From 9fe9959c76c96ec3284f43c692cbb099230dcb73 Mon Sep 17 00:00:00 2001 From: Yawning Angel Date: Wed, 28 May 2014 04:22:36 +0000 Subject: Change the weighted distribution algorithm be uniform. The old way was biasted towards the earlier values. Thanks to asn for pointing this out and suggesting an alternative. As an additional tweak, do not reuse the drbg seed when calculating the IAT distribution, but instead run the seed through SHA256 first, for extra tinfoil goodness. --- weighted_dist.go | 41 +++++++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 14 deletions(-) (limited to 'weighted_dist.go') diff --git a/weighted_dist.go b/weighted_dist.go index 04b0d2d..55432b2 100644 --- a/weighted_dist.go +++ b/weighted_dist.go @@ -39,6 +39,11 @@ import ( "github.com/yawning/obfs4/csrand" ) +const ( + minBuckets = 1 + maxBuckets = 100 +) + // DrbgSeedLength is the length of the hashDrbg seed. const DrbgSeedLength = 32 @@ -133,10 +138,11 @@ func (drbg *hashDrbg) Seed(seed int64) { // wDist is a weighted distribution. type wDist struct { - minValue int - maxValue int - values []int - buckets []float64 + minValue int + maxValue int + values []int + buckets []int64 + totalWeight int64 rng *rand.Rand } @@ -160,11 +166,11 @@ func newWDist(seed *DrbgSeed, min, max int) (w *wDist) { // sample generates a random value according to the distribution. func (w *wDist) sample() int { retIdx := 0 - totalProb := 0.0 - prob := csrand.Float64() - for i, bucketProb := range w.buckets { - totalProb += bucketProb - if prob <= totalProb { + var totalWeight int64 + weight := csrand.Int63n(w.totalWeight) + for i, bucketWeight := range w.buckets { + totalWeight += bucketWeight + if weight <= totalWeight { retIdx = i break } @@ -181,15 +187,22 @@ func (w *wDist) reset(seed *DrbgSeed) { nBuckets := (w.maxValue + 1) - w.minValue w.values = w.rng.Perm(nBuckets) + if nBuckets < minBuckets { + nBuckets = minBuckets + } + if nBuckets > maxBuckets { + nBuckets = maxBuckets + } + nBuckets = w.rng.Intn(nBuckets) + 1 - w.buckets = make([]float64, nBuckets) - var totalProb float64 + w.totalWeight = 0 + w.buckets = make([]int64, nBuckets) for i, _ := range w.buckets { - prob := w.rng.Float64() * (1.0 - totalProb) + prob := w.rng.Int63n(1000) w.buckets[i] = prob - totalProb += prob + w.totalWeight += prob } - w.buckets[len(w.buckets)-1] = 1.0 + w.buckets[len(w.buckets)-1] = w.totalWeight } /* vim :set ts=4 sw=4 sts=4 noet : */ -- cgit v1.2.3