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-/*! gridster.js - v0.1.0 - 2013-02-15
-* http://gridster.net/
-* Copyright (c) 2013 ducksboard; Licensed MIT */
-
-;(function($, window, document, undefined){
- /**
- * Creates objects with coordinates (x1, y1, x2, y2, cx, cy, width, height)
- * to simulate DOM elements on the screen.
- * Coords is used by Gridster to create a faux grid with any DOM element can
- * collide.
- *
- * @class Coords
- * @param {HTMLElement|Object} obj The jQuery HTMLElement or a object with: left,
- * top, width and height properties.
- * @return {Object} Coords instance.
- * @constructor
- */
- function Coords(obj) {
- if (obj[0] && $.isPlainObject(obj[0])) {
- this.data = obj[0];
- }else {
- this.el = obj;
- }
-
- this.isCoords = true;
- this.coords = {};
- this.init();
- return this;
- }
-
-
- var fn = Coords.prototype;
-
-
- fn.init = function(){
- this.set();
- this.original_coords = this.get();
- };
-
-
- fn.set = function(update, not_update_offsets) {
- var el = this.el;
-
- if (el && !update) {
- this.data = el.offset();
- this.data.width = el.width();
- this.data.height = el.height();
- }
-
- if (el && update && !not_update_offsets) {
- var offset = el.offset();
- this.data.top = offset.top;
- this.data.left = offset.left;
- }
-
- var d = this.data;
-
- this.coords.x1 = d.left;
- this.coords.y1 = d.top;
- this.coords.x2 = d.left + d.width;
- this.coords.y2 = d.top + d.height;
- this.coords.cx = d.left + (d.width / 2);
- this.coords.cy = d.top + (d.height / 2);
- this.coords.width = d.width;
- this.coords.height = d.height;
- this.coords.el = el || false ;
-
- return this;
- };
-
-
- fn.update = function(data){
- if (!data && !this.el) {
- return this;
- }
-
- if (data) {
- var new_data = $.extend({}, this.data, data);
- this.data = new_data;
- return this.set(true, true);
- }
-
- this.set(true);
- return this;
- };
-
-
- fn.get = function(){
- return this.coords;
- };
-
-
- //jQuery adapter
- $.fn.coords = function() {
- if (this.data('coords') ) {
- return this.data('coords');
- }
-
- var ins = new Coords(this, arguments[0]);
- this.data('coords', ins);
- return ins;
- };
-
-}(jQuery, window, document));
-
-;(function($, window, document, undefined){
-
- var defaults = {
- colliders_context: document.body
- // ,on_overlap: function(collider_data){},
- // on_overlap_start : function(collider_data){},
- // on_overlap_stop : function(collider_data){}
- };
-
-
- /**
- * Detects collisions between a DOM element against other DOM elements or
- * Coords objects.
- *
- * @class Collision
- * @uses Coords
- * @param {HTMLElement} el The jQuery wrapped HTMLElement.
- * @param {HTMLElement|Array} colliders Can be a jQuery collection
- * of HTMLElements or an Array of Coords instances.
- * @param {Object} [options] An Object with all options you want to
- * overwrite:
- * @param {Function} [options.on_overlap_start] Executes a function the first
- * time each `collider ` is overlapped.
- * @param {Function} [options.on_overlap_stop] Executes a function when a
- * `collider` is no longer collided.
- * @param {Function} [options.on_overlap] Executes a function when the
- * mouse is moved during the collision.
- * @return {Object} Collision instance.
- * @constructor
- */
- function Collision(el, colliders, options) {
- this.options = $.extend(defaults, options);
- this.$element = el;
- this.last_colliders = [];
- this.last_colliders_coords = [];
- if (typeof colliders === 'string' || colliders instanceof jQuery) {
- this.$colliders = $(colliders,
- this.options.colliders_context).not(this.$element);
- }else{
- this.colliders = $(colliders);
- }
-
- this.init();
- }
-
-
- var fn = Collision.prototype;
-
-
- fn.init = function() {
- this.find_collisions();
- };
-
-
- fn.overlaps = function(a, b) {
- var x = false;
- var y = false;
-
- if ((b.x1 >= a.x1 && b.x1 <= a.x2) ||
- (b.x2 >= a.x1 && b.x2 <= a.x2) ||
- (a.x1 >= b.x1 && a.x2 <= b.x2)
- ) { x = true; }
-
- if ((b.y1 >= a.y1 && b.y1 <= a.y2) ||
- (b.y2 >= a.y1 && b.y2 <= a.y2) ||
- (a.y1 >= b.y1 && a.y2 <= b.y2)
- ) { y = true; }
-
- return (x && y);
- };
-
-
- fn.detect_overlapping_region = function(a, b){
- var regionX = '';
- var regionY = '';
-
- if (a.y1 > b.cy && a.y1 < b.y2) { regionX = 'N'; }
- if (a.y2 > b.y1 && a.y2 < b.cy) { regionX = 'S'; }
- if (a.x1 > b.cx && a.x1 < b.x2) { regionY = 'W'; }
- if (a.x2 > b.x1 && a.x2 < b.cx) { regionY = 'E'; }
-
- return (regionX + regionY) || 'C';
- };
-
-
- fn.calculate_overlapped_area_coords = function(a, b){
- var x1 = Math.max(a.x1, b.x1);
- var y1 = Math.max(a.y1, b.y1);
- var x2 = Math.min(a.x2, b.x2);
- var y2 = Math.min(a.y2, b.y2);
-
- return $({
- left: x1,
- top: y1,
- width : (x2 - x1),
- height: (y2 - y1)
- }).coords().get();
- };
-
-
- fn.calculate_overlapped_area = function(coords){
- return (coords.width * coords.height);
- };
-
-
- fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback){
- var last = this.last_colliders_coords;
-
- for (var i = 0, il = last.length; i < il; i++) {
- if ($.inArray(last[i], new_colliders_coords) === -1) {
- start_callback.call(this, last[i]);
- }
- }
-
- for (var j = 0, jl = new_colliders_coords.length; j < jl; j++) {
- if ($.inArray(new_colliders_coords[j], last) === -1) {
- stop_callback.call(this, new_colliders_coords[j]);
- }
-
- }
- };
-
-
- fn.find_collisions = function(player_data_coords){
- var self = this;
- var colliders_coords = [];
- var colliders_data = [];
- var $colliders = (this.colliders || this.$colliders);
- var count = $colliders.length;
- var player_coords = self.$element.coords()
- .update(player_data_coords || false).get();
-
- while(count--){
- var $collider = self.$colliders ?
- $($colliders[count]) : $colliders[count];
- var $collider_coords_ins = ($collider.isCoords) ?
- $collider : $collider.coords();
- var collider_coords = $collider_coords_ins.get();
- var overlaps = self.overlaps(player_coords, collider_coords);
-
- if (!overlaps) {
- continue;
- }
-
- var region = self.detect_overlapping_region(
- player_coords, collider_coords);
-
- //todo: make this an option
- if (region === 'C'){
- var area_coords = self.calculate_overlapped_area_coords(
- player_coords, collider_coords);
- var area = self.calculate_overlapped_area(area_coords);
- var collider_data = {
- area: area,
- area_coords : area_coords,
- region: region,
- coords: collider_coords,
- player_coords: player_coords,
- el: $collider
- };
-
- if (self.options.on_overlap) {
- self.options.on_overlap.call(this, collider_data);
- }
- colliders_coords.push($collider_coords_ins);
- colliders_data.push(collider_data);
- }
- }
-
- if (self.options.on_overlap_stop || self.options.on_overlap_start) {
- this.manage_colliders_start_stop(colliders_coords,
- self.options.on_overlap_stop, self.options.on_overlap_start);
- }
-
- this.last_colliders_coords = colliders_coords;
-
- return colliders_data;
- };
-
-
- fn.get_closest_colliders = function(player_data_coords){
- var colliders = this.find_collisions(player_data_coords);
-
- colliders.sort(function(a, b) {
- /* if colliders are being overlapped by the "C" (center) region,
- * we have to set a lower index in the array to which they are placed
- * above in the grid. */
- if (a.region === 'C' && b.region === 'C') {
- if (a.coords.y1 < b.coords.y1 || a.coords.x1 < b.coords.x1) {
- return - 1;
- }else{
- return 1;
- }
- }
-
- if (a.area < b.area) {
- return 1;
- }
-
- return 1;
- });
- return colliders;
- };
-
-
- //jQuery adapter
- $.fn.collision = function(collider, options) {
- return new Collision( this, collider, options );
- };
-
-
-}(jQuery, window, document));
-
-;(function(window, undefined) {
- /* Debounce and throttle functions taken from underscore.js */
- window.debounce = function(func, wait, immediate) {
- var timeout;
- return function() {
- var context = this, args = arguments;
- var later = function() {
- timeout = null;
- if (!immediate) func.apply(context, args);
- };
- if (immediate && !timeout) func.apply(context, args);
- clearTimeout(timeout);
- timeout = setTimeout(later, wait);
- };
- };
-
-
- window.throttle = function(func, wait) {
- var context, args, timeout, throttling, more, result;
- var whenDone = debounce(
- function(){ more = throttling = false; }, wait);
- return function() {
- context = this; args = arguments;
- var later = function() {
- timeout = null;
- if (more) func.apply(context, args);
- whenDone();
- };
- if (!timeout) timeout = setTimeout(later, wait);
- if (throttling) {
- more = true;
- } else {
- result = func.apply(context, args);
- }
- whenDone();
- throttling = true;
- return result;
- };
- };
-
-})(window);
-
-;(function($, window, document, undefined){
-
- var defaults = {
- items: '.gs_w',
- distance: 1,
- limit: true,
- offset_left: 0,
- autoscroll: true,
- ignore_dragging: ['INPUT', 'TEXTAREA', 'SELECT', 'BUTTON'],
- handle: null
- // drag: function(e){},
- // start : function(e, ui){},
- // stop : function(e){}
- };
-
- var $window = $(window);
- var isTouch = !!('ontouchstart' in window);
- var pointer_events = {
- start: isTouch ? 'touchstart' : 'mousedown.draggable',
- move: isTouch ? 'touchmove' : 'mousemove.draggable',
- end: isTouch ? 'touchend' : 'mouseup.draggable'
- };
-
- /**
- * Basic drag implementation for DOM elements inside a container.
- * Provide start/stop/drag callbacks.
- *
- * @class Draggable
- * @param {HTMLElement} el The HTMLelement that contains all the widgets
- * to be dragged.
- * @param {Object} [options] An Object with all options you want to
- * overwrite:
- * @param {HTMLElement|String} [options.items] Define who will
- * be the draggable items. Can be a CSS Selector String or a
- * collection of HTMLElements.
- * @param {Number} [options.distance] Distance in pixels after mousedown
- * the mouse must move before dragging should start.
- * @param {Boolean} [options.limit] Constrains dragging to the width of
- * the container
- * @param {offset_left} [options.offset_left] Offset added to the item
- * that is being dragged.
- * @param {Number} [options.drag] Executes a callback when the mouse is
- * moved during the dragging.
- * @param {Number} [options.start] Executes a callback when the drag
- * starts.
- * @param {Number} [options.stop] Executes a callback when the drag stops.
- * @return {Object} Returns `el`.
- * @constructor
- */
- function Draggable(el, options) {
- this.options = $.extend({}, defaults, options);
- this.$body = $(document.body);
- this.$container = $(el);
- this.$dragitems = $(this.options.items, this.$container);
- this.is_dragging = false;
- this.player_min_left = 0 + this.options.offset_left;
- this.init();
- }
-
- var fn = Draggable.prototype;
-
- fn.init = function() {
- this.calculate_positions();
- this.$container.css('position', 'relative');
- this.disabled = false;
- this.events();
-
- this.on_window_resize = throttle($.proxy(this.calculate_positions, this), 200);
- $(window).bind('resize', this.on_window_resize);
- };
-
- fn.events = function() {
- this.proxied_on_select_start = $.proxy(this.on_select_start, this);
- this.$container.on('selectstart', this.proxied_on_select_start);
-
- this.proxied_drag_handler = $.proxy(this.drag_handler, this);
- this.$container.on(pointer_events.start, this.options.items, this.proxied_drag_handler);
-
- this.proxied_pointer_events_end = $.proxy(function(e) {
- this.is_dragging = false;
- if (this.disabled) { return; }
- this.$body.off(pointer_events.move);
- if (this.drag_start) {
- this.on_dragstop(e);
- }
- }, this);
- this.$body.on(pointer_events.end, this.proxied_pointer_events_end);
- };
-
- fn.get_actual_pos = function($el) {
- var pos = $el.position();
- return pos;
- };
-
-
- fn.get_mouse_pos = function(e) {
- if (isTouch) {
- var oe = e.originalEvent;
- e = oe.touches.length ? oe.touches[0] : oe.changedTouches[0];
- }
-
- return {
- left: e.clientX,
- top: e.clientY
- };
- };
-
-
- fn.get_offset = function(e) {
- e.preventDefault();
- var mouse_actual_pos = this.get_mouse_pos(e);
- var diff_x = Math.round(
- mouse_actual_pos.left - this.mouse_init_pos.left);
- var diff_y = Math.round(mouse_actual_pos.top - this.mouse_init_pos.top);
-
- var left = Math.round(this.el_init_offset.left + diff_x - this.baseX);
- var top = Math.round(
- this.el_init_offset.top + diff_y - this.baseY + this.scrollOffset);
-
- if (this.options.limit) {
- if (left > this.player_max_left) {
- left = this.player_max_left;
- }else if(left < this.player_min_left) {
- left = this.player_min_left;
- }
- }
-
- return {
- left: left,
- top: top,
- mouse_left: mouse_actual_pos.left,
- mouse_top: mouse_actual_pos.top
- };
- };
-
-
- fn.manage_scroll = function(offset) {
- /* scroll document */
- var nextScrollTop;
- var scrollTop = $window.scrollTop();
- var min_window_y = scrollTop;
- var max_window_y = min_window_y + this.window_height;
-
- var mouse_down_zone = max_window_y - 50;
- var mouse_up_zone = min_window_y + 50;
-
- var abs_mouse_left = offset.mouse_left;
- var abs_mouse_top = min_window_y + offset.mouse_top;
-
- var max_player_y = (this.doc_height - this.window_height +
- this.player_height);
-
- if (abs_mouse_top >= mouse_down_zone) {
- nextScrollTop = scrollTop + 30;
- if (nextScrollTop < max_player_y) {
- $window.scrollTop(nextScrollTop);
- this.scrollOffset = this.scrollOffset + 30;
- }
- }
-
- if (abs_mouse_top <= mouse_up_zone) {
- nextScrollTop = scrollTop - 30;
- if (nextScrollTop > 0) {
- $window.scrollTop(nextScrollTop);
- this.scrollOffset = this.scrollOffset - 30;
- }
- }
- };
-
-
- fn.calculate_positions = function(e) {
- this.window_height = $window.height();
- };
-
-
- fn.drag_handler = function(e) {
- var node = e.target.nodeName;
- if (this.disabled || e.which !== 1 && !isTouch) {
- return;
- }
-
- if (this.ignore_drag(e)) {
- return;
- }
-
- var self = this;
- var first = true;
- this.$player = $(e.currentTarget);
-
- this.el_init_pos = this.get_actual_pos(this.$player);
- this.mouse_init_pos = this.get_mouse_pos(e);
- this.offsetY = this.mouse_init_pos.top - this.el_init_pos.top;
-
- this.on_pointer_events_move = function(mme){
- var mouse_actual_pos = self.get_mouse_pos(mme);
- var diff_x = Math.abs(
- mouse_actual_pos.left - self.mouse_init_pos.left);
- var diff_y = Math.abs(
- mouse_actual_pos.top - self.mouse_init_pos.top);
- if (!(diff_x > self.options.distance ||
- diff_y > self.options.distance)
- ) {
- return false;
- }
-
- if (first) {
- first = false;
- self.on_dragstart.call(self, mme);
- return false;
- }
-
- if (self.is_dragging === true) {
- self.on_dragmove.call(self, mme);
- }
-
- return false;
- };
-
- this.$body.on(pointer_events.move, this.on_pointer_events_move);
-
- return false;
- };
-
-
- fn.on_dragstart = function(e) {
- e.preventDefault();
- this.drag_start = true;
- this.is_dragging = true;
- var offset = this.$container.offset();
- this.baseX = Math.round(offset.left);
- this.baseY = Math.round(offset.top);
- this.doc_height = $(document).height();
-
- if (this.options.helper === 'clone') {
- this.$helper = this.$player.clone()
- .appendTo(this.$container).addClass('helper');
- this.helper = true;
- }else{
- this.helper = false;
- }
- this.scrollOffset = 0;
- this.el_init_offset = this.$player.offset();
- this.player_width = this.$player.width();
- this.player_height = this.$player.height();
- this.player_max_left = (this.$container.width() - this.player_width +
- this.options.offset_left);
-
- if (this.options.start) {
- this.options.start.call(this.$player, e, {
- helper: this.helper ? this.$helper : this.$player
- });
- }
- return false;
- };
-
-
- fn.on_dragmove = function(e) {
- var offset = this.get_offset(e);
-
- this.options.autoscroll && this.manage_scroll(offset);
-
- (this.helper ? this.$helper : this.$player).css({
- 'position': 'absolute',
- 'left' : offset.left,
- 'top' : offset.top
- });
-
- var ui = {
- 'position': {
- 'left': offset.left,
- 'top': offset.top
- }
- };
-
- if (this.options.drag) {
- this.options.drag.call(this.$player, e, ui);
- }
- return false;
- };
-
-
- fn.on_dragstop = function(e) {
- var offset = this.get_offset(e);
- this.drag_start = false;
-
- var ui = {
- 'position': {
- 'left': offset.left,
- 'top': offset.top
- }
- };
-
- if (this.options.stop) {
- this.options.stop.call(this.$player, e, ui);
- }
-
- if (this.helper) {
- this.$helper.remove();
- }
-
- return false;
- };
-
- fn.on_select_start = function(e) {
- if (this.disabled) { return; }
-
- if (this.ignore_drag(e)) {
- return;
- }
-
- return false;
- };
-
- fn.enable = function() {
- this.disabled = false;
- };
-
- fn.disable = function() {
- this.disabled = true;
- };
-
-
- fn.destroy = function(){
- this.disable();
-
- this.$container.off('selectstart', this.proxied_on_select_start);
- this.$container.off(pointer_events.start, this.proxied_drag_handler);
- this.$body.off(pointer_events.end, this.proxied_pointer_events_end);
- this.$body.off(pointer_events.move, this.on_pointer_events_move);
- $(window).unbind('resize', this.on_window_resize);
-
- $.removeData(this.$container, 'drag');
- };
-
- fn.ignore_drag = function(event) {
- if (this.options.handle) {
- return !$(event.target).is(this.options.handle);
- }
-
- return $.inArray(event.target.nodeName, this.options.ignore_dragging) >= 0;
- };
-
- //jQuery adapter
- $.fn.drag = function ( options ) {
- return this.each(function () {
- if (!$.data(this, 'drag')) {
- $.data(this, 'drag', new Draggable( this, options ));
- }
- });
- };
-
-
-}(jQuery, window, document));
-
-;(function($, window, document, undefined) {
-
- var defaults = {
- namespace: '',
- widget_selector: 'li',
- widget_margins: [10, 10],
- widget_base_dimensions: [400, 225],
- extra_rows: 0,
- extra_cols: 0,
- min_cols: 1,
- min_rows: 15,
- max_size_x: 6,
- autogenerate_stylesheet: true,
- avoid_overlapped_widgets: true,
- serialize_params: function($w, wgd) {
- return {
- col: wgd.col,
- row: wgd.row,
- size_x: wgd.size_x,
- size_y: wgd.size_y
- };
- },
- collision: {},
- draggable: {
- distance: 4
- }
- };
-
-
- /**
- * @class Gridster
- * @uses Draggable
- * @uses Collision
- * @param {HTMLElement} el The HTMLelement that contains all the widgets.
- * @param {Object} [options] An Object with all options you want to
- * overwrite:
- * @param {HTMLElement|String} [options.widget_selector] Define who will
- * be the draggable widgets. Can be a CSS Selector String or a
- * collection of HTMLElements
- * @param {Array} [options.widget_margins] Margin between widgets.
- * The first index for the horizontal margin (left, right) and
- * the second for the vertical margin (top, bottom).
- * @param {Array} [options.widget_base_dimensions] Base widget dimensions
- * in pixels. The first index for the width and the second for the
- * height.
- * @param {Number} [options.extra_cols] Add more columns in addition to
- * those that have been calculated.
- * @param {Number} [options.extra_rows] Add more rows in addition to
- * those that have been calculated.
- * @param {Number} [options.min_cols] The minimum required columns.
- * @param {Number} [options.min_rows] The minimum required rows.
- * @param {Number} [options.max_size_x] The maximum number of columns
- * that a widget can span.
- * @param {Boolean} [options.autogenerate_stylesheet] If true, all the
- * CSS required to position all widgets in their respective columns
- * and rows will be generated automatically and injected to the
- * `<head>` of the document. You can set this to false, and write
- * your own CSS targeting rows and cols via data-attributes like so:
- * `[data-col="1"] { left: 10px; }`
- * @param {Boolean} [options.avoid_overlapped_widgets] Avoid that widgets loaded
- * from the DOM can be overlapped. It is helpful if the positions were
- * bad stored in the database or if there was any conflict.
- * @param {Function} [options.serialize_params] Return the data you want
- * for each widget in the serialization. Two arguments are passed:
- * `$w`: the jQuery wrapped HTMLElement, and `wgd`: the grid
- * coords object (`col`, `row`, `size_x`, `size_y`).
- * @param {Object} [options.collision] An Object with all options for
- * Collision class you want to overwrite. See Collision docs for
- * more info.
- * @param {Object} [options.draggable] An Object with all options for
- * Draggable class you want to overwrite. See Draggable docs for more
- * info.
- *
- * @constructor
- */
- function Gridster(el, options) {
- this.options = $.extend(true, defaults, options);
- this.$el = $(el);
- this.$wrapper = this.$el.parent();
- this.$widgets = this.$el.children(this.options.widget_selector).addClass('gs_w');
- this.widgets = [];
- this.$changed = $([]);
- this.wrapper_width = this.$wrapper.width();
- this.min_widget_width = (this.options.widget_margins[0] * 2) +
- this.options.widget_base_dimensions[0];
- this.min_widget_height = (this.options.widget_margins[1] * 2) +
- this.options.widget_base_dimensions[1];
- this.init();
- }
-
- Gridster.generated_stylesheets = [];
-
- var fn = Gridster.prototype;
-
- fn.init = function() {
- this.generate_grid_and_stylesheet();
- this.get_widgets_from_DOM();
- this.set_dom_grid_height();
- this.$wrapper.addClass('ready');
- this.draggable();
-
- this.on_window_resize = throttle($.proxy(this.recalculate_faux_grid, this), 200);
-
- $(window).bind('resize', this.on_window_resize);
- };
-
-
- /**
- * Disables dragging.
- *
- * @method disable
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.disable = function() {
- this.$wrapper.find('.player-revert').removeClass('player-revert');
- this.drag_api.disable();
- return this;
- };
-
-
- /**
- * Enables dragging.
- *
- * @method enable
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.enable = function() {
- this.drag_api.enable();
- return this;
- };
-
-
- /**
- * Add a new widget to the grid.
- *
- * @method add_widget
- * @param {String|HTMLElement} html The string representing the HTML of the widget
- * or the HTMLElement.
- * @param {Number} [size_x] The nº of rows the widget occupies horizontally.
- * @param {Number} [size_y] The nº of columns the widget occupies vertically.
- * @param {Number} [col] The column the widget should start in.
- * @param {Number} [row] The row the widget should start in.
- * @return {HTMLElement} Returns the jQuery wrapped HTMLElement representing.
- * the widget that was just created.
- */
- fn.add_widget = function(html, size_x, size_y, col, row) {
- var pos;
- size_x || (size_x = 1);
- size_y || (size_y = 1);
-
- if (!col & !row) {
- pos = this.next_position(size_x, size_y);
- }else{
- pos = {
- col: col,
- row: row
- };
-
- this.empty_cells(col, row, size_x, size_y);
- }
-
- var $w = $(html).attr({
- 'data-col': pos.col,
- 'data-row': pos.row,
- 'data-sizex' : size_x,
- 'data-sizey' : size_y
- }).addClass('gs_w').appendTo(this.$el).hide();
-
- this.$widgets = this.$widgets.add($w);
-
- this.register_widget($w);
-
- this.add_faux_rows(pos.size_y);
- //this.add_faux_cols(pos.size_x);
-
- this.set_dom_grid_height();
-
- return $w.fadeIn();
- };
-
-
-
- /**
- * Change the size of a widget.
- *
- * @method resize_widget
- * @param {HTMLElement} $widget The jQuery wrapped HTMLElement
- * representing the widget.
- * @param {Number} size_x The number of columns that will occupy the widget.
- * @param {Number} size_y The number of rows that will occupy the widget.
- * @return {HTMLElement} Returns $widget.
- */
- fn.resize_widget = function($widget, size_x, size_y) {
- var wgd = $widget.coords().grid;
- size_x || (size_x = wgd.size_x);
- size_y || (size_y = wgd.size_y);
-
- if (size_x > this.cols) {
- size_x = this.cols;
- }
-
- var old_cells_occupied = this.get_cells_occupied(wgd);
- var old_size_x = wgd.size_x;
- var old_size_y = wgd.size_y;
- var old_col = wgd.col;
- var new_col = old_col;
- var wider = size_x > old_size_x;
- var taller = size_y > old_size_y;
-
- if (old_col + size_x - 1 > this.cols) {
- var diff = old_col + (size_x - 1) - this.cols;
- var c = old_col - diff;
- new_col = Math.max(1, c);
- }
-
- var new_grid_data = {
- col: new_col,
- row: wgd.row,
- size_x: size_x,
- size_y: size_y
- };
-
- var new_cells_occupied = this.get_cells_occupied(new_grid_data);
-
- var empty_cols = [];
- $.each(old_cells_occupied.cols, function(i, col) {
- if ($.inArray(col, new_cells_occupied.cols) === -1) {
- empty_cols.push(col);
- }
- });
-
- var occupied_cols = [];
- $.each(new_cells_occupied.cols, function(i, col) {
- if ($.inArray(col, old_cells_occupied.cols) === -1) {
- occupied_cols.push(col);
- }
- });
-
- var empty_rows = [];
- $.each(old_cells_occupied.rows, function(i, row) {
- if ($.inArray(row, new_cells_occupied.rows) === -1) {
- empty_rows.push(row);
- }
- });
-
- var occupied_rows = [];
- $.each(new_cells_occupied.rows, function(i, row) {
- if ($.inArray(row, old_cells_occupied.rows) === -1) {
- occupied_rows.push(row);
- }
- });
-
- this.remove_from_gridmap(wgd);
-
- if (occupied_cols.length) {
- var cols_to_empty = [
- new_col, wgd.row, size_x, Math.min(old_size_y, size_y), $widget
- ];
- this.empty_cells.apply(this, cols_to_empty);
- }
-
- if (occupied_rows.length) {
- var rows_to_empty = [new_col, wgd.row, size_x, size_y, $widget];
- this.empty_cells.apply(this, rows_to_empty);
- }
-
- wgd.col = new_col;
- wgd.size_x = size_x;
- wgd.size_y = size_y;
- this.add_to_gridmap(new_grid_data, $widget);
-
- //update coords instance attributes
- $widget.data('coords').update({
- width: (size_x * this.options.widget_base_dimensions[0] +
- ((size_x - 1) * this.options.widget_margins[0]) * 2),
- height: (size_y * this.options.widget_base_dimensions[1] +
- ((size_y - 1) * this.options.widget_margins[1]) * 2)
- });
-
- if (size_y > old_size_y) {
- this.add_faux_rows(size_y - old_size_y);
- }
-
- if (size_x > old_size_x) {
- this.add_faux_cols(size_x - old_size_x);
- }
-
- $widget.attr({
- 'data-col': new_col,
- 'data-sizex': size_x,
- 'data-sizey': size_y
- });
-
- if (empty_cols.length) {
- var cols_to_remove_holes = [
- empty_cols[0], wgd.row,
- empty_cols.length,
- Math.min(old_size_y, size_y),
- $widget
- ];
-
- this.remove_empty_cells.apply(this, cols_to_remove_holes);
- }
-
- if (empty_rows.length) {
- var rows_to_remove_holes = [
- new_col, wgd.row, size_x, size_y, $widget
- ];
- this.remove_empty_cells.apply(this, rows_to_remove_holes);
- }
-
- return $widget;
- };
-
- /**
- * Move down widgets in cells represented by the arguments col, row, size_x,
- * size_y
- *
- * @method empty_cells
- * @param {Number} col The column where the group of cells begin.
- * @param {Number} row The row where the group of cells begin.
- * @param {Number} size_x The number of columns that the group of cells
- * occupy.
- * @param {Number} size_y The number of rows that the group of cells
- * occupy.
- * @param {HTMLElement} $exclude Exclude widgets from being moved.
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.empty_cells = function(col, row, size_x, size_y, $exclude) {
- var $nexts = this.widgets_below({
- col: col,
- row: row - size_y,
- size_x: size_x,
- size_y: size_y
- });
-
- $nexts.not($exclude).each($.proxy(function(i, w) {
- var wgd = $(w).coords().grid;
- if (!(wgd.row <= (row + size_y - 1))) { return; }
- var diff = (row + size_y) - wgd.row;
- this.move_widget_down($(w), diff);
- }, this));
-
- this.set_dom_grid_height();
-
- return this;
- };
-
-
- /**
- * Move up widgets below cells represented by the arguments col, row, size_x,
- * size_y.
- *
- * @method remove_empty_cells
- * @param {Number} col The column where the group of cells begin.
- * @param {Number} row The row where the group of cells begin.
- * @param {Number} size_x The number of columns that the group of cells
- * occupy.
- * @param {Number} size_y The number of rows that the group of cells
- * occupy.
- * @param {HTMLElement} exclude Exclude widgets from being moved.
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.remove_empty_cells = function(col, row, size_x, size_y, exclude) {
- var $nexts = this.widgets_below({
- col: col,
- row: row,
- size_x: size_x,
- size_y: size_y
- });
-
- $nexts.not(exclude).each($.proxy(function(i, widget) {
- this.move_widget_up( $(widget), size_y );
- }, this));
-
- this.set_dom_grid_height();
-
- return this;
- };
-
-
- /**
- * Get the most left column below to add a new widget.
- *
- * @method next_position
- * @param {Number} size_x The nº of rows the widget occupies horizontally.
- * @param {Number} size_y The nº of columns the widget occupies vertically.
- * @return {Object} Returns a grid coords object representing the future
- * widget coords.
- */
- fn.next_position = function(size_x, size_y) {
- size_x || (size_x = 1);
- size_y || (size_y = 1);
- var ga = this.gridmap;
- var cols_l = ga.length;
- var valid_pos = [];
- var rows_l;
-
- for (var c = 1; c < cols_l; c++) {
- rows_l = ga[c].length;
- for (var r = 1; r <= rows_l; r++) {
- var can_move_to = this.can_move_to({
- size_x: size_x,
- size_y: size_y
- }, c, r);
-
- if (can_move_to) {
- valid_pos.push({
- col: c,
- row: r,
- size_y: size_y,
- size_x: size_x
- });
- }
- }
- }
-
- if (valid_pos.length) {
- return this.sort_by_row_and_col_asc(valid_pos)[0];
- }
- return false;
- };
-
-
- /**
- * Remove a widget from the grid.
- *
- * @method remove_widget
- * @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove.
- * @param {Boolean|Function} silent If true, widgets below the removed one
- * will not move up. If a Function is passed it will be used as callback.
- * @param {Function} callback Function executed when the widget is removed.
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.remove_widget = function(el, silent, callback) {
- var $el = el instanceof jQuery ? el : $(el);
- var wgd = $el.coords().grid;
-
- // if silent is a function assume it's a callback
- if ($.isFunction(silent)) {
- callback = silent;
- silent = false;
- }
-
- this.cells_occupied_by_placeholder = {};
- this.$widgets = this.$widgets.not($el);
-
- var $nexts = this.widgets_below($el);
-
- this.remove_from_gridmap(wgd);
-
- $el.fadeOut($.proxy(function() {
- $el.remove();
-
- if (!silent) {
- $nexts.each($.proxy(function(i, widget) {
- this.move_widget_up( $(widget), wgd.size_y );
- }, this));
- }
-
- this.set_dom_grid_height();
-
- if (callback) {
- callback.call(this, el);
- }
- }, this));
- };
-
-
- /**
- * Remove all widgets from the grid.
- *
- * @method remove_all_widgets
- * @param {Function} callback Function executed for each widget removed.
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.remove_all_widgets = function(callback) {
- this.$widgets.each($.proxy(function(i, el){
- this.remove_widget(el, true, callback);
- }, this));
-
- return this;
- };
-
-
- /**
- * Returns a serialized array of the widgets in the grid.
- *
- * @method serialize
- * @param {HTMLElement} [$widgets] The collection of jQuery wrapped
- * HTMLElements you want to serialize. If no argument is passed all widgets
- * will be serialized.
- * @return {Array} Returns an Array of Objects with the data specified in
- * the serialize_params option.
- */
- fn.serialize = function($widgets) {
- $widgets || ($widgets = this.$widgets);
- var result = [];
- $widgets.each($.proxy(function(i, widget) {
- result.push(this.options.serialize_params(
- $(widget), $(widget).coords().grid ) );
- }, this));
-
- return result;
- };
-
-
- /**
- * Returns a serialized array of the widgets that have changed their
- * position.
- *
- * @method serialize_changed
- * @return {Array} Returns an Array of Objects with the data specified in
- * the serialize_params option.
- */
- fn.serialize_changed = function() {
- return this.serialize(this.$changed);
- };
-
-
- /**
- * Creates the grid coords object representing the widget a add it to the
- * mapped array of positions.
- *
- * @method register_widget
- * @return {Array} Returns the instance of the Gridster class.
- */
- fn.register_widget = function($el) {
-
- var wgd = {
- 'col': parseInt($el.attr('data-col'), 10),
- 'row': parseInt($el.attr('data-row'), 10),
- 'size_x': parseInt($el.attr('data-sizex'), 10),
- 'size_y': parseInt($el.attr('data-sizey'), 10),
- 'el': $el
- };
-
- if (this.options.avoid_overlapped_widgets &&
- !this.can_move_to(
- {size_x: wgd.size_x, size_y: wgd.size_y}, wgd.col, wgd.row)
- ) {
- wgd = this.next_position(wgd.size_x, wgd.size_y);
- wgd.el = $el;
- $el.attr({
- 'data-col': wgd.col,
- 'data-row': wgd.row,
- 'data-sizex': wgd.size_x,
- 'data-sizey': wgd.size_y
- });
- }
-
- // attach Coord object to player data-coord attribute
- $el.data('coords', $el.coords());
-
- // Extend Coord object with grid position info
- $el.data('coords').grid = wgd;
-
- this.add_to_gridmap(wgd, $el);
-
- return this;
- };
-
-
- /**
- * Update in the mapped array of positions the value of cells represented by
- * the grid coords object passed in the `grid_data` param.
- *
- * @param {Object} grid_data The grid coords object representing the cells
- * to update in the mapped array.
- * @param {HTMLElement|Boolean} value Pass `false` or the jQuery wrapped
- * HTMLElement, depends if you want to delete an existing position or add
- * a new one.
- * @method update_widget_position
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.update_widget_position = function(grid_data, value) {
- this.for_each_cell_occupied(grid_data, function(col, row) {
- if (!this.gridmap[col]) { return this; }
- this.gridmap[col][row] = value;
- });
- return this;
- };
-
-
- /**
- * Remove a widget from the mapped array of positions.
- *
- * @method remove_from_gridmap
- * @param {Object} grid_data The grid coords object representing the cells
- * to update in the mapped array.
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.remove_from_gridmap = function(grid_data) {
- return this.update_widget_position(grid_data, false);
- };
-
-
- /**
- * Add a widget to the mapped array of positions.
- *
- * @method add_to_gridmap
- * @param {Object} grid_data The grid coords object representing the cells
- * to update in the mapped array.
- * @param {HTMLElement|Boolean} value The value to set in the specified
- * position .
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.add_to_gridmap = function(grid_data, value) {
- this.update_widget_position(grid_data, value || grid_data.el);
-
- if (grid_data.el) {
- var $widgets = this.widgets_below(grid_data.el);
- $widgets.each($.proxy(function(i, widget) {
- this.move_widget_up( $(widget));
- }, this));
- }
- };
-
-
- /**
- * Make widgets draggable.
- *
- * @uses Draggable
- * @method draggable
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.draggable = function() {
- var self = this;
- var draggable_options = $.extend(true, {}, this.options.draggable, {
- offset_left: this.options.widget_margins[0],
- start: function(event, ui) {
- self.$widgets.filter('.player-revert')
- .removeClass('player-revert');
-
- self.$player = $(this);
- self.$helper = self.options.draggable.helper === 'clone' ?
- $(ui.helper) : self.$player;
- self.helper = !self.$helper.is(self.$player);
-
- self.on_start_drag.call(self, event, ui);
- self.$el.trigger('gridster:dragstart');
- },
- stop: function(event, ui) {
- self.on_stop_drag.call(self, event, ui);
- self.$el.trigger('gridster:dragstop');
- },
- drag: throttle(function(event, ui) {
- self.on_drag.call(self, event, ui);
- self.$el.trigger('gridster:drag');
- }, 60)
- });
-
- this.drag_api = this.$el.drag(draggable_options).data('drag');
- return this;
- };
-
-
- /**
- * This function is executed when the player begins to be dragged.
- *
- * @method on_start_drag
- * @param {Event} event The original browser event
- * @param {Object} ui A prepared ui object.
- */
- fn.on_start_drag = function(event, ui) {
-
- this.$helper.add(this.$player).add(this.$wrapper).addClass('dragging');
-
- this.$player.addClass('player');
- this.player_grid_data = this.$player.coords().grid;
- this.placeholder_grid_data = $.extend({}, this.player_grid_data);
-
- //set new grid height along the dragging period
- this.$el.css('height', this.$el.height() +
- (this.player_grid_data.size_y * this.min_widget_height));
-
- var colliders = this.faux_grid;
- var coords = this.$player.data('coords').coords;
-
- this.cells_occupied_by_player = this.get_cells_occupied(
- this.player_grid_data);
- this.cells_occupied_by_placeholder = this.get_cells_occupied(
- this.placeholder_grid_data);
-
- this.last_cols = [];
- this.last_rows = [];
-
-
- // see jquery.collision.js
- this.collision_api = this.$helper.collision(
- colliders, this.options.collision);
-
- this.$preview_holder = $('<li />', {
- 'class': 'preview-holder',
- 'data-row': this.$player.attr('data-row'),
- 'data-col': this.$player.attr('data-col'),
- css: {
- width: coords.width,
- height: coords.height
- }
- }).appendTo(this.$el);
-
- if (this.options.draggable.start) {
- this.options.draggable.start.call(this, event, ui);
- }
- };
-
-
- /**
- * This function is executed when the player is being dragged.
- *
- * @method on_drag
- * @param {Event} event The original browser event
- * @param {Object} ui A prepared ui object.
- */
- fn.on_drag = function(event, ui) {
- //break if dragstop has been fired
- if (this.$player === null) {
- return false;
- }
-
- var abs_offset = {
- left: ui.position.left + this.baseX,
- top: ui.position.top + this.baseY
- };
-
- this.colliders_data = this.collision_api.get_closest_colliders(
- abs_offset);
-
- this.on_overlapped_column_change(
- this.on_start_overlapping_column,
- this.on_stop_overlapping_column
- );
-
- this.on_overlapped_row_change(
- this.on_start_overlapping_row,
- this.on_stop_overlapping_row
- );
-
- if (this.helper && this.$player) {
- this.$player.css({
- 'left': ui.position.left,
- 'top': ui.position.top
- });
- }
-
- if (this.options.draggable.drag) {
- this.options.draggable.drag.call(this, event, ui);
- }
- };
-
- /**
- * This function is executed when the player stops being dragged.
- *
- * @method on_stop_drag
- * @param {Event} event The original browser event
- * @param {Object} ui A prepared ui object.
- */
- fn.on_stop_drag = function(event, ui) {
- this.$helper.add(this.$player).add(this.$wrapper)
- .removeClass('dragging');
-
- ui.position.left = ui.position.left + this.baseX;
- ui.position.top = ui.position.top + this.baseY;
- this.colliders_data = this.collision_api.get_closest_colliders(ui.position);
-
- this.on_overlapped_column_change(
- this.on_start_overlapping_column,
- this.on_stop_overlapping_column
- );
-
- this.on_overlapped_row_change(
- this.on_start_overlapping_row,
- this.on_stop_overlapping_row
- );
-
- this.$player.addClass('player-revert').removeClass('player')
- .attr({
- 'data-col': this.placeholder_grid_data.col,
- 'data-row': this.placeholder_grid_data.row
- }).css({
- 'left': '',
- 'top': ''
- });
-
- this.$changed = this.$changed.add(this.$player);
-
- this.cells_occupied_by_player = this.get_cells_occupied(
- this.placeholder_grid_data);
- this.set_cells_player_occupies(
- this.placeholder_grid_data.col, this.placeholder_grid_data.row);
-
- this.$player.coords().grid.row = this.placeholder_grid_data.row;
- this.$player.coords().grid.col = this.placeholder_grid_data.col;
-
- if (this.options.draggable.stop) {
- this.options.draggable.stop.call(this, event, ui);
- }
-
- this.$preview_holder.remove();
-
- this.$player = null;
- this.$helper = null;
- this.placeholder_grid_data = {};
- this.player_grid_data = {};
- this.cells_occupied_by_placeholder = {};
- this.cells_occupied_by_player = {};
-
- this.set_dom_grid_height();
- };
-
-
- /**
- * Executes the callbacks passed as arguments when a column begins to be
- * overlapped or stops being overlapped.
- *
- * @param {Function} start_callback Function executed when a new column
- * begins to be overlapped. The column is passed as first argument.
- * @param {Function} stop_callback Function executed when a column stops
- * being overlapped. The column is passed as first argument.
- * @method on_overlapped_column_change
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.on_overlapped_column_change = function(start_callback, stop_callback) {
- if (!this.colliders_data.length) {
- return this;
- }
- var cols = this.get_targeted_columns(
- this.colliders_data[0].el.data.col);
-
- var last_n_cols = this.last_cols.length;
- var n_cols = cols.length;
- var i;
-
- for (i = 0; i < n_cols; i++) {
- if ($.inArray(cols[i], this.last_cols) === -1) {
- (start_callback || $.noop).call(this, cols[i]);
- }
- }
-
- for (i = 0; i< last_n_cols; i++) {
- if ($.inArray(this.last_cols[i], cols) === -1) {
- (stop_callback || $.noop).call(this, this.last_cols[i]);
- }
- }
-
- this.last_cols = cols;
-
- return this;
- };
-
-
- /**
- * Executes the callbacks passed as arguments when a row starts to be
- * overlapped or stops being overlapped.
- *
- * @param {Function} start_callback Function executed when a new row begins
- * to be overlapped. The row is passed as first argument.
- * @param {Function} end_callback Function executed when a row stops being
- * overlapped. The row is passed as first argument.
- * @method on_overlapped_row_change
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.on_overlapped_row_change = function(start_callback, end_callback) {
- if (!this.colliders_data.length) {
- return this;
- }
- var rows = this.get_targeted_rows(this.colliders_data[0].el.data.row);
- var last_n_rows = this.last_rows.length;
- var n_rows = rows.length;
- var i;
-
- for (i = 0; i < n_rows; i++) {
- if ($.inArray(rows[i], this.last_rows) === -1) {
- (start_callback || $.noop).call(this, rows[i]);
- }
- }
-
- for (i = 0; i < last_n_rows; i++) {
- if ($.inArray(this.last_rows[i], rows) === -1) {
- (end_callback || $.noop).call(this, this.last_rows[i]);
- }
- }
-
- this.last_rows = rows;
- };
-
-
- /**
- * Sets the current position of the player
- *
- * @param {Number} col
- * @param {Number} row
- * @param {Boolean} no_player
- * @method set_player
- * @return {object}
- */
- fn.set_player = function(col, row, no_player) {
- var self = this;
- if (!no_player) {
- this.empty_cells_player_occupies();
- }
- var cell = !no_player ? self.colliders_data[0].el.data : {col: col};
- var to_col = cell.col;
- var to_row = row || cell.row;
-
- this.player_grid_data = {
- col: to_col,
- row: to_row,
- size_y : this.player_grid_data.size_y,
- size_x : this.player_grid_data.size_x
- };
-
- this.cells_occupied_by_player = this.get_cells_occupied(
- this.player_grid_data);
-
- var $overlapped_widgets = this.get_widgets_overlapped(
- this.player_grid_data);
-
- var constraints = this.widgets_constraints($overlapped_widgets);
-
- this.manage_movements(constraints.can_go_up, to_col, to_row);
- this.manage_movements(constraints.can_not_go_up, to_col, to_row);
-
- /* if there is not widgets overlapping in the new player position,
- * update the new placeholder position. */
- if (!$overlapped_widgets.length) {
- var pp = this.can_go_player_up(this.player_grid_data);
- if (pp !== false) {
- to_row = pp;
- }
- this.set_placeholder(to_col, to_row);
- }
-
- return {
- col: to_col,
- row: to_row
- };
- };
-
-
- /**
- * See which of the widgets in the $widgets param collection can go to
- * a upper row and which not.
- *
- * @method widgets_contraints
- * @param {jQuery} $widgets A jQuery wrapped collection of
- * HTMLElements.
- * @return {object} Returns a literal Object with two keys: `can_go_up` &
- * `can_not_go_up`. Each contains a set of HTMLElements.
- */
- fn.widgets_constraints = function($widgets) {
- var $widgets_can_go_up = $([]);
- var $widgets_can_not_go_up;
- var wgd_can_go_up = [];
- var wgd_can_not_go_up = [];
-
- $widgets.each($.proxy(function(i, w) {
- var $w = $(w);
- var wgd = $w.coords().grid;
- if (this.can_go_widget_up(wgd)) {
- $widgets_can_go_up = $widgets_can_go_up.add($w);
- wgd_can_go_up.push(wgd);
- }else{
- wgd_can_not_go_up.push(wgd);
- }
- }, this));
-
- $widgets_can_not_go_up = $widgets.not($widgets_can_go_up);
-
- return {
- can_go_up: this.sort_by_row_asc(wgd_can_go_up),
- can_not_go_up: this.sort_by_row_desc(wgd_can_not_go_up)
- };
- };
-
-
- /**
- * Sorts an Array of grid coords objects (representing the grid coords of
- * each widget) in ascending way.
- *
- * @method sort_by_row_asc
- * @param {Array} widgets Array of grid coords objects
- * @return {Array} Returns the array sorted.
- */
- fn.sort_by_row_asc = function(widgets) {
- widgets = widgets.sort(function(a, b) {
- if (!a.row) {
- a = $(a).coords().grid;
- b = $(b).coords().grid;
- }
-
- if (a.row > b.row) {
- return 1;
- }
- return -1;
- });
-
- return widgets;
- };
-
-
- /**
- * Sorts an Array of grid coords objects (representing the grid coords of
- * each widget) placing first the empty cells upper left.
- *
- * @method sort_by_row_and_col_asc
- * @param {Array} widgets Array of grid coords objects
- * @return {Array} Returns the array sorted.
- */
- fn.sort_by_row_and_col_asc = function(widgets) {
- widgets = widgets.sort(function(a, b) {
- if (a.row > b.row || a.row === b.row && a.col > b.col) {
- return 1;
- }
- return -1;
- });
-
- return widgets;
- };
-
-
- /**
- * Sorts an Array of grid coords objects by column (representing the grid
- * coords of each widget) in ascending way.
- *
- * @method sort_by_col_asc
- * @param {Array} widgets Array of grid coords objects
- * @return {Array} Returns the array sorted.
- */
- fn.sort_by_col_asc = function(widgets) {
- widgets = widgets.sort(function(a, b) {
- if (a.col > b.col) {
- return 1;
- }
- return -1;
- });
-
- return widgets;
- };
-
-
- /**
- * Sorts an Array of grid coords objects (representing the grid coords of
- * each widget) in descending way.
- *
- * @method sort_by_row_desc
- * @param {Array} widgets Array of grid coords objects
- * @return {Array} Returns the array sorted.
- */
- fn.sort_by_row_desc = function(widgets) {
- widgets = widgets.sort(function(a, b) {
- if (a.row + a.size_y < b.row + b.size_y) {
- return 1;
- }
- return -1;
- });
- return widgets;
- };
-
-
- /**
- * Sorts an Array of grid coords objects (representing the grid coords of
- * each widget) in descending way.
- *
- * @method manage_movements
- * @param {jQuery} $widgets A jQuery collection of HTMLElements
- * representing the widgets you want to move.
- * @param {Number} to_col The column to which we want to move the widgets.
- * @param {Number} to_row The row to which we want to move the widgets.
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.manage_movements = function($widgets, to_col, to_row) {
- $.each($widgets, $.proxy(function(i, w) {
- var wgd = w;
- var $w = wgd.el;
-
- var can_go_widget_up = this.can_go_widget_up(wgd);
-
- if (can_go_widget_up) {
- //target CAN go up
- //so move widget up
- this.move_widget_to($w, can_go_widget_up);
- this.set_placeholder(to_col, can_go_widget_up + wgd.size_y);
-
- } else {
- //target can't go up
- var can_go_player_up = this.can_go_player_up(
- this.player_grid_data);
-
- if (!can_go_player_up) {
- // target can't go up
- // player cant't go up
- // so we need to move widget down to a position that dont
- // overlaps player
- var y = (to_row + this.player_grid_data.size_y) - wgd.row;
-
- this.move_widget_down($w, y);
- this.set_placeholder(to_col, to_row);
- }
- }
- }, this));
-
- return this;
- };
-
- /**
- * Determines if there is a widget in the row and col given. Or if the
- * HTMLElement passed as first argument is the player.
- *
- * @method is_player
- * @param {Number|HTMLElement} col_or_el A jQuery wrapped collection of
- * HTMLElements.
- * @param {Number} [row] The column to which we want to move the widgets.
- * @return {Boolean} Returns true or false.
- */
- fn.is_player = function(col_or_el, row) {
- if (row && !this.gridmap[col_or_el]) { return false; }
- var $w = row ? this.gridmap[col_or_el][row] : col_or_el;
- return $w && ($w.is(this.$player) || $w.is(this.$helper));
- };
-
-
- /**
- * Determines if the widget that is being dragged is currently over the row
- * and col given.
- *
- * @method is_player_in
- * @param {Number} col The column to check.
- * @param {Number} row The row to check.
- * @return {Boolean} Returns true or false.
- */
- fn.is_player_in = function(col, row) {
- var c = this.cells_occupied_by_player || {};
- return $.inArray(col, c.cols) >= 0 && $.inArray(row, c.rows) >= 0;
- };
-
-
- /**
- * Determines if the placeholder is currently over the row and col given.
- *
- * @method is_placeholder_in
- * @param {Number} col The column to check.
- * @param {Number} row The row to check.
- * @return {Boolean} Returns true or false.
- */
- fn.is_placeholder_in = function(col, row) {
- var c = this.cells_occupied_by_placeholder || {};
- return this.is_placeholder_in_col(col) && $.inArray(row, c.rows) >= 0;
- };
-
-
- /**
- * Determines if the placeholder is currently over the column given.
- *
- * @method is_placeholder_in_col
- * @param {Number} col The column to check.
- * @return {Boolean} Returns true or false.
- */
- fn.is_placeholder_in_col = function(col) {
- var c = this.cells_occupied_by_placeholder || [];
- return $.inArray(col, c.cols) >= 0;
- };
-
-
- /**
- * Determines if the cell represented by col and row params is empty.
- *
- * @method is_empty
- * @param {Number} col The column to check.
- * @param {Number} row The row to check.
- * @return {Boolean} Returns true or false.
- */
- fn.is_empty = function(col, row) {
- if (typeof this.gridmap[col] !== 'undefined' &&
- typeof this.gridmap[col][row] !== 'undefined' &&
- this.gridmap[col][row] === false
- ) {
- return true;
- }
- return false;
- };
-
-
- /**
- * Determines if the cell represented by col and row params is occupied.
- *
- * @method is_occupied
- * @param {Number} col The column to check.
- * @param {Number} row The row to check.
- * @return {Boolean} Returns true or false.
- */
- fn.is_occupied = function(col, row) {
- if (!this.gridmap[col]) {
- return false;
- }
-
- if (this.gridmap[col][row]) {
- return true;
- }
- return false;
- };
-
-
- /**
- * Determines if there is a widget in the cell represented by col/row params.
- *
- * @method is_widget
- * @param {Number} col The column to check.
- * @param {Number} row The row to check.
- * @return {Boolean|HTMLElement} Returns false if there is no widget,
- * else returns the jQuery HTMLElement
- */
- fn.is_widget = function(col, row) {
- var cell = this.gridmap[col];
- if (!cell) {
- return false;
- }
-
- cell = cell[row];
-
- if (cell) {
- return cell;
- }
-
- return false;
- };
-
-
- /**
- * Determines if there is a widget in the cell represented by col/row
- * params and if this is under the widget that is being dragged.
- *
- * @method is_widget_under_player
- * @param {Number} col The column to check.
- * @param {Number} row The row to check.
- * @return {Boolean} Returns true or false.
- */
- fn.is_widget_under_player = function(col, row) {
- if (this.is_widget(col, row)) {
- return this.is_player_in(col, row);
- }
- return false;
- };
-
-
- /**
- * Get widgets overlapping with the player or with the object passed
- * representing the grid cells.
- *
- * @method get_widgets_under_player
- * @return {HTMLElement} Returns a jQuery collection of HTMLElements
- */
- fn.get_widgets_under_player = function(cells) {
- cells || (cells = this.cells_occupied_by_player || {cols: [], rows: []});
- var $widgets = $([]);
-
- $.each(cells.cols, $.proxy(function(i, col) {
- $.each(cells.rows, $.proxy(function(i, row) {
- if(this.is_widget(col, row)) {
- $widgets = $widgets.add(this.gridmap[col][row]);
- }
- }, this));
- }, this));
-
- return $widgets;
- };
-
-
- /**
- * Put placeholder at the row and column specified.
- *
- * @method set_placeholder
- * @param {Number} col The column to which we want to move the
- * placeholder.
- * @param {Number} row The row to which we want to move the
- * placeholder.
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.set_placeholder = function(col, row) {
- var phgd = $.extend({}, this.placeholder_grid_data);
- var $nexts = this.widgets_below({
- col: phgd.col,
- row: phgd.row,
- size_y: phgd.size_y,
- size_x: phgd.size_x
- });
-
- // Prevents widgets go out of the grid
- var right_col = (col + phgd.size_x - 1);
- if (right_col > this.cols) {
- col = col - (right_col - col);
- }
-
- var moved_down = this.placeholder_grid_data.row < row;
- var changed_column = this.placeholder_grid_data.col !== col;
-
- this.placeholder_grid_data.col = col;
- this.placeholder_grid_data.row = row;
-
- this.cells_occupied_by_placeholder = this.get_cells_occupied(
- this.placeholder_grid_data);
-
- this.$preview_holder.attr({
- 'data-row' : row,
- 'data-col' : col
- });
-
- if (moved_down || changed_column) {
- $nexts.each($.proxy(function(i, widget) {
- this.move_widget_up(
- $(widget), this.placeholder_grid_data.col - col + phgd.size_y);
- }, this));
- }
-
-
- var $widgets_under_ph = this.get_widgets_under_player(this.cells_occupied_by_placeholder);
- if ($widgets_under_ph.length) {
- $widgets_under_ph.each($.proxy(function(i, widget) {
- var $w = $(widget);
- this.move_widget_down(
- $w, row + phgd.size_y - $w.data('coords').grid.row);
- }, this));
- }
-
- };
-
-
- /**
- * Determines whether the player can move to a position above.
- *
- * @method can_go_player_up
- * @param {Object} widget_grid_data The actual grid coords object of the
- * player.
- * @return {Number|Boolean} If the player can be moved to an upper row
- * returns the row number, else returns false.
- */
- fn.can_go_player_up = function(widget_grid_data) {
- var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
- var result = true;
- var upper_rows = [];
- var min_row = 10000;
- var $widgets_under_player = this.get_widgets_under_player();
-
- /* generate an array with columns as index and array with upper rows
- * empty as value */
- this.for_each_column_occupied(widget_grid_data, function(tcol) {
- var grid_col = this.gridmap[tcol];
- var r = p_bottom_row + 1;
- upper_rows[tcol] = [];
-
- while (--r > 0) {
- if (this.is_empty(tcol, r) || this.is_player(tcol, r) ||
- this.is_widget(tcol, r) &&
- grid_col[r].is($widgets_under_player)
- ) {
- upper_rows[tcol].push(r);
- min_row = r < min_row ? r : min_row;
- }else{
- break;
- }
- }
-
- if (upper_rows[tcol].length === 0) {
- result = false;
- return true; //break
- }
-
- upper_rows[tcol].sort();
- });
-
- if (!result) { return false; }
-
- return this.get_valid_rows(widget_grid_data, upper_rows, min_row);
- };
-
-
- /**
- * Determines whether a widget can move to a position above.
- *
- * @method can_go_widget_up
- * @param {Object} widget_grid_data The actual grid coords object of the
- * widget we want to check.
- * @return {Number|Boolean} If the widget can be moved to an upper row
- * returns the row number, else returns false.
- */
- fn.can_go_widget_up = function(widget_grid_data) {
- var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
- var result = true;
- var upper_rows = [];
- var min_row = 10000;
-
- /* generate an array with columns as index and array with topmost rows
- * empty as value */
- this.for_each_column_occupied(widget_grid_data, function(tcol) {
- var grid_col = this.gridmap[tcol];
- upper_rows[tcol] = [];
-
- var r = p_bottom_row + 1;
- // iterate over each row
- while (--r > 0) {
- if (this.is_widget(tcol, r) && !this.is_player_in(tcol, r)) {
- if (!grid_col[r].is(widget_grid_data.el)) {
- break;
- }
- }
-
- if (!this.is_player(tcol, r) &&
- !this.is_placeholder_in(tcol, r) &&
- !this.is_player_in(tcol, r)) {
- upper_rows[tcol].push(r);
- }
-
- if (r < min_row) {
- min_row = r;
- }
- }
-
- if (upper_rows[tcol].length === 0) {
- result = false;
- return true; //break
- }
-
- upper_rows[tcol].sort();
- });
-
- if (!result) { return false; }
-
- return this.get_valid_rows(widget_grid_data, upper_rows, min_row);
- };
-
-
- /**
- * Search a valid row for the widget represented by `widget_grid_data' in
- * the `upper_rows` array. Iteration starts from row specified in `min_row`.
- *
- * @method get_valid_rows
- * @param {Object} widget_grid_data The actual grid coords object of the
- * player.
- * @param {Array} upper_rows An array with columns as index and arrays
- * of valid rows as values.
- * @param {Number} min_row The upper row from which the iteration will start.
- * @return {Number|Boolean} Returns the upper row valid from the `upper_rows`
- * for the widget in question.
- */
- fn.get_valid_rows = function(widget_grid_data, upper_rows, min_row) {
- var p_top_row = widget_grid_data.row;
- var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
- var size_y = widget_grid_data.size_y;
- var r = min_row - 1;
- var valid_rows = [];
-
- while (++r <= p_bottom_row ) {
- var common = true;
- $.each(upper_rows, function(col, rows) {
- if ($.isArray(rows) && $.inArray(r, rows) === -1) {
- common = false;
- }
- });
-
- if (common === true) {
- valid_rows.push(r);
- if (valid_rows.length === size_y) {
- break;
- }
- }
- }
-
- var new_row = false;
- if (size_y === 1) {
- if (valid_rows[0] !== p_top_row) {
- new_row = valid_rows[0] || false;
- }
- }else{
- if (valid_rows[0] !== p_top_row) {
- new_row = this.get_consecutive_numbers_index(
- valid_rows, size_y);
- }
- }
-
- return new_row;
- };
-
-
- fn.get_consecutive_numbers_index = function(arr, size_y) {
- var max = arr.length;
- var result = [];
- var first = true;
- var prev = -1; // or null?
-
- for (var i=0; i < max; i++) {
- if (first || arr[i] === prev + 1) {
- result.push(i);
- if (result.length === size_y) {
- break;
- }
- first = false;
- }else{
- result = [];
- first = true;
- }
-
- prev = arr[i];
- }
-
- return result.length >= size_y ? arr[result[0]] : false;
- };
-
-
- /**
- * Get widgets overlapping with the player.
- *
- * @method get_widgets_overlapped
- * @return {jQuery} Returns a jQuery collection of HTMLElements.
- */
- fn.get_widgets_overlapped = function() {
- var $w;
- var $widgets = $([]);
- var used = [];
- var rows_from_bottom = this.cells_occupied_by_player.rows.slice(0);
- rows_from_bottom.reverse();
-
- $.each(this.cells_occupied_by_player.cols, $.proxy(function(i, col) {
- $.each(rows_from_bottom, $.proxy(function(i, row) {
- // if there is a widget in the player position
- if (!this.gridmap[col]) { return true; } //next iteration
- var $w = this.gridmap[col][row];
- if (this.is_occupied(col, row) && !this.is_player($w) &&
- $.inArray($w, used) === -1
- ) {
- $widgets = $widgets.add($w);
- used.push($w);
- }
-
- }, this));
- }, this));
-
- return $widgets;
- };
-
-
- /**
- * This callback is executed when the player begins to collide with a column.
- *
- * @method on_start_overlapping_column
- * @param {Number} col The collided column.
- * @return {jQuery} Returns a jQuery collection of HTMLElements.
- */
- fn.on_start_overlapping_column = function(col) {
- this.set_player(col, false);
- };
-
-
- /**
- * A callback executed when the player begins to collide with a row.
- *
- * @method on_start_overlapping_row
- * @param {Number} row The collided row.
- * @return {jQuery} Returns a jQuery collection of HTMLElements.
- */
- fn.on_start_overlapping_row = function(row) {
- this.set_player(false, row);
- };
-
-
- /**
- * A callback executed when the the player ends to collide with a column.
- *
- * @method on_stop_overlapping_column
- * @param {Number} col The collided row.
- * @return {jQuery} Returns a jQuery collection of HTMLElements.
- */
- fn.on_stop_overlapping_column = function(col) {
- this.set_player(col, false);
-
- var self = this;
- this.for_each_widget_below(col, this.cells_occupied_by_player.rows[0],
- function(tcol, trow) {
- self.move_widget_up(this, self.player_grid_data.size_y);
- });
- };
-
-
- /**
- * This callback is executed when the player ends to collide with a row.
- *
- * @method on_stop_overlapping_row
- * @param {Number} row The collided row.
- * @return {jQuery} Returns a jQuery collection of HTMLElements.
- */
- fn.on_stop_overlapping_row = function(row) {
- this.set_player(false, row);
-
- var self = this;
- var cols = this.cells_occupied_by_player.cols;
- for (var c = 0, cl = cols.length; c < cl; c++) {
- this.for_each_widget_below(cols[c], row, function(tcol, trow) {
- self.move_widget_up(this, self.player_grid_data.size_y);
- });
- }
- };
-
-
- /**
- * Move a widget to a specific row. The cell or cells must be empty.
- * If the widget has widgets below, all of these widgets will be moved also
- * if they can.
- *
- * @method move_widget_to
- * @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the
- * widget is going to be moved.
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.move_widget_to = function($widget, row) {
- var self = this;
- var widget_grid_data = $widget.coords().grid;
- var diff = row - widget_grid_data.row;
- var $next_widgets = this.widgets_below($widget);
-
- var can_move_to_new_cell = this.can_move_to(
- widget_grid_data, widget_grid_data.col, row, $widget);
-
- if (can_move_to_new_cell === false) {
- return false;
- }
-
- this.remove_from_gridmap(widget_grid_data);
- widget_grid_data.row = row;
- this.add_to_gridmap(widget_grid_data);
- $widget.attr('data-row', row);
- this.$changed = this.$changed.add($widget);
-
-
- $next_widgets.each(function(i, widget) {
- var $w = $(widget);
- var wgd = $w.coords().grid;
- var can_go_up = self.can_go_widget_up(wgd);
- if (can_go_up && can_go_up !== wgd.row) {
- self.move_widget_to($w, can_go_up);
- }
- });
-
- return this;
- };
-
-
- /**
- * Move up the specified widget and all below it.
- *
- * @method move_widget_up
- * @param {HTMLElement} $widget The widget you want to move.
- * @param {Number} [y_units] The number of cells that the widget has to move.
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.move_widget_up = function($widget, y_units) {
- var el_grid_data = $widget.coords().grid;
- var actual_row = el_grid_data.row;
- var moved = [];
- var can_go_up = true;
- y_units || (y_units = 1);
-
- if (!this.can_go_up($widget)) { return false; } //break;
-
- this.for_each_column_occupied(el_grid_data, function(col) {
- // can_go_up
- if ($.inArray($widget, moved) === -1) {
- var widget_grid_data = $widget.coords().grid;
- var next_row = actual_row - y_units;
- next_row = this.can_go_up_to_row(
- widget_grid_data, col, next_row);
-
- if (!next_row) {
- return true;
- }
-
- var $next_widgets = this.widgets_below($widget);
-
- this.remove_from_gridmap(widget_grid_data);
- widget_grid_data.row = next_row;
- this.add_to_gridmap(widget_grid_data);
- $widget.attr('data-row', widget_grid_data.row);
- this.$changed = this.$changed.add($widget);
-
- moved.push($widget);
-
- $next_widgets.each($.proxy(function(i, widget) {
- this.move_widget_up($(widget), y_units);
- }, this));
- }
- });
-
- };
-
-
- /**
- * Move down the specified widget and all below it.
- *
- * @method move_widget_down
- * @param {jQuery} $widget The jQuery object representing the widget
- * you want to move.
- * @param {Number} y_units The number of cells that the widget has to move.
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.move_widget_down = function($widget, y_units) {
- var el_grid_data = $widget.coords().grid;
- var actual_row = el_grid_data.row;
- var moved = [];
- var y_diff = y_units;
-
- if (!$widget) { return false; }
-
- if ($.inArray($widget, moved) === -1) {
-
- var widget_grid_data = $widget.coords().grid;
- var next_row = actual_row + y_units;
- var $next_widgets = this.widgets_below($widget);
-
- this.remove_from_gridmap(widget_grid_data);
-
- $next_widgets.each($.proxy(function(i, widget) {
- var $w = $(widget);
- var wd = $w.coords().grid;
- var tmp_y = this.displacement_diff(
- wd, widget_grid_data, y_diff);
-
- if (tmp_y > 0) {
- this.move_widget_down($w, tmp_y);
- }
- }, this));
-
- widget_grid_data.row = next_row;
- this.update_widget_position(widget_grid_data, $widget);
- $widget.attr('data-row', widget_grid_data.row);
- this.$changed = this.$changed.add($widget);
-
- moved.push($widget);
- }
- };
-
-
- /**
- * Check if the widget can move to the specified row, else returns the
- * upper row possible.
- *
- * @method can_go_up_to_row
- * @param {Number} widget_grid_data The current grid coords object of the
- * widget.
- * @param {Number} col The target column.
- * @param {Number} row The target row.
- * @return {Boolean|Number} Returns the row number if the widget can move
- * to the target position, else returns false.
- */
- fn.can_go_up_to_row = function(widget_grid_data, col, row) {
- var ga = this.gridmap;
- var result = true;
- var urc = []; // upper_rows_in_columns
- var actual_row = widget_grid_data.row;
- var r;
-
- /* generate an array with columns as index and array with
- * upper rows empty in the column */
- this.for_each_column_occupied(widget_grid_data, function(tcol) {
- var grid_col = ga[tcol];
- urc[tcol] = [];
-
- r = actual_row;
- while (r--) {
- if (this.is_empty(tcol, r) &&
- !this.is_placeholder_in(tcol, r)
- ) {
- urc[tcol].push(r);
- }else{
- break;
- }
- }
-
- if (!urc[tcol].length) {
- result = false;
- return true;
- }
-
- });
-
- if (!result) { return false; }
-
- /* get common rows starting from upper position in all the columns
- * that widget occupies */
- r = row;
- for (r = 1; r < actual_row; r++) {
- var common = true;
-
- for (var uc = 0, ucl = urc.length; uc < ucl; uc++) {
- if (urc[uc] && $.inArray(r, urc[uc]) === -1) {
- common = false;
- }
- }
-
- if (common === true) {
- result = r;
- break;
- }
- }
-
- return result;
- };
-
-
- fn.displacement_diff = function(widget_grid_data, parent_bgd, y_units) {
- var actual_row = widget_grid_data.row;
- var diffs = [];
- var parent_max_y = parent_bgd.row + parent_bgd.size_y;
-
- this.for_each_column_occupied(widget_grid_data, function(col) {
- var temp_y_units = 0;
-
- for (var r = parent_max_y; r < actual_row; r++) {
- if (this.is_empty(col, r)) {
- temp_y_units = temp_y_units + 1;
- }
- }
-
- diffs.push(temp_y_units);
- });
-
- var max_diff = Math.max.apply(Math, diffs);
- y_units = (y_units - max_diff);
-
- return y_units > 0 ? y_units : 0;
- };
-
-
- /**
- * Get widgets below a widget.
- *
- * @method widgets_below
- * @param {HTMLElement} $el The jQuery wrapped HTMLElement.
- * @return {jQuery} A jQuery collection of HTMLElements.
- */
- fn.widgets_below = function($el) {
- var el_grid_data = $.isPlainObject($el) ? $el : $el.coords().grid;
- var self = this;
- var ga = this.gridmap;
- var next_row = el_grid_data.row + el_grid_data.size_y - 1;
- var $nexts = $([]);
-
- this.for_each_column_occupied(el_grid_data, function(col) {
- self.for_each_widget_below(col, next_row, function(tcol, trow) {
- if (!self.is_player(this) && $.inArray(this, $nexts) === -1) {
- $nexts = $nexts.add(this);
- return true; // break
- }
- });
- });
-
- return this.sort_by_row_asc($nexts);
- };
-
-
- /**
- * Update the array of mapped positions with the new player position.
- *
- * @method set_cells_player_occupies
- * @param {Number} col The new player col.
- * @param {Number} col The new player row.
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.set_cells_player_occupies = function(col, row) {
- this.remove_from_gridmap(this.placeholder_grid_data);
- this.placeholder_grid_data.col = col;
- this.placeholder_grid_data.row = row;
- this.add_to_gridmap(this.placeholder_grid_data, this.$player);
- return this;
- };
-
-
- /**
- * Remove from the array of mapped positions the reference to the player.
- *
- * @method empty_cells_player_occupies
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.empty_cells_player_occupies = function() {
- this.remove_from_gridmap(this.placeholder_grid_data);
- return this;
- };
-
-
- fn.can_go_up = function($el) {
- var el_grid_data = $el.coords().grid;
- var initial_row = el_grid_data.row;
- var prev_row = initial_row - 1;
- var ga = this.gridmap;
- var upper_rows_by_column = [];
-
- var result = true;
- if (initial_row === 1) { return false; }
-
- this.for_each_column_occupied(el_grid_data, function(col) {
- var $w = this.is_widget(col, prev_row);
-
- if (this.is_occupied(col, prev_row) ||
- this.is_player(col, prev_row) ||
- this.is_placeholder_in(col, prev_row) ||
- this.is_player_in(col, prev_row)
- ) {
- result = false;
- return true; //break
- }
- });
-
- return result;
- };
-
-
-
- /**
- * Check if it's possible to move a widget to a specific col/row. It takes
- * into account the dimensions (`size_y` and `size_x` attrs. of the grid
- * coords object) the widget occupies.
- *
- * @method can_move_to
- * @param {Object} widget_grid_data The grid coords object that represents
- * the widget.
- * @param {Object} col The col to check.
- * @param {Object} row The row to check.
- * @param {Number} [max_row] The max row allowed.
- * @return {Boolean} Returns true if all cells are empty, else return false.
- */
- fn.can_move_to = function(widget_grid_data, col, row, max_row) {
- var ga = this.gridmap;
- var $w = widget_grid_data.el;
- var future_wd = {
- size_y: widget_grid_data.size_y,
- size_x: widget_grid_data.size_x,
- col: col,
- row: row
- };
- var result = true;
-
- //Prevents widgets go out of the grid
- var right_col = col + widget_grid_data.size_x - 1;
- if (right_col > this.cols) {
- return false;
- }
-
- if (max_row && max_row < row + widget_grid_data.size_y - 1) {
- return false;
- }
-
- this.for_each_cell_occupied(future_wd, function(tcol, trow) {
- var $tw = this.is_widget(tcol, trow);
- if ($tw && (!widget_grid_data.el || $tw.is($w))) {
- result = false;
- }
- });
-
- return result;
- };
-
-
- /**
- * Given the leftmost column returns all columns that are overlapping
- * with the player.
- *
- * @method get_targeted_columns
- * @param {Number} [from_col] The leftmost column.
- * @return {Array} Returns an array with column numbers.
- */
- fn.get_targeted_columns = function(from_col) {
- var max = (from_col || this.player_grid_data.col) +
- (this.player_grid_data.size_x - 1);
- var cols = [];
- for (var col = from_col; col <= max; col++) {
- cols.push(col);
- }
- return cols;
- };
-
-
- /**
- * Given the upper row returns all rows that are overlapping with the player.
- *
- * @method get_targeted_rows
- * @param {Number} [from_row] The upper row.
- * @return {Array} Returns an array with row numbers.
- */
- fn.get_targeted_rows = function(from_row) {
- var max = (from_row || this.player_grid_data.row) +
- (this.player_grid_data.size_y - 1);
- var rows = [];
- for (var row = from_row; row <= max; row++) {
- rows.push(row);
- }
- return rows;
- };
-
- /**
- * Get all columns and rows that a widget occupies.
- *
- * @method get_cells_occupied
- * @param {Object} el_grid_data The grid coords object of the widget.
- * @return {Object} Returns an object like `{ cols: [], rows: []}`.
- */
- fn.get_cells_occupied = function(el_grid_data) {
- var cells = { cols: [], rows: []};
- var i;
- if (arguments[1] instanceof jQuery) {
- el_grid_data = arguments[1].coords().grid;
- }
-
- for (i = 0; i < el_grid_data.size_x; i++) {
- var col = el_grid_data.col + i;
- cells.cols.push(col);
- }
-
- for (i = 0; i < el_grid_data.size_y; i++) {
- var row = el_grid_data.row + i;
- cells.rows.push(row);
- }
-
- return cells;
- };
-
-
- /**
- * Iterate over the cells occupied by a widget executing a function for
- * each one.
- *
- * @method for_each_cell_occupied
- * @param {Object} el_grid_data The grid coords object that represents the
- * widget.
- * @param {Function} callback The function to execute on each column
- * iteration. Column and row are passed as arguments.
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.for_each_cell_occupied = function(grid_data, callback) {
- this.for_each_column_occupied(grid_data, function(col) {
- this.for_each_row_occupied(grid_data, function(row) {
- callback.call(this, col, row);
- });
- });
- return this;
- };
-
-
- /**
- * Iterate over the columns occupied by a widget executing a function for
- * each one.
- *
- * @method for_each_column_occupied
- * @param {Object} el_grid_data The grid coords object that represents
- * the widget.
- * @param {Function} callback The function to execute on each column
- * iteration. The column number is passed as first argument.
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.for_each_column_occupied = function(el_grid_data, callback) {
- for (var i = 0; i < el_grid_data.size_x; i++) {
- var col = el_grid_data.col + i;
- callback.call(this, col, el_grid_data);
- }
- };
-
-
- /**
- * Iterate over the rows occupied by a widget executing a function for
- * each one.
- *
- * @method for_each_row_occupied
- * @param {Object} el_grid_data The grid coords object that represents
- * the widget.
- * @param {Function} callback The function to execute on each column
- * iteration. The row number is passed as first argument.
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.for_each_row_occupied = function(el_grid_data, callback) {
- for (var i = 0; i < el_grid_data.size_y; i++) {
- var row = el_grid_data.row + i;
- callback.call(this, row, el_grid_data);
- }
- };
-
-
-
- fn._traversing_widgets = function(type, direction, col, row, callback) {
- var ga = this.gridmap;
- if (!ga[col]) { return; }
-
- var cr, max;
- var action = type + '/' + direction;
- if (arguments[2] instanceof jQuery) {
- var el_grid_data = arguments[2].coords().grid;
- col = el_grid_data.col;
- row = el_grid_data.row;
- callback = arguments[3];
- }
- var matched = [];
- var trow = row;
-
-
- var methods = {
- 'for_each/above': function() {
- while (trow--) {
- if (trow > 0 && this.is_widget(col, trow) &&
- $.inArray(ga[col][trow], matched) === -1
- ) {
- cr = callback.call(ga[col][trow], col, trow);
- matched.push(ga[col][trow]);
- if (cr) { break; }
- }
- }
- },
- 'for_each/below': function() {
- for (trow = row + 1, max = ga[col].length; trow < max; trow++) {
- if (this.is_widget(col, trow) &&
- $.inArray(ga[col][trow], matched) === -1
- ) {
- cr = callback.call(ga[col][trow], col, trow);
- matched.push(ga[col][trow]);
- if (cr) { break; }
- }
- }
- }
- };
-
- if (methods[action]) {
- methods[action].call(this);
- }
- };
-
-
- /**
- * Iterate over each widget above the column and row specified.
- *
- * @method for_each_widget_above
- * @param {Number} col The column to start iterating.
- * @param {Number} row The row to start iterating.
- * @param {Function} callback The function to execute on each widget
- * iteration. The value of `this` inside the function is the jQuery
- * wrapped HTMLElement.
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.for_each_widget_above = function(col, row, callback) {
- this._traversing_widgets('for_each', 'above', col, row, callback);
- return this;
- };
-
-
- /**
- * Iterate over each widget below the column and row specified.
- *
- * @method for_each_widget_below
- * @param {Number} col The column to start iterating.
- * @param {Number} row The row to start iterating.
- * @param {Function} callback The function to execute on each widget
- * iteration. The value of `this` inside the function is the jQuery wrapped
- * HTMLElement.
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.for_each_widget_below = function(col, row, callback) {
- this._traversing_widgets('for_each', 'below', col, row, callback);
- return this;
- };
-
-
- /**
- * Returns the highest occupied cell in the grid.
- *
- * @method get_highest_occupied_cell
- * @return {Object} Returns an object with `col` and `row` numbers.
- */
- fn.get_highest_occupied_cell = function() {
- var r;
- var gm = this.gridmap;
- var rows = [];
- var row_in_col = [];
- for (var c = gm.length - 1; c >= 1; c--) {
- for (r = gm[c].length - 1; r >= 1; r--) {
- if (this.is_widget(c, r)) {
- rows.push(r);
- row_in_col[r] = c;
- break;
- }
- }
- }
-
- var highest_row = Math.max.apply(Math, rows);
-
- this.highest_occupied_cell = {
- col: row_in_col[highest_row],
- row: highest_row
- };
-
- return this.highest_occupied_cell;
- };
-
-
- fn.get_widgets_from = function(col, row) {
- var ga = this.gridmap;
- var $widgets = $();
-
- if (col) {
- $widgets = $widgets.add(
- this.$widgets.filter(function() {
- var tcol = $(this).attr('data-col');
- return (tcol === col || tcol > col);
- })
- );
- }
-
- if (row) {
- $widgets = $widgets.add(
- this.$widgets.filter(function() {
- var trow = $(this).attr('data-row');
- return (trow === row || trow > row);
- })
- );
- }
-
- return $widgets;
- };
-
-
- /**
- * Set the current height of the parent grid.
- *
- * @method set_dom_grid_height
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.set_dom_grid_height = function() {
- var r = this.get_highest_occupied_cell().row;
- this.$el.css('height', r * this.min_widget_height);
- return this;
- };
-
-
- /**
- * It generates the neccessary styles to position the widgets.
- *
- * @method generate_stylesheet
- * @param {Number} rows Number of columns.
- * @param {Number} cols Number of rows.
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.generate_stylesheet = function(opts) {
- var styles = '';
- var max_size_x = this.options.max_size_x;
- var max_rows = 0;
- var max_cols = 0;
- var i;
- var rules;
-
- opts || (opts = {});
- opts.cols || (opts.cols = this.cols);
- opts.rows || (opts.rows = this.rows);
- opts.namespace || (opts.namespace = this.options.namespace);
- opts.widget_base_dimensions ||
- (opts.widget_base_dimensions = this.options.widget_base_dimensions);
- opts.widget_margins ||
- (opts.widget_margins = this.options.widget_margins);
- opts.min_widget_width = (opts.widget_margins[0] * 2) +
- opts.widget_base_dimensions[0];
- opts.min_widget_height = (opts.widget_margins[1] * 2) +
- opts.widget_base_dimensions[1];
-
- // don't duplicate stylesheets for the same configuration
- var serialized_opts = $.param(opts);
- if ($.inArray(serialized_opts, Gridster.generated_stylesheets) >= 0) {
- return false;
- }
-
- Gridster.generated_stylesheets.push(serialized_opts);
-
- /* generate CSS styles for cols */
- for (i = opts.cols; i >= 0; i--) {
- styles += (opts.namespace + ' [data-col="'+ (i + 1) + '"] { left:' +
- ((i * opts.widget_base_dimensions[0]) +
- (i * opts.widget_margins[0]) +
- ((i + 1) * opts.widget_margins[0])) + 'px;} ');
- }
-
- /* generate CSS styles for rows */
- for (i = opts.rows; i >= 0; i--) {
- styles += (opts.namespace + ' [data-row="' + (i + 1) + '"] { top:' +
- ((i * opts.widget_base_dimensions[1]) +
- (i * opts.widget_margins[1]) +
- ((i + 1) * opts.widget_margins[1]) ) + 'px;} ');
- }
-
- for (var y = 1; y <= opts.rows; y++) {
- styles += (opts.namespace + ' [data-sizey="' + y + '"] { height:' +
- (y * opts.widget_base_dimensions[1] +
- (y - 1) * (opts.widget_margins[1] * 2)) + 'px;}');
- }
-
- for (var x = 1; x <= max_size_x; x++) {
- styles += (opts.namespace + ' [data-sizex="' + x + '"] { width:' +
- (x * opts.widget_base_dimensions[0] +
- (x - 1) * (opts.widget_margins[0] * 2)) + 'px;}');
- }
-
- return this.add_style_tag(styles);
- };
-
-
- /**
- * Injects the given CSS as string to the head of the document.
- *
- * @method add_style_tag
- * @param {String} css The styles to apply.
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.add_style_tag = function(css) {
- var d = document;
- var tag = d.createElement('style');
-
- d.getElementsByTagName('head')[0].appendChild(tag);
- tag.setAttribute('type', 'text/css');
-
- if (tag.styleSheet) {
- tag.styleSheet.cssText = css;
- }else{
- tag.appendChild(document.createTextNode(css));
- }
- return this;
- };
-
-
- /**
- * Generates a faux grid to collide with it when a widget is dragged and
- * detect row or column that we want to go.
- *
- * @method generate_faux_grid
- * @param {Number} rows Number of columns.
- * @param {Number} cols Number of rows.
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.generate_faux_grid = function(rows, cols) {
- this.faux_grid = [];
- this.gridmap = [];
- var col;
- var row;
- for (col = cols; col > 0; col--) {
- this.gridmap[col] = [];
- for (row = rows; row > 0; row--) {
- this.add_faux_cell(row, col);
- }
- }
- return this;
- };
-
-
- /**
- * Add cell to the faux grid.
- *
- * @method add_faux_cell
- * @param {Number} row The row for the new faux cell.
- * @param {Number} col The col for the new faux cell.
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.add_faux_cell = function(row, col) {
- var coords = $({
- left: this.baseX + ((col - 1) * this.min_widget_width),
- top: this.baseY + (row -1) * this.min_widget_height,
- width: this.min_widget_width,
- height: this.min_widget_height,
- col: col,
- row: row,
- original_col: col,
- original_row: row
- }).coords();
-
- if (!$.isArray(this.gridmap[col])) {
- this.gridmap[col] = [];
- }
-
- this.gridmap[col][row] = false;
- this.faux_grid.push(coords);
-
- return this;
- };
-
-
- /**
- * Add rows to the faux grid.
- *
- * @method add_faux_rows
- * @param {Number} rows The number of rows you want to add to the faux grid.
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.add_faux_rows = function(rows) {
- var actual_rows = this.rows;
- var max_rows = actual_rows + (rows || 1);
-
- for (var r = max_rows; r > actual_rows; r--) {
- for (var c = this.cols; c >= 1; c--) {
- this.add_faux_cell(r, c);
- }
- }
-
- this.rows = max_rows;
-
- if (this.options.autogenerate_stylesheet) {
- this.generate_stylesheet();
- }
-
- return this;
- };
-
- /**
- * Add cols to the faux grid.
- *
- * @method add_faux_cols
- * @param {Number} cols The number of cols you want to add to the faux grid.
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.add_faux_cols = function(cols) {
- var actual_cols = this.cols;
- var max_cols = actual_cols + (cols || 1);
-
- for (var c = actual_cols; c < max_cols; c++) {
- for (var r = this.rows; r >= 1; r--) {
- this.add_faux_cell(r, c);
- }
- }
-
- this.cols = max_cols;
-
- if (this.options.autogenerate_stylesheet) {
- this.generate_stylesheet();
- }
-
- return this;
- };
-
-
- /**
- * Recalculates the offsets for the faux grid. You need to use it when
- * the browser is resized.
- *
- * @method recalculate_faux_grid
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.recalculate_faux_grid = function() {
- var aw = this.$wrapper.width();
- this.baseX = ($(window).width() - aw) / 2;
- this.baseY = this.$wrapper.offset().top;
-
- $.each(this.faux_grid, $.proxy(function(i, coords) {
- this.faux_grid[i] = coords.update({
- left: this.baseX + (coords.data.col -1) * this.min_widget_width,
- top: this.baseY + (coords.data.row -1) * this.min_widget_height
- });
-
- }, this));
-
- return this;
- };
-
-
- /**
- * Get all widgets in the DOM and register them.
- *
- * @method get_widgets_from_DOM
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.get_widgets_from_DOM = function() {
- this.$widgets.each($.proxy(function(i, widget) {
- this.register_widget($(widget));
- }, this));
- return this;
- };
-
-
- /**
- * Calculate columns and rows to be set based on the configuration
- * parameters, grid dimensions, etc ...
- *
- * @method generate_grid_and_stylesheet
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.generate_grid_and_stylesheet = function() {
- var aw = this.$wrapper.width();
- var ah = this.$wrapper.height();
-
- var cols = Math.floor(aw / this.min_widget_width) +
- this.options.extra_cols;
-
- var actual_cols = this.$widgets.map(function() {
- return $(this).attr('data-col');
- });
- actual_cols = Array.prototype.slice.call(actual_cols, 0);
- //needed to pass tests with phantomjs
- actual_cols.length || (actual_cols = [0]);
-
- var min_cols = Math.max.apply(Math, actual_cols);
-
- // get all rows that could be occupied by the current widgets
- var max_rows = this.options.extra_rows;
- this.$widgets.each(function(i, w) {
- max_rows += (+$(w).attr('data-sizey'));
- });
-
- this.cols = Math.max(min_cols, cols, this.options.min_cols);
- this.rows = Math.max(max_rows, this.options.min_rows);
-
- this.baseX = ($(window).width() - aw) / 2;
- this.baseY = this.$wrapper.offset().top;
-
- if (this.options.autogenerate_stylesheet) {
- this.generate_stylesheet();
- }
-
- return this.generate_faux_grid(this.rows, this.cols);
- };
-
- /**
- * Destroy this gridster by removing any sign of its presence, making it easy to avoid memory leaks
- *
- * @method destroy
- * @return {undefined}
- */
- fn.destroy = function(){
- // remove bound callback on window resize
- $(window).unbind('resize', this.on_window_resize);
-
- if(this.drag_api){
- this.drag_api.destroy();
- }
-
- // lastly, remove gridster element
- // this will additionally cause any data associated to this element to be removed, including this
- // very gridster instance
- this.$el.remove();
- };
-
-
- //jQuery adapter
- $.fn.gridster = function(options) {
- return this.each(function() {
- if (!$(this).data('gridster')) {
- $(this).data('gridster', new Gridster( this, options ));
- }
- });
- };
-
- $.Gridster = fn;
-
-}(jQuery, window, document)); \ No newline at end of file