1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
|
# -*- coding: utf-8 -*-
# statemachines.py
# Copyright (C) 2013 LEAP
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
State machines for the Bitmask app.
"""
import logging
from PySide.QtCore import QStateMachine, QState
from PySide.QtCore import QObject
from leap.bitmask.services import connections
from leap.common.check import leap_assert_type
logger = logging.getLogger(__name__)
_tr = QObject().tr
# Indexes for the state dict
_ON = "on"
_OFF = "off"
_CON = "connecting"
_DIS = "disconnecting"
class IntermediateState(QState):
"""
Intermediate state that emits a custom signal on entry
"""
def __init__(self, signal):
"""
Initializer.
:param signal: the signal to be emitted on entry on this state.
:type signal: QtCore.QSignal
"""
super(IntermediateState, self).__init__()
self._signal = signal
def onEntry(self, *args):
"""
Emits the signal on entry.
"""
logger.debug('IntermediateState entered. Emitting signal ...')
if self._signal is not None:
self._signal.emit()
class ConnectionMachineBuilder(object):
"""
Builder class for state machines made from LEAPConnections.
"""
def __init__(self, connection):
"""
:param connection: an instance of a concrete LEAPConnection
we will be building a state machine for.
:type connection: AbstractLEAPConnection
"""
self._conn = connection
leap_assert_type(self._conn, connections.AbstractLEAPConnection)
def make_machine(self, button=None, action=None, label=None):
"""
Creates a statemachine associated with the passed controls.
:param button: the switch button.
:type button: QPushButton
:param action: the actionh that controls connection switch in a menu.
:type action: QAction
:param label: the label that displays the connection state
:type label: QLabel
:returns: a state machine
:rtype: QStateMachine
"""
machine = QStateMachine()
conn = self._conn
states = self._make_states(button, action, label)
# transitions:
states[_OFF].addTransition(
conn.qtsigs.do_connect_signal,
states[_CON])
# * Clicking the buttons or actions transitions to the
# intermediate stage.
if button:
states[_OFF].addTransition(
button.clicked,
states[_CON])
states[_ON].addTransition(
button.clicked,
states[_DIS])
if action:
states[_OFF].addTransition(
action.triggered,
states[_CON])
states[_ON].addTransition(
action.triggered,
states[_DIS])
# * We transition to the completed stages when
# we receive the matching signal from the underlying
# conductor.
states[_CON].addTransition(
conn.qtsigs.connected_signal,
states[_ON])
states[_DIS].addTransition(
conn.qtsigs.disconnected_signal,
states[_OFF])
# * If we receive the connection_died, we transition
# from on directly to the off state
states[_ON].addTransition(
conn.qtsigs.connection_died_signal,
states[_OFF])
# * If we receive the connection_aborted, we transition
# from connecting to the off state
states[_CON].addTransition(
conn.qtsigs.connection_aborted_signal,
states[_OFF])
# adding states to the machine
for state in states.itervalues():
machine.addState(state)
machine.setInitialState(states[_OFF])
return machine
def _make_states(self, button, action, label):
"""
Creates the four states for the state machine
:param button: the switch button.
:type button: QPushButton
:param action: the actionh that controls connection switch in a menu.
:type action: QAction
:param label: the label that displays the connection state
:type label: QLabel
:returns: a dict of states
:rtype: dict
"""
conn = self._conn
states = {}
# TODO add tooltip
# OFF State ----------------------
off = QState()
off_label = _tr("Turn {0}").format(
conn.Connected.short_label)
if button:
off.assignProperty(
button, 'text', off_label)
off.assignProperty(
button, 'enabled', True)
if action:
off.assignProperty(
action, 'text', off_label)
off.setObjectName(_OFF)
states[_OFF] = off
# CONNECTING State ----------------
connecting = IntermediateState(
conn.qtsigs.connecting_signal)
on_label = _tr("Turn {0}").format(
conn.Disconnected.short_label)
if button:
connecting.assignProperty(
button, 'text', on_label)
connecting.assignProperty(
button, 'enabled', False)
if action:
connecting.assignProperty(
action, 'text', on_label)
connecting.assignProperty(
action, 'enabled', False)
connecting.setObjectName(_CON)
states[_CON] = connecting
# ON State ------------------------
on = QState()
if button:
on.assignProperty(
button, 'text', on_label)
on.assignProperty(
button, 'enabled', True)
if action:
on.assignProperty(
action, 'text', on_label)
on.assignProperty(
action, 'enabled', True)
# TODO set label for ON state
on.setObjectName(_ON)
states[_ON] = on
# DISCONNECTING State -------------
disconnecting = IntermediateState(
conn.qtsigs.disconnecting_signal)
if button:
disconnecting.assignProperty(
button, 'enabled', False)
# XXX complete disconnecting
# TODO disable button
disconnecting.setObjectName(_DIS)
states[_DIS] = disconnecting
return states
|