/* * Copyright (c) 2003-2005 Tom Wu * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL TOM WU BE LIABLE FOR ANY SPECIAL, INCIDENTAL, * INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF * THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT * OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * * In addition, the following condition applies: * * All redistributions must retain an intact copy of this copyright notice * and disclaimer. */ // prng4.js - uses Arcfour as a PRNG function Arcfour() { this.i = 0; this.j = 0; this.S = new Array(); } // Initialize arcfour context from key, an array of ints, each from [0..255] function ARC4init(key) { var i, j, t; for(i = 0; i < 256; ++i) this.S[i] = i; j = 0; for(i = 0; i < 256; ++i) { j = (j + this.S[i] + key[i % key.length]) & 255; t = this.S[i]; this.S[i] = this.S[j]; this.S[j] = t; } this.i = 0; this.j = 0; } function ARC4next() { var t; this.i = (this.i + 1) & 255; this.j = (this.j + this.S[this.i]) & 255; t = this.S[this.i]; this.S[this.i] = this.S[this.j]; this.S[this.j] = t; return this.S[(t + this.S[this.i]) & 255]; } Arcfour.prototype.init = ARC4init; Arcfour.prototype.next = ARC4next; // Plug in your RNG constructor here function prng_newstate() { return new Arcfour(); } // Pool size must be a multiple of 4 and greater than 32. // An array of bytes the size of the pool will be passed to init() var rng_psize = 256;