != nil {
+ panic(e)
+ }
+}
+
+// Handle returns d's module handle.
+func (d *LazyDLL) Handle() uintptr {
+ d.mustLoad()
+ return uintptr(d.dll.Handle)
+}
+
+// NewProc returns a LazyProc for accessing the named procedure in the DLL d.
+func (d *LazyDLL) NewProc(name string) *LazyProc {
+ return &LazyProc{l: d, Name: name}
+}
+
+// NewLazyDLL creates new LazyDLL associated with DLL file.
+func NewLazyDLL(name string) *LazyDLL {
+ return &LazyDLL{Name: name}
+}
+
+// NewLazySystemDLL is like NewLazyDLL, but will only
+// search Windows System directory for the DLL if name is
+// a base name (like "advapi32.dll").
+func NewLazySystemDLL(name string) *LazyDLL {
+ return &LazyDLL{Name: name, System: true}
+}
+
+// A LazyProc implements access to a procedure inside a LazyDLL.
+// It delays the lookup until the Addr method is called.
+type LazyProc struct {
+ Name string
+
+ mu sync.Mutex
+ l *LazyDLL
+ proc *Proc
+}
+
+// Find searches DLL for procedure named p.Name. It returns
+// an error if search fails. Find will not search procedure,
+// if it is already found and loaded into memory.
+func (p *LazyProc) Find() error {
+ // Non-racy version of:
+ // if p.proc == nil {
+ if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc))) == nil {
+ p.mu.Lock()
+ defer p.mu.Unlock()
+ if p.proc == nil {
+ e := p.l.Load()
+ if e != nil {
+ return e
+ }
+ proc, e := p.l.dll.FindProc(p.Name)
+ if e != nil {
+ return e
+ }
+ // Non-racy version of:
+ // p.proc = proc
+ atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc)), unsafe.Pointer(proc))
+ }
+ }
+ return nil
+}
+
+// mustFind is like Find but panics if search fails.
+func (p *LazyProc) mustFind() {
+ e := p.Find()
+ if e != nil {
+ panic(e)
+ }
+}
+
+// Addr returns the address of the procedure represented by p.
+// The return value can be passed to Syscall to run the procedure.
+// It will panic if the procedure cannot be found.
+func (p *LazyProc) Addr() uintptr {
+ p.mustFind()
+ return p.proc.Addr()
+}
+
+//go:uintptrescapes
+
+// Call executes procedure p with arguments a. It will panic, if more than 15 arguments
+// are supplied. It will also panic if the procedure cannot be found.
+//
+// The returned error is always non-nil, constructed from the result of GetLastError.
+// Callers must inspect the primary return value to decide whether an error occurred
+// (according to the semantics of the specific function being called) before consulting
+// the error. The error will be guaranteed to contain windows.Errno.
+func (p *LazyProc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) {
+ p.mustFind()
+ return p.proc.Call(a...)
+}
+
+var canDoSearchSystem32Once struct {
+ sync.Once
+ v bool
+}
+
+func initCanDoSearchSystem32() {
+ // https://msdn.microsoft.com/en-us/library/ms684179(v=vs.85).aspx says:
+ // "Windows 7, Windows Server 2008 R2, Windows Vista, and Windows
+ // Server 2008: The LOAD_LIBRARY_SEARCH_* flags are available on
+ // systems that have KB2533623 installed. To determine whether the
+ // flags are available, use GetProcAddress to get the address of the
+ // AddDllDirectory, RemoveDllDirectory, or SetDefaultDllDirectories
+ // function. If GetProcAddress succeeds, the LOAD_LIBRARY_SEARCH_*
+ // flags can be used with LoadLibraryEx."
+ canDoSearchSystem32Once.v = (modkernel32.NewProc("AddDllDirectory").Find() == nil)
+}
+
+func canDoSearchSystem32() bool {
+ canDoSearchSystem32Once.Do(initCanDoSearchSystem32)
+ return canDoSearchSystem32Once.v
+}
+
+func isBaseName(name string) bool {
+ for _, c := range name {
+ if c == ':' || c == '/' || c == '\\' {
+ return false
+ }
+ }
+ return true
+}
+
+// loadLibraryEx wraps the Windows LoadLibraryEx function.
+//
+// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms684179(v=vs.85).aspx
+//
+// If name is not an absolute path, LoadLibraryEx searches for the DLL
+// in a variety of automatic locations unless constrained by flags.
+// See: https://msdn.microsoft.com/en-us/library/ff919712%28VS.85%29.aspx
+func loadLibraryEx(name string, system bool) (*DLL, error) {
+ loadDLL := name
+ var flags uintptr
+ if system {
+ if canDoSearchSystem32() {
+ const LOAD_LIBRARY_SEARCH_SYSTEM32 = 0x00000800
+ flags = LOAD_LIBRARY_SEARCH_SYSTEM32
+ } else if isBaseName(name) {
+ // WindowsXP or unpatched Windows machine
+ // trying to load "foo.dll" out of the system
+ // folder, but LoadLibraryEx doesn't support
+ // that yet on their system, so emulate it.
+ windir, _ := Getenv("WINDIR") // old var; apparently works on XP
+ if windir == "" {
+ return nil, errString("%WINDIR% not defined")
+ }
+ loadDLL = windir + "\\System32\\" + name
+ }
+ }
+ h, err := LoadLibraryEx(loadDLL, 0, flags)
+ if err != nil {
+ return nil, err
+ }
+ return &DLL{Name: name, Handle: h}, nil
+}
+
+type errString string
+
+func (s errString) Error() string { return string(s) }