diff options
author | Daniel Beauchamp <daniel.beauchamp@shopify.com> | 2012-08-14 05:23:57 -0400 |
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committer | Daniel Beauchamp <daniel.beauchamp@shopify.com> | 2012-08-14 05:23:57 -0400 |
commit | 54c6a04b722663b518bf99b4d98a1c2e86ee5103 (patch) | |
tree | 91cc311d76bcdd0c6fb053798b383fbeb44c4063 /templates/project/assets/javascripts/gridster | |
parent | 8e3ca1d64444408677c93721c198908de43fa417 (diff) |
Updated the sample project.
Diffstat (limited to 'templates/project/assets/javascripts/gridster')
-rwxr-xr-x | templates/project/assets/javascripts/gridster/jquery.collision.js | 224 | ||||
-rwxr-xr-x | templates/project/assets/javascripts/gridster/jquery.coords.js | 108 | ||||
-rwxr-xr-x | templates/project/assets/javascripts/gridster/jquery.draggable.js | 327 | ||||
-rw-r--r--[-rwxr-xr-x] | templates/project/assets/javascripts/gridster/jquery.gridster.js | 0 | ||||
-rwxr-xr-x | templates/project/assets/javascripts/gridster/utils.js | 41 |
5 files changed, 0 insertions, 700 deletions
diff --git a/templates/project/assets/javascripts/gridster/jquery.collision.js b/templates/project/assets/javascripts/gridster/jquery.collision.js deleted file mode 100755 index 5d37c61..0000000 --- a/templates/project/assets/javascripts/gridster/jquery.collision.js +++ /dev/null @@ -1,224 +0,0 @@ -/* - * jquery.collision - * https://github.com/ducksboard/gridster.js - * - * Copyright (c) 2012 ducksboard - * Licensed under the MIT licenses. - */ - -;(function($, window, document, undefined){ - - var defaults = { - colliders_context: document.body - // ,on_overlap: function(collider_data){}, - // on_overlap_start : function(collider_data){}, - // on_overlap_stop : function(collider_data){} - }; - - - /** - * Detects collisions between a DOM element against other DOM elements or - * Coords objects. - * - * @class Collision - * @uses Coords - * @param {HTMLElement} el The jQuery wrapped HTMLElement. - * @param {HTMLElement|Array} colliders Can be a jQuery collection - * of HTMLElements or an Array of Coords instances. - * @param {Object} [options] An Object with all options you want to - * overwrite: - * @param {Function} [options.on_overlap_start] Executes a function the first - * time each `collider ` is overlapped. - * @param {Function} [options.on_overlap_stop] Executes a function when a - * `collider` is no longer collided. - * @param {Function} [options.on_overlap] Executes a function when the - * mouse is moved during the collision. - * @return {Object} Collision instance. - * @constructor - */ - function Collision(el, colliders, options) { - this.options = $.extend(defaults, options); - this.$element = el; - this.last_colliders = []; - this.last_colliders_coords = []; - if (typeof colliders === 'string' || colliders instanceof jQuery) { - this.$colliders = $(colliders, - this.options.colliders_context).not(this.$element); - }else{ - this.colliders = $(colliders); - } - - this.init(); - } - - - var fn = Collision.prototype; - - - fn.init = function() { - this.find_collisions(); - }; - - - fn.overlaps = function(a, b) { - var x = false; - var y = false; - - if ((b.x1 >= a.x1 && b.x1 <= a.x2) || - (b.x2 >= a.x1 && b.x2 <= a.x2) || - (a.x1 >= b.x1 && a.x2 <= b.x2) - ) { x = true; } - - if ((b.y1 >= a.y1 && b.y1 <= a.y2) || - (b.y2 >= a.y1 && b.y2 <= a.y2) || - (a.y1 >= b.y1 && a.y2 <= b.y2) - ) { y = true; } - - return (x && y); - }; - - - fn.detect_overlapping_region = function(a, b){ - var regionX = ''; - var regionY = ''; - - if (a.y1 > b.cy && a.y1 < b.y2) { regionX = 'N'; } - if (a.y2 > b.y1 && a.y2 < b.cy) { regionX = 'S'; } - if (a.x1 > b.cx && a.x1 < b.x2) { regionY = 'W'; } - if (a.x2 > b.x1 && a.x2 < b.cx) { regionY = 'E'; } - - return (regionX + regionY) || 'C'; - }; - - - fn.calculate_overlapped_area_coords = function(a, b){ - var x1 = Math.max(a.x1, b.x1); - var y1 = Math.max(a.y1, b.y1); - var x2 = Math.min(a.x2, b.x2); - var y2 = Math.min(a.y2, b.y2); - - return $({ - left: x1, - top: y1, - width : (x2 - x1), - height: (y2 - y1) - }).coords().get(); - }; - - - fn.calculate_overlapped_area = function(coords){ - return (coords.width * coords.height); - }; - - - fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback){ - var last = this.last_colliders_coords; - - for (var i = 0, il = last.length; i < il; i++) { - if ($.inArray(last[i], new_colliders_coords) === -1) { - start_callback.call(this, last[i]); - } - } - - for (var j = 0, jl = new_colliders_coords.length; j < jl; j++) { - if ($.inArray(new_colliders_coords[j], last) === -1) { - stop_callback.call(this, new_colliders_coords[j]); - } - - } - }; - - - fn.find_collisions = function(player_data_coords){ - var self = this; - var colliders_coords = []; - var colliders_data = []; - var $colliders = (this.colliders || this.$colliders); - var count = $colliders.length; - var player_coords = self.$element.coords() - .update(player_data_coords || false).get(); - - while(count--){ - var $collider = self.$colliders ? - $($colliders[count]) : $colliders[count]; - var $collider_coords_ins = ($collider.isCoords) ? - $collider : $collider.coords(); - var collider_coords = $collider_coords_ins.get(); - var overlaps = self.overlaps(player_coords, collider_coords); - - if (!overlaps) { - continue; - } - - var region = self.detect_overlapping_region( - player_coords, collider_coords); - - //todo: make this an option - if (region === 'C'){ - var area_coords = self.calculate_overlapped_area_coords( - player_coords, collider_coords); - var area = self.calculate_overlapped_area(area_coords); - var collider_data = { - area: area, - area_coords : area_coords, - region: region, - coords: collider_coords, - player_coords: player_coords, - el: $collider - }; - - if (self.options.on_overlap) { - self.options.on_overlap.call(this, collider_data); - } - colliders_coords.push($collider_coords_ins); - colliders_data.push(collider_data); - } - } - - if (self.options.on_overlap_stop || self.options.on_overlap_start) { - this.manage_colliders_start_stop(colliders_coords, - self.options.on_overlap_stop, self.options.on_overlap_start); - } - - this.last_colliders_coords = colliders_coords; - - return colliders_data; - }; - - - fn.get_closest_colliders = function(player_data_coords){ - var colliders = this.find_collisions(player_data_coords); - var min_area = 100; - colliders.sort(function(a, b){ - if (a.area <= min_area) { - return 1; - } - - /* if colliders are being overlapped by the "C" (center) region, - * we have to set a lower index in the array to which they are placed - * above in the grid. */ - if (a.region === 'C' && b.region === 'C') { - if (a.coords.y1 < b.coords.y1 || a.coords.x1 < b.coords.x1) { - return - 1; - }else{ - return 1; - } - } - - if (a.area < b.area){ - return 1; - } - - return 1; - }); - return colliders; - }; - - - //jQuery adapter - $.fn.collision = function(collider, options) { - return new Collision( this, collider, options ); - }; - - -}(jQuery, window, document)); diff --git a/templates/project/assets/javascripts/gridster/jquery.coords.js b/templates/project/assets/javascripts/gridster/jquery.coords.js deleted file mode 100755 index e3bd5e6..0000000 --- a/templates/project/assets/javascripts/gridster/jquery.coords.js +++ /dev/null @@ -1,108 +0,0 @@ -/* - * jquery.coords - * https://github.com/ducksboard/gridster.js - * - * Copyright (c) 2012 ducksboard - * Licensed under the MIT licenses. - */ - -;(function($, window, document, undefined){ - /** - * Creates objects with coordinates (x1, y1, x2, y2, cx, cy, width, height) - * to simulate DOM elements on the screen. - * Coords is used by Gridster to create a faux grid with any DOM element can - * collide. - * - * @class Coords - * @param {HTMLElement|Object} obj The jQuery HTMLElement or a object with: left, - * top, width and height properties. - * @return {Object} Coords instance. - * @constructor - */ - function Coords(obj) { - if (obj[0] && $.isPlainObject(obj[0])) { - this.data = obj[0]; - }else { - this.el = obj; - } - - this.isCoords = true; - this.coords = {}; - this.init(); - return this; - } - - - var fn = Coords.prototype; - - - fn.init = function(){ - this.set(); - this.original_coords = this.get(); - }; - - - fn.set = function(update, not_update_offsets) { - var el = this.el; - - if (el && !update) { - this.data = el.offset(); - this.data.width = el.width(); - this.data.height = el.height(); - } - - if (el && update && !not_update_offsets) { - var offset = el.offset(); - this.data.top = offset.top; - this.data.left = offset.left; - } - - var d = this.data; - - this.coords.x1 = d.left; - this.coords.y1 = d.top; - this.coords.x2 = d.left + d.width; - this.coords.y2 = d.top + d.height; - this.coords.cx = d.left + (d.width / 2); - this.coords.cy = d.top + (d.height / 2); - this.coords.width = d.width; - this.coords.height = d.height; - this.coords.el = el || false ; - - return this; - }; - - - fn.update = function(data){ - if (!data && !this.el) { - return this; - } - - if (data) { - var new_data = $.extend({}, this.data, data); - this.data = new_data; - return this.set(true, true); - } - - this.set(true); - return this; - }; - - - fn.get = function(){ - return this.coords; - }; - - - //jQuery adapter - $.fn.coords = function() { - if (this.data('coords') ) { - return this.data('coords'); - } - - var ins = new Coords(this, arguments[0]); - this.data('coords', ins); - return ins; - }; - -}(jQuery, window, document)); diff --git a/templates/project/assets/javascripts/gridster/jquery.draggable.js b/templates/project/assets/javascripts/gridster/jquery.draggable.js deleted file mode 100755 index 52a18d4..0000000 --- a/templates/project/assets/javascripts/gridster/jquery.draggable.js +++ /dev/null @@ -1,327 +0,0 @@ -/* - * jquery.draggable - * https://github.com/ducksboard/gridster.js - * - * Copyright (c) 2012 ducksboard - * Licensed under the MIT licenses. - */ - -;(function($, window, document, undefined){ - - var defaults = { - items: '.gs_w', - distance: 1, - limit: true, - offset_left: 0, - autoscroll: true - // ,drag: function(e){}, - // start : function(e, ui){}, - // stop : function(e){} - }; - - var $window = $(window); - var isTouch = !!('ontouchstart' in window); - var pointer_events = { - start: isTouch ? 'touchstart' : 'mousedown.draggable', - move: isTouch ? 'touchmove' : 'mousemove.draggable', - end: isTouch ? 'touchend' : 'mouseup.draggable' - }; - - /** - * Basic drag implementation for DOM elements inside a container. - * Provide start/stop/drag callbacks. - * - * @class Draggable - * @param {HTMLElement} el The HTMLelement that contains all the widgets - * to be dragged. - * @param {Object} [options] An Object with all options you want to - * overwrite: - * @param {HTMLElement|String} [options.items] Define who will - * be the draggable items. Can be a CSS Selector String or a - * collection of HTMLElements. - * @param {Number} [options.distance] Distance in pixels after mousedown - * the mouse must move before dragging should start. - * @param {Boolean} [options.limit] Constrains dragging to the width of - * the container - * @param {offset_left} [options.offset_left] Offset added to the item - * that is being dragged. - * @param {Number} [options.drag] Executes a callback when the mouse is - * moved during the dragging. - * @param {Number} [options.start] Executes a callback when the drag - * starts. - * @param {Number} [options.stop] Executes a callback when the drag stops. - * @return {Object} Returns `el`. - * @constructor - */ - function Draggable(el, options) { - this.options = $.extend({}, defaults, options); - this.$body = $(document.body); - this.$container = $(el); - this.$dragitems = $(this.options.items, this.$container); - this.is_dragging = false; - this.player_min_left = 0 + this.options.offset_left; - this.init(); - } - - var fn = Draggable.prototype; - - fn.init = function() { - this.calculate_positions(); - this.$container.css('position', 'relative'); - this.enable(); - - $(window).bind('resize', - throttle($.proxy(this.calculate_positions, this), 200)); - }; - - - fn.get_actual_pos = function($el) { - var pos = $el.position(); - return pos; - }; - - - fn.get_mouse_pos = function(e) { - if (isTouch) { - var oe = e.originalEvent; - e = oe.touches.length ? oe.touches[0] : oe.changedTouches[0]; - }; - - return { - left: e.clientX, - top: e.clientY - }; - }; - - - fn.get_offset = function(e) { - e.preventDefault(); - var mouse_actual_pos = this.get_mouse_pos(e); - var diff_x = Math.round( - mouse_actual_pos.left - this.mouse_init_pos.left); - var diff_y = Math.round(mouse_actual_pos.top - this.mouse_init_pos.top); - - var left = Math.round(this.el_init_offset.left + diff_x - this.baseX); - var top = Math.round( - this.el_init_offset.top + diff_y - this.baseY + this.scrollOffset); - - if (this.options.limit) { - if (left > this.player_max_left) { - left = this.player_max_left; - }else if(left < this.player_min_left) { - left = this.player_min_left; - } - } - - return { - left: left, - top: top, - mouse_left: mouse_actual_pos.left, - mouse_top: mouse_actual_pos.top - }; - }; - - - fn.manage_scroll = function(offset) { - /* scroll document */ - var nextScrollTop; - var scrollTop = $window.scrollTop(); - var min_window_y = scrollTop; - var max_window_y = min_window_y + this.window_height; - - var mouse_down_zone = max_window_y - 50; - var mouse_up_zone = min_window_y + 50; - - var abs_mouse_left = offset.mouse_left; - var abs_mouse_top = min_window_y + offset.mouse_top; - - var max_player_y = (this.doc_height - this.window_height + - this.player_height); - - if (abs_mouse_top >= mouse_down_zone) { - nextScrollTop = scrollTop + 30; - if (nextScrollTop < max_player_y) { - $window.scrollTop(nextScrollTop); - this.scrollOffset = this.scrollOffset + 30; - } - }; - - if (abs_mouse_top <= mouse_up_zone) { - nextScrollTop = scrollTop - 30; - if (nextScrollTop > 0) { - $window.scrollTop(nextScrollTop); - this.scrollOffset = this.scrollOffset - 30; - } - }; - } - - - fn.calculate_positions = function(e) { - this.window_height = $window.height(); - } - - - fn.drag_handler = function(e) { - var node = e.target.nodeName; - - if (e.which !== 1 && !isTouch) { - return; - } - - if (node === 'INPUT' || node === 'TEXTAREA' || node === 'SELECT' || - node === 'BUTTON') { - return; - }; - - var self = this; - var first = true; - this.$player = $(e.currentTarget); - - this.el_init_pos = this.get_actual_pos(this.$player); - this.mouse_init_pos = this.get_mouse_pos(e); - this.offsetY = this.mouse_init_pos.top - this.el_init_pos.top; - - this.$body.on(pointer_events.move, function(mme){ - var mouse_actual_pos = self.get_mouse_pos(mme); - var diff_x = Math.abs( - mouse_actual_pos.left - self.mouse_init_pos.left); - var diff_y = Math.abs( - mouse_actual_pos.top - self.mouse_init_pos.top); - if (!(diff_x > self.options.distance || - diff_y > self.options.distance) - ) { - return false; - } - - if (first) { - first = false; - self.on_dragstart.call(self, mme); - return false; - } - - if (self.is_dragging == true) { - self.on_dragmove.call(self, mme); - } - - return false; - }); - }; - - - fn.on_dragstart = function(e) { - e.preventDefault(); - this.drag_start = true; - this.is_dragging = true; - var offset = this.$container.offset(); - this.baseX = Math.round(offset.left); - this.baseY = Math.round(offset.top); - this.doc_height = $(document).height(); - - if (this.options.helper === 'clone') { - this.$helper = this.$player.clone() - .appendTo(this.$container).addClass('helper'); - this.helper = true; - }else{ - this.helper = false; - } - this.scrollOffset = 0; - this.el_init_offset = this.$player.offset(); - this.player_width = this.$player.width(); - this.player_height = this.$player.height(); - this.player_max_left = (this.$container.width() - this.player_width + - this.options.offset_left); - - if (this.options.start) { - this.options.start.call(this.$player, e, { - helper: this.helper ? this.$helper : this.$player - }); - } - return false; - }; - - - fn.on_dragmove = function(e) { - var offset = this.get_offset(e); - - this.options.autoscroll && this.manage_scroll(offset); - - (this.helper ? this.$helper : this.$player).css({ - 'position': 'absolute', - 'left' : offset.left, - 'top' : offset.top - }); - - var ui = { - 'position': { - 'left': offset.left, - 'top': offset.top - } - }; - - if (this.options.drag) { - this.options.drag.call(this.$player, e, ui); - } - return false; - }; - - - fn.on_dragstop = function(e) { - var offset = this.get_offset(e); - this.drag_start = false; - - var ui = { - 'position': { - 'left': offset.left, - 'top': offset.top - } - }; - - if (this.options.stop) { - this.options.stop.call(this.$player, e, ui); - } - - if (this.helper) { - this.$helper.remove(); - } - - return false; - }; - - - fn.enable = function(){ - this.$container.on(pointer_events.start, this.options.items, $.proxy( - this.drag_handler, this)); - - this.$body.on(pointer_events.end, $.proxy(function(e) { - this.is_dragging = false; - this.$body.off(pointer_events.move); - if (this.drag_start) { - this.on_dragstop(e); - } - }, this)); - }; - - - fn.disable = function(){ - this.$container.off(pointer_events.start); - this.$body.off(pointer_events.end); - }; - - - fn.destroy = function(){ - this.disable(); - $.removeData(this.$container, 'draggable'); - }; - - - //jQuery adapter - $.fn.drag = function ( options ) { - return this.each(function () { - if (!$.data(this, 'drag')) { - $.data(this, 'drag', new Draggable( this, options )); - } - }); - }; - - -}(jQuery, window, document)); diff --git a/templates/project/assets/javascripts/gridster/jquery.gridster.js b/templates/project/assets/javascripts/gridster/jquery.gridster.js index 9099177..9099177 100755..100644 --- a/templates/project/assets/javascripts/gridster/jquery.gridster.js +++ b/templates/project/assets/javascripts/gridster/jquery.gridster.js diff --git a/templates/project/assets/javascripts/gridster/utils.js b/templates/project/assets/javascripts/gridster/utils.js deleted file mode 100755 index 5f340b3..0000000 --- a/templates/project/assets/javascripts/gridster/utils.js +++ /dev/null @@ -1,41 +0,0 @@ -;(function(window, undefined) { - /* Debounce and throttle functions taken from underscore.js */ - window.debounce = function(func, wait, immediate) { - var timeout; - return function() { - var context = this, args = arguments; - var later = function() { - timeout = null; - if (!immediate) func.apply(context, args); - }; - if (immediate && !timeout) func.apply(context, args); - clearTimeout(timeout); - timeout = setTimeout(later, wait); - }; - }; - - - window.throttle = function(func, wait) { - var context, args, timeout, throttling, more, result; - var whenDone = debounce( - function(){ more = throttling = false; }, wait); - return function() { - context = this; args = arguments; - var later = function() { - timeout = null; - if (more) func.apply(context, args); - whenDone(); - }; - if (!timeout) timeout = setTimeout(later, wait); - if (throttling) { - more = true; - } else { - result = func.apply(context, args); - } - whenDone(); - throttling = true; - return result; - }; - }; - -})(window); |