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-rw-r--r--vendor/golang.org/x/tools/go/ssa/blockopt.go187
1 files changed, 187 insertions, 0 deletions
diff --git a/vendor/golang.org/x/tools/go/ssa/blockopt.go b/vendor/golang.org/x/tools/go/ssa/blockopt.go
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+// Copyright 2013 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package ssa
+
+// Simple block optimizations to simplify the control flow graph.
+
+// TODO(adonovan): opt: instead of creating several "unreachable" blocks
+// per function in the Builder, reuse a single one (e.g. at Blocks[1])
+// to reduce garbage.
+
+import (
+ "fmt"
+ "os"
+)
+
+// If true, perform sanity checking and show progress at each
+// successive iteration of optimizeBlocks. Very verbose.
+const debugBlockOpt = false
+
+// markReachable sets Index=-1 for all blocks reachable from b.
+func markReachable(b *BasicBlock) {
+ b.Index = -1
+ for _, succ := range b.Succs {
+ if succ.Index == 0 {
+ markReachable(succ)
+ }
+ }
+}
+
+// deleteUnreachableBlocks marks all reachable blocks of f and
+// eliminates (nils) all others, including possibly cyclic subgraphs.
+//
+func deleteUnreachableBlocks(f *Function) {
+ const white, black = 0, -1
+ // We borrow b.Index temporarily as the mark bit.
+ for _, b := range f.Blocks {
+ b.Index = white
+ }
+ markReachable(f.Blocks[0])
+ if f.Recover != nil {
+ markReachable(f.Recover)
+ }
+ for i, b := range f.Blocks {
+ if b.Index == white {
+ for _, c := range b.Succs {
+ if c.Index == black {
+ c.removePred(b) // delete white->black edge
+ }
+ }
+ if debugBlockOpt {
+ fmt.Fprintln(os.Stderr, "unreachable", b)
+ }
+ f.Blocks[i] = nil // delete b
+ }
+ }
+ f.removeNilBlocks()
+}
+
+// jumpThreading attempts to apply simple jump-threading to block b,
+// in which a->b->c become a->c if b is just a Jump.
+// The result is true if the optimization was applied.
+//
+func jumpThreading(f *Function, b *BasicBlock) bool {
+ if b.Index == 0 {
+ return false // don't apply to entry block
+ }
+ if b.Instrs == nil {
+ return false
+ }
+ if _, ok := b.Instrs[0].(*Jump); !ok {
+ return false // not just a jump
+ }
+ c := b.Succs[0]
+ if c == b {
+ return false // don't apply to degenerate jump-to-self.
+ }
+ if c.hasPhi() {
+ return false // not sound without more effort
+ }
+ for j, a := range b.Preds {
+ a.replaceSucc(b, c)
+
+ // If a now has two edges to c, replace its degenerate If by Jump.
+ if len(a.Succs) == 2 && a.Succs[0] == c && a.Succs[1] == c {
+ jump := new(Jump)
+ jump.setBlock(a)
+ a.Instrs[len(a.Instrs)-1] = jump
+ a.Succs = a.Succs[:1]
+ c.removePred(b)
+ } else {
+ if j == 0 {
+ c.replacePred(b, a)
+ } else {
+ c.Preds = append(c.Preds, a)
+ }
+ }
+
+ if debugBlockOpt {
+ fmt.Fprintln(os.Stderr, "jumpThreading", a, b, c)
+ }
+ }
+ f.Blocks[b.Index] = nil // delete b
+ return true
+}
+
+// fuseBlocks attempts to apply the block fusion optimization to block
+// a, in which a->b becomes ab if len(a.Succs)==len(b.Preds)==1.
+// The result is true if the optimization was applied.
+//
+func fuseBlocks(f *Function, a *BasicBlock) bool {
+ if len(a.Succs) != 1 {
+ return false
+ }
+ b := a.Succs[0]
+ if len(b.Preds) != 1 {
+ return false
+ }
+
+ // Degenerate &&/|| ops may result in a straight-line CFG
+ // containing φ-nodes. (Ideally we'd replace such them with
+ // their sole operand but that requires Referrers, built later.)
+ if b.hasPhi() {
+ return false // not sound without further effort
+ }
+
+ // Eliminate jump at end of A, then copy all of B across.
+ a.Instrs = append(a.Instrs[:len(a.Instrs)-1], b.Instrs...)
+ for _, instr := range b.Instrs {
+ instr.setBlock(a)
+ }
+
+ // A inherits B's successors
+ a.Succs = append(a.succs2[:0], b.Succs...)
+
+ // Fix up Preds links of all successors of B.
+ for _, c := range b.Succs {
+ c.replacePred(b, a)
+ }
+
+ if debugBlockOpt {
+ fmt.Fprintln(os.Stderr, "fuseBlocks", a, b)
+ }
+
+ f.Blocks[b.Index] = nil // delete b
+ return true
+}
+
+// optimizeBlocks() performs some simple block optimizations on a
+// completed function: dead block elimination, block fusion, jump
+// threading.
+//
+func optimizeBlocks(f *Function) {
+ deleteUnreachableBlocks(f)
+
+ // Loop until no further progress.
+ changed := true
+ for changed {
+ changed = false
+
+ if debugBlockOpt {
+ f.WriteTo(os.Stderr)
+ mustSanityCheck(f, nil)
+ }
+
+ for _, b := range f.Blocks {
+ // f.Blocks will temporarily contain nils to indicate
+ // deleted blocks; we remove them at the end.
+ if b == nil {
+ continue
+ }
+
+ // Fuse blocks. b->c becomes bc.
+ if fuseBlocks(f, b) {
+ changed = true
+ }
+
+ // a->b->c becomes a->c if b contains only a Jump.
+ if jumpThreading(f, b) {
+ changed = true
+ continue // (b was disconnected)
+ }
+ }
+ }
+ f.removeNilBlocks()
+}