-module(fabric_view_reduce). -export([go/6]). -include("fabric.hrl"). go(DbName, GroupId, View, Args, Callback, Acc0) when is_binary(GroupId) -> {ok, DDoc} = fabric:open_doc(DbName, <<"_design/", GroupId/binary>>, []), go(DbName, DDoc, View, Args, Callback, Acc0); go(DbName, DDoc, VName, Args, Callback, Acc0) -> #group{def_lang=Lang, views=Views} = Group = couch_view_group:design_doc_to_view_group(#db{name=DbName}, DDoc), {NthRed, View} = fabric_view:extract_view(nil, VName, Views, reduce), {VName, RedSrc} = lists:nth(NthRed, View#view.reduce_funs), Workers = lists:map(fun(#shard{name=Name, node=N} = Shard) -> Ref = rexi:cast(N, {fabric_rpc, reduce_view, [Name,Group,VName,Args]}), Shard#shard{ref = Ref} end, partitions:all_parts(DbName)), BufferSize = couch_config:get("fabric", "reduce_buffer_size", "20"), #view_query_args{limit = Limit, skip = Skip} = Args, State = #collector{ query_args = Args, callback = Callback, buffer_size = list_to_integer(BufferSize), counters = fabric_dict:init(Workers, 0), keys = Args#view_query_args.keys, skip = Skip, limit = Limit, lang = Group#group.def_lang, os_proc = couch_query_servers:get_os_process(Lang), reducer = RedSrc, rows = dict:new(), user_acc = Acc0 }, try fabric_util:receive_loop(Workers, #shard.ref, fun handle_message/3, State, infinity, 5000) of {ok, NewState} -> {ok, NewState#collector.user_acc}; Error -> Error after fabric_util:cleanup(Workers), catch couch_query_servers:ret_os_process(State#collector.os_proc) end. handle_message({rexi_DOWN, _, _, _}, nil, State) -> % TODO see if progress can be made here, possibly by removing all shards % from that node and checking is_progress_possible {ok, State}; handle_message({rexi_EXIT, Reason}, Worker, State) -> ?LOG_ERROR("~p rexi_EXIT ~p", [?MODULE, Reason]), #collector{callback=Callback, counters=Counters0, user_acc=Acc} = State, Counters = fabric_dict:erase(Worker, Counters0), case fabric_view:is_progress_possible(Counters) of true -> {ok, State#collector{counters = Counters}}; false -> Callback({error, dead_shards}, Acc), {error, dead_shards} end; handle_message(#view_row{key=Key} = Row, {Worker, From}, State) -> #collector{counters = Counters0, rows = Rows0} = State, case fabric_dict:lookup_element(Worker, Counters0) of undefined -> % this worker lost the race with other partition copies, terminate it gen_server:reply(From, stop), {ok, State}; _ -> Rows = dict:append(Key, Row#view_row{worker=Worker}, Rows0), C1 = fabric_dict:update_counter(Worker, 1, Counters0), % TODO time this call, if slow don't do it every time C2 = fabric_view:remove_overlapping_shards(Worker, C1), State1 = State#collector{rows=Rows, counters=C2}, State2 = fabric_view:maybe_pause_worker(Worker, From, State1), fabric_view:maybe_send_row(State2) end; handle_message(complete, Worker, State) -> Counters = fabric_dict:update_counter(Worker, 1, State#collector.counters), fabric_view:maybe_send_row(State#collector{counters = Counters}).