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% Licensed under the Apache License, Version 2.0 (the "License"); you may not
% use this file except in compliance with the License. You may obtain a copy of
% the License at
%
% http://www.apache.org/licenses/LICENSE-2.0
%
% Unless required by applicable law or agreed to in writing, software
% distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
% WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
% License for the specific language governing permissions and limitations under
% the License.
-module(couch_view_group).
-behaviour(gen_server).
%% API
-export([start_link/1, request_group/2]).
% -export([design_doc_to_view_group/1]).
%% gen_server callbacks
-export([init/1, handle_call/3, handle_cast/2, handle_info/2,
terminate/2, code_change/3]).
-include("couch_db.hrl").
-record(group_state, {
spawn_fun,
target_seq=0,
group_seq=0,
group=nil,
updater_pid=nil,
waiting_list=[]
}).
% api methods
request_group(Pid, Seq) ->
?LOG_DEBUG("request_group {Pid, Seq} ~p", [{Pid, Seq}]),
case gen_server:call(Pid, {request_group, Seq}, infinity) of
{ok, Group} ->
?LOG_DEBUG("get_updated_group replied with group", []),
{ok, Group};
Else ->
?LOG_DEBUG("get_updated_group replied with _Else ~p", [Else]),
Else
end.
% from template
start_link(InitArgs) ->
gen_server:start_link(couch_view_group, InitArgs, []).
% init differentiates between temp and design_doc views. It creates a closure
% which spawns the appropriate view_updater. (It might also spawn the first
% view_updater run.)
init(InitArgs) ->
SpawnFun = fun() -> spawn_updater(InitArgs) end,
process_flag(trap_exit, true),
{ok, #group_state{spawn_fun=SpawnFun}}.
% There are two sources of messages: couch_view, which requests an up to date
% view group, and the couch_view_updater, which when spawned, updates the
% group and sends it back here. We employ a caching mechanism, so that between
% database writes, we don't have to spawn a couch_view_updater with every view
% request. This should give us more control, and the ability to request view
% statuses eventually.
% The caching mechanism: each request is submitted with a seq_id for the
% database at the time it was read. We guarantee to return a view from that
% sequence or newer.
% If the request sequence is higher than our current high_target seq, we set
% that as the highest seqence. If the updater is not running, we launch it.
handle_call({request_group, RequestSeq}, From,
#group_state{
target_seq=TargetSeq,
spawn_fun=SpawnFun,
updater_pid=Up,
waiting_list=WaitList
}=State) when RequestSeq > TargetSeq, Up == nil ->
UpdaterPid = SpawnFun(),
{noreply, State#group_state{
target_seq=RequestSeq,
updater_pid=UpdaterPid,
waiting_list=[{From,RequestSeq}|WaitList]
}, infinity};
handle_call({request_group, RequestSeq}, From,
#group_state{
target_seq=TargetSeq,
waiting_list=WaitList
}=State) when RequestSeq > TargetSeq ->
{noreply, State#group_state{
target_seq=RequestSeq,
waiting_list=[{From,RequestSeq}|WaitList]
}, infinity};
% If the request seqence is less than or equal to the seq_id of a known Group,
% we respond with that Group.
handle_call({request_group, RequestSeq}, _From,
State=#group_state{
group_seq=GroupSeq,
group=Group
}) when RequestSeq =< GroupSeq ->
{reply, {ok, Group}, State};
% Otherwise: TargetSeq => RequestSeq > GroupSeq
% We've already initiated the appropriate action, so just hold the response until the group is up to the RequestSeq
handle_call({request_group, RequestSeq}, From,
#group_state{
waiting_list=WaitList
}=State) ->
{noreply, State#group_state{
waiting_list=[{From, RequestSeq}|WaitList]
}, infinity}.
% When the updater finishes, it will return a group with a seq_id, we should
% store that group and seq_id in our state. If our high_target is higher than
% the returned group, start a new updater.
handle_cast({new_group, Group=#group{current_seq=NewGroupSeq}},
State=#group_state{
target_seq=TargetSeq,
waiting_list=WaitList,
spawn_fun=SpawnFun}) when TargetSeq > NewGroupSeq ->
StillWaiting = reply_with_group(Group, WaitList, []),
UpdaterPid = SpawnFun(),
{noreply, State#group_state{
updater_pid=UpdaterPid,
waiting_list=StillWaiting,
group_seq=NewGroupSeq,
group=Group}};
handle_cast({new_group, Group=#group{current_seq=NewGroupSeq}},
State=#group_state{waiting_list=WaitList}) ->
StillWaiting = reply_with_group(Group, WaitList, []),
{noreply, State#group_state{
updater_pid=nil,
waiting_list=StillWaiting,
group_seq=NewGroupSeq,
group=Group}}.
handle_info({'EXIT', _FromPid, normal}, State) ->
{noreply, State};
handle_info({'EXIT', FromPid, Reason}, State) ->
?LOG_DEBUG("Exit from updater: ~p", [{FromPid, Reason}]),
{stop, Reason, State};
handle_info(_Info, State) ->
{noreply, State}.
terminate(Reason, _State=#group_state{waiting_list=WaitList}) ->
lists:foreach(fun({Waiter, _}) -> gen_server:reply(Waiter, {error, Reason}) end, WaitList),
ok.
code_change(_OldVsn, State, _Extra) ->
{ok, State}.
% error handling? the updater could die on us, we can save ourselves here.
% but we shouldn't, we could be dead for a reason, like the view got changed, or something.
%% Local Functions
% reply_with_group/3
% for each item in the WaitingList {Pid, Seq}
% if the Seq is =< GroupSeq, reply
reply_with_group(Group=#group{current_seq=GroupSeq}, [{Pid, Seq}|WaitList], StillWaiting) when Seq =< GroupSeq ->
gen_server:reply(Pid, {ok, Group}),
reply_with_group(Group, WaitList, StillWaiting);
% else
% put it in the continuing waiting list
reply_with_group(Group, [{Pid, Seq}|WaitList], StillWaiting) ->
reply_with_group(Group, WaitList, [{Pid, Seq}|StillWaiting]);
% return the still waiting list
reply_with_group(_Group, [], StillWaiting) ->
StillWaiting.
spawn_updater({RootDir, DbName, GroupId}) ->
spawn_link(couch_view_updater, update,
[RootDir, DbName, GroupId, self()]);
spawn_updater({DbName, Fd, Lang, MapSrc, RedSrc}) ->
spawn_link(couch_view_updater, temp_update,
[DbName, Fd, Lang, MapSrc, RedSrc, self()]).
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