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Diffstat (limited to 'templates/project/assets/javascripts/gridster/jquery.gridster.js')
-rw-r--r-- | templates/project/assets/javascripts/gridster/jquery.gridster.js | 3263 |
1 files changed, 0 insertions, 3263 deletions
diff --git a/templates/project/assets/javascripts/gridster/jquery.gridster.js b/templates/project/assets/javascripts/gridster/jquery.gridster.js deleted file mode 100644 index 9451c9a..0000000 --- a/templates/project/assets/javascripts/gridster/jquery.gridster.js +++ /dev/null @@ -1,3263 +0,0 @@ -/*! gridster.js - v0.1.0 - 2013-02-15 -* http://gridster.net/ -* Copyright (c) 2013 ducksboard; Licensed MIT */ - -;(function($, window, document, undefined){ - /** - * Creates objects with coordinates (x1, y1, x2, y2, cx, cy, width, height) - * to simulate DOM elements on the screen. - * Coords is used by Gridster to create a faux grid with any DOM element can - * collide. - * - * @class Coords - * @param {HTMLElement|Object} obj The jQuery HTMLElement or a object with: left, - * top, width and height properties. - * @return {Object} Coords instance. - * @constructor - */ - function Coords(obj) { - if (obj[0] && $.isPlainObject(obj[0])) { - this.data = obj[0]; - }else { - this.el = obj; - } - - this.isCoords = true; - this.coords = {}; - this.init(); - return this; - } - - - var fn = Coords.prototype; - - - fn.init = function(){ - this.set(); - this.original_coords = this.get(); - }; - - - fn.set = function(update, not_update_offsets) { - var el = this.el; - - if (el && !update) { - this.data = el.offset(); - this.data.width = el.width(); - this.data.height = el.height(); - } - - if (el && update && !not_update_offsets) { - var offset = el.offset(); - this.data.top = offset.top; - this.data.left = offset.left; - } - - var d = this.data; - - this.coords.x1 = d.left; - this.coords.y1 = d.top; - this.coords.x2 = d.left + d.width; - this.coords.y2 = d.top + d.height; - this.coords.cx = d.left + (d.width / 2); - this.coords.cy = d.top + (d.height / 2); - this.coords.width = d.width; - this.coords.height = d.height; - this.coords.el = el || false ; - - return this; - }; - - - fn.update = function(data){ - if (!data && !this.el) { - return this; - } - - if (data) { - var new_data = $.extend({}, this.data, data); - this.data = new_data; - return this.set(true, true); - } - - this.set(true); - return this; - }; - - - fn.get = function(){ - return this.coords; - }; - - - //jQuery adapter - $.fn.coords = function() { - if (this.data('coords') ) { - return this.data('coords'); - } - - var ins = new Coords(this, arguments[0]); - this.data('coords', ins); - return ins; - }; - -}(jQuery, window, document)); - -;(function($, window, document, undefined){ - - var defaults = { - colliders_context: document.body - // ,on_overlap: function(collider_data){}, - // on_overlap_start : function(collider_data){}, - // on_overlap_stop : function(collider_data){} - }; - - - /** - * Detects collisions between a DOM element against other DOM elements or - * Coords objects. - * - * @class Collision - * @uses Coords - * @param {HTMLElement} el The jQuery wrapped HTMLElement. - * @param {HTMLElement|Array} colliders Can be a jQuery collection - * of HTMLElements or an Array of Coords instances. - * @param {Object} [options] An Object with all options you want to - * overwrite: - * @param {Function} [options.on_overlap_start] Executes a function the first - * time each `collider ` is overlapped. - * @param {Function} [options.on_overlap_stop] Executes a function when a - * `collider` is no longer collided. - * @param {Function} [options.on_overlap] Executes a function when the - * mouse is moved during the collision. - * @return {Object} Collision instance. - * @constructor - */ - function Collision(el, colliders, options) { - this.options = $.extend(defaults, options); - this.$element = el; - this.last_colliders = []; - this.last_colliders_coords = []; - if (typeof colliders === 'string' || colliders instanceof jQuery) { - this.$colliders = $(colliders, - this.options.colliders_context).not(this.$element); - }else{ - this.colliders = $(colliders); - } - - this.init(); - } - - - var fn = Collision.prototype; - - - fn.init = function() { - this.find_collisions(); - }; - - - fn.overlaps = function(a, b) { - var x = false; - var y = false; - - if ((b.x1 >= a.x1 && b.x1 <= a.x2) || - (b.x2 >= a.x1 && b.x2 <= a.x2) || - (a.x1 >= b.x1 && a.x2 <= b.x2) - ) { x = true; } - - if ((b.y1 >= a.y1 && b.y1 <= a.y2) || - (b.y2 >= a.y1 && b.y2 <= a.y2) || - (a.y1 >= b.y1 && a.y2 <= b.y2) - ) { y = true; } - - return (x && y); - }; - - - fn.detect_overlapping_region = function(a, b){ - var regionX = ''; - var regionY = ''; - - if (a.y1 > b.cy && a.y1 < b.y2) { regionX = 'N'; } - if (a.y2 > b.y1 && a.y2 < b.cy) { regionX = 'S'; } - if (a.x1 > b.cx && a.x1 < b.x2) { regionY = 'W'; } - if (a.x2 > b.x1 && a.x2 < b.cx) { regionY = 'E'; } - - return (regionX + regionY) || 'C'; - }; - - - fn.calculate_overlapped_area_coords = function(a, b){ - var x1 = Math.max(a.x1, b.x1); - var y1 = Math.max(a.y1, b.y1); - var x2 = Math.min(a.x2, b.x2); - var y2 = Math.min(a.y2, b.y2); - - return $({ - left: x1, - top: y1, - width : (x2 - x1), - height: (y2 - y1) - }).coords().get(); - }; - - - fn.calculate_overlapped_area = function(coords){ - return (coords.width * coords.height); - }; - - - fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback){ - var last = this.last_colliders_coords; - - for (var i = 0, il = last.length; i < il; i++) { - if ($.inArray(last[i], new_colliders_coords) === -1) { - start_callback.call(this, last[i]); - } - } - - for (var j = 0, jl = new_colliders_coords.length; j < jl; j++) { - if ($.inArray(new_colliders_coords[j], last) === -1) { - stop_callback.call(this, new_colliders_coords[j]); - } - - } - }; - - - fn.find_collisions = function(player_data_coords){ - var self = this; - var colliders_coords = []; - var colliders_data = []; - var $colliders = (this.colliders || this.$colliders); - var count = $colliders.length; - var player_coords = self.$element.coords() - .update(player_data_coords || false).get(); - - while(count--){ - var $collider = self.$colliders ? - $($colliders[count]) : $colliders[count]; - var $collider_coords_ins = ($collider.isCoords) ? - $collider : $collider.coords(); - var collider_coords = $collider_coords_ins.get(); - var overlaps = self.overlaps(player_coords, collider_coords); - - if (!overlaps) { - continue; - } - - var region = self.detect_overlapping_region( - player_coords, collider_coords); - - //todo: make this an option - if (region === 'C'){ - var area_coords = self.calculate_overlapped_area_coords( - player_coords, collider_coords); - var area = self.calculate_overlapped_area(area_coords); - var collider_data = { - area: area, - area_coords : area_coords, - region: region, - coords: collider_coords, - player_coords: player_coords, - el: $collider - }; - - if (self.options.on_overlap) { - self.options.on_overlap.call(this, collider_data); - } - colliders_coords.push($collider_coords_ins); - colliders_data.push(collider_data); - } - } - - if (self.options.on_overlap_stop || self.options.on_overlap_start) { - this.manage_colliders_start_stop(colliders_coords, - self.options.on_overlap_stop, self.options.on_overlap_start); - } - - this.last_colliders_coords = colliders_coords; - - return colliders_data; - }; - - - fn.get_closest_colliders = function(player_data_coords){ - var colliders = this.find_collisions(player_data_coords); - - colliders.sort(function(a, b) { - /* if colliders are being overlapped by the "C" (center) region, - * we have to set a lower index in the array to which they are placed - * above in the grid. */ - if (a.region === 'C' && b.region === 'C') { - if (a.coords.y1 < b.coords.y1 || a.coords.x1 < b.coords.x1) { - return - 1; - }else{ - return 1; - } - } - - if (a.area < b.area) { - return 1; - } - - return 1; - }); - return colliders; - }; - - - //jQuery adapter - $.fn.collision = function(collider, options) { - return new Collision( this, collider, options ); - }; - - -}(jQuery, window, document)); - -;(function(window, undefined) { - /* Debounce and throttle functions taken from underscore.js */ - window.debounce = function(func, wait, immediate) { - var timeout; - return function() { - var context = this, args = arguments; - var later = function() { - timeout = null; - if (!immediate) func.apply(context, args); - }; - if (immediate && !timeout) func.apply(context, args); - clearTimeout(timeout); - timeout = setTimeout(later, wait); - }; - }; - - - window.throttle = function(func, wait) { - var context, args, timeout, throttling, more, result; - var whenDone = debounce( - function(){ more = throttling = false; }, wait); - return function() { - context = this; args = arguments; - var later = function() { - timeout = null; - if (more) func.apply(context, args); - whenDone(); - }; - if (!timeout) timeout = setTimeout(later, wait); - if (throttling) { - more = true; - } else { - result = func.apply(context, args); - } - whenDone(); - throttling = true; - return result; - }; - }; - -})(window); - -;(function($, window, document, undefined){ - - var defaults = { - items: '.gs_w', - distance: 1, - limit: true, - offset_left: 0, - autoscroll: true, - ignore_dragging: ['INPUT', 'TEXTAREA', 'SELECT', 'BUTTON'], - handle: null - // drag: function(e){}, - // start : function(e, ui){}, - // stop : function(e){} - }; - - var $window = $(window); - var isTouch = !!('ontouchstart' in window); - var pointer_events = { - start: isTouch ? 'touchstart' : 'mousedown.draggable', - move: isTouch ? 'touchmove' : 'mousemove.draggable', - end: isTouch ? 'touchend' : 'mouseup.draggable' - }; - - /** - * Basic drag implementation for DOM elements inside a container. - * Provide start/stop/drag callbacks. - * - * @class Draggable - * @param {HTMLElement} el The HTMLelement that contains all the widgets - * to be dragged. - * @param {Object} [options] An Object with all options you want to - * overwrite: - * @param {HTMLElement|String} [options.items] Define who will - * be the draggable items. Can be a CSS Selector String or a - * collection of HTMLElements. - * @param {Number} [options.distance] Distance in pixels after mousedown - * the mouse must move before dragging should start. - * @param {Boolean} [options.limit] Constrains dragging to the width of - * the container - * @param {offset_left} [options.offset_left] Offset added to the item - * that is being dragged. - * @param {Number} [options.drag] Executes a callback when the mouse is - * moved during the dragging. - * @param {Number} [options.start] Executes a callback when the drag - * starts. - * @param {Number} [options.stop] Executes a callback when the drag stops. - * @return {Object} Returns `el`. - * @constructor - */ - function Draggable(el, options) { - this.options = $.extend({}, defaults, options); - this.$body = $(document.body); - this.$container = $(el); - this.$dragitems = $(this.options.items, this.$container); - this.is_dragging = false; - this.player_min_left = 0 + this.options.offset_left; - this.init(); - } - - var fn = Draggable.prototype; - - fn.init = function() { - this.calculate_positions(); - this.$container.css('position', 'relative'); - this.disabled = false; - this.events(); - - this.on_window_resize = throttle($.proxy(this.calculate_positions, this), 200); - $(window).bind('resize', this.on_window_resize); - }; - - fn.events = function() { - this.proxied_on_select_start = $.proxy(this.on_select_start, this); - this.$container.on('selectstart', this.proxied_on_select_start); - - this.proxied_drag_handler = $.proxy(this.drag_handler, this); - this.$container.on(pointer_events.start, this.options.items, this.proxied_drag_handler); - - this.proxied_pointer_events_end = $.proxy(function(e) { - this.is_dragging = false; - if (this.disabled) { return; } - this.$body.off(pointer_events.move); - if (this.drag_start) { - this.on_dragstop(e); - } - }, this); - this.$body.on(pointer_events.end, this.proxied_pointer_events_end); - }; - - fn.get_actual_pos = function($el) { - var pos = $el.position(); - return pos; - }; - - - fn.get_mouse_pos = function(e) { - if (isTouch) { - var oe = e.originalEvent; - e = oe.touches.length ? oe.touches[0] : oe.changedTouches[0]; - } - - return { - left: e.clientX, - top: e.clientY - }; - }; - - - fn.get_offset = function(e) { - e.preventDefault(); - var mouse_actual_pos = this.get_mouse_pos(e); - var diff_x = Math.round( - mouse_actual_pos.left - this.mouse_init_pos.left); - var diff_y = Math.round(mouse_actual_pos.top - this.mouse_init_pos.top); - - var left = Math.round(this.el_init_offset.left + diff_x - this.baseX); - var top = Math.round( - this.el_init_offset.top + diff_y - this.baseY + this.scrollOffset); - - if (this.options.limit) { - if (left > this.player_max_left) { - left = this.player_max_left; - }else if(left < this.player_min_left) { - left = this.player_min_left; - } - } - - return { - left: left, - top: top, - mouse_left: mouse_actual_pos.left, - mouse_top: mouse_actual_pos.top - }; - }; - - - fn.manage_scroll = function(offset) { - /* scroll document */ - var nextScrollTop; - var scrollTop = $window.scrollTop(); - var min_window_y = scrollTop; - var max_window_y = min_window_y + this.window_height; - - var mouse_down_zone = max_window_y - 50; - var mouse_up_zone = min_window_y + 50; - - var abs_mouse_left = offset.mouse_left; - var abs_mouse_top = min_window_y + offset.mouse_top; - - var max_player_y = (this.doc_height - this.window_height + - this.player_height); - - if (abs_mouse_top >= mouse_down_zone) { - nextScrollTop = scrollTop + 30; - if (nextScrollTop < max_player_y) { - $window.scrollTop(nextScrollTop); - this.scrollOffset = this.scrollOffset + 30; - } - } - - if (abs_mouse_top <= mouse_up_zone) { - nextScrollTop = scrollTop - 30; - if (nextScrollTop > 0) { - $window.scrollTop(nextScrollTop); - this.scrollOffset = this.scrollOffset - 30; - } - } - }; - - - fn.calculate_positions = function(e) { - this.window_height = $window.height(); - }; - - - fn.drag_handler = function(e) { - var node = e.target.nodeName; - if (this.disabled || e.which !== 1 && !isTouch) { - return; - } - - if (this.ignore_drag(e)) { - return; - } - - var self = this; - var first = true; - this.$player = $(e.currentTarget); - - this.el_init_pos = this.get_actual_pos(this.$player); - this.mouse_init_pos = this.get_mouse_pos(e); - this.offsetY = this.mouse_init_pos.top - this.el_init_pos.top; - - this.on_pointer_events_move = function(mme){ - var mouse_actual_pos = self.get_mouse_pos(mme); - var diff_x = Math.abs( - mouse_actual_pos.left - self.mouse_init_pos.left); - var diff_y = Math.abs( - mouse_actual_pos.top - self.mouse_init_pos.top); - if (!(diff_x > self.options.distance || - diff_y > self.options.distance) - ) { - return false; - } - - if (first) { - first = false; - self.on_dragstart.call(self, mme); - return false; - } - - if (self.is_dragging === true) { - self.on_dragmove.call(self, mme); - } - - return false; - }; - - this.$body.on(pointer_events.move, this.on_pointer_events_move); - - return false; - }; - - - fn.on_dragstart = function(e) { - e.preventDefault(); - this.drag_start = true; - this.is_dragging = true; - var offset = this.$container.offset(); - this.baseX = Math.round(offset.left); - this.baseY = Math.round(offset.top); - this.doc_height = $(document).height(); - - if (this.options.helper === 'clone') { - this.$helper = this.$player.clone() - .appendTo(this.$container).addClass('helper'); - this.helper = true; - }else{ - this.helper = false; - } - this.scrollOffset = 0; - this.el_init_offset = this.$player.offset(); - this.player_width = this.$player.width(); - this.player_height = this.$player.height(); - this.player_max_left = (this.$container.width() - this.player_width + - this.options.offset_left); - - if (this.options.start) { - this.options.start.call(this.$player, e, { - helper: this.helper ? this.$helper : this.$player - }); - } - return false; - }; - - - fn.on_dragmove = function(e) { - var offset = this.get_offset(e); - - this.options.autoscroll && this.manage_scroll(offset); - - (this.helper ? this.$helper : this.$player).css({ - 'position': 'absolute', - 'left' : offset.left, - 'top' : offset.top - }); - - var ui = { - 'position': { - 'left': offset.left, - 'top': offset.top - } - }; - - if (this.options.drag) { - this.options.drag.call(this.$player, e, ui); - } - return false; - }; - - - fn.on_dragstop = function(e) { - var offset = this.get_offset(e); - this.drag_start = false; - - var ui = { - 'position': { - 'left': offset.left, - 'top': offset.top - } - }; - - if (this.options.stop) { - this.options.stop.call(this.$player, e, ui); - } - - if (this.helper) { - this.$helper.remove(); - } - - return false; - }; - - fn.on_select_start = function(e) { - if (this.disabled) { return; } - - if (this.ignore_drag(e)) { - return; - } - - return false; - }; - - fn.enable = function() { - this.disabled = false; - }; - - fn.disable = function() { - this.disabled = true; - }; - - - fn.destroy = function(){ - this.disable(); - - this.$container.off('selectstart', this.proxied_on_select_start); - this.$container.off(pointer_events.start, this.proxied_drag_handler); - this.$body.off(pointer_events.end, this.proxied_pointer_events_end); - this.$body.off(pointer_events.move, this.on_pointer_events_move); - $(window).unbind('resize', this.on_window_resize); - - $.removeData(this.$container, 'drag'); - }; - - fn.ignore_drag = function(event) { - if (this.options.handle) { - return !$(event.target).is(this.options.handle); - } - - return $.inArray(event.target.nodeName, this.options.ignore_dragging) >= 0; - }; - - //jQuery adapter - $.fn.drag = function ( options ) { - return this.each(function () { - if (!$.data(this, 'drag')) { - $.data(this, 'drag', new Draggable( this, options )); - } - }); - }; - - -}(jQuery, window, document)); - -;(function($, window, document, undefined) { - - var defaults = { - namespace: '', - widget_selector: 'li', - widget_margins: [10, 10], - widget_base_dimensions: [400, 225], - extra_rows: 0, - extra_cols: 0, - min_cols: 1, - min_rows: 15, - max_size_x: 6, - autogenerate_stylesheet: true, - avoid_overlapped_widgets: true, - serialize_params: function($w, wgd) { - return { - col: wgd.col, - row: wgd.row, - size_x: wgd.size_x, - size_y: wgd.size_y - }; - }, - collision: {}, - draggable: { - distance: 4 - } - }; - - - /** - * @class Gridster - * @uses Draggable - * @uses Collision - * @param {HTMLElement} el The HTMLelement that contains all the widgets. - * @param {Object} [options] An Object with all options you want to - * overwrite: - * @param {HTMLElement|String} [options.widget_selector] Define who will - * be the draggable widgets. Can be a CSS Selector String or a - * collection of HTMLElements - * @param {Array} [options.widget_margins] Margin between widgets. - * The first index for the horizontal margin (left, right) and - * the second for the vertical margin (top, bottom). - * @param {Array} [options.widget_base_dimensions] Base widget dimensions - * in pixels. The first index for the width and the second for the - * height. - * @param {Number} [options.extra_cols] Add more columns in addition to - * those that have been calculated. - * @param {Number} [options.extra_rows] Add more rows in addition to - * those that have been calculated. - * @param {Number} [options.min_cols] The minimum required columns. - * @param {Number} [options.min_rows] The minimum required rows. - * @param {Number} [options.max_size_x] The maximum number of columns - * that a widget can span. - * @param {Boolean} [options.autogenerate_stylesheet] If true, all the - * CSS required to position all widgets in their respective columns - * and rows will be generated automatically and injected to the - * `<head>` of the document. You can set this to false, and write - * your own CSS targeting rows and cols via data-attributes like so: - * `[data-col="1"] { left: 10px; }` - * @param {Boolean} [options.avoid_overlapped_widgets] Avoid that widgets loaded - * from the DOM can be overlapped. It is helpful if the positions were - * bad stored in the database or if there was any conflict. - * @param {Function} [options.serialize_params] Return the data you want - * for each widget in the serialization. Two arguments are passed: - * `$w`: the jQuery wrapped HTMLElement, and `wgd`: the grid - * coords object (`col`, `row`, `size_x`, `size_y`). - * @param {Object} [options.collision] An Object with all options for - * Collision class you want to overwrite. See Collision docs for - * more info. - * @param {Object} [options.draggable] An Object with all options for - * Draggable class you want to overwrite. See Draggable docs for more - * info. - * - * @constructor - */ - function Gridster(el, options) { - this.options = $.extend(true, defaults, options); - this.$el = $(el); - this.$wrapper = this.$el.parent(); - this.$widgets = this.$el.children(this.options.widget_selector).addClass('gs_w'); - this.widgets = []; - this.$changed = $([]); - this.wrapper_width = this.$wrapper.width(); - this.min_widget_width = (this.options.widget_margins[0] * 2) + - this.options.widget_base_dimensions[0]; - this.min_widget_height = (this.options.widget_margins[1] * 2) + - this.options.widget_base_dimensions[1]; - this.init(); - } - - Gridster.generated_stylesheets = []; - - var fn = Gridster.prototype; - - fn.init = function() { - this.generate_grid_and_stylesheet(); - this.get_widgets_from_DOM(); - this.set_dom_grid_height(); - this.$wrapper.addClass('ready'); - this.draggable(); - - this.on_window_resize = throttle($.proxy(this.recalculate_faux_grid, this), 200); - - $(window).bind('resize', this.on_window_resize); - }; - - - /** - * Disables dragging. - * - * @method disable - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.disable = function() { - this.$wrapper.find('.player-revert').removeClass('player-revert'); - this.drag_api.disable(); - return this; - }; - - - /** - * Enables dragging. - * - * @method enable - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.enable = function() { - this.drag_api.enable(); - return this; - }; - - - /** - * Add a new widget to the grid. - * - * @method add_widget - * @param {String|HTMLElement} html The string representing the HTML of the widget - * or the HTMLElement. - * @param {Number} [size_x] The nº of rows the widget occupies horizontally. - * @param {Number} [size_y] The nº of columns the widget occupies vertically. - * @param {Number} [col] The column the widget should start in. - * @param {Number} [row] The row the widget should start in. - * @return {HTMLElement} Returns the jQuery wrapped HTMLElement representing. - * the widget that was just created. - */ - fn.add_widget = function(html, size_x, size_y, col, row) { - var pos; - size_x || (size_x = 1); - size_y || (size_y = 1); - - if (!col & !row) { - pos = this.next_position(size_x, size_y); - }else{ - pos = { - col: col, - row: row - }; - - this.empty_cells(col, row, size_x, size_y); - } - - var $w = $(html).attr({ - 'data-col': pos.col, - 'data-row': pos.row, - 'data-sizex' : size_x, - 'data-sizey' : size_y - }).addClass('gs_w').appendTo(this.$el).hide(); - - this.$widgets = this.$widgets.add($w); - - this.register_widget($w); - - this.add_faux_rows(pos.size_y); - //this.add_faux_cols(pos.size_x); - - this.set_dom_grid_height(); - - return $w.fadeIn(); - }; - - - - /** - * Change the size of a widget. - * - * @method resize_widget - * @param {HTMLElement} $widget The jQuery wrapped HTMLElement - * representing the widget. - * @param {Number} size_x The number of columns that will occupy the widget. - * @param {Number} size_y The number of rows that will occupy the widget. - * @return {HTMLElement} Returns $widget. - */ - fn.resize_widget = function($widget, size_x, size_y) { - var wgd = $widget.coords().grid; - size_x || (size_x = wgd.size_x); - size_y || (size_y = wgd.size_y); - - if (size_x > this.cols) { - size_x = this.cols; - } - - var old_cells_occupied = this.get_cells_occupied(wgd); - var old_size_x = wgd.size_x; - var old_size_y = wgd.size_y; - var old_col = wgd.col; - var new_col = old_col; - var wider = size_x > old_size_x; - var taller = size_y > old_size_y; - - if (old_col + size_x - 1 > this.cols) { - var diff = old_col + (size_x - 1) - this.cols; - var c = old_col - diff; - new_col = Math.max(1, c); - } - - var new_grid_data = { - col: new_col, - row: wgd.row, - size_x: size_x, - size_y: size_y - }; - - var new_cells_occupied = this.get_cells_occupied(new_grid_data); - - var empty_cols = []; - $.each(old_cells_occupied.cols, function(i, col) { - if ($.inArray(col, new_cells_occupied.cols) === -1) { - empty_cols.push(col); - } - }); - - var occupied_cols = []; - $.each(new_cells_occupied.cols, function(i, col) { - if ($.inArray(col, old_cells_occupied.cols) === -1) { - occupied_cols.push(col); - } - }); - - var empty_rows = []; - $.each(old_cells_occupied.rows, function(i, row) { - if ($.inArray(row, new_cells_occupied.rows) === -1) { - empty_rows.push(row); - } - }); - - var occupied_rows = []; - $.each(new_cells_occupied.rows, function(i, row) { - if ($.inArray(row, old_cells_occupied.rows) === -1) { - occupied_rows.push(row); - } - }); - - this.remove_from_gridmap(wgd); - - if (occupied_cols.length) { - var cols_to_empty = [ - new_col, wgd.row, size_x, Math.min(old_size_y, size_y), $widget - ]; - this.empty_cells.apply(this, cols_to_empty); - } - - if (occupied_rows.length) { - var rows_to_empty = [new_col, wgd.row, size_x, size_y, $widget]; - this.empty_cells.apply(this, rows_to_empty); - } - - wgd.col = new_col; - wgd.size_x = size_x; - wgd.size_y = size_y; - this.add_to_gridmap(new_grid_data, $widget); - - //update coords instance attributes - $widget.data('coords').update({ - width: (size_x * this.options.widget_base_dimensions[0] + - ((size_x - 1) * this.options.widget_margins[0]) * 2), - height: (size_y * this.options.widget_base_dimensions[1] + - ((size_y - 1) * this.options.widget_margins[1]) * 2) - }); - - if (size_y > old_size_y) { - this.add_faux_rows(size_y - old_size_y); - } - - if (size_x > old_size_x) { - this.add_faux_cols(size_x - old_size_x); - } - - $widget.attr({ - 'data-col': new_col, - 'data-sizex': size_x, - 'data-sizey': size_y - }); - - if (empty_cols.length) { - var cols_to_remove_holes = [ - empty_cols[0], wgd.row, - empty_cols.length, - Math.min(old_size_y, size_y), - $widget - ]; - - this.remove_empty_cells.apply(this, cols_to_remove_holes); - } - - if (empty_rows.length) { - var rows_to_remove_holes = [ - new_col, wgd.row, size_x, size_y, $widget - ]; - this.remove_empty_cells.apply(this, rows_to_remove_holes); - } - - return $widget; - }; - - /** - * Move down widgets in cells represented by the arguments col, row, size_x, - * size_y - * - * @method empty_cells - * @param {Number} col The column where the group of cells begin. - * @param {Number} row The row where the group of cells begin. - * @param {Number} size_x The number of columns that the group of cells - * occupy. - * @param {Number} size_y The number of rows that the group of cells - * occupy. - * @param {HTMLElement} $exclude Exclude widgets from being moved. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.empty_cells = function(col, row, size_x, size_y, $exclude) { - var $nexts = this.widgets_below({ - col: col, - row: row - size_y, - size_x: size_x, - size_y: size_y - }); - - $nexts.not($exclude).each($.proxy(function(i, w) { - var wgd = $(w).coords().grid; - if (!(wgd.row <= (row + size_y - 1))) { return; } - var diff = (row + size_y) - wgd.row; - this.move_widget_down($(w), diff); - }, this)); - - this.set_dom_grid_height(); - - return this; - }; - - - /** - * Move up widgets below cells represented by the arguments col, row, size_x, - * size_y. - * - * @method remove_empty_cells - * @param {Number} col The column where the group of cells begin. - * @param {Number} row The row where the group of cells begin. - * @param {Number} size_x The number of columns that the group of cells - * occupy. - * @param {Number} size_y The number of rows that the group of cells - * occupy. - * @param {HTMLElement} exclude Exclude widgets from being moved. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.remove_empty_cells = function(col, row, size_x, size_y, exclude) { - var $nexts = this.widgets_below({ - col: col, - row: row, - size_x: size_x, - size_y: size_y - }); - - $nexts.not(exclude).each($.proxy(function(i, widget) { - this.move_widget_up( $(widget), size_y ); - }, this)); - - this.set_dom_grid_height(); - - return this; - }; - - - /** - * Get the most left column below to add a new widget. - * - * @method next_position - * @param {Number} size_x The nº of rows the widget occupies horizontally. - * @param {Number} size_y The nº of columns the widget occupies vertically. - * @return {Object} Returns a grid coords object representing the future - * widget coords. - */ - fn.next_position = function(size_x, size_y) { - size_x || (size_x = 1); - size_y || (size_y = 1); - var ga = this.gridmap; - var cols_l = ga.length; - var valid_pos = []; - var rows_l; - - for (var c = 1; c < cols_l; c++) { - rows_l = ga[c].length; - for (var r = 1; r <= rows_l; r++) { - var can_move_to = this.can_move_to({ - size_x: size_x, - size_y: size_y - }, c, r); - - if (can_move_to) { - valid_pos.push({ - col: c, - row: r, - size_y: size_y, - size_x: size_x - }); - } - } - } - - if (valid_pos.length) { - return this.sort_by_row_and_col_asc(valid_pos)[0]; - } - return false; - }; - - - /** - * Remove a widget from the grid. - * - * @method remove_widget - * @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove. - * @param {Boolean|Function} silent If true, widgets below the removed one - * will not move up. If a Function is passed it will be used as callback. - * @param {Function} callback Function executed when the widget is removed. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.remove_widget = function(el, silent, callback) { - var $el = el instanceof jQuery ? el : $(el); - var wgd = $el.coords().grid; - - // if silent is a function assume it's a callback - if ($.isFunction(silent)) { - callback = silent; - silent = false; - } - - this.cells_occupied_by_placeholder = {}; - this.$widgets = this.$widgets.not($el); - - var $nexts = this.widgets_below($el); - - this.remove_from_gridmap(wgd); - - $el.fadeOut($.proxy(function() { - $el.remove(); - - if (!silent) { - $nexts.each($.proxy(function(i, widget) { - this.move_widget_up( $(widget), wgd.size_y ); - }, this)); - } - - this.set_dom_grid_height(); - - if (callback) { - callback.call(this, el); - } - }, this)); - }; - - - /** - * Remove all widgets from the grid. - * - * @method remove_all_widgets - * @param {Function} callback Function executed for each widget removed. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.remove_all_widgets = function(callback) { - this.$widgets.each($.proxy(function(i, el){ - this.remove_widget(el, true, callback); - }, this)); - - return this; - }; - - - /** - * Returns a serialized array of the widgets in the grid. - * - * @method serialize - * @param {HTMLElement} [$widgets] The collection of jQuery wrapped - * HTMLElements you want to serialize. If no argument is passed all widgets - * will be serialized. - * @return {Array} Returns an Array of Objects with the data specified in - * the serialize_params option. - */ - fn.serialize = function($widgets) { - $widgets || ($widgets = this.$widgets); - var result = []; - $widgets.each($.proxy(function(i, widget) { - result.push(this.options.serialize_params( - $(widget), $(widget).coords().grid ) ); - }, this)); - - return result; - }; - - - /** - * Returns a serialized array of the widgets that have changed their - * position. - * - * @method serialize_changed - * @return {Array} Returns an Array of Objects with the data specified in - * the serialize_params option. - */ - fn.serialize_changed = function() { - return this.serialize(this.$changed); - }; - - - /** - * Creates the grid coords object representing the widget a add it to the - * mapped array of positions. - * - * @method register_widget - * @return {Array} Returns the instance of the Gridster class. - */ - fn.register_widget = function($el) { - - var wgd = { - 'col': parseInt($el.attr('data-col'), 10), - 'row': parseInt($el.attr('data-row'), 10), - 'size_x': parseInt($el.attr('data-sizex'), 10), - 'size_y': parseInt($el.attr('data-sizey'), 10), - 'el': $el - }; - - if (this.options.avoid_overlapped_widgets && - !this.can_move_to( - {size_x: wgd.size_x, size_y: wgd.size_y}, wgd.col, wgd.row) - ) { - wgd = this.next_position(wgd.size_x, wgd.size_y); - wgd.el = $el; - $el.attr({ - 'data-col': wgd.col, - 'data-row': wgd.row, - 'data-sizex': wgd.size_x, - 'data-sizey': wgd.size_y - }); - } - - // attach Coord object to player data-coord attribute - $el.data('coords', $el.coords()); - - // Extend Coord object with grid position info - $el.data('coords').grid = wgd; - - this.add_to_gridmap(wgd, $el); - - return this; - }; - - - /** - * Update in the mapped array of positions the value of cells represented by - * the grid coords object passed in the `grid_data` param. - * - * @param {Object} grid_data The grid coords object representing the cells - * to update in the mapped array. - * @param {HTMLElement|Boolean} value Pass `false` or the jQuery wrapped - * HTMLElement, depends if you want to delete an existing position or add - * a new one. - * @method update_widget_position - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.update_widget_position = function(grid_data, value) { - this.for_each_cell_occupied(grid_data, function(col, row) { - if (!this.gridmap[col]) { return this; } - this.gridmap[col][row] = value; - }); - return this; - }; - - - /** - * Remove a widget from the mapped array of positions. - * - * @method remove_from_gridmap - * @param {Object} grid_data The grid coords object representing the cells - * to update in the mapped array. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.remove_from_gridmap = function(grid_data) { - return this.update_widget_position(grid_data, false); - }; - - - /** - * Add a widget to the mapped array of positions. - * - * @method add_to_gridmap - * @param {Object} grid_data The grid coords object representing the cells - * to update in the mapped array. - * @param {HTMLElement|Boolean} value The value to set in the specified - * position . - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.add_to_gridmap = function(grid_data, value) { - this.update_widget_position(grid_data, value || grid_data.el); - - if (grid_data.el) { - var $widgets = this.widgets_below(grid_data.el); - $widgets.each($.proxy(function(i, widget) { - this.move_widget_up( $(widget)); - }, this)); - } - }; - - - /** - * Make widgets draggable. - * - * @uses Draggable - * @method draggable - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.draggable = function() { - var self = this; - var draggable_options = $.extend(true, {}, this.options.draggable, { - offset_left: this.options.widget_margins[0], - start: function(event, ui) { - self.$widgets.filter('.player-revert') - .removeClass('player-revert'); - - self.$player = $(this); - self.$helper = self.options.draggable.helper === 'clone' ? - $(ui.helper) : self.$player; - self.helper = !self.$helper.is(self.$player); - - self.on_start_drag.call(self, event, ui); - self.$el.trigger('gridster:dragstart'); - }, - stop: function(event, ui) { - self.on_stop_drag.call(self, event, ui); - self.$el.trigger('gridster:dragstop'); - }, - drag: throttle(function(event, ui) { - self.on_drag.call(self, event, ui); - self.$el.trigger('gridster:drag'); - }, 60) - }); - - this.drag_api = this.$el.drag(draggable_options).data('drag'); - return this; - }; - - - /** - * This function is executed when the player begins to be dragged. - * - * @method on_start_drag - * @param {Event} event The original browser event - * @param {Object} ui A prepared ui object. - */ - fn.on_start_drag = function(event, ui) { - - this.$helper.add(this.$player).add(this.$wrapper).addClass('dragging'); - - this.$player.addClass('player'); - this.player_grid_data = this.$player.coords().grid; - this.placeholder_grid_data = $.extend({}, this.player_grid_data); - - //set new grid height along the dragging period - this.$el.css('height', this.$el.height() + - (this.player_grid_data.size_y * this.min_widget_height)); - - var colliders = this.faux_grid; - var coords = this.$player.data('coords').coords; - - this.cells_occupied_by_player = this.get_cells_occupied( - this.player_grid_data); - this.cells_occupied_by_placeholder = this.get_cells_occupied( - this.placeholder_grid_data); - - this.last_cols = []; - this.last_rows = []; - - - // see jquery.collision.js - this.collision_api = this.$helper.collision( - colliders, this.options.collision); - - this.$preview_holder = $('<li />', { - 'class': 'preview-holder', - 'data-row': this.$player.attr('data-row'), - 'data-col': this.$player.attr('data-col'), - css: { - width: coords.width, - height: coords.height - } - }).appendTo(this.$el); - - if (this.options.draggable.start) { - this.options.draggable.start.call(this, event, ui); - } - }; - - - /** - * This function is executed when the player is being dragged. - * - * @method on_drag - * @param {Event} event The original browser event - * @param {Object} ui A prepared ui object. - */ - fn.on_drag = function(event, ui) { - //break if dragstop has been fired - if (this.$player === null) { - return false; - } - - var abs_offset = { - left: ui.position.left + this.baseX, - top: ui.position.top + this.baseY - }; - - this.colliders_data = this.collision_api.get_closest_colliders( - abs_offset); - - this.on_overlapped_column_change( - this.on_start_overlapping_column, - this.on_stop_overlapping_column - ); - - this.on_overlapped_row_change( - this.on_start_overlapping_row, - this.on_stop_overlapping_row - ); - - if (this.helper && this.$player) { - this.$player.css({ - 'left': ui.position.left, - 'top': ui.position.top - }); - } - - if (this.options.draggable.drag) { - this.options.draggable.drag.call(this, event, ui); - } - }; - - /** - * This function is executed when the player stops being dragged. - * - * @method on_stop_drag - * @param {Event} event The original browser event - * @param {Object} ui A prepared ui object. - */ - fn.on_stop_drag = function(event, ui) { - this.$helper.add(this.$player).add(this.$wrapper) - .removeClass('dragging'); - - ui.position.left = ui.position.left + this.baseX; - ui.position.top = ui.position.top + this.baseY; - this.colliders_data = this.collision_api.get_closest_colliders(ui.position); - - this.on_overlapped_column_change( - this.on_start_overlapping_column, - this.on_stop_overlapping_column - ); - - this.on_overlapped_row_change( - this.on_start_overlapping_row, - this.on_stop_overlapping_row - ); - - this.$player.addClass('player-revert').removeClass('player') - .attr({ - 'data-col': this.placeholder_grid_data.col, - 'data-row': this.placeholder_grid_data.row - }).css({ - 'left': '', - 'top': '' - }); - - this.$changed = this.$changed.add(this.$player); - - this.cells_occupied_by_player = this.get_cells_occupied( - this.placeholder_grid_data); - this.set_cells_player_occupies( - this.placeholder_grid_data.col, this.placeholder_grid_data.row); - - this.$player.coords().grid.row = this.placeholder_grid_data.row; - this.$player.coords().grid.col = this.placeholder_grid_data.col; - - if (this.options.draggable.stop) { - this.options.draggable.stop.call(this, event, ui); - } - - this.$preview_holder.remove(); - - this.$player = null; - this.$helper = null; - this.placeholder_grid_data = {}; - this.player_grid_data = {}; - this.cells_occupied_by_placeholder = {}; - this.cells_occupied_by_player = {}; - - this.set_dom_grid_height(); - }; - - - /** - * Executes the callbacks passed as arguments when a column begins to be - * overlapped or stops being overlapped. - * - * @param {Function} start_callback Function executed when a new column - * begins to be overlapped. The column is passed as first argument. - * @param {Function} stop_callback Function executed when a column stops - * being overlapped. The column is passed as first argument. - * @method on_overlapped_column_change - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.on_overlapped_column_change = function(start_callback, stop_callback) { - if (!this.colliders_data.length) { - return this; - } - var cols = this.get_targeted_columns( - this.colliders_data[0].el.data.col); - - var last_n_cols = this.last_cols.length; - var n_cols = cols.length; - var i; - - for (i = 0; i < n_cols; i++) { - if ($.inArray(cols[i], this.last_cols) === -1) { - (start_callback || $.noop).call(this, cols[i]); - } - } - - for (i = 0; i< last_n_cols; i++) { - if ($.inArray(this.last_cols[i], cols) === -1) { - (stop_callback || $.noop).call(this, this.last_cols[i]); - } - } - - this.last_cols = cols; - - return this; - }; - - - /** - * Executes the callbacks passed as arguments when a row starts to be - * overlapped or stops being overlapped. - * - * @param {Function} start_callback Function executed when a new row begins - * to be overlapped. The row is passed as first argument. - * @param {Function} end_callback Function executed when a row stops being - * overlapped. The row is passed as first argument. - * @method on_overlapped_row_change - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.on_overlapped_row_change = function(start_callback, end_callback) { - if (!this.colliders_data.length) { - return this; - } - var rows = this.get_targeted_rows(this.colliders_data[0].el.data.row); - var last_n_rows = this.last_rows.length; - var n_rows = rows.length; - var i; - - for (i = 0; i < n_rows; i++) { - if ($.inArray(rows[i], this.last_rows) === -1) { - (start_callback || $.noop).call(this, rows[i]); - } - } - - for (i = 0; i < last_n_rows; i++) { - if ($.inArray(this.last_rows[i], rows) === -1) { - (end_callback || $.noop).call(this, this.last_rows[i]); - } - } - - this.last_rows = rows; - }; - - - /** - * Sets the current position of the player - * - * @param {Number} col - * @param {Number} row - * @param {Boolean} no_player - * @method set_player - * @return {object} - */ - fn.set_player = function(col, row, no_player) { - var self = this; - if (!no_player) { - this.empty_cells_player_occupies(); - } - var cell = !no_player ? self.colliders_data[0].el.data : {col: col}; - var to_col = cell.col; - var to_row = row || cell.row; - - this.player_grid_data = { - col: to_col, - row: to_row, - size_y : this.player_grid_data.size_y, - size_x : this.player_grid_data.size_x - }; - - this.cells_occupied_by_player = this.get_cells_occupied( - this.player_grid_data); - - var $overlapped_widgets = this.get_widgets_overlapped( - this.player_grid_data); - - var constraints = this.widgets_constraints($overlapped_widgets); - - this.manage_movements(constraints.can_go_up, to_col, to_row); - this.manage_movements(constraints.can_not_go_up, to_col, to_row); - - /* if there is not widgets overlapping in the new player position, - * update the new placeholder position. */ - if (!$overlapped_widgets.length) { - var pp = this.can_go_player_up(this.player_grid_data); - if (pp !== false) { - to_row = pp; - } - this.set_placeholder(to_col, to_row); - } - - return { - col: to_col, - row: to_row - }; - }; - - - /** - * See which of the widgets in the $widgets param collection can go to - * a upper row and which not. - * - * @method widgets_contraints - * @param {jQuery} $widgets A jQuery wrapped collection of - * HTMLElements. - * @return {object} Returns a literal Object with two keys: `can_go_up` & - * `can_not_go_up`. Each contains a set of HTMLElements. - */ - fn.widgets_constraints = function($widgets) { - var $widgets_can_go_up = $([]); - var $widgets_can_not_go_up; - var wgd_can_go_up = []; - var wgd_can_not_go_up = []; - - $widgets.each($.proxy(function(i, w) { - var $w = $(w); - var wgd = $w.coords().grid; - if (this.can_go_widget_up(wgd)) { - $widgets_can_go_up = $widgets_can_go_up.add($w); - wgd_can_go_up.push(wgd); - }else{ - wgd_can_not_go_up.push(wgd); - } - }, this)); - - $widgets_can_not_go_up = $widgets.not($widgets_can_go_up); - - return { - can_go_up: this.sort_by_row_asc(wgd_can_go_up), - can_not_go_up: this.sort_by_row_desc(wgd_can_not_go_up) - }; - }; - - - /** - * Sorts an Array of grid coords objects (representing the grid coords of - * each widget) in ascending way. - * - * @method sort_by_row_asc - * @param {Array} widgets Array of grid coords objects - * @return {Array} Returns the array sorted. - */ - fn.sort_by_row_asc = function(widgets) { - widgets = widgets.sort(function(a, b) { - if (!a.row) { - a = $(a).coords().grid; - b = $(b).coords().grid; - } - - if (a.row > b.row) { - return 1; - } - return -1; - }); - - return widgets; - }; - - - /** - * Sorts an Array of grid coords objects (representing the grid coords of - * each widget) placing first the empty cells upper left. - * - * @method sort_by_row_and_col_asc - * @param {Array} widgets Array of grid coords objects - * @return {Array} Returns the array sorted. - */ - fn.sort_by_row_and_col_asc = function(widgets) { - widgets = widgets.sort(function(a, b) { - if (a.row > b.row || a.row === b.row && a.col > b.col) { - return 1; - } - return -1; - }); - - return widgets; - }; - - - /** - * Sorts an Array of grid coords objects by column (representing the grid - * coords of each widget) in ascending way. - * - * @method sort_by_col_asc - * @param {Array} widgets Array of grid coords objects - * @return {Array} Returns the array sorted. - */ - fn.sort_by_col_asc = function(widgets) { - widgets = widgets.sort(function(a, b) { - if (a.col > b.col) { - return 1; - } - return -1; - }); - - return widgets; - }; - - - /** - * Sorts an Array of grid coords objects (representing the grid coords of - * each widget) in descending way. - * - * @method sort_by_row_desc - * @param {Array} widgets Array of grid coords objects - * @return {Array} Returns the array sorted. - */ - fn.sort_by_row_desc = function(widgets) { - widgets = widgets.sort(function(a, b) { - if (a.row + a.size_y < b.row + b.size_y) { - return 1; - } - return -1; - }); - return widgets; - }; - - - /** - * Sorts an Array of grid coords objects (representing the grid coords of - * each widget) in descending way. - * - * @method manage_movements - * @param {jQuery} $widgets A jQuery collection of HTMLElements - * representing the widgets you want to move. - * @param {Number} to_col The column to which we want to move the widgets. - * @param {Number} to_row The row to which we want to move the widgets. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.manage_movements = function($widgets, to_col, to_row) { - $.each($widgets, $.proxy(function(i, w) { - var wgd = w; - var $w = wgd.el; - - var can_go_widget_up = this.can_go_widget_up(wgd); - - if (can_go_widget_up) { - //target CAN go up - //so move widget up - this.move_widget_to($w, can_go_widget_up); - this.set_placeholder(to_col, can_go_widget_up + wgd.size_y); - - } else { - //target can't go up - var can_go_player_up = this.can_go_player_up( - this.player_grid_data); - - if (!can_go_player_up) { - // target can't go up - // player cant't go up - // so we need to move widget down to a position that dont - // overlaps player - var y = (to_row + this.player_grid_data.size_y) - wgd.row; - - this.move_widget_down($w, y); - this.set_placeholder(to_col, to_row); - } - } - }, this)); - - return this; - }; - - /** - * Determines if there is a widget in the row and col given. Or if the - * HTMLElement passed as first argument is the player. - * - * @method is_player - * @param {Number|HTMLElement} col_or_el A jQuery wrapped collection of - * HTMLElements. - * @param {Number} [row] The column to which we want to move the widgets. - * @return {Boolean} Returns true or false. - */ - fn.is_player = function(col_or_el, row) { - if (row && !this.gridmap[col_or_el]) { return false; } - var $w = row ? this.gridmap[col_or_el][row] : col_or_el; - return $w && ($w.is(this.$player) || $w.is(this.$helper)); - }; - - - /** - * Determines if the widget that is being dragged is currently over the row - * and col given. - * - * @method is_player_in - * @param {Number} col The column to check. - * @param {Number} row The row to check. - * @return {Boolean} Returns true or false. - */ - fn.is_player_in = function(col, row) { - var c = this.cells_occupied_by_player || {}; - return $.inArray(col, c.cols) >= 0 && $.inArray(row, c.rows) >= 0; - }; - - - /** - * Determines if the placeholder is currently over the row and col given. - * - * @method is_placeholder_in - * @param {Number} col The column to check. - * @param {Number} row The row to check. - * @return {Boolean} Returns true or false. - */ - fn.is_placeholder_in = function(col, row) { - var c = this.cells_occupied_by_placeholder || {}; - return this.is_placeholder_in_col(col) && $.inArray(row, c.rows) >= 0; - }; - - - /** - * Determines if the placeholder is currently over the column given. - * - * @method is_placeholder_in_col - * @param {Number} col The column to check. - * @return {Boolean} Returns true or false. - */ - fn.is_placeholder_in_col = function(col) { - var c = this.cells_occupied_by_placeholder || []; - return $.inArray(col, c.cols) >= 0; - }; - - - /** - * Determines if the cell represented by col and row params is empty. - * - * @method is_empty - * @param {Number} col The column to check. - * @param {Number} row The row to check. - * @return {Boolean} Returns true or false. - */ - fn.is_empty = function(col, row) { - if (typeof this.gridmap[col] !== 'undefined' && - typeof this.gridmap[col][row] !== 'undefined' && - this.gridmap[col][row] === false - ) { - return true; - } - return false; - }; - - - /** - * Determines if the cell represented by col and row params is occupied. - * - * @method is_occupied - * @param {Number} col The column to check. - * @param {Number} row The row to check. - * @return {Boolean} Returns true or false. - */ - fn.is_occupied = function(col, row) { - if (!this.gridmap[col]) { - return false; - } - - if (this.gridmap[col][row]) { - return true; - } - return false; - }; - - - /** - * Determines if there is a widget in the cell represented by col/row params. - * - * @method is_widget - * @param {Number} col The column to check. - * @param {Number} row The row to check. - * @return {Boolean|HTMLElement} Returns false if there is no widget, - * else returns the jQuery HTMLElement - */ - fn.is_widget = function(col, row) { - var cell = this.gridmap[col]; - if (!cell) { - return false; - } - - cell = cell[row]; - - if (cell) { - return cell; - } - - return false; - }; - - - /** - * Determines if there is a widget in the cell represented by col/row - * params and if this is under the widget that is being dragged. - * - * @method is_widget_under_player - * @param {Number} col The column to check. - * @param {Number} row The row to check. - * @return {Boolean} Returns true or false. - */ - fn.is_widget_under_player = function(col, row) { - if (this.is_widget(col, row)) { - return this.is_player_in(col, row); - } - return false; - }; - - - /** - * Get widgets overlapping with the player or with the object passed - * representing the grid cells. - * - * @method get_widgets_under_player - * @return {HTMLElement} Returns a jQuery collection of HTMLElements - */ - fn.get_widgets_under_player = function(cells) { - cells || (cells = this.cells_occupied_by_player || {cols: [], rows: []}); - var $widgets = $([]); - - $.each(cells.cols, $.proxy(function(i, col) { - $.each(cells.rows, $.proxy(function(i, row) { - if(this.is_widget(col, row)) { - $widgets = $widgets.add(this.gridmap[col][row]); - } - }, this)); - }, this)); - - return $widgets; - }; - - - /** - * Put placeholder at the row and column specified. - * - * @method set_placeholder - * @param {Number} col The column to which we want to move the - * placeholder. - * @param {Number} row The row to which we want to move the - * placeholder. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.set_placeholder = function(col, row) { - var phgd = $.extend({}, this.placeholder_grid_data); - var $nexts = this.widgets_below({ - col: phgd.col, - row: phgd.row, - size_y: phgd.size_y, - size_x: phgd.size_x - }); - - // Prevents widgets go out of the grid - var right_col = (col + phgd.size_x - 1); - if (right_col > this.cols) { - col = col - (right_col - col); - } - - var moved_down = this.placeholder_grid_data.row < row; - var changed_column = this.placeholder_grid_data.col !== col; - - this.placeholder_grid_data.col = col; - this.placeholder_grid_data.row = row; - - this.cells_occupied_by_placeholder = this.get_cells_occupied( - this.placeholder_grid_data); - - this.$preview_holder.attr({ - 'data-row' : row, - 'data-col' : col - }); - - if (moved_down || changed_column) { - $nexts.each($.proxy(function(i, widget) { - this.move_widget_up( - $(widget), this.placeholder_grid_data.col - col + phgd.size_y); - }, this)); - } - - - var $widgets_under_ph = this.get_widgets_under_player(this.cells_occupied_by_placeholder); - if ($widgets_under_ph.length) { - $widgets_under_ph.each($.proxy(function(i, widget) { - var $w = $(widget); - this.move_widget_down( - $w, row + phgd.size_y - $w.data('coords').grid.row); - }, this)); - } - - }; - - - /** - * Determines whether the player can move to a position above. - * - * @method can_go_player_up - * @param {Object} widget_grid_data The actual grid coords object of the - * player. - * @return {Number|Boolean} If the player can be moved to an upper row - * returns the row number, else returns false. - */ - fn.can_go_player_up = function(widget_grid_data) { - var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; - var result = true; - var upper_rows = []; - var min_row = 10000; - var $widgets_under_player = this.get_widgets_under_player(); - - /* generate an array with columns as index and array with upper rows - * empty as value */ - this.for_each_column_occupied(widget_grid_data, function(tcol) { - var grid_col = this.gridmap[tcol]; - var r = p_bottom_row + 1; - upper_rows[tcol] = []; - - while (--r > 0) { - if (this.is_empty(tcol, r) || this.is_player(tcol, r) || - this.is_widget(tcol, r) && - grid_col[r].is($widgets_under_player) - ) { - upper_rows[tcol].push(r); - min_row = r < min_row ? r : min_row; - }else{ - break; - } - } - - if (upper_rows[tcol].length === 0) { - result = false; - return true; //break - } - - upper_rows[tcol].sort(); - }); - - if (!result) { return false; } - - return this.get_valid_rows(widget_grid_data, upper_rows, min_row); - }; - - - /** - * Determines whether a widget can move to a position above. - * - * @method can_go_widget_up - * @param {Object} widget_grid_data The actual grid coords object of the - * widget we want to check. - * @return {Number|Boolean} If the widget can be moved to an upper row - * returns the row number, else returns false. - */ - fn.can_go_widget_up = function(widget_grid_data) { - var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; - var result = true; - var upper_rows = []; - var min_row = 10000; - - /* generate an array with columns as index and array with topmost rows - * empty as value */ - this.for_each_column_occupied(widget_grid_data, function(tcol) { - var grid_col = this.gridmap[tcol]; - upper_rows[tcol] = []; - - var r = p_bottom_row + 1; - // iterate over each row - while (--r > 0) { - if (this.is_widget(tcol, r) && !this.is_player_in(tcol, r)) { - if (!grid_col[r].is(widget_grid_data.el)) { - break; - } - } - - if (!this.is_player(tcol, r) && - !this.is_placeholder_in(tcol, r) && - !this.is_player_in(tcol, r)) { - upper_rows[tcol].push(r); - } - - if (r < min_row) { - min_row = r; - } - } - - if (upper_rows[tcol].length === 0) { - result = false; - return true; //break - } - - upper_rows[tcol].sort(); - }); - - if (!result) { return false; } - - return this.get_valid_rows(widget_grid_data, upper_rows, min_row); - }; - - - /** - * Search a valid row for the widget represented by `widget_grid_data' in - * the `upper_rows` array. Iteration starts from row specified in `min_row`. - * - * @method get_valid_rows - * @param {Object} widget_grid_data The actual grid coords object of the - * player. - * @param {Array} upper_rows An array with columns as index and arrays - * of valid rows as values. - * @param {Number} min_row The upper row from which the iteration will start. - * @return {Number|Boolean} Returns the upper row valid from the `upper_rows` - * for the widget in question. - */ - fn.get_valid_rows = function(widget_grid_data, upper_rows, min_row) { - var p_top_row = widget_grid_data.row; - var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; - var size_y = widget_grid_data.size_y; - var r = min_row - 1; - var valid_rows = []; - - while (++r <= p_bottom_row ) { - var common = true; - $.each(upper_rows, function(col, rows) { - if ($.isArray(rows) && $.inArray(r, rows) === -1) { - common = false; - } - }); - - if (common === true) { - valid_rows.push(r); - if (valid_rows.length === size_y) { - break; - } - } - } - - var new_row = false; - if (size_y === 1) { - if (valid_rows[0] !== p_top_row) { - new_row = valid_rows[0] || false; - } - }else{ - if (valid_rows[0] !== p_top_row) { - new_row = this.get_consecutive_numbers_index( - valid_rows, size_y); - } - } - - return new_row; - }; - - - fn.get_consecutive_numbers_index = function(arr, size_y) { - var max = arr.length; - var result = []; - var first = true; - var prev = -1; // or null? - - for (var i=0; i < max; i++) { - if (first || arr[i] === prev + 1) { - result.push(i); - if (result.length === size_y) { - break; - } - first = false; - }else{ - result = []; - first = true; - } - - prev = arr[i]; - } - - return result.length >= size_y ? arr[result[0]] : false; - }; - - - /** - * Get widgets overlapping with the player. - * - * @method get_widgets_overlapped - * @return {jQuery} Returns a jQuery collection of HTMLElements. - */ - fn.get_widgets_overlapped = function() { - var $w; - var $widgets = $([]); - var used = []; - var rows_from_bottom = this.cells_occupied_by_player.rows.slice(0); - rows_from_bottom.reverse(); - - $.each(this.cells_occupied_by_player.cols, $.proxy(function(i, col) { - $.each(rows_from_bottom, $.proxy(function(i, row) { - // if there is a widget in the player position - if (!this.gridmap[col]) { return true; } //next iteration - var $w = this.gridmap[col][row]; - if (this.is_occupied(col, row) && !this.is_player($w) && - $.inArray($w, used) === -1 - ) { - $widgets = $widgets.add($w); - used.push($w); - } - - }, this)); - }, this)); - - return $widgets; - }; - - - /** - * This callback is executed when the player begins to collide with a column. - * - * @method on_start_overlapping_column - * @param {Number} col The collided column. - * @return {jQuery} Returns a jQuery collection of HTMLElements. - */ - fn.on_start_overlapping_column = function(col) { - this.set_player(col, false); - }; - - - /** - * A callback executed when the player begins to collide with a row. - * - * @method on_start_overlapping_row - * @param {Number} row The collided row. - * @return {jQuery} Returns a jQuery collection of HTMLElements. - */ - fn.on_start_overlapping_row = function(row) { - this.set_player(false, row); - }; - - - /** - * A callback executed when the the player ends to collide with a column. - * - * @method on_stop_overlapping_column - * @param {Number} col The collided row. - * @return {jQuery} Returns a jQuery collection of HTMLElements. - */ - fn.on_stop_overlapping_column = function(col) { - this.set_player(col, false); - - var self = this; - this.for_each_widget_below(col, this.cells_occupied_by_player.rows[0], - function(tcol, trow) { - self.move_widget_up(this, self.player_grid_data.size_y); - }); - }; - - - /** - * This callback is executed when the player ends to collide with a row. - * - * @method on_stop_overlapping_row - * @param {Number} row The collided row. - * @return {jQuery} Returns a jQuery collection of HTMLElements. - */ - fn.on_stop_overlapping_row = function(row) { - this.set_player(false, row); - - var self = this; - var cols = this.cells_occupied_by_player.cols; - for (var c = 0, cl = cols.length; c < cl; c++) { - this.for_each_widget_below(cols[c], row, function(tcol, trow) { - self.move_widget_up(this, self.player_grid_data.size_y); - }); - } - }; - - - /** - * Move a widget to a specific row. The cell or cells must be empty. - * If the widget has widgets below, all of these widgets will be moved also - * if they can. - * - * @method move_widget_to - * @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the - * widget is going to be moved. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.move_widget_to = function($widget, row) { - var self = this; - var widget_grid_data = $widget.coords().grid; - var diff = row - widget_grid_data.row; - var $next_widgets = this.widgets_below($widget); - - var can_move_to_new_cell = this.can_move_to( - widget_grid_data, widget_grid_data.col, row, $widget); - - if (can_move_to_new_cell === false) { - return false; - } - - this.remove_from_gridmap(widget_grid_data); - widget_grid_data.row = row; - this.add_to_gridmap(widget_grid_data); - $widget.attr('data-row', row); - this.$changed = this.$changed.add($widget); - - - $next_widgets.each(function(i, widget) { - var $w = $(widget); - var wgd = $w.coords().grid; - var can_go_up = self.can_go_widget_up(wgd); - if (can_go_up && can_go_up !== wgd.row) { - self.move_widget_to($w, can_go_up); - } - }); - - return this; - }; - - - /** - * Move up the specified widget and all below it. - * - * @method move_widget_up - * @param {HTMLElement} $widget The widget you want to move. - * @param {Number} [y_units] The number of cells that the widget has to move. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.move_widget_up = function($widget, y_units) { - var el_grid_data = $widget.coords().grid; - var actual_row = el_grid_data.row; - var moved = []; - var can_go_up = true; - y_units || (y_units = 1); - - if (!this.can_go_up($widget)) { return false; } //break; - - this.for_each_column_occupied(el_grid_data, function(col) { - // can_go_up - if ($.inArray($widget, moved) === -1) { - var widget_grid_data = $widget.coords().grid; - var next_row = actual_row - y_units; - next_row = this.can_go_up_to_row( - widget_grid_data, col, next_row); - - if (!next_row) { - return true; - } - - var $next_widgets = this.widgets_below($widget); - - this.remove_from_gridmap(widget_grid_data); - widget_grid_data.row = next_row; - this.add_to_gridmap(widget_grid_data); - $widget.attr('data-row', widget_grid_data.row); - this.$changed = this.$changed.add($widget); - - moved.push($widget); - - $next_widgets.each($.proxy(function(i, widget) { - this.move_widget_up($(widget), y_units); - }, this)); - } - }); - - }; - - - /** - * Move down the specified widget and all below it. - * - * @method move_widget_down - * @param {jQuery} $widget The jQuery object representing the widget - * you want to move. - * @param {Number} y_units The number of cells that the widget has to move. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.move_widget_down = function($widget, y_units) { - var el_grid_data = $widget.coords().grid; - var actual_row = el_grid_data.row; - var moved = []; - var y_diff = y_units; - - if (!$widget) { return false; } - - if ($.inArray($widget, moved) === -1) { - - var widget_grid_data = $widget.coords().grid; - var next_row = actual_row + y_units; - var $next_widgets = this.widgets_below($widget); - - this.remove_from_gridmap(widget_grid_data); - - $next_widgets.each($.proxy(function(i, widget) { - var $w = $(widget); - var wd = $w.coords().grid; - var tmp_y = this.displacement_diff( - wd, widget_grid_data, y_diff); - - if (tmp_y > 0) { - this.move_widget_down($w, tmp_y); - } - }, this)); - - widget_grid_data.row = next_row; - this.update_widget_position(widget_grid_data, $widget); - $widget.attr('data-row', widget_grid_data.row); - this.$changed = this.$changed.add($widget); - - moved.push($widget); - } - }; - - - /** - * Check if the widget can move to the specified row, else returns the - * upper row possible. - * - * @method can_go_up_to_row - * @param {Number} widget_grid_data The current grid coords object of the - * widget. - * @param {Number} col The target column. - * @param {Number} row The target row. - * @return {Boolean|Number} Returns the row number if the widget can move - * to the target position, else returns false. - */ - fn.can_go_up_to_row = function(widget_grid_data, col, row) { - var ga = this.gridmap; - var result = true; - var urc = []; // upper_rows_in_columns - var actual_row = widget_grid_data.row; - var r; - - /* generate an array with columns as index and array with - * upper rows empty in the column */ - this.for_each_column_occupied(widget_grid_data, function(tcol) { - var grid_col = ga[tcol]; - urc[tcol] = []; - - r = actual_row; - while (r--) { - if (this.is_empty(tcol, r) && - !this.is_placeholder_in(tcol, r) - ) { - urc[tcol].push(r); - }else{ - break; - } - } - - if (!urc[tcol].length) { - result = false; - return true; - } - - }); - - if (!result) { return false; } - - /* get common rows starting from upper position in all the columns - * that widget occupies */ - r = row; - for (r = 1; r < actual_row; r++) { - var common = true; - - for (var uc = 0, ucl = urc.length; uc < ucl; uc++) { - if (urc[uc] && $.inArray(r, urc[uc]) === -1) { - common = false; - } - } - - if (common === true) { - result = r; - break; - } - } - - return result; - }; - - - fn.displacement_diff = function(widget_grid_data, parent_bgd, y_units) { - var actual_row = widget_grid_data.row; - var diffs = []; - var parent_max_y = parent_bgd.row + parent_bgd.size_y; - - this.for_each_column_occupied(widget_grid_data, function(col) { - var temp_y_units = 0; - - for (var r = parent_max_y; r < actual_row; r++) { - if (this.is_empty(col, r)) { - temp_y_units = temp_y_units + 1; - } - } - - diffs.push(temp_y_units); - }); - - var max_diff = Math.max.apply(Math, diffs); - y_units = (y_units - max_diff); - - return y_units > 0 ? y_units : 0; - }; - - - /** - * Get widgets below a widget. - * - * @method widgets_below - * @param {HTMLElement} $el The jQuery wrapped HTMLElement. - * @return {jQuery} A jQuery collection of HTMLElements. - */ - fn.widgets_below = function($el) { - var el_grid_data = $.isPlainObject($el) ? $el : $el.coords().grid; - var self = this; - var ga = this.gridmap; - var next_row = el_grid_data.row + el_grid_data.size_y - 1; - var $nexts = $([]); - - this.for_each_column_occupied(el_grid_data, function(col) { - self.for_each_widget_below(col, next_row, function(tcol, trow) { - if (!self.is_player(this) && $.inArray(this, $nexts) === -1) { - $nexts = $nexts.add(this); - return true; // break - } - }); - }); - - return this.sort_by_row_asc($nexts); - }; - - - /** - * Update the array of mapped positions with the new player position. - * - * @method set_cells_player_occupies - * @param {Number} col The new player col. - * @param {Number} col The new player row. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.set_cells_player_occupies = function(col, row) { - this.remove_from_gridmap(this.placeholder_grid_data); - this.placeholder_grid_data.col = col; - this.placeholder_grid_data.row = row; - this.add_to_gridmap(this.placeholder_grid_data, this.$player); - return this; - }; - - - /** - * Remove from the array of mapped positions the reference to the player. - * - * @method empty_cells_player_occupies - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.empty_cells_player_occupies = function() { - this.remove_from_gridmap(this.placeholder_grid_data); - return this; - }; - - - fn.can_go_up = function($el) { - var el_grid_data = $el.coords().grid; - var initial_row = el_grid_data.row; - var prev_row = initial_row - 1; - var ga = this.gridmap; - var upper_rows_by_column = []; - - var result = true; - if (initial_row === 1) { return false; } - - this.for_each_column_occupied(el_grid_data, function(col) { - var $w = this.is_widget(col, prev_row); - - if (this.is_occupied(col, prev_row) || - this.is_player(col, prev_row) || - this.is_placeholder_in(col, prev_row) || - this.is_player_in(col, prev_row) - ) { - result = false; - return true; //break - } - }); - - return result; - }; - - - - /** - * Check if it's possible to move a widget to a specific col/row. It takes - * into account the dimensions (`size_y` and `size_x` attrs. of the grid - * coords object) the widget occupies. - * - * @method can_move_to - * @param {Object} widget_grid_data The grid coords object that represents - * the widget. - * @param {Object} col The col to check. - * @param {Object} row The row to check. - * @param {Number} [max_row] The max row allowed. - * @return {Boolean} Returns true if all cells are empty, else return false. - */ - fn.can_move_to = function(widget_grid_data, col, row, max_row) { - var ga = this.gridmap; - var $w = widget_grid_data.el; - var future_wd = { - size_y: widget_grid_data.size_y, - size_x: widget_grid_data.size_x, - col: col, - row: row - }; - var result = true; - - //Prevents widgets go out of the grid - var right_col = col + widget_grid_data.size_x - 1; - if (right_col > this.cols) { - return false; - } - - if (max_row && max_row < row + widget_grid_data.size_y - 1) { - return false; - } - - this.for_each_cell_occupied(future_wd, function(tcol, trow) { - var $tw = this.is_widget(tcol, trow); - if ($tw && (!widget_grid_data.el || $tw.is($w))) { - result = false; - } - }); - - return result; - }; - - - /** - * Given the leftmost column returns all columns that are overlapping - * with the player. - * - * @method get_targeted_columns - * @param {Number} [from_col] The leftmost column. - * @return {Array} Returns an array with column numbers. - */ - fn.get_targeted_columns = function(from_col) { - var max = (from_col || this.player_grid_data.col) + - (this.player_grid_data.size_x - 1); - var cols = []; - for (var col = from_col; col <= max; col++) { - cols.push(col); - } - return cols; - }; - - - /** - * Given the upper row returns all rows that are overlapping with the player. - * - * @method get_targeted_rows - * @param {Number} [from_row] The upper row. - * @return {Array} Returns an array with row numbers. - */ - fn.get_targeted_rows = function(from_row) { - var max = (from_row || this.player_grid_data.row) + - (this.player_grid_data.size_y - 1); - var rows = []; - for (var row = from_row; row <= max; row++) { - rows.push(row); - } - return rows; - }; - - /** - * Get all columns and rows that a widget occupies. - * - * @method get_cells_occupied - * @param {Object} el_grid_data The grid coords object of the widget. - * @return {Object} Returns an object like `{ cols: [], rows: []}`. - */ - fn.get_cells_occupied = function(el_grid_data) { - var cells = { cols: [], rows: []}; - var i; - if (arguments[1] instanceof jQuery) { - el_grid_data = arguments[1].coords().grid; - } - - for (i = 0; i < el_grid_data.size_x; i++) { - var col = el_grid_data.col + i; - cells.cols.push(col); - } - - for (i = 0; i < el_grid_data.size_y; i++) { - var row = el_grid_data.row + i; - cells.rows.push(row); - } - - return cells; - }; - - - /** - * Iterate over the cells occupied by a widget executing a function for - * each one. - * - * @method for_each_cell_occupied - * @param {Object} el_grid_data The grid coords object that represents the - * widget. - * @param {Function} callback The function to execute on each column - * iteration. Column and row are passed as arguments. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.for_each_cell_occupied = function(grid_data, callback) { - this.for_each_column_occupied(grid_data, function(col) { - this.for_each_row_occupied(grid_data, function(row) { - callback.call(this, col, row); - }); - }); - return this; - }; - - - /** - * Iterate over the columns occupied by a widget executing a function for - * each one. - * - * @method for_each_column_occupied - * @param {Object} el_grid_data The grid coords object that represents - * the widget. - * @param {Function} callback The function to execute on each column - * iteration. The column number is passed as first argument. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.for_each_column_occupied = function(el_grid_data, callback) { - for (var i = 0; i < el_grid_data.size_x; i++) { - var col = el_grid_data.col + i; - callback.call(this, col, el_grid_data); - } - }; - - - /** - * Iterate over the rows occupied by a widget executing a function for - * each one. - * - * @method for_each_row_occupied - * @param {Object} el_grid_data The grid coords object that represents - * the widget. - * @param {Function} callback The function to execute on each column - * iteration. The row number is passed as first argument. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.for_each_row_occupied = function(el_grid_data, callback) { - for (var i = 0; i < el_grid_data.size_y; i++) { - var row = el_grid_data.row + i; - callback.call(this, row, el_grid_data); - } - }; - - - - fn._traversing_widgets = function(type, direction, col, row, callback) { - var ga = this.gridmap; - if (!ga[col]) { return; } - - var cr, max; - var action = type + '/' + direction; - if (arguments[2] instanceof jQuery) { - var el_grid_data = arguments[2].coords().grid; - col = el_grid_data.col; - row = el_grid_data.row; - callback = arguments[3]; - } - var matched = []; - var trow = row; - - - var methods = { - 'for_each/above': function() { - while (trow--) { - if (trow > 0 && this.is_widget(col, trow) && - $.inArray(ga[col][trow], matched) === -1 - ) { - cr = callback.call(ga[col][trow], col, trow); - matched.push(ga[col][trow]); - if (cr) { break; } - } - } - }, - 'for_each/below': function() { - for (trow = row + 1, max = ga[col].length; trow < max; trow++) { - if (this.is_widget(col, trow) && - $.inArray(ga[col][trow], matched) === -1 - ) { - cr = callback.call(ga[col][trow], col, trow); - matched.push(ga[col][trow]); - if (cr) { break; } - } - } - } - }; - - if (methods[action]) { - methods[action].call(this); - } - }; - - - /** - * Iterate over each widget above the column and row specified. - * - * @method for_each_widget_above - * @param {Number} col The column to start iterating. - * @param {Number} row The row to start iterating. - * @param {Function} callback The function to execute on each widget - * iteration. The value of `this` inside the function is the jQuery - * wrapped HTMLElement. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.for_each_widget_above = function(col, row, callback) { - this._traversing_widgets('for_each', 'above', col, row, callback); - return this; - }; - - - /** - * Iterate over each widget below the column and row specified. - * - * @method for_each_widget_below - * @param {Number} col The column to start iterating. - * @param {Number} row The row to start iterating. - * @param {Function} callback The function to execute on each widget - * iteration. The value of `this` inside the function is the jQuery wrapped - * HTMLElement. - * @return {Class} Returns the instance of the Gridster Class. - */ - fn.for_each_widget_below = function(col, row, callback) { - this._traversing_widgets('for_each', 'below', col, row, callback); - return this; - }; - - - /** - * Returns the highest occupied cell in the grid. - * - * @method get_highest_occupied_cell - * @return {Object} Returns an object with `col` and `row` numbers. - */ - fn.get_highest_occupied_cell = function() { - var r; - var gm = this.gridmap; - var rows = []; - var row_in_col = []; - for (var c = gm.length - 1; c >= 1; c--) { - for (r = gm[c].length - 1; r >= 1; r--) { - if (this.is_widget(c, r)) { - rows.push(r); - row_in_col[r] = c; - break; - } - } - } - - var highest_row = Math.max.apply(Math, rows); - - this.highest_occupied_cell = { - col: row_in_col[highest_row], - row: highest_row - }; - - return this.highest_occupied_cell; - }; - - - fn.get_widgets_from = function(col, row) { - var ga = this.gridmap; - var $widgets = $(); - - if (col) { - $widgets = $widgets.add( - this.$widgets.filter(function() { - var tcol = $(this).attr('data-col'); - return (tcol === col || tcol > col); - }) - ); - } - - if (row) { - $widgets = $widgets.add( - this.$widgets.filter(function() { - var trow = $(this).attr('data-row'); - return (trow === row || trow > row); - }) - ); - } - - return $widgets; - }; - - - /** - * Set the current height of the parent grid. - * - * @method set_dom_grid_height - * @return {Object} Returns the instance of the Gridster class. - */ - fn.set_dom_grid_height = function() { - var r = this.get_highest_occupied_cell().row; - this.$el.css('height', r * this.min_widget_height); - return this; - }; - - - /** - * It generates the neccessary styles to position the widgets. - * - * @method generate_stylesheet - * @param {Number} rows Number of columns. - * @param {Number} cols Number of rows. - * @return {Object} Returns the instance of the Gridster class. - */ - fn.generate_stylesheet = function(opts) { - var styles = ''; - var max_size_x = this.options.max_size_x; - var max_rows = 0; - var max_cols = 0; - var i; - var rules; - - opts || (opts = {}); - opts.cols || (opts.cols = this.cols); - opts.rows || (opts.rows = this.rows); - opts.namespace || (opts.namespace = this.options.namespace); - opts.widget_base_dimensions || - (opts.widget_base_dimensions = this.options.widget_base_dimensions); - opts.widget_margins || - (opts.widget_margins = this.options.widget_margins); - opts.min_widget_width = (opts.widget_margins[0] * 2) + - opts.widget_base_dimensions[0]; - opts.min_widget_height = (opts.widget_margins[1] * 2) + - opts.widget_base_dimensions[1]; - - // don't duplicate stylesheets for the same configuration - var serialized_opts = $.param(opts); - if ($.inArray(serialized_opts, Gridster.generated_stylesheets) >= 0) { - return false; - } - - Gridster.generated_stylesheets.push(serialized_opts); - - /* generate CSS styles for cols */ - for (i = opts.cols; i >= 0; i--) { - styles += (opts.namespace + ' [data-col="'+ (i + 1) + '"] { left:' + - ((i * opts.widget_base_dimensions[0]) + - (i * opts.widget_margins[0]) + - ((i + 1) * opts.widget_margins[0])) + 'px;} '); - } - - /* generate CSS styles for rows */ - for (i = opts.rows; i >= 0; i--) { - styles += (opts.namespace + ' [data-row="' + (i + 1) + '"] { top:' + - ((i * opts.widget_base_dimensions[1]) + - (i * opts.widget_margins[1]) + - ((i + 1) * opts.widget_margins[1]) ) + 'px;} '); - } - - for (var y = 1; y <= opts.rows; y++) { - styles += (opts.namespace + ' [data-sizey="' + y + '"] { height:' + - (y * opts.widget_base_dimensions[1] + - (y - 1) * (opts.widget_margins[1] * 2)) + 'px;}'); - } - - for (var x = 1; x <= max_size_x; x++) { - styles += (opts.namespace + ' [data-sizex="' + x + '"] { width:' + - (x * opts.widget_base_dimensions[0] + - (x - 1) * (opts.widget_margins[0] * 2)) + 'px;}'); - } - - return this.add_style_tag(styles); - }; - - - /** - * Injects the given CSS as string to the head of the document. - * - * @method add_style_tag - * @param {String} css The styles to apply. - * @return {Object} Returns the instance of the Gridster class. - */ - fn.add_style_tag = function(css) { - var d = document; - var tag = d.createElement('style'); - - d.getElementsByTagName('head')[0].appendChild(tag); - tag.setAttribute('type', 'text/css'); - - if (tag.styleSheet) { - tag.styleSheet.cssText = css; - }else{ - tag.appendChild(document.createTextNode(css)); - } - return this; - }; - - - /** - * Generates a faux grid to collide with it when a widget is dragged and - * detect row or column that we want to go. - * - * @method generate_faux_grid - * @param {Number} rows Number of columns. - * @param {Number} cols Number of rows. - * @return {Object} Returns the instance of the Gridster class. - */ - fn.generate_faux_grid = function(rows, cols) { - this.faux_grid = []; - this.gridmap = []; - var col; - var row; - for (col = cols; col > 0; col--) { - this.gridmap[col] = []; - for (row = rows; row > 0; row--) { - this.add_faux_cell(row, col); - } - } - return this; - }; - - - /** - * Add cell to the faux grid. - * - * @method add_faux_cell - * @param {Number} row The row for the new faux cell. - * @param {Number} col The col for the new faux cell. - * @return {Object} Returns the instance of the Gridster class. - */ - fn.add_faux_cell = function(row, col) { - var coords = $({ - left: this.baseX + ((col - 1) * this.min_widget_width), - top: this.baseY + (row -1) * this.min_widget_height, - width: this.min_widget_width, - height: this.min_widget_height, - col: col, - row: row, - original_col: col, - original_row: row - }).coords(); - - if (!$.isArray(this.gridmap[col])) { - this.gridmap[col] = []; - } - - this.gridmap[col][row] = false; - this.faux_grid.push(coords); - - return this; - }; - - - /** - * Add rows to the faux grid. - * - * @method add_faux_rows - * @param {Number} rows The number of rows you want to add to the faux grid. - * @return {Object} Returns the instance of the Gridster class. - */ - fn.add_faux_rows = function(rows) { - var actual_rows = this.rows; - var max_rows = actual_rows + (rows || 1); - - for (var r = max_rows; r > actual_rows; r--) { - for (var c = this.cols; c >= 1; c--) { - this.add_faux_cell(r, c); - } - } - - this.rows = max_rows; - - if (this.options.autogenerate_stylesheet) { - this.generate_stylesheet(); - } - - return this; - }; - - /** - * Add cols to the faux grid. - * - * @method add_faux_cols - * @param {Number} cols The number of cols you want to add to the faux grid. - * @return {Object} Returns the instance of the Gridster class. - */ - fn.add_faux_cols = function(cols) { - var actual_cols = this.cols; - var max_cols = actual_cols + (cols || 1); - - for (var c = actual_cols; c < max_cols; c++) { - for (var r = this.rows; r >= 1; r--) { - this.add_faux_cell(r, c); - } - } - - this.cols = max_cols; - - if (this.options.autogenerate_stylesheet) { - this.generate_stylesheet(); - } - - return this; - }; - - - /** - * Recalculates the offsets for the faux grid. You need to use it when - * the browser is resized. - * - * @method recalculate_faux_grid - * @return {Object} Returns the instance of the Gridster class. - */ - fn.recalculate_faux_grid = function() { - var aw = this.$wrapper.width(); - this.baseX = ($(window).width() - aw) / 2; - this.baseY = this.$wrapper.offset().top; - - $.each(this.faux_grid, $.proxy(function(i, coords) { - this.faux_grid[i] = coords.update({ - left: this.baseX + (coords.data.col -1) * this.min_widget_width, - top: this.baseY + (coords.data.row -1) * this.min_widget_height - }); - - }, this)); - - return this; - }; - - - /** - * Get all widgets in the DOM and register them. - * - * @method get_widgets_from_DOM - * @return {Object} Returns the instance of the Gridster class. - */ - fn.get_widgets_from_DOM = function() { - this.$widgets.each($.proxy(function(i, widget) { - this.register_widget($(widget)); - }, this)); - return this; - }; - - - /** - * Calculate columns and rows to be set based on the configuration - * parameters, grid dimensions, etc ... - * - * @method generate_grid_and_stylesheet - * @return {Object} Returns the instance of the Gridster class. - */ - fn.generate_grid_and_stylesheet = function() { - var aw = this.$wrapper.width(); - var ah = this.$wrapper.height(); - - var cols = Math.floor(aw / this.min_widget_width) + - this.options.extra_cols; - - var actual_cols = this.$widgets.map(function() { - return $(this).attr('data-col'); - }); - actual_cols = Array.prototype.slice.call(actual_cols, 0); - //needed to pass tests with phantomjs - actual_cols.length || (actual_cols = [0]); - - var min_cols = Math.max.apply(Math, actual_cols); - - // get all rows that could be occupied by the current widgets - var max_rows = this.options.extra_rows; - this.$widgets.each(function(i, w) { - max_rows += (+$(w).attr('data-sizey')); - }); - - this.cols = Math.max(min_cols, cols, this.options.min_cols); - this.rows = Math.max(max_rows, this.options.min_rows); - - this.baseX = ($(window).width() - aw) / 2; - this.baseY = this.$wrapper.offset().top; - - if (this.options.autogenerate_stylesheet) { - this.generate_stylesheet(); - } - - return this.generate_faux_grid(this.rows, this.cols); - }; - - /** - * Destroy this gridster by removing any sign of its presence, making it easy to avoid memory leaks - * - * @method destroy - * @return {undefined} - */ - fn.destroy = function(){ - // remove bound callback on window resize - $(window).unbind('resize', this.on_window_resize); - - if(this.drag_api){ - this.drag_api.destroy(); - } - - // lastly, remove gridster element - // this will additionally cause any data associated to this element to be removed, including this - // very gridster instance - this.$el.remove(); - }; - - - //jQuery adapter - $.fn.gridster = function(options) { - return this.each(function() { - if (!$(this).data('gridster')) { - $(this).data('gridster', new Gridster( this, options )); - } - }); - }; - - $.Gridster = fn; - -}(jQuery, window, document));
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