summaryrefslogtreecommitdiff
path: root/go/golang/go/doc/gccgo_install.html
diff options
context:
space:
mode:
Diffstat (limited to 'go/golang/go/doc/gccgo_install.html')
-rw-r--r--go/golang/go/doc/gccgo_install.html534
1 files changed, 534 insertions, 0 deletions
diff --git a/go/golang/go/doc/gccgo_install.html b/go/golang/go/doc/gccgo_install.html
new file mode 100644
index 00000000..a974bb36
--- /dev/null
+++ b/go/golang/go/doc/gccgo_install.html
@@ -0,0 +1,534 @@
+<!--{
+ "Title": "Setting up and using gccgo",
+ "Path": "/doc/install/gccgo"
+}-->
+
+<p>
+This document explains how to use gccgo, a compiler for
+the Go language. The gccgo compiler is a new frontend
+for GCC, the widely used GNU compiler. Although the
+frontend itself is under a BSD-style license, gccgo is
+normally used as part of GCC and is then covered by
+the <a href="https://www.gnu.org/licenses/gpl.html">GNU General Public
+License</a> (the license covers gccgo itself as part of GCC; it
+does not cover code generated by gccgo).
+</p>
+
+<p>
+Note that gccgo is not the <code>gc</code> compiler; see
+the <a href="/doc/install.html">Installing Go</a> instructions for that
+compiler.
+</p>
+
+<h2 id="Releases">Releases</h2>
+
+<p>
+The simplest way to install gccgo is to install a GCC binary release
+built to include Go support. GCC binary releases are available from
+<a href="https://gcc.gnu.org/install/binaries.html">various
+websites</a> and are typically included as part of GNU/Linux
+distributions. We expect that most people who build these binaries
+will include Go support.
+</p>
+
+<p>
+The GCC 4.7.1 release and all later 4.7 releases include a complete
+<a href="/doc/go1.html">Go 1</a> compiler and libraries.
+</p>
+
+<p>
+Due to timing, the GCC 4.8.0 and 4.8.1 releases are close to but not
+identical to Go 1.1. The GCC 4.8.2 release includes a complete Go
+1.1.2 implementation.
+</p>
+
+<p>
+The GCC 4.9 releases include a complete Go 1.2 implementation.
+</p>
+
+<p>
+The GCC 5 releases include a complete implementation of the Go 1.4
+user libraries. The Go 1.4 runtime is not fully merged, but that
+should not be visible to Go programs.
+</p>
+
+<p>
+The GCC 6 releases include a complete implementation of the Go 1.6.1
+user libraries. The Go 1.6 runtime is not fully merged, but that
+should not be visible to Go programs.
+</p>
+
+<p>
+The GCC 7 releases include a complete implementation of the Go 1.8.1
+user libraries. As with earlier releases, the Go 1.8 runtime is not
+fully merged, but that should not be visible to Go programs.
+</p>
+
+<p>
+The GCC 8 releases are expected to include a complete implementation
+of the Go 1.10 release, depending on release timing. The Go 1.10
+runtime has now been fully merged into the GCC development sources,
+and concurrent garbage collection is expected to be fully supported in
+GCC 8.
+</p>
+
+<h2 id="Source_code">Source code</h2>
+
+<p>
+If you cannot use a release, or prefer to build gccgo for
+yourself,
+the gccgo source code is accessible via Subversion. The
+GCC web site
+has <a href="https://gcc.gnu.org/svn.html">instructions for getting the
+GCC source code</a>. The gccgo source code is included. As a
+convenience, a stable version of the Go support is available in
+a branch of the main GCC code
+repository: <code>svn://gcc.gnu.org/svn/gcc/branches/gccgo</code>.
+This branch is periodically updated with stable Go compiler sources.
+</p>
+
+<p>
+Note that although <code>gcc.gnu.org</code> is the most convenient way
+to get the source code for the Go frontend, it is not where the master
+sources live. If you want to contribute changes to the Go frontend
+compiler, see <a href="/doc/gccgo_contribute.html">Contributing to
+gccgo</a>.
+</p>
+
+
+<h2 id="Building">Building</h2>
+
+<p>
+Building gccgo is just like building GCC
+with one or two additional options. See
+the <a href="https://gcc.gnu.org/install/">instructions on the gcc web
+site</a>. When you run <code>configure</code>, add the
+option <code>--enable-languages=c,c++,go</code> (along with other
+languages you may want to build). If you are targeting a 32-bit x86,
+then you will want to build gccgo to default to
+supporting locked compare and exchange instructions; do this by also
+using the <code>configure</code> option <code>--with-arch=i586</code>
+(or a newer architecture, depending on where you need your programs to
+run). If you are targeting a 64-bit x86, but sometimes want to use
+the <code>-m32</code> option, then use the <code>configure</code>
+option <code>--with-arch-32=i586</code>.
+</p>
+
+<h3 id="Gold">Gold</h3>
+
+<p>
+On x86 GNU/Linux systems the gccgo compiler is able to
+use a small discontiguous stack for goroutines. This permits programs
+to run many more goroutines, since each goroutine can use a relatively
+small stack. Doing this requires using the gold linker version 2.22
+or later. You can either install GNU binutils 2.22 or later, or you
+can build gold yourself.
+</p>
+
+<p>
+To build gold yourself, build the GNU binutils,
+using <code>--enable-gold=default</code> when you run
+the <code>configure</code> script. Before building, you must install
+the flex and bison packages. A typical sequence would look like
+this (you can replace <code>/opt/gold</code> with any directory to
+which you have write access):
+</p>
+
+<pre>
+cvs -z 9 -d :pserver:anoncvs@sourceware.org:/cvs/src login
+[password is "anoncvs"]
+[The next command will create a directory named src, not binutils]
+cvs -z 9 -d :pserver:anoncvs@sourceware.org:/cvs/src co binutils
+mkdir binutils-objdir
+cd binutils-objdir
+../src/configure --enable-gold=default --prefix=/opt/gold
+make
+make install
+</pre>
+
+<p>
+However you install gold, when you configure gccgo, use the
+option <code>--with-ld=<var>GOLD_BINARY</var></code>.
+</p>
+
+<h3 id="Prerequisites">Prerequisites</h3>
+
+<p>
+A number of prerequisites are required to build GCC, as
+described on
+the <a href="https://gcc.gnu.org/install/prerequisites.html">gcc web
+site</a>. It is important to install all the prerequisites before
+running the gcc <code>configure</code> script.
+The prerequisite libraries can be conveniently downloaded using the
+script <code>contrib/download_prerequisites</code> in the GCC sources.
+
+<h3 id="Build_commands">Build commands</h3>
+
+<p>
+Once all the prerequisites are installed, then a typical build and
+install sequence would look like this (only use
+the <code>--with-ld</code> option if you are using the gold linker as
+described above):
+</p>
+
+<pre>
+svn checkout svn://gcc.gnu.org/svn/gcc/branches/gccgo gccgo
+mkdir objdir
+cd objdir
+../gccgo/configure --prefix=/opt/gccgo --enable-languages=c,c++,go --with-ld=/opt/gold/bin/ld
+make
+make install
+</pre>
+
+<h2 id="Using_gccgo">Using gccgo</h2>
+
+<p>
+The gccgo compiler works like other gcc frontends. As of GCC 5 the gccgo
+installation also includes a version of the <code>go</code> command,
+which may be used to build Go programs as described at
+<a href="https://golang.org/cmd/go">https://golang.org/cmd/go</a>.
+</p>
+
+<p>
+To compile a file without using the <code>go</code> command:
+</p>
+
+<pre>
+gccgo -c file.go
+</pre>
+
+<p>
+That produces <code>file.o</code>. To link files together to form an
+executable:
+</p>
+
+<pre>
+gccgo -o file file.o
+</pre>
+
+<p>
+To run the resulting file, you will need to tell the program where to
+find the compiled Go packages. There are a few ways to do this:
+</p>
+
+<ul>
+<li>
+<p>
+Set the <code>LD_LIBRARY_PATH</code> environment variable:
+</p>
+
+<pre>
+LD_LIBRARY_PATH=${prefix}/lib/gcc/MACHINE/VERSION
+[or]
+LD_LIBRARY_PATH=${prefix}/lib64/gcc/MACHINE/VERSION
+export LD_LIBRARY_PATH
+</pre>
+
+<p>
+Here <code>${prefix}</code> is the <code>--prefix</code> option used
+when building gccgo. For a binary install this is
+normally <code>/usr</code>. Whether to use <code>lib</code>
+or <code>lib64</code> depends on the target.
+Typically <code>lib64</code> is correct for x86_64 systems,
+and <code>lib</code> is correct for other systems. The idea is to
+name the directory where <code>libgo.so</code> is found.
+</p>
+
+</li>
+
+<li>
+<p>
+Passing a <code>-Wl,-R</code> option when you link (replace lib with
+lib64 if appropriate for your system):
+</p>
+
+<pre>
+go build -gccgoflags -Wl,-R,${prefix}/lib/gcc/MACHINE/VERSION
+[or]
+gccgo -o file file.o -Wl,-R,${prefix}/lib/gcc/MACHINE/VERSION
+</pre>
+</li>
+
+<li>
+<p>
+Use the <code>-static-libgo</code> option to link statically against
+the compiled packages.
+</p>
+</li>
+
+<li>
+<p>
+Use the <code>-static</code> option to do a fully static link (the
+default for the <code>gc</code> compiler).
+</p>
+</li>
+</ul>
+
+<h2 id="Options">Options</h2>
+
+<p>
+The gccgo compiler supports all GCC options
+that are language independent, notably the <code>-O</code>
+and <code>-g</code> options.
+</p>
+
+<p>
+The <code>-fgo-pkgpath=PKGPATH</code> option may be used to set a
+unique prefix for the package being compiled.
+This option is automatically used by the go command, but you may want
+to use it if you invoke gccgo directly.
+This option is intended for use with large
+programs that contain many packages, in order to allow multiple
+packages to use the same identifier as the package name.
+The <code>PKGPATH</code> may be any string; a good choice for the
+string is the path used to import the package.
+</p>
+
+<p>
+The <code>-I</code> and <code>-L</code> options, which are synonyms
+for the compiler, may be used to set the search path for finding
+imports.
+These options are not needed if you build with the go command.
+</p>
+
+<h2 id="Imports">Imports</h2>
+
+<p>
+When you compile a file that exports something, the export
+information will be stored directly in the object file.
+If you build with gccgo directly, rather than with the go command,
+then when you import a package, you must tell gccgo how to find the
+file.
+</p>
+
+<p>
+When you import the package <var>FILE</var> with gccgo,
+it will look for the import data in the following files, and use the
+first one that it finds.
+
+<ul>
+<li><code><var>FILE</var>.gox</code>
+<li><code>lib<var>FILE</var>.so</code>
+<li><code>lib<var>FILE</var>.a</code>
+<li><code><var>FILE</var>.o</code>
+</ul>
+
+<p>
+<code><var>FILE</var>.gox</code>, when used, will typically contain
+nothing but export data. This can be generated from
+<code><var>FILE</var>.o</code> via
+</p>
+
+<pre>
+objcopy -j .go_export FILE.o FILE.gox
+</pre>
+
+<p>
+The gccgo compiler will look in the current
+directory for import files. In more complex scenarios you
+may pass the <code>-I</code> or <code>-L</code> option to
+gccgo. Both options take directories to search. The
+<code>-L</code> option is also passed to the linker.
+</p>
+
+<p>
+The gccgo compiler does not currently (2015-06-15) record
+the file name of imported packages in the object file. You must
+arrange for the imported data to be linked into the program.
+Again, this is not necessary when building with the go command.
+</p>
+
+<pre>
+gccgo -c mypackage.go # Exports mypackage
+gccgo -c main.go # Imports mypackage
+gccgo -o main main.o mypackage.o # Explicitly links with mypackage.o
+</pre>
+
+<h2 id="Debugging">Debugging</h2>
+
+<p>
+If you use the <code>-g</code> option when you compile, you can run
+<code>gdb</code> on your executable. The debugger has only limited
+knowledge about Go. You can set breakpoints, single-step,
+etc. You can print variables, but they will be printed as though they
+had C/C++ types. For numeric types this doesn't matter. Go strings
+and interfaces will show up as two-element structures. Go
+maps and channels are always represented as C pointers to run-time
+structures.
+</p>
+
+<h2 id="C_Interoperability">C Interoperability</h2>
+
+<p>
+When using gccgo there is limited interoperability with C,
+or with C++ code compiled using <code>extern "C"</code>.
+</p>
+
+<h3 id="Types">Types</h3>
+
+<p>
+Basic types map directly: an <code>int32</code> in Go is
+an <code>int32_t</code> in C, an <code>int64</code> is
+an <code>int64_t</code>, etc.
+The Go type <code>int</code> is an integer that is the same size as a
+pointer, and as such corresponds to the C type <code>intptr_t</code>.
+Go <code>byte</code> is equivalent to C <code>unsigned char</code>.
+Pointers in Go are pointers in C.
+A Go <code>struct</code> is the same as C <code>struct</code> with the
+same fields and types.
+</p>
+
+<p>
+The Go <code>string</code> type is currently defined as a two-element
+structure (this is <b style="color: red;">subject to change</b>):
+</p>
+
+<pre>
+struct __go_string {
+ const unsigned char *__data;
+ intptr_t __length;
+};
+</pre>
+
+<p>
+You can't pass arrays between C and Go. However, a pointer to an
+array in Go is equivalent to a C pointer to the
+equivalent of the element type.
+For example, Go <code>*[10]int</code> is equivalent to C <code>int*</code>,
+assuming that the C pointer does point to 10 elements.
+</p>
+
+<p>
+A slice in Go is a structure. The current definition is
+(this is <b style="color: red;">subject to change</b>):
+</p>
+
+<pre>
+struct __go_slice {
+ void *__values;
+ intptr_t __count;
+ intptr_t __capacity;
+};
+</pre>
+
+<p>
+The type of a Go function is a pointer to a struct (this is
+<b style="color: red;">subject to change</b>). The first field in the
+struct points to the code of the function, which will be equivalent to
+a pointer to a C function whose parameter types are equivalent, with
+an additional trailing parameter. The trailing parameter is the
+closure, and the argument to pass is a pointer to the Go function
+struct.
+
+When a Go function returns more than one value, the C function returns
+a struct. For example, these functions are roughly equivalent:
+</p>
+
+<pre>
+func GoFunction(int) (int, float64)
+struct { int i; float64 f; } CFunction(int, void*)
+</pre>
+
+<p>
+Go <code>interface</code>, <code>channel</code>, and <code>map</code>
+types have no corresponding C type (<code>interface</code> is a
+two-element struct and <code>channel</code> and <code>map</code> are
+pointers to structs in C, but the structs are deliberately undocumented). C
+<code>enum</code> types correspond to some integer type, but precisely
+which one is difficult to predict in general; use a cast. C <code>union</code>
+types have no corresponding Go type. C <code>struct</code> types containing
+bitfields have no corresponding Go type. C++ <code>class</code> types have
+no corresponding Go type.
+</p>
+
+<p>
+Memory allocation is completely different between C and Go, as Go uses
+garbage collection. The exact guidelines in this area are undetermined,
+but it is likely that it will be permitted to pass a pointer to allocated
+memory from C to Go. The responsibility of eventually freeing the pointer
+will remain with C side, and of course if the C side frees the pointer
+while the Go side still has a copy the program will fail. When passing a
+pointer from Go to C, the Go function must retain a visible copy of it in
+some Go variable. Otherwise the Go garbage collector may delete the
+pointer while the C function is still using it.
+</p>
+
+<h3 id="Function_names">Function names</h3>
+
+<p>
+Go code can call C functions directly using a Go extension implemented
+in gccgo: a function declaration may be preceded by
+<code>//extern NAME</code>. For example, here is how the C function
+<code>open</code> can be declared in Go:
+</p>
+
+<pre>
+//extern open
+func c_open(name *byte, mode int, perm int) int
+</pre>
+
+<p>
+The C function naturally expects a NUL-terminated string, which in
+Go is equivalent to a pointer to an array (not a slice!) of
+<code>byte</code> with a terminating zero byte. So a sample call
+from Go would look like (after importing the <code>syscall</code> package):
+</p>
+
+<pre>
+var name = [4]byte{'f', 'o', 'o', 0};
+i := c_open(&amp;name[0], syscall.O_RDONLY, 0);
+</pre>
+
+<p>
+(this serves as an example only, to open a file in Go please use Go's
+<code>os.Open</code> function instead).
+</p>
+
+<p>
+Note that if the C function can block, such as in a call
+to <code>read</code>, calling the C function may block the Go program.
+Unless you have a clear understanding of what you are doing, all calls
+between C and Go should be implemented through cgo or SWIG, as for
+the <code>gc</code> compiler.
+</p>
+
+<p>
+The name of Go functions accessed from C is subject to change. At present
+the name of a Go function that does not have a receiver is
+<code>prefix.package.Functionname</code>. The prefix is set by
+the <code>-fgo-prefix</code> option used when the package is compiled;
+if the option is not used, the default is <code>go</code>.
+To call the function from C you must set the name using
+a GCC extension.
+</p>
+
+<pre>
+extern int go_function(int) __asm__ ("myprefix.mypackage.Function");
+</pre>
+
+<h3 id="Automatic_generation_of_Go_declarations_from_C_source_code">
+Automatic generation of Go declarations from C source code</h3>
+
+<p>
+The Go version of GCC supports automatically generating
+Go declarations from C code. The facility is rather awkward, and most
+users should use the <a href="/cmd/cgo">cgo</a> program with
+the <code>-gccgo</code> option instead.
+</p>
+
+<p>
+Compile your C code as usual, and add the option
+<code>-fdump-go-spec=<var>FILENAME</var></code>. This will create the
+file <code><var>FILENAME</var></code> as a side effect of the
+compilation. This file will contain Go declarations for the types,
+variables and functions declared in the C code. C types that can not
+be represented in Go will be recorded as comments in the Go code. The
+generated file will not have a <code>package</code> declaration, but
+can otherwise be compiled directly by gccgo.
+</p>
+
+<p>
+This procedure is full of unstated caveats and restrictions and we make no
+guarantee that it will not change in the future. It is more useful as a
+starting point for real Go code than as a regular procedure.
+</p>