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+<!--{
+ "Title": "Effective Go",
+ "Template": true
+}-->
+
+<h2 id="introduction">Introduction</h2>
+
+<p>
+Go is a new language. Although it borrows ideas from
+existing languages,
+it has unusual properties that make effective Go programs
+different in character from programs written in its relatives.
+A straightforward translation of a C++ or Java program into Go
+is unlikely to produce a satisfactory result&mdash;Java programs
+are written in Java, not Go.
+On the other hand, thinking about the problem from a Go
+perspective could produce a successful but quite different
+program.
+In other words,
+to write Go well, it's important to understand its properties
+and idioms.
+It's also important to know the established conventions for
+programming in Go, such as naming, formatting, program
+construction, and so on, so that programs you write
+will be easy for other Go programmers to understand.
+</p>
+
+<p>
+This document gives tips for writing clear, idiomatic Go code.
+It augments the <a href="/ref/spec">language specification</a>,
+the <a href="//tour.golang.org/">Tour of Go</a>,
+and <a href="/doc/code.html">How to Write Go Code</a>,
+all of which you
+should read first.
+</p>
+
+<h3 id="examples">Examples</h3>
+
+<p>
+The <a href="/src/">Go package sources</a>
+are intended to serve not
+only as the core library but also as examples of how to
+use the language.
+Moreover, many of the packages contain working, self-contained
+executable examples you can run directly from the
+<a href="//golang.org">golang.org</a> web site, such as
+<a href="//golang.org/pkg/strings/#example_Map">this one</a> (if
+necessary, click on the word "Example" to open it up).
+If you have a question about how to approach a problem or how something
+might be implemented, the documentation, code and examples in the
+library can provide answers, ideas and
+background.
+</p>
+
+
+<h2 id="formatting">Formatting</h2>
+
+<p>
+Formatting issues are the most contentious
+but the least consequential.
+People can adapt to different formatting styles
+but it's better if they don't have to, and
+less time is devoted to the topic
+if everyone adheres to the same style.
+The problem is how to approach this Utopia without a long
+prescriptive style guide.
+</p>
+
+<p>
+With Go we take an unusual
+approach and let the machine
+take care of most formatting issues.
+The <code>gofmt</code> program
+(also available as <code>go fmt</code>, which
+operates at the package level rather than source file level)
+reads a Go program
+and emits the source in a standard style of indentation
+and vertical alignment, retaining and if necessary
+reformatting comments.
+If you want to know how to handle some new layout
+situation, run <code>gofmt</code>; if the answer doesn't
+seem right, rearrange your program (or file a bug about <code>gofmt</code>),
+don't work around it.
+</p>
+
+<p>
+As an example, there's no need to spend time lining up
+the comments on the fields of a structure.
+<code>Gofmt</code> will do that for you. Given the
+declaration
+</p>
+
+<pre>
+type T struct {
+ name string // name of the object
+ value int // its value
+}
+</pre>
+
+<p>
+<code>gofmt</code> will line up the columns:
+</p>
+
+<pre>
+type T struct {
+ name string // name of the object
+ value int // its value
+}
+</pre>
+
+<p>
+All Go code in the standard packages has been formatted with <code>gofmt</code>.
+</p>
+
+
+<p>
+Some formatting details remain. Very briefly:
+</p>
+
+<dl>
+ <dt>Indentation</dt>
+ <dd>We use tabs for indentation and <code>gofmt</code> emits them by default.
+ Use spaces only if you must.
+ </dd>
+ <dt>Line length</dt>
+ <dd>
+ Go has no line length limit. Don't worry about overflowing a punched card.
+ If a line feels too long, wrap it and indent with an extra tab.
+ </dd>
+ <dt>Parentheses</dt>
+ <dd>
+ Go needs fewer parentheses than C and Java: control structures (<code>if</code>,
+ <code>for</code>, <code>switch</code>) do not have parentheses in
+ their syntax.
+ Also, the operator precedence hierarchy is shorter and clearer, so
+<pre>
+x&lt;&lt;8 + y&lt;&lt;16
+</pre>
+ means what the spacing implies, unlike in the other languages.
+ </dd>
+</dl>
+
+<h2 id="commentary">Commentary</h2>
+
+<p>
+Go provides C-style <code>/* */</code> block comments
+and C++-style <code>//</code> line comments.
+Line comments are the norm;
+block comments appear mostly as package comments, but
+are useful within an expression or to disable large swaths of code.
+</p>
+
+<p>
+The program—and web server—<code>godoc</code> processes
+Go source files to extract documentation about the contents of the
+package.
+Comments that appear before top-level declarations, with no intervening newlines,
+are extracted along with the declaration to serve as explanatory text for the item.
+The nature and style of these comments determines the
+quality of the documentation <code>godoc</code> produces.
+</p>
+
+<p>
+Every package should have a <i>package comment</i>, a block
+comment preceding the package clause.
+For multi-file packages, the package comment only needs to be
+present in one file, and any one will do.
+The package comment should introduce the package and
+provide information relevant to the package as a whole.
+It will appear first on the <code>godoc</code> page and
+should set up the detailed documentation that follows.
+</p>
+
+<pre>
+/*
+Package regexp implements a simple library for regular expressions.
+
+The syntax of the regular expressions accepted is:
+
+ regexp:
+ concatenation { '|' concatenation }
+ concatenation:
+ { closure }
+ closure:
+ term [ '*' | '+' | '?' ]
+ term:
+ '^'
+ '$'
+ '.'
+ character
+ '[' [ '^' ] character-ranges ']'
+ '(' regexp ')'
+*/
+package regexp
+</pre>
+
+<p>
+If the package is simple, the package comment can be brief.
+</p>
+
+<pre>
+// Package path implements utility routines for
+// manipulating slash-separated filename paths.
+</pre>
+
+<p>
+Comments do not need extra formatting such as banners of stars.
+The generated output may not even be presented in a fixed-width font, so don't depend
+on spacing for alignment&mdash;<code>godoc</code>, like <code>gofmt</code>,
+takes care of that.
+The comments are uninterpreted plain text, so HTML and other
+annotations such as <code>_this_</code> will reproduce <i>verbatim</i> and should
+not be used.
+One adjustment <code>godoc</code> does do is to display indented
+text in a fixed-width font, suitable for program snippets.
+The package comment for the
+<a href="/pkg/fmt/"><code>fmt</code> package</a> uses this to good effect.
+</p>
+
+<p>
+Depending on the context, <code>godoc</code> might not even
+reformat comments, so make sure they look good straight up:
+use correct spelling, punctuation, and sentence structure,
+fold long lines, and so on.
+</p>
+
+<p>
+Inside a package, any comment immediately preceding a top-level declaration
+serves as a <i>doc comment</i> for that declaration.
+Every exported (capitalized) name in a program should
+have a doc comment.
+</p>
+
+<p>
+Doc comments work best as complete sentences, which allow
+a wide variety of automated presentations.
+The first sentence should be a one-sentence summary that
+starts with the name being declared.
+</p>
+
+<pre>
+// Compile parses a regular expression and returns, if successful,
+// a Regexp that can be used to match against text.
+func Compile(str string) (*Regexp, error) {
+</pre>
+
+<p>
+If every doc comment begins with the name of the item it describes,
+the output of <code>godoc</code> can usefully be run through <code>grep</code>.
+Imagine you couldn't remember the name "Compile" but were looking for
+the parsing function for regular expressions, so you ran
+the command,
+</p>
+
+<pre>
+$ godoc regexp | grep -i parse
+</pre>
+
+<p>
+If all the doc comments in the package began, "This function...", <code>grep</code>
+wouldn't help you remember the name. But because the package starts each
+doc comment with the name, you'd see something like this,
+which recalls the word you're looking for.
+</p>
+
+<pre>
+$ godoc regexp | grep parse
+ Compile parses a regular expression and returns, if successful, a Regexp
+ parsed. It simplifies safe initialization of global variables holding
+ cannot be parsed. It simplifies safe initialization of global variables
+$
+</pre>
+
+<p>
+Go's declaration syntax allows grouping of declarations.
+A single doc comment can introduce a group of related constants or variables.
+Since the whole declaration is presented, such a comment can often be perfunctory.
+</p>
+
+<pre>
+// Error codes returned by failures to parse an expression.
+var (
+ ErrInternal = errors.New("regexp: internal error")
+ ErrUnmatchedLpar = errors.New("regexp: unmatched '('")
+ ErrUnmatchedRpar = errors.New("regexp: unmatched ')'")
+ ...
+)
+</pre>
+
+<p>
+Grouping can also indicate relationships between items,
+such as the fact that a set of variables is protected by a mutex.
+</p>
+
+<pre>
+var (
+ countLock sync.Mutex
+ inputCount uint32
+ outputCount uint32
+ errorCount uint32
+)
+</pre>
+
+<h2 id="names">Names</h2>
+
+<p>
+Names are as important in Go as in any other language.
+They even have semantic effect:
+the visibility of a name outside a package is determined by whether its
+first character is upper case.
+It's therefore worth spending a little time talking about naming conventions
+in Go programs.
+</p>
+
+
+<h3 id="package-names">Package names</h3>
+
+<p>
+When a package is imported, the package name becomes an accessor for the
+contents. After
+</p>
+
+<pre>
+import "bytes"
+</pre>
+
+<p>
+the importing package can talk about <code>bytes.Buffer</code>. It's
+helpful if everyone using the package can use the same name to refer to
+its contents, which implies that the package name should be good:
+short, concise, evocative. By convention, packages are given
+lower case, single-word names; there should be no need for underscores
+or mixedCaps.
+Err on the side of brevity, since everyone using your
+package will be typing that name.
+And don't worry about collisions <i>a priori</i>.
+The package name is only the default name for imports; it need not be unique
+across all source code, and in the rare case of a collision the
+importing package can choose a different name to use locally.
+In any case, confusion is rare because the file name in the import
+determines just which package is being used.
+</p>
+
+<p>
+Another convention is that the package name is the base name of
+its source directory;
+the package in <code>src/encoding/base64</code>
+is imported as <code>"encoding/base64"</code> but has name <code>base64</code>,
+not <code>encoding_base64</code> and not <code>encodingBase64</code>.
+</p>
+
+<p>
+The importer of a package will use the name to refer to its contents,
+so exported names in the package can use that fact
+to avoid stutter.
+(Don't use the <code>import .</code> notation, which can simplify
+tests that must run outside the package they are testing, but should otherwise be avoided.)
+For instance, the buffered reader type in the <code>bufio</code> package is called <code>Reader</code>,
+not <code>BufReader</code>, because users see it as <code>bufio.Reader</code>,
+which is a clear, concise name.
+Moreover,
+because imported entities are always addressed with their package name, <code>bufio.Reader</code>
+does not conflict with <code>io.Reader</code>.
+Similarly, the function to make new instances of <code>ring.Ring</code>&mdash;which
+is the definition of a <em>constructor</em> in Go&mdash;would
+normally be called <code>NewRing</code>, but since
+<code>Ring</code> is the only type exported by the package, and since the
+package is called <code>ring</code>, it's called just <code>New</code>,
+which clients of the package see as <code>ring.New</code>.
+Use the package structure to help you choose good names.
+</p>
+
+<p>
+Another short example is <code>once.Do</code>;
+<code>once.Do(setup)</code> reads well and would not be improved by
+writing <code>once.DoOrWaitUntilDone(setup)</code>.
+Long names don't automatically make things more readable.
+A helpful doc comment can often be more valuable than an extra long name.
+</p>
+
+<h3 id="Getters">Getters</h3>
+
+<p>
+Go doesn't provide automatic support for getters and setters.
+There's nothing wrong with providing getters and setters yourself,
+and it's often appropriate to do so, but it's neither idiomatic nor necessary
+to put <code>Get</code> into the getter's name. If you have a field called
+<code>owner</code> (lower case, unexported), the getter method should be
+called <code>Owner</code> (upper case, exported), not <code>GetOwner</code>.
+The use of upper-case names for export provides the hook to discriminate
+the field from the method.
+A setter function, if needed, will likely be called <code>SetOwner</code>.
+Both names read well in practice:
+</p>
+<pre>
+owner := obj.Owner()
+if owner != user {
+ obj.SetOwner(user)
+}
+</pre>
+
+<h3 id="interface-names">Interface names</h3>
+
+<p>
+By convention, one-method interfaces are named by
+the method name plus an -er suffix or similar modification
+to construct an agent noun: <code>Reader</code>,
+<code>Writer</code>, <code>Formatter</code>,
+<code>CloseNotifier</code> etc.
+</p>
+
+<p>
+There are a number of such names and it's productive to honor them and the function
+names they capture.
+<code>Read</code>, <code>Write</code>, <code>Close</code>, <code>Flush</code>,
+<code>String</code> and so on have
+canonical signatures and meanings. To avoid confusion,
+don't give your method one of those names unless it
+has the same signature and meaning.
+Conversely, if your type implements a method with the
+same meaning as a method on a well-known type,
+give it the same name and signature;
+call your string-converter method <code>String</code> not <code>ToString</code>.
+</p>
+
+<h3 id="mixed-caps">MixedCaps</h3>
+
+<p>
+Finally, the convention in Go is to use <code>MixedCaps</code>
+or <code>mixedCaps</code> rather than underscores to write
+multiword names.
+</p>
+
+<h2 id="semicolons">Semicolons</h2>
+
+<p>
+Like C, Go's formal grammar uses semicolons to terminate statements,
+but unlike in C, those semicolons do not appear in the source.
+Instead the lexer uses a simple rule to insert semicolons automatically
+as it scans, so the input text is mostly free of them.
+</p>
+
+<p>
+The rule is this. If the last token before a newline is an identifier
+(which includes words like <code>int</code> and <code>float64</code>),
+a basic literal such as a number or string constant, or one of the
+tokens
+</p>
+<pre>
+break continue fallthrough return ++ -- ) }
+</pre>
+<p>
+the lexer always inserts a semicolon after the token.
+This could be summarized as, &ldquo;if the newline comes
+after a token that could end a statement, insert a semicolon&rdquo;.
+</p>
+
+<p>
+A semicolon can also be omitted immediately before a closing brace,
+so a statement such as
+</p>
+<pre>
+ go func() { for { dst &lt;- &lt;-src } }()
+</pre>
+<p>
+needs no semicolons.
+Idiomatic Go programs have semicolons only in places such as
+<code>for</code> loop clauses, to separate the initializer, condition, and
+continuation elements. They are also necessary to separate multiple
+statements on a line, should you write code that way.
+</p>
+
+<p>
+One consequence of the semicolon insertion rules
+is that you cannot put the opening brace of a
+control structure (<code>if</code>, <code>for</code>, <code>switch</code>,
+or <code>select</code>) on the next line. If you do, a semicolon
+will be inserted before the brace, which could cause unwanted
+effects. Write them like this
+</p>
+
+<pre>
+if i &lt; f() {
+ g()
+}
+</pre>
+<p>
+not like this
+</p>
+<pre>
+if i &lt; f() // wrong!
+{ // wrong!
+ g()
+}
+</pre>
+
+
+<h2 id="control-structures">Control structures</h2>
+
+<p>
+The control structures of Go are related to those of C but differ
+in important ways.
+There is no <code>do</code> or <code>while</code> loop, only a
+slightly generalized
+<code>for</code>;
+<code>switch</code> is more flexible;
+<code>if</code> and <code>switch</code> accept an optional
+initialization statement like that of <code>for</code>;
+<code>break</code> and <code>continue</code> statements
+take an optional label to identify what to break or continue;
+and there are new control structures including a type switch and a
+multiway communications multiplexer, <code>select</code>.
+The syntax is also slightly different:
+there are no parentheses
+and the bodies must always be brace-delimited.
+</p>
+
+<h3 id="if">If</h3>
+
+<p>
+In Go a simple <code>if</code> looks like this:
+</p>
+<pre>
+if x &gt; 0 {
+ return y
+}
+</pre>
+
+<p>
+Mandatory braces encourage writing simple <code>if</code> statements
+on multiple lines. It's good style to do so anyway,
+especially when the body contains a control statement such as a
+<code>return</code> or <code>break</code>.
+</p>
+
+<p>
+Since <code>if</code> and <code>switch</code> accept an initialization
+statement, it's common to see one used to set up a local variable.
+</p>
+
+<pre>
+if err := file.Chmod(0664); err != nil {
+ log.Print(err)
+ return err
+}
+</pre>
+
+<p id="else">
+In the Go libraries, you'll find that
+when an <code>if</code> statement doesn't flow into the next statement—that is,
+the body ends in <code>break</code>, <code>continue</code>,
+<code>goto</code>, or <code>return</code>—the unnecessary
+<code>else</code> is omitted.
+</p>
+
+<pre>
+f, err := os.Open(name)
+if err != nil {
+ return err
+}
+codeUsing(f)
+</pre>
+
+<p>
+This is an example of a common situation where code must guard against a
+sequence of error conditions. The code reads well if the
+successful flow of control runs down the page, eliminating error cases
+as they arise. Since error cases tend to end in <code>return</code>
+statements, the resulting code needs no <code>else</code> statements.
+</p>
+
+<pre>
+f, err := os.Open(name)
+if err != nil {
+ return err
+}
+d, err := f.Stat()
+if err != nil {
+ f.Close()
+ return err
+}
+codeUsing(f, d)
+</pre>
+
+
+<h3 id="redeclaration">Redeclaration and reassignment</h3>
+
+<p>
+An aside: The last example in the previous section demonstrates a detail of how the
+<code>:=</code> short declaration form works.
+The declaration that calls <code>os.Open</code> reads,
+</p>
+
+<pre>
+f, err := os.Open(name)
+</pre>
+
+<p>
+This statement declares two variables, <code>f</code> and <code>err</code>.
+A few lines later, the call to <code>f.Stat</code> reads,
+</p>
+
+<pre>
+d, err := f.Stat()
+</pre>
+
+<p>
+which looks as if it declares <code>d</code> and <code>err</code>.
+Notice, though, that <code>err</code> appears in both statements.
+This duplication is legal: <code>err</code> is declared by the first statement,
+but only <em>re-assigned</em> in the second.
+This means that the call to <code>f.Stat</code> uses the existing
+<code>err</code> variable declared above, and just gives it a new value.
+</p>
+
+<p>
+In a <code>:=</code> declaration a variable <code>v</code> may appear even
+if it has already been declared, provided:
+</p>
+
+<ul>
+<li>this declaration is in the same scope as the existing declaration of <code>v</code>
+(if <code>v</code> is already declared in an outer scope, the declaration will create a new variable §),</li>
+<li>the corresponding value in the initialization is assignable to <code>v</code>, and</li>
+<li>there is at least one other variable in the declaration that is being declared anew.</li>
+</ul>
+
+<p>
+This unusual property is pure pragmatism,
+making it easy to use a single <code>err</code> value, for example,
+in a long <code>if-else</code> chain.
+You'll see it used often.
+</p>
+
+<p>
+§ It's worth noting here that in Go the scope of function parameters and return values
+is the same as the function body, even though they appear lexically outside the braces
+that enclose the body.
+</p>
+
+<h3 id="for">For</h3>
+
+<p>
+The Go <code>for</code> loop is similar to&mdash;but not the same as&mdash;C's.
+It unifies <code>for</code>
+and <code>while</code> and there is no <code>do-while</code>.
+There are three forms, only one of which has semicolons.
+</p>
+<pre>
+// Like a C for
+for init; condition; post { }
+
+// Like a C while
+for condition { }
+
+// Like a C for(;;)
+for { }
+</pre>
+
+<p>
+Short declarations make it easy to declare the index variable right in the loop.
+</p>
+<pre>
+sum := 0
+for i := 0; i &lt; 10; i++ {
+ sum += i
+}
+</pre>
+
+<p>
+If you're looping over an array, slice, string, or map,
+or reading from a channel, a <code>range</code> clause can
+manage the loop.
+</p>
+<pre>
+for key, value := range oldMap {
+ newMap[key] = value
+}
+</pre>
+
+<p>
+If you only need the first item in the range (the key or index), drop the second:
+</p>
+<pre>
+for key := range m {
+ if key.expired() {
+ delete(m, key)
+ }
+}
+</pre>
+
+<p>
+If you only need the second item in the range (the value), use the <em>blank identifier</em>, an underscore, to discard the first:
+</p>
+<pre>
+sum := 0
+for _, value := range array {
+ sum += value
+}
+</pre>
+
+<p>
+The blank identifier has many uses, as described in <a href="#blank">a later section</a>.
+</p>
+
+<p>
+For strings, the <code>range</code> does more work for you, breaking out individual
+Unicode code points by parsing the UTF-8.
+Erroneous encodings consume one byte and produce the
+replacement rune U+FFFD.
+(The name (with associated builtin type) <code>rune</code> is Go terminology for a
+single Unicode code point.
+See <a href="/ref/spec#Rune_literals">the language specification</a>
+for details.)
+The loop
+</p>
+<pre>
+for pos, char := range "日本\x80語" { // \x80 is an illegal UTF-8 encoding
+ fmt.Printf("character %#U starts at byte position %d\n", char, pos)
+}
+</pre>
+<p>
+prints
+</p>
+<pre>
+character U+65E5 '日' starts at byte position 0
+character U+672C '本' starts at byte position 3
+character U+FFFD '�' starts at byte position 6
+character U+8A9E '語' starts at byte position 7
+</pre>
+
+<p>
+Finally, Go has no comma operator and <code>++</code> and <code>--</code>
+are statements not expressions.
+Thus if you want to run multiple variables in a <code>for</code>
+you should use parallel assignment (although that precludes <code>++</code> and <code>--</code>).
+</p>
+<pre>
+// Reverse a
+for i, j := 0, len(a)-1; i &lt; j; i, j = i+1, j-1 {
+ a[i], a[j] = a[j], a[i]
+}
+</pre>
+
+<h3 id="switch">Switch</h3>
+
+<p>
+Go's <code>switch</code> is more general than C's.
+The expressions need not be constants or even integers,
+the cases are evaluated top to bottom until a match is found,
+and if the <code>switch</code> has no expression it switches on
+<code>true</code>.
+It's therefore possible&mdash;and idiomatic&mdash;to write an
+<code>if</code>-<code>else</code>-<code>if</code>-<code>else</code>
+chain as a <code>switch</code>.
+</p>
+
+<pre>
+func unhex(c byte) byte {
+ switch {
+ case '0' &lt;= c &amp;&amp; c &lt;= '9':
+ return c - '0'
+ case 'a' &lt;= c &amp;&amp; c &lt;= 'f':
+ return c - 'a' + 10
+ case 'A' &lt;= c &amp;&amp; c &lt;= 'F':
+ return c - 'A' + 10
+ }
+ return 0
+}
+</pre>
+
+<p>
+There is no automatic fall through, but cases can be presented
+in comma-separated lists.
+</p>
+<pre>
+func shouldEscape(c byte) bool {
+ switch c {
+ case ' ', '?', '&amp;', '=', '#', '+', '%':
+ return true
+ }
+ return false
+}
+</pre>
+
+<p>
+Although they are not nearly as common in Go as some other C-like
+languages, <code>break</code> statements can be used to terminate
+a <code>switch</code> early.
+Sometimes, though, it's necessary to break out of a surrounding loop,
+not the switch, and in Go that can be accomplished by putting a label
+on the loop and "breaking" to that label.
+This example shows both uses.
+</p>
+
+<pre>
+Loop:
+ for n := 0; n &lt; len(src); n += size {
+ switch {
+ case src[n] &lt; sizeOne:
+ if validateOnly {
+ break
+ }
+ size = 1
+ update(src[n])
+
+ case src[n] &lt; sizeTwo:
+ if n+1 &gt;= len(src) {
+ err = errShortInput
+ break Loop
+ }
+ if validateOnly {
+ break
+ }
+ size = 2
+ update(src[n] + src[n+1]&lt;&lt;shift)
+ }
+ }
+</pre>
+
+<p>
+Of course, the <code>continue</code> statement also accepts an optional label
+but it applies only to loops.
+</p>
+
+<p>
+To close this section, here's a comparison routine for byte slices that uses two
+<code>switch</code> statements:
+</p>
+<pre>
+// Compare returns an integer comparing the two byte slices,
+// lexicographically.
+// The result will be 0 if a == b, -1 if a &lt; b, and +1 if a &gt; b
+func Compare(a, b []byte) int {
+ for i := 0; i &lt; len(a) &amp;&amp; i &lt; len(b); i++ {
+ switch {
+ case a[i] &gt; b[i]:
+ return 1
+ case a[i] &lt; b[i]:
+ return -1
+ }
+ }
+ switch {
+ case len(a) &gt; len(b):
+ return 1
+ case len(a) &lt; len(b):
+ return -1
+ }
+ return 0
+}
+</pre>
+
+<h3 id="type_switch">Type switch</h3>
+
+<p>
+A switch can also be used to discover the dynamic type of an interface
+variable. Such a <em>type switch</em> uses the syntax of a type
+assertion with the keyword <code>type</code> inside the parentheses.
+If the switch declares a variable in the expression, the variable will
+have the corresponding type in each clause.
+It's also idiomatic to reuse the name in such cases, in effect declaring
+a new variable with the same name but a different type in each case.
+</p>
+<pre>
+var t interface{}
+t = functionOfSomeType()
+switch t := t.(type) {
+default:
+ fmt.Printf("unexpected type %T\n", t) // %T prints whatever type t has
+case bool:
+ fmt.Printf("boolean %t\n", t) // t has type bool
+case int:
+ fmt.Printf("integer %d\n", t) // t has type int
+case *bool:
+ fmt.Printf("pointer to boolean %t\n", *t) // t has type *bool
+case *int:
+ fmt.Printf("pointer to integer %d\n", *t) // t has type *int
+}
+</pre>
+
+<h2 id="functions">Functions</h2>
+
+<h3 id="multiple-returns">Multiple return values</h3>
+
+<p>
+One of Go's unusual features is that functions and methods
+can return multiple values. This form can be used to
+improve on a couple of clumsy idioms in C programs: in-band
+error returns such as <code>-1</code> for <code>EOF</code>
+and modifying an argument passed by address.
+</p>
+
+<p>
+In C, a write error is signaled by a negative count with the
+error code secreted away in a volatile location.
+In Go, <code>Write</code>
+can return a count <i>and</i> an error: &ldquo;Yes, you wrote some
+bytes but not all of them because you filled the device&rdquo;.
+The signature of the <code>Write</code> method on files from
+package <code>os</code> is:
+</p>
+
+<pre>
+func (file *File) Write(b []byte) (n int, err error)
+</pre>
+
+<p>
+and as the documentation says, it returns the number of bytes
+written and a non-nil <code>error</code> when <code>n</code>
+<code>!=</code> <code>len(b)</code>.
+This is a common style; see the section on error handling for more examples.
+</p>
+
+<p>
+A similar approach obviates the need to pass a pointer to a return
+value to simulate a reference parameter.
+Here's a simple-minded function to
+grab a number from a position in a byte slice, returning the number
+and the next position.
+</p>
+
+<pre>
+func nextInt(b []byte, i int) (int, int) {
+ for ; i &lt; len(b) &amp;&amp; !isDigit(b[i]); i++ {
+ }
+ x := 0
+ for ; i &lt; len(b) &amp;&amp; isDigit(b[i]); i++ {
+ x = x*10 + int(b[i]) - '0'
+ }
+ return x, i
+}
+</pre>
+
+<p>
+You could use it to scan the numbers in an input slice <code>b</code> like this:
+</p>
+
+<pre>
+ for i := 0; i &lt; len(b); {
+ x, i = nextInt(b, i)
+ fmt.Println(x)
+ }
+</pre>
+
+<h3 id="named-results">Named result parameters</h3>
+
+<p>
+The return or result "parameters" of a Go function can be given names and
+used as regular variables, just like the incoming parameters.
+When named, they are initialized to the zero values for their types when
+the function begins; if the function executes a <code>return</code> statement
+with no arguments, the current values of the result parameters are
+used as the returned values.
+</p>
+
+<p>
+The names are not mandatory but they can make code shorter and clearer:
+they're documentation.
+If we name the results of <code>nextInt</code> it becomes
+obvious which returned <code>int</code>
+is which.
+</p>
+
+<pre>
+func nextInt(b []byte, pos int) (value, nextPos int) {
+</pre>
+
+<p>
+Because named results are initialized and tied to an unadorned return, they can simplify
+as well as clarify. Here's a version
+of <code>io.ReadFull</code> that uses them well:
+</p>
+
+<pre>
+func ReadFull(r Reader, buf []byte) (n int, err error) {
+ for len(buf) &gt; 0 &amp;&amp; err == nil {
+ var nr int
+ nr, err = r.Read(buf)
+ n += nr
+ buf = buf[nr:]
+ }
+ return
+}
+</pre>
+
+<h3 id="defer">Defer</h3>
+
+<p>
+Go's <code>defer</code> statement schedules a function call (the
+<i>deferred</i> function) to be run immediately before the function
+executing the <code>defer</code> returns. It's an unusual but
+effective way to deal with situations such as resources that must be
+released regardless of which path a function takes to return. The
+canonical examples are unlocking a mutex or closing a file.
+</p>
+
+<pre>
+// Contents returns the file's contents as a string.
+func Contents(filename string) (string, error) {
+ f, err := os.Open(filename)
+ if err != nil {
+ return "", err
+ }
+ defer f.Close() // f.Close will run when we're finished.
+
+ var result []byte
+ buf := make([]byte, 100)
+ for {
+ n, err := f.Read(buf[0:])
+ result = append(result, buf[0:n]...) // append is discussed later.
+ if err != nil {
+ if err == io.EOF {
+ break
+ }
+ return "", err // f will be closed if we return here.
+ }
+ }
+ return string(result), nil // f will be closed if we return here.
+}
+</pre>
+
+<p>
+Deferring a call to a function such as <code>Close</code> has two advantages. First, it
+guarantees that you will never forget to close the file, a mistake
+that's easy to make if you later edit the function to add a new return
+path. Second, it means that the close sits near the open,
+which is much clearer than placing it at the end of the function.
+</p>
+
+<p>
+The arguments to the deferred function (which include the receiver if
+the function is a method) are evaluated when the <i>defer</i>
+executes, not when the <i>call</i> executes. Besides avoiding worries
+about variables changing values as the function executes, this means
+that a single deferred call site can defer multiple function
+executions. Here's a silly example.
+</p>
+
+<pre>
+for i := 0; i &lt; 5; i++ {
+ defer fmt.Printf("%d ", i)
+}
+</pre>
+
+<p>
+Deferred functions are executed in LIFO order, so this code will cause
+<code>4 3 2 1 0</code> to be printed when the function returns. A
+more plausible example is a simple way to trace function execution
+through the program. We could write a couple of simple tracing
+routines like this:
+</p>
+
+<pre>
+func trace(s string) { fmt.Println("entering:", s) }
+func untrace(s string) { fmt.Println("leaving:", s) }
+
+// Use them like this:
+func a() {
+ trace("a")
+ defer untrace("a")
+ // do something....
+}
+</pre>
+
+<p>
+We can do better by exploiting the fact that arguments to deferred
+functions are evaluated when the <code>defer</code> executes. The
+tracing routine can set up the argument to the untracing routine.
+This example:
+</p>
+
+<pre>
+func trace(s string) string {
+ fmt.Println("entering:", s)
+ return s
+}
+
+func un(s string) {
+ fmt.Println("leaving:", s)
+}
+
+func a() {
+ defer un(trace("a"))
+ fmt.Println("in a")
+}
+
+func b() {
+ defer un(trace("b"))
+ fmt.Println("in b")
+ a()
+}
+
+func main() {
+ b()
+}
+</pre>
+
+<p>
+prints
+</p>
+
+<pre>
+entering: b
+in b
+entering: a
+in a
+leaving: a
+leaving: b
+</pre>
+
+<p>
+For programmers accustomed to block-level resource management from
+other languages, <code>defer</code> may seem peculiar, but its most
+interesting and powerful applications come precisely from the fact
+that it's not block-based but function-based. In the section on
+<code>panic</code> and <code>recover</code> we'll see another
+example of its possibilities.
+</p>
+
+<h2 id="data">Data</h2>
+
+<h3 id="allocation_new">Allocation with <code>new</code></h3>
+
+<p>
+Go has two allocation primitives, the built-in functions
+<code>new</code> and <code>make</code>.
+They do different things and apply to different types, which can be confusing,
+but the rules are simple.
+Let's talk about <code>new</code> first.
+It's a built-in function that allocates memory, but unlike its namesakes
+in some other languages it does not <em>initialize</em> the memory,
+it only <em>zeros</em> it.
+That is,
+<code>new(T)</code> allocates zeroed storage for a new item of type
+<code>T</code> and returns its address, a value of type <code>*T</code>.
+In Go terminology, it returns a pointer to a newly allocated zero value of type
+<code>T</code>.
+</p>
+
+<p>
+Since the memory returned by <code>new</code> is zeroed, it's helpful to arrange
+when designing your data structures that the
+zero value of each type can be used without further initialization. This means a user of
+the data structure can create one with <code>new</code> and get right to
+work.
+For example, the documentation for <code>bytes.Buffer</code> states that
+"the zero value for <code>Buffer</code> is an empty buffer ready to use."
+Similarly, <code>sync.Mutex</code> does not
+have an explicit constructor or <code>Init</code> method.
+Instead, the zero value for a <code>sync.Mutex</code>
+is defined to be an unlocked mutex.
+</p>
+
+<p>
+The zero-value-is-useful property works transitively. Consider this type declaration.
+</p>
+
+<pre>
+type SyncedBuffer struct {
+ lock sync.Mutex
+ buffer bytes.Buffer
+}
+</pre>
+
+<p>
+Values of type <code>SyncedBuffer</code> are also ready to use immediately upon allocation
+or just declaration. In the next snippet, both <code>p</code> and <code>v</code> will work
+correctly without further arrangement.
+</p>
+
+<pre>
+p := new(SyncedBuffer) // type *SyncedBuffer
+var v SyncedBuffer // type SyncedBuffer
+</pre>
+
+<h3 id="composite_literals">Constructors and composite literals</h3>
+
+<p>
+Sometimes the zero value isn't good enough and an initializing
+constructor is necessary, as in this example derived from
+package <code>os</code>.
+</p>
+
+<pre>
+func NewFile(fd int, name string) *File {
+ if fd &lt; 0 {
+ return nil
+ }
+ f := new(File)
+ f.fd = fd
+ f.name = name
+ f.dirinfo = nil
+ f.nepipe = 0
+ return f
+}
+</pre>
+
+<p>
+There's a lot of boiler plate in there. We can simplify it
+using a <i>composite literal</i>, which is
+an expression that creates a
+new instance each time it is evaluated.
+</p>
+
+<pre>
+func NewFile(fd int, name string) *File {
+ if fd &lt; 0 {
+ return nil
+ }
+ f := File{fd, name, nil, 0}
+ return &amp;f
+}
+</pre>
+
+<p>
+Note that, unlike in C, it's perfectly OK to return the address of a local variable;
+the storage associated with the variable survives after the function
+returns.
+In fact, taking the address of a composite literal
+allocates a fresh instance each time it is evaluated,
+so we can combine these last two lines.
+</p>
+
+<pre>
+ return &amp;File{fd, name, nil, 0}
+</pre>
+
+<p>
+The fields of a composite literal are laid out in order and must all be present.
+However, by labeling the elements explicitly as <i>field</i><code>:</code><i>value</i>
+pairs, the initializers can appear in any
+order, with the missing ones left as their respective zero values. Thus we could say
+</p>
+
+<pre>
+ return &amp;File{fd: fd, name: name}
+</pre>
+
+<p>
+As a limiting case, if a composite literal contains no fields at all, it creates
+a zero value for the type. The expressions <code>new(File)</code> and <code>&amp;File{}</code> are equivalent.
+</p>
+
+<p>
+Composite literals can also be created for arrays, slices, and maps,
+with the field labels being indices or map keys as appropriate.
+In these examples, the initializations work regardless of the values of <code>Enone</code>,
+<code>Eio</code>, and <code>Einval</code>, as long as they are distinct.
+</p>
+
+<pre>
+a := [...]string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"}
+s := []string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"}
+m := map[int]string{Enone: "no error", Eio: "Eio", Einval: "invalid argument"}
+</pre>
+
+<h3 id="allocation_make">Allocation with <code>make</code></h3>
+
+<p>
+Back to allocation.
+The built-in function <code>make(T, </code><i>args</i><code>)</code> serves
+a purpose different from <code>new(T)</code>.
+It creates slices, maps, and channels only, and it returns an <em>initialized</em>
+(not <em>zeroed</em>)
+value of type <code>T</code> (not <code>*T</code>).
+The reason for the distinction
+is that these three types represent, under the covers, references to data structures that
+must be initialized before use.
+A slice, for example, is a three-item descriptor
+containing a pointer to the data (inside an array), the length, and the
+capacity, and until those items are initialized, the slice is <code>nil</code>.
+For slices, maps, and channels,
+<code>make</code> initializes the internal data structure and prepares
+the value for use.
+For instance,
+</p>
+
+<pre>
+make([]int, 10, 100)
+</pre>
+
+<p>
+allocates an array of 100 ints and then creates a slice
+structure with length 10 and a capacity of 100 pointing at the first
+10 elements of the array.
+(When making a slice, the capacity can be omitted; see the section on slices
+for more information.)
+In contrast, <code>new([]int)</code> returns a pointer to a newly allocated, zeroed slice
+structure, that is, a pointer to a <code>nil</code> slice value.
+</p>
+
+<p>
+These examples illustrate the difference between <code>new</code> and
+<code>make</code>.
+</p>
+
+<pre>
+var p *[]int = new([]int) // allocates slice structure; *p == nil; rarely useful
+var v []int = make([]int, 100) // the slice v now refers to a new array of 100 ints
+
+// Unnecessarily complex:
+var p *[]int = new([]int)
+*p = make([]int, 100, 100)
+
+// Idiomatic:
+v := make([]int, 100)
+</pre>
+
+<p>
+Remember that <code>make</code> applies only to maps, slices and channels
+and does not return a pointer.
+To obtain an explicit pointer allocate with <code>new</code> or take the address
+of a variable explicitly.
+</p>
+
+<h3 id="arrays">Arrays</h3>
+
+<p>
+Arrays are useful when planning the detailed layout of memory and sometimes
+can help avoid allocation, but primarily
+they are a building block for slices, the subject of the next section.
+To lay the foundation for that topic, here are a few words about arrays.
+</p>
+
+<p>
+There are major differences between the ways arrays work in Go and C.
+In Go,
+</p>
+<ul>
+<li>
+Arrays are values. Assigning one array to another copies all the elements.
+</li>
+<li>
+In particular, if you pass an array to a function, it
+will receive a <i>copy</i> of the array, not a pointer to it.
+<li>
+The size of an array is part of its type. The types <code>[10]int</code>
+and <code>[20]int</code> are distinct.
+</li>
+</ul>
+
+<p>
+The value property can be useful but also expensive; if you want C-like behavior and efficiency,
+you can pass a pointer to the array.
+</p>
+
+<pre>
+func Sum(a *[3]float64) (sum float64) {
+ for _, v := range *a {
+ sum += v
+ }
+ return
+}
+
+array := [...]float64{7.0, 8.5, 9.1}
+x := Sum(&amp;array) // Note the explicit address-of operator
+</pre>
+
+<p>
+But even this style isn't idiomatic Go.
+Use slices instead.
+</p>
+
+<h3 id="slices">Slices</h3>
+
+<p>
+Slices wrap arrays to give a more general, powerful, and convenient
+interface to sequences of data. Except for items with explicit
+dimension such as transformation matrices, most array programming in
+Go is done with slices rather than simple arrays.
+</p>
+<p>
+Slices hold references to an underlying array, and if you assign one
+slice to another, both refer to the same array.
+If a function takes a slice argument, changes it makes to
+the elements of the slice will be visible to the caller, analogous to
+passing a pointer to the underlying array. A <code>Read</code>
+function can therefore accept a slice argument rather than a pointer
+and a count; the length within the slice sets an upper
+limit of how much data to read. Here is the signature of the
+<code>Read</code> method of the <code>File</code> type in package
+<code>os</code>:
+</p>
+<pre>
+func (f *File) Read(buf []byte) (n int, err error)
+</pre>
+<p>
+The method returns the number of bytes read and an error value, if
+any.
+To read into the first 32 bytes of a larger buffer
+<code>buf</code>, <i>slice</i> (here used as a verb) the buffer.
+</p>
+<pre>
+ n, err := f.Read(buf[0:32])
+</pre>
+<p>
+Such slicing is common and efficient. In fact, leaving efficiency aside for
+the moment, the following snippet would also read the first 32 bytes of the buffer.
+</p>
+<pre>
+ var n int
+ var err error
+ for i := 0; i &lt; 32; i++ {
+ nbytes, e := f.Read(buf[i:i+1]) // Read one byte.
+ if nbytes == 0 || e != nil {
+ err = e
+ break
+ }
+ n += nbytes
+ }
+</pre>
+<p>
+The length of a slice may be changed as long as it still fits within
+the limits of the underlying array; just assign it to a slice of
+itself. The <i>capacity</i> of a slice, accessible by the built-in
+function <code>cap</code>, reports the maximum length the slice may
+assume. Here is a function to append data to a slice. If the data
+exceeds the capacity, the slice is reallocated. The
+resulting slice is returned. The function uses the fact that
+<code>len</code> and <code>cap</code> are legal when applied to the
+<code>nil</code> slice, and return 0.
+</p>
+<pre>
+func Append(slice, data []byte) []byte {
+ l := len(slice)
+ if l + len(data) &gt; cap(slice) { // reallocate
+ // Allocate double what's needed, for future growth.
+ newSlice := make([]byte, (l+len(data))*2)
+ // The copy function is predeclared and works for any slice type.
+ copy(newSlice, slice)
+ slice = newSlice
+ }
+ slice = slice[0:l+len(data)]
+ copy(slice[l:], data)
+ return slice
+}
+</pre>
+<p>
+We must return the slice afterwards because, although <code>Append</code>
+can modify the elements of <code>slice</code>, the slice itself (the run-time data
+structure holding the pointer, length, and capacity) is passed by value.
+</p>
+
+<p>
+The idea of appending to a slice is so useful it's captured by the
+<code>append</code> built-in function. To understand that function's
+design, though, we need a little more information, so we'll return
+to it later.
+</p>
+
+<h3 id="two_dimensional_slices">Two-dimensional slices</h3>
+
+<p>
+Go's arrays and slices are one-dimensional.
+To create the equivalent of a 2D array or slice, it is necessary to define an array-of-arrays
+or slice-of-slices, like this:
+</p>
+
+<pre>
+type Transform [3][3]float64 // A 3x3 array, really an array of arrays.
+type LinesOfText [][]byte // A slice of byte slices.
+</pre>
+
+<p>
+Because slices are variable-length, it is possible to have each inner
+slice be a different length.
+That can be a common situation, as in our <code>LinesOfText</code>
+example: each line has an independent length.
+</p>
+
+<pre>
+text := LinesOfText{
+ []byte("Now is the time"),
+ []byte("for all good gophers"),
+ []byte("to bring some fun to the party."),
+}
+</pre>
+
+<p>
+Sometimes it's necessary to allocate a 2D slice, a situation that can arise when
+processing scan lines of pixels, for instance.
+There are two ways to achieve this.
+One is to allocate each slice independently; the other
+is to allocate a single array and point the individual slices into it.
+Which to use depends on your application.
+If the slices might grow or shrink, they should be allocated independently
+to avoid overwriting the next line; if not, it can be more efficient to construct
+the object with a single allocation.
+For reference, here are sketches of the two methods.
+First, a line at a time:
+</p>
+
+<pre>
+// Allocate the top-level slice.
+picture := make([][]uint8, YSize) // One row per unit of y.
+// Loop over the rows, allocating the slice for each row.
+for i := range picture {
+ picture[i] = make([]uint8, XSize)
+}
+</pre>
+
+<p>
+And now as one allocation, sliced into lines:
+</p>
+
+<pre>
+// Allocate the top-level slice, the same as before.
+picture := make([][]uint8, YSize) // One row per unit of y.
+// Allocate one large slice to hold all the pixels.
+pixels := make([]uint8, XSize*YSize) // Has type []uint8 even though picture is [][]uint8.
+// Loop over the rows, slicing each row from the front of the remaining pixels slice.
+for i := range picture {
+ picture[i], pixels = pixels[:XSize], pixels[XSize:]
+}
+</pre>
+
+<h3 id="maps">Maps</h3>
+
+<p>
+Maps are a convenient and powerful built-in data structure that associate
+values of one type (the <em>key</em>) with values of another type
+(the <em>element</em> or <em>value</em>).
+The key can be of any type for which the equality operator is defined,
+such as integers,
+floating point and complex numbers,
+strings, pointers, interfaces (as long as the dynamic type
+supports equality), structs and arrays.
+Slices cannot be used as map keys,
+because equality is not defined on them.
+Like slices, maps hold references to an underlying data structure.
+If you pass a map to a function
+that changes the contents of the map, the changes will be visible
+in the caller.
+</p>
+<p>
+Maps can be constructed using the usual composite literal syntax
+with colon-separated key-value pairs,
+so it's easy to build them during initialization.
+</p>
+<pre>
+var timeZone = map[string]int{
+ "UTC": 0*60*60,
+ "EST": -5*60*60,
+ "CST": -6*60*60,
+ "MST": -7*60*60,
+ "PST": -8*60*60,
+}
+</pre>
+<p>
+Assigning and fetching map values looks syntactically just like
+doing the same for arrays and slices except that the index doesn't
+need to be an integer.
+</p>
+<pre>
+offset := timeZone["EST"]
+</pre>
+<p>
+An attempt to fetch a map value with a key that
+is not present in the map will return the zero value for the type
+of the entries
+in the map. For instance, if the map contains integers, looking
+up a non-existent key will return <code>0</code>.
+A set can be implemented as a map with value type <code>bool</code>.
+Set the map entry to <code>true</code> to put the value in the set, and then
+test it by simple indexing.
+</p>
+<pre>
+attended := map[string]bool{
+ "Ann": true,
+ "Joe": true,
+ ...
+}
+
+if attended[person] { // will be false if person is not in the map
+ fmt.Println(person, "was at the meeting")
+}
+</pre>
+<p>
+Sometimes you need to distinguish a missing entry from
+a zero value. Is there an entry for <code>"UTC"</code>
+or is that 0 because it's not in the map at all?
+You can discriminate with a form of multiple assignment.
+</p>
+<pre>
+var seconds int
+var ok bool
+seconds, ok = timeZone[tz]
+</pre>
+<p>
+For obvious reasons this is called the &ldquo;comma ok&rdquo; idiom.
+In this example, if <code>tz</code> is present, <code>seconds</code>
+will be set appropriately and <code>ok</code> will be true; if not,
+<code>seconds</code> will be set to zero and <code>ok</code> will
+be false.
+Here's a function that puts it together with a nice error report:
+</p>
+<pre>
+func offset(tz string) int {
+ if seconds, ok := timeZone[tz]; ok {
+ return seconds
+ }
+ log.Println("unknown time zone:", tz)
+ return 0
+}
+</pre>
+<p>
+To test for presence in the map without worrying about the actual value,
+you can use the <a href="#blank">blank identifier</a> (<code>_</code>)
+in place of the usual variable for the value.
+</p>
+<pre>
+_, present := timeZone[tz]
+</pre>
+<p>
+To delete a map entry, use the <code>delete</code>
+built-in function, whose arguments are the map and the key to be deleted.
+It's safe to do this even if the key is already absent
+from the map.
+</p>
+<pre>
+delete(timeZone, "PDT") // Now on Standard Time
+</pre>
+
+<h3 id="printing">Printing</h3>
+
+<p>
+Formatted printing in Go uses a style similar to C's <code>printf</code>
+family but is richer and more general. The functions live in the <code>fmt</code>
+package and have capitalized names: <code>fmt.Printf</code>, <code>fmt.Fprintf</code>,
+<code>fmt.Sprintf</code> and so on. The string functions (<code>Sprintf</code> etc.)
+return a string rather than filling in a provided buffer.
+</p>
+<p>
+You don't need to provide a format string. For each of <code>Printf</code>,
+<code>Fprintf</code> and <code>Sprintf</code> there is another pair
+of functions, for instance <code>Print</code> and <code>Println</code>.
+These functions do not take a format string but instead generate a default
+format for each argument. The <code>Println</code> versions also insert a blank
+between arguments and append a newline to the output while
+the <code>Print</code> versions add blanks only if the operand on neither side is a string.
+In this example each line produces the same output.
+</p>
+<pre>
+fmt.Printf("Hello %d\n", 23)
+fmt.Fprint(os.Stdout, "Hello ", 23, "\n")
+fmt.Println("Hello", 23)
+fmt.Println(fmt.Sprint("Hello ", 23))
+</pre>
+<p>
+The formatted print functions <code>fmt.Fprint</code>
+and friends take as a first argument any object
+that implements the <code>io.Writer</code> interface; the variables <code>os.Stdout</code>
+and <code>os.Stderr</code> are familiar instances.
+</p>
+<p>
+Here things start to diverge from C. First, the numeric formats such as <code>%d</code>
+do not take flags for signedness or size; instead, the printing routines use the
+type of the argument to decide these properties.
+</p>
+<pre>
+var x uint64 = 1&lt;&lt;64 - 1
+fmt.Printf("%d %x; %d %x\n", x, x, int64(x), int64(x))
+</pre>
+<p>
+prints
+</p>
+<pre>
+18446744073709551615 ffffffffffffffff; -1 -1
+</pre>
+<p>
+If you just want the default conversion, such as decimal for integers, you can use
+the catchall format <code>%v</code> (for &ldquo;value&rdquo;); the result is exactly
+what <code>Print</code> and <code>Println</code> would produce.
+Moreover, that format can print <em>any</em> value, even arrays, slices, structs, and
+maps. Here is a print statement for the time zone map defined in the previous section.
+</p>
+<pre>
+fmt.Printf("%v\n", timeZone) // or just fmt.Println(timeZone)
+</pre>
+<p>
+which gives output
+</p>
+<pre>
+map[CST:-21600 PST:-28800 EST:-18000 UTC:0 MST:-25200]
+</pre>
+<p>
+For maps the keys may be output in any order, of course.
+When printing a struct, the modified format <code>%+v</code> annotates the
+fields of the structure with their names, and for any value the alternate
+format <code>%#v</code> prints the value in full Go syntax.
+</p>
+<pre>
+type T struct {
+ a int
+ b float64
+ c string
+}
+t := &amp;T{ 7, -2.35, "abc\tdef" }
+fmt.Printf("%v\n", t)
+fmt.Printf("%+v\n", t)
+fmt.Printf("%#v\n", t)
+fmt.Printf("%#v\n", timeZone)
+</pre>
+<p>
+prints
+</p>
+<pre>
+&amp;{7 -2.35 abc def}
+&amp;{a:7 b:-2.35 c:abc def}
+&amp;main.T{a:7, b:-2.35, c:"abc\tdef"}
+map[string] int{"CST":-21600, "PST":-28800, "EST":-18000, "UTC":0, "MST":-25200}
+</pre>
+<p>
+(Note the ampersands.)
+That quoted string format is also available through <code>%q</code> when
+applied to a value of type <code>string</code> or <code>[]byte</code>.
+The alternate format <code>%#q</code> will use backquotes instead if possible.
+(The <code>%q</code> format also applies to integers and runes, producing a
+single-quoted rune constant.)
+Also, <code>%x</code> works on strings, byte arrays and byte slices as well as
+on integers, generating a long hexadecimal string, and with
+a space in the format (<code>%&nbsp;x</code>) it puts spaces between the bytes.
+</p>
+<p>
+Another handy format is <code>%T</code>, which prints the <em>type</em> of a value.
+</p>
+<pre>
+fmt.Printf(&quot;%T\n&quot;, timeZone)
+</pre>
+<p>
+prints
+</p>
+<pre>
+map[string] int
+</pre>
+<p>
+If you want to control the default format for a custom type, all that's required is to define
+a method with the signature <code>String() string</code> on the type.
+For our simple type <code>T</code>, that might look like this.
+</p>
+<pre>
+func (t *T) String() string {
+ return fmt.Sprintf("%d/%g/%q", t.a, t.b, t.c)
+}
+fmt.Printf("%v\n", t)
+</pre>
+<p>
+to print in the format
+</p>
+<pre>
+7/-2.35/"abc\tdef"
+</pre>
+<p>
+(If you need to print <em>values</em> of type <code>T</code> as well as pointers to <code>T</code>,
+the receiver for <code>String</code> must be of value type; this example used a pointer because
+that's more efficient and idiomatic for struct types.
+See the section below on <a href="#pointers_vs_values">pointers vs. value receivers</a> for more information.)
+</p>
+
+<p>
+Our <code>String</code> method is able to call <code>Sprintf</code> because the
+print routines are fully reentrant and can be wrapped this way.
+There is one important detail to understand about this approach,
+however: don't construct a <code>String</code> method by calling
+<code>Sprintf</code> in a way that will recur into your <code>String</code>
+method indefinitely. This can happen if the <code>Sprintf</code>
+call attempts to print the receiver directly as a string, which in
+turn will invoke the method again. It's a common and easy mistake
+to make, as this example shows.
+</p>
+
+<pre>
+type MyString string
+
+func (m MyString) String() string {
+ return fmt.Sprintf("MyString=%s", m) // Error: will recur forever.
+}
+</pre>
+
+<p>
+It's also easy to fix: convert the argument to the basic string type, which does not have the
+method.
+</p>
+
+<pre>
+type MyString string
+func (m MyString) String() string {
+ return fmt.Sprintf("MyString=%s", string(m)) // OK: note conversion.
+}
+</pre>
+
+<p>
+In the <a href="#initialization">initialization section</a> we'll see another technique that avoids this recursion.
+</p>
+
+<p>
+Another printing technique is to pass a print routine's arguments directly to another such routine.
+The signature of <code>Printf</code> uses the type <code>...interface{}</code>
+for its final argument to specify that an arbitrary number of parameters (of arbitrary type)
+can appear after the format.
+</p>
+<pre>
+func Printf(format string, v ...interface{}) (n int, err error) {
+</pre>
+<p>
+Within the function <code>Printf</code>, <code>v</code> acts like a variable of type
+<code>[]interface{}</code> but if it is passed to another variadic function, it acts like
+a regular list of arguments.
+Here is the implementation of the
+function <code>log.Println</code> we used above. It passes its arguments directly to
+<code>fmt.Sprintln</code> for the actual formatting.
+</p>
+<pre>
+// Println prints to the standard logger in the manner of fmt.Println.
+func Println(v ...interface{}) {
+ std.Output(2, fmt.Sprintln(v...)) // Output takes parameters (int, string)
+}
+</pre>
+<p>
+We write <code>...</code> after <code>v</code> in the nested call to <code>Sprintln</code> to tell the
+compiler to treat <code>v</code> as a list of arguments; otherwise it would just pass
+<code>v</code> as a single slice argument.
+</p>
+<p>
+There's even more to printing than we've covered here. See the <code>godoc</code> documentation
+for package <code>fmt</code> for the details.
+</p>
+<p>
+By the way, a <code>...</code> parameter can be of a specific type, for instance <code>...int</code>
+for a min function that chooses the least of a list of integers:
+</p>
+<pre>
+func Min(a ...int) int {
+ min := int(^uint(0) &gt;&gt; 1) // largest int
+ for _, i := range a {
+ if i &lt; min {
+ min = i
+ }
+ }
+ return min
+}
+</pre>
+
+<h3 id="append">Append</h3>
+<p>
+Now we have the missing piece we needed to explain the design of
+the <code>append</code> built-in function. The signature of <code>append</code>
+is different from our custom <code>Append</code> function above.
+Schematically, it's like this:
+</p>
+<pre>
+func append(slice []<i>T</i>, elements ...<i>T</i>) []<i>T</i>
+</pre>
+<p>
+where <i>T</i> is a placeholder for any given type. You can't
+actually write a function in Go where the type <code>T</code>
+is determined by the caller.
+That's why <code>append</code> is built in: it needs support from the
+compiler.
+</p>
+<p>
+What <code>append</code> does is append the elements to the end of
+the slice and return the result. The result needs to be returned
+because, as with our hand-written <code>Append</code>, the underlying
+array may change. This simple example
+</p>
+<pre>
+x := []int{1,2,3}
+x = append(x, 4, 5, 6)
+fmt.Println(x)
+</pre>
+<p>
+prints <code>[1 2 3 4 5 6]</code>. So <code>append</code> works a
+little like <code>Printf</code>, collecting an arbitrary number of
+arguments.
+</p>
+<p>
+But what if we wanted to do what our <code>Append</code> does and
+append a slice to a slice? Easy: use <code>...</code> at the call
+site, just as we did in the call to <code>Output</code> above. This
+snippet produces identical output to the one above.
+</p>
+<pre>
+x := []int{1,2,3}
+y := []int{4,5,6}
+x = append(x, y...)
+fmt.Println(x)
+</pre>
+<p>
+Without that <code>...</code>, it wouldn't compile because the types
+would be wrong; <code>y</code> is not of type <code>int</code>.
+</p>
+
+<h2 id="initialization">Initialization</h2>
+
+<p>
+Although it doesn't look superficially very different from
+initialization in C or C++, initialization in Go is more powerful.
+Complex structures can be built during initialization and the ordering
+issues among initialized objects, even among different packages, are handled
+correctly.
+</p>
+
+<h3 id="constants">Constants</h3>
+
+<p>
+Constants in Go are just that&mdash;constant.
+They are created at compile time, even when defined as
+locals in functions,
+and can only be numbers, characters (runes), strings or booleans.
+Because of the compile-time restriction, the expressions
+that define them must be constant expressions,
+evaluatable by the compiler. For instance,
+<code>1&lt;&lt;3</code> is a constant expression, while
+<code>math.Sin(math.Pi/4)</code> is not because
+the function call to <code>math.Sin</code> needs
+to happen at run time.
+</p>
+
+<p>
+In Go, enumerated constants are created using the <code>iota</code>
+enumerator. Since <code>iota</code> can be part of an expression and
+expressions can be implicitly repeated, it is easy to build intricate
+sets of values.
+</p>
+{{code "/doc/progs/eff_bytesize.go" `/^type ByteSize/` `/^\)/`}}
+<p>
+The ability to attach a method such as <code>String</code> to any
+user-defined type makes it possible for arbitrary values to format themselves
+automatically for printing.
+Although you'll see it most often applied to structs, this technique is also useful for
+scalar types such as floating-point types like <code>ByteSize</code>.
+</p>
+{{code "/doc/progs/eff_bytesize.go" `/^func.*ByteSize.*String/` `/^}/`}}
+<p>
+The expression <code>YB</code> prints as <code>1.00YB</code>,
+while <code>ByteSize(1e13)</code> prints as <code>9.09TB</code>.
+</p>
+
+<p>
+The use here of <code>Sprintf</code>
+to implement <code>ByteSize</code>'s <code>String</code> method is safe
+(avoids recurring indefinitely) not because of a conversion but
+because it calls <code>Sprintf</code> with <code>%f</code>,
+which is not a string format: <code>Sprintf</code> will only call
+the <code>String</code> method when it wants a string, and <code>%f</code>
+wants a floating-point value.
+</p>
+
+<h3 id="variables">Variables</h3>
+
+<p>
+Variables can be initialized just like constants but the
+initializer can be a general expression computed at run time.
+</p>
+<pre>
+var (
+ home = os.Getenv("HOME")
+ user = os.Getenv("USER")
+ gopath = os.Getenv("GOPATH")
+)
+</pre>
+
+<h3 id="init">The init function</h3>
+
+<p>
+Finally, each source file can define its own niladic <code>init</code> function to
+set up whatever state is required. (Actually each file can have multiple
+<code>init</code> functions.)
+And finally means finally: <code>init</code> is called after all the
+variable declarations in the package have evaluated their initializers,
+and those are evaluated only after all the imported packages have been
+initialized.
+</p>
+<p>
+Besides initializations that cannot be expressed as declarations,
+a common use of <code>init</code> functions is to verify or repair
+correctness of the program state before real execution begins.
+</p>
+
+<pre>
+func init() {
+ if user == "" {
+ log.Fatal("$USER not set")
+ }
+ if home == "" {
+ home = "/home/" + user
+ }
+ if gopath == "" {
+ gopath = home + "/go"
+ }
+ // gopath may be overridden by --gopath flag on command line.
+ flag.StringVar(&amp;gopath, "gopath", gopath, "override default GOPATH")
+}
+</pre>
+
+<h2 id="methods">Methods</h2>
+
+<h3 id="pointers_vs_values">Pointers vs. Values</h3>
+<p>
+As we saw with <code>ByteSize</code>,
+methods can be defined for any named type (except a pointer or an interface);
+the receiver does not have to be a struct.
+</p>
+<p>
+In the discussion of slices above, we wrote an <code>Append</code>
+function. We can define it as a method on slices instead. To do
+this, we first declare a named type to which we can bind the method, and
+then make the receiver for the method a value of that type.
+</p>
+<pre>
+type ByteSlice []byte
+
+func (slice ByteSlice) Append(data []byte) []byte {
+ // Body exactly the same as the Append function defined above.
+}
+</pre>
+<p>
+This still requires the method to return the updated slice. We can
+eliminate that clumsiness by redefining the method to take a
+<i>pointer</i> to a <code>ByteSlice</code> as its receiver, so the
+method can overwrite the caller's slice.
+</p>
+<pre>
+func (p *ByteSlice) Append(data []byte) {
+ slice := *p
+ // Body as above, without the return.
+ *p = slice
+}
+</pre>
+<p>
+In fact, we can do even better. If we modify our function so it looks
+like a standard <code>Write</code> method, like this,
+</p>
+<pre>
+func (p *ByteSlice) Write(data []byte) (n int, err error) {
+ slice := *p
+ // Again as above.
+ *p = slice
+ return len(data), nil
+}
+</pre>
+<p>
+then the type <code>*ByteSlice</code> satisfies the standard interface
+<code>io.Writer</code>, which is handy. For instance, we can
+print into one.
+</p>
+<pre>
+ var b ByteSlice
+ fmt.Fprintf(&amp;b, "This hour has %d days\n", 7)
+</pre>
+<p>
+We pass the address of a <code>ByteSlice</code>
+because only <code>*ByteSlice</code> satisfies <code>io.Writer</code>.
+The rule about pointers vs. values for receivers is that value methods
+can be invoked on pointers and values, but pointer methods can only be
+invoked on pointers.
+</p>
+
+<p>
+This rule arises because pointer methods can modify the receiver; invoking
+them on a value would cause the method to receive a copy of the value, so
+any modifications would be discarded.
+The language therefore disallows this mistake.
+There is a handy exception, though. When the value is addressable, the
+language takes care of the common case of invoking a pointer method on a
+value by inserting the address operator automatically.
+In our example, the variable <code>b</code> is addressable, so we can call
+its <code>Write</code> method with just <code>b.Write</code>. The compiler
+will rewrite that to <code>(&amp;b).Write</code> for us.
+</p>
+
+<p>
+By the way, the idea of using <code>Write</code> on a slice of bytes
+is central to the implementation of <code>bytes.Buffer</code>.
+</p>
+
+<h2 id="interfaces_and_types">Interfaces and other types</h2>
+
+<h3 id="interfaces">Interfaces</h3>
+<p>
+Interfaces in Go provide a way to specify the behavior of an
+object: if something can do <em>this</em>, then it can be used
+<em>here</em>. We've seen a couple of simple examples already;
+custom printers can be implemented by a <code>String</code> method
+while <code>Fprintf</code> can generate output to anything
+with a <code>Write</code> method.
+Interfaces with only one or two methods are common in Go code, and are
+usually given a name derived from the method, such as <code>io.Writer</code>
+for something that implements <code>Write</code>.
+</p>
+<p>
+A type can implement multiple interfaces.
+For instance, a collection can be sorted
+by the routines in package <code>sort</code> if it implements
+<code>sort.Interface</code>, which contains <code>Len()</code>,
+<code>Less(i, j int) bool</code>, and <code>Swap(i, j int)</code>,
+and it could also have a custom formatter.
+In this contrived example <code>Sequence</code> satisfies both.
+</p>
+{{code "/doc/progs/eff_sequence.go" `/^type/` "$"}}
+
+<h3 id="conversions">Conversions</h3>
+
+<p>
+The <code>String</code> method of <code>Sequence</code> is recreating the
+work that <code>Sprint</code> already does for slices. We can share the
+effort if we convert the <code>Sequence</code> to a plain
+<code>[]int</code> before calling <code>Sprint</code>.
+</p>
+<pre>
+func (s Sequence) String() string {
+ sort.Sort(s)
+ return fmt.Sprint([]int(s))
+}
+</pre>
+<p>
+This method is another example of the conversion technique for calling
+<code>Sprintf</code> safely from a <code>String</code> method.
+Because the two types (<code>Sequence</code> and <code>[]int</code>)
+are the same if we ignore the type name, it's legal to convert between them.
+The conversion doesn't create a new value, it just temporarily acts
+as though the existing value has a new type.
+(There are other legal conversions, such as from integer to floating point, that
+do create a new value.)
+</p>
+<p>
+It's an idiom in Go programs to convert the
+type of an expression to access a different
+set of methods. As an example, we could use the existing
+type <code>sort.IntSlice</code> to reduce the entire example
+to this:
+</p>
+<pre>
+type Sequence []int
+
+// Method for printing - sorts the elements before printing
+func (s Sequence) String() string {
+ sort.IntSlice(s).Sort()
+ return fmt.Sprint([]int(s))
+}
+</pre>
+<p>
+Now, instead of having <code>Sequence</code> implement multiple
+interfaces (sorting and printing), we're using the ability of a data item to be
+converted to multiple types (<code>Sequence</code>, <code>sort.IntSlice</code>
+and <code>[]int</code>), each of which does some part of the job.
+That's more unusual in practice but can be effective.
+</p>
+
+<h3 id="interface_conversions">Interface conversions and type assertions</h3>
+
+<p>
+<a href="#type_switch">Type switches</a> are a form of conversion: they take an interface and, for
+each case in the switch, in a sense convert it to the type of that case.
+Here's a simplified version of how the code under <code>fmt.Printf</code> turns a value into
+a string using a type switch.
+If it's already a string, we want the actual string value held by the interface, while if it has a
+<code>String</code> method we want the result of calling the method.
+</p>
+
+<pre>
+type Stringer interface {
+ String() string
+}
+
+var value interface{} // Value provided by caller.
+switch str := value.(type) {
+case string:
+ return str
+case Stringer:
+ return str.String()
+}
+</pre>
+
+<p>
+The first case finds a concrete value; the second converts the interface into another interface.
+It's perfectly fine to mix types this way.
+</p>
+
+<p>
+What if there's only one type we care about? If we know the value holds a <code>string</code>
+and we just want to extract it?
+A one-case type switch would do, but so would a <em>type assertion</em>.
+A type assertion takes an interface value and extracts from it a value of the specified explicit type.
+The syntax borrows from the clause opening a type switch, but with an explicit
+type rather than the <code>type</code> keyword:
+</p>
+
+<pre>
+value.(typeName)
+</pre>
+
+<p>
+and the result is a new value with the static type <code>typeName</code>.
+That type must either be the concrete type held by the interface, or a second interface
+type that the value can be converted to.
+To extract the string we know is in the value, we could write:
+</p>
+
+<pre>
+str := value.(string)
+</pre>
+
+<p>
+But if it turns out that the value does not contain a string, the program will crash with a run-time error.
+To guard against that, use the "comma, ok" idiom to test, safely, whether the value is a string:
+</p>
+
+<pre>
+str, ok := value.(string)
+if ok {
+ fmt.Printf("string value is: %q\n", str)
+} else {
+ fmt.Printf("value is not a string\n")
+}
+</pre>
+
+<p>
+If the type assertion fails, <code>str</code> will still exist and be of type string, but it will have
+the zero value, an empty string.
+</p>
+
+<p>
+As an illustration of the capability, here's an <code>if</code>-<code>else</code>
+statement that's equivalent to the type switch that opened this section.
+</p>
+
+<pre>
+if str, ok := value.(string); ok {
+ return str
+} else if str, ok := value.(Stringer); ok {
+ return str.String()
+}
+</pre>
+
+<h3 id="generality">Generality</h3>
+<p>
+If a type exists only to implement an interface and will
+never have exported methods beyond that interface, there is
+no need to export the type itself.
+Exporting just the interface makes it clear the value has no
+interesting behavior beyond what is described in the
+interface.
+It also avoids the need to repeat the documentation
+on every instance of a common method.
+</p>
+<p>
+In such cases, the constructor should return an interface value
+rather than the implementing type.
+As an example, in the hash libraries
+both <code>crc32.NewIEEE</code> and <code>adler32.New</code>
+return the interface type <code>hash.Hash32</code>.
+Substituting the CRC-32 algorithm for Adler-32 in a Go program
+requires only changing the constructor call;
+the rest of the code is unaffected by the change of algorithm.
+</p>
+<p>
+A similar approach allows the streaming cipher algorithms
+in the various <code>crypto</code> packages to be
+separated from the block ciphers they chain together.
+The <code>Block</code> interface
+in the <code>crypto/cipher</code> package specifies the
+behavior of a block cipher, which provides encryption
+of a single block of data.
+Then, by analogy with the <code>bufio</code> package,
+cipher packages that implement this interface
+can be used to construct streaming ciphers, represented
+by the <code>Stream</code> interface, without
+knowing the details of the block encryption.
+</p>
+<p>
+The <code>crypto/cipher</code> interfaces look like this:
+</p>
+<pre>
+type Block interface {
+ BlockSize() int
+ Encrypt(src, dst []byte)
+ Decrypt(src, dst []byte)
+}
+
+type Stream interface {
+ XORKeyStream(dst, src []byte)
+}
+</pre>
+
+<p>
+Here's the definition of the counter mode (CTR) stream,
+which turns a block cipher into a streaming cipher; notice
+that the block cipher's details are abstracted away:
+</p>
+
+<pre>
+// NewCTR returns a Stream that encrypts/decrypts using the given Block in
+// counter mode. The length of iv must be the same as the Block's block size.
+func NewCTR(block Block, iv []byte) Stream
+</pre>
+<p>
+<code>NewCTR</code> applies not
+just to one specific encryption algorithm and data source but to any
+implementation of the <code>Block</code> interface and any
+<code>Stream</code>. Because they return
+interface values, replacing CTR
+encryption with other encryption modes is a localized change. The constructor
+calls must be edited, but because the surrounding code must treat the result only
+as a <code>Stream</code>, it won't notice the difference.
+</p>
+
+<h3 id="interface_methods">Interfaces and methods</h3>
+<p>
+Since almost anything can have methods attached, almost anything can
+satisfy an interface. One illustrative example is in the <code>http</code>
+package, which defines the <code>Handler</code> interface. Any object
+that implements <code>Handler</code> can serve HTTP requests.
+</p>
+<pre>
+type Handler interface {
+ ServeHTTP(ResponseWriter, *Request)
+}
+</pre>
+<p>
+<code>ResponseWriter</code> is itself an interface that provides access
+to the methods needed to return the response to the client.
+Those methods include the standard <code>Write</code> method, so an
+<code>http.ResponseWriter</code> can be used wherever an <code>io.Writer</code>
+can be used.
+<code>Request</code> is a struct containing a parsed representation
+of the request from the client.
+</p>
+<p>
+For brevity, let's ignore POSTs and assume HTTP requests are always
+GETs; that simplification does not affect the way the handlers are
+set up. Here's a trivial but complete implementation of a handler to
+count the number of times the
+page is visited.
+</p>
+<pre>
+// Simple counter server.
+type Counter struct {
+ n int
+}
+
+func (ctr *Counter) ServeHTTP(w http.ResponseWriter, req *http.Request) {
+ ctr.n++
+ fmt.Fprintf(w, "counter = %d\n", ctr.n)
+}
+</pre>
+<p>
+(Keeping with our theme, note how <code>Fprintf</code> can print to an
+<code>http.ResponseWriter</code>.)
+For reference, here's how to attach such a server to a node on the URL tree.
+</p>
+<pre>
+import "net/http"
+...
+ctr := new(Counter)
+http.Handle("/counter", ctr)
+</pre>
+<p>
+But why make <code>Counter</code> a struct? An integer is all that's needed.
+(The receiver needs to be a pointer so the increment is visible to the caller.)
+</p>
+<pre>
+// Simpler counter server.
+type Counter int
+
+func (ctr *Counter) ServeHTTP(w http.ResponseWriter, req *http.Request) {
+ *ctr++
+ fmt.Fprintf(w, "counter = %d\n", *ctr)
+}
+</pre>
+<p>
+What if your program has some internal state that needs to be notified that a page
+has been visited? Tie a channel to the web page.
+</p>
+<pre>
+// A channel that sends a notification on each visit.
+// (Probably want the channel to be buffered.)
+type Chan chan *http.Request
+
+func (ch Chan) ServeHTTP(w http.ResponseWriter, req *http.Request) {
+ ch &lt;- req
+ fmt.Fprint(w, "notification sent")
+}
+</pre>
+<p>
+Finally, let's say we wanted to present on <code>/args</code> the arguments
+used when invoking the server binary.
+It's easy to write a function to print the arguments.
+</p>
+<pre>
+func ArgServer() {
+ fmt.Println(os.Args)
+}
+</pre>
+<p>
+How do we turn that into an HTTP server? We could make <code>ArgServer</code>
+a method of some type whose value we ignore, but there's a cleaner way.
+Since we can define a method for any type except pointers and interfaces,
+we can write a method for a function.
+The <code>http</code> package contains this code:
+</p>
+<pre>
+// The HandlerFunc type is an adapter to allow the use of
+// ordinary functions as HTTP handlers. If f is a function
+// with the appropriate signature, HandlerFunc(f) is a
+// Handler object that calls f.
+type HandlerFunc func(ResponseWriter, *Request)
+
+// ServeHTTP calls f(w, req).
+func (f HandlerFunc) ServeHTTP(w ResponseWriter, req *Request) {
+ f(w, req)
+}
+</pre>
+<p>
+<code>HandlerFunc</code> is a type with a method, <code>ServeHTTP</code>,
+so values of that type can serve HTTP requests. Look at the implementation
+of the method: the receiver is a function, <code>f</code>, and the method
+calls <code>f</code>. That may seem odd but it's not that different from, say,
+the receiver being a channel and the method sending on the channel.
+</p>
+<p>
+To make <code>ArgServer</code> into an HTTP server, we first modify it
+to have the right signature.
+</p>
+<pre>
+// Argument server.
+func ArgServer(w http.ResponseWriter, req *http.Request) {
+ fmt.Fprintln(w, os.Args)
+}
+</pre>
+<p>
+<code>ArgServer</code> now has same signature as <code>HandlerFunc</code>,
+so it can be converted to that type to access its methods,
+just as we converted <code>Sequence</code> to <code>IntSlice</code>
+to access <code>IntSlice.Sort</code>.
+The code to set it up is concise:
+</p>
+<pre>
+http.Handle("/args", http.HandlerFunc(ArgServer))
+</pre>
+<p>
+When someone visits the page <code>/args</code>,
+the handler installed at that page has value <code>ArgServer</code>
+and type <code>HandlerFunc</code>.
+The HTTP server will invoke the method <code>ServeHTTP</code>
+of that type, with <code>ArgServer</code> as the receiver, which will in turn call
+<code>ArgServer</code> (via the invocation <code>f(w, req)</code>
+inside <code>HandlerFunc.ServeHTTP</code>).
+The arguments will then be displayed.
+</p>
+<p>
+In this section we have made an HTTP server from a struct, an integer,
+a channel, and a function, all because interfaces are just sets of
+methods, which can be defined for (almost) any type.
+</p>
+
+<h2 id="blank">The blank identifier</h2>
+
+<p>
+We've mentioned the blank identifier a couple of times now, in the context of
+<a href="#for"><code>for</code> <code>range</code> loops</a>
+and <a href="#maps">maps</a>.
+The blank identifier can be assigned or declared with any value of any type, with the
+value discarded harmlessly.
+It's a bit like writing to the Unix <code>/dev/null</code> file:
+it represents a write-only value
+to be used as a place-holder
+where a variable is needed but the actual value is irrelevant.
+It has uses beyond those we've seen already.
+</p>
+
+<h3 id="blank_assign">The blank identifier in multiple assignment</h3>
+
+<p>
+The use of a blank identifier in a <code>for</code> <code>range</code> loop is a
+special case of a general situation: multiple assignment.
+</p>
+
+<p>
+If an assignment requires multiple values on the left side,
+but one of the values will not be used by the program,
+a blank identifier on the left-hand-side of
+the assignment avoids the need
+to create a dummy variable and makes it clear that the
+value is to be discarded.
+For instance, when calling a function that returns
+a value and an error, but only the error is important,
+use the blank identifier to discard the irrelevant value.
+</p>
+
+<pre>
+if _, err := os.Stat(path); os.IsNotExist(err) {
+ fmt.Printf("%s does not exist\n", path)
+}
+</pre>
+
+<p>
+Occasionally you'll see code that discards the error value in order
+to ignore the error; this is terrible practice. Always check error returns;
+they're provided for a reason.
+</p>
+
+<pre>
+// Bad! This code will crash if path does not exist.
+fi, _ := os.Stat(path)
+if fi.IsDir() {
+ fmt.Printf("%s is a directory\n", path)
+}
+</pre>
+
+<h3 id="blank_unused">Unused imports and variables</h3>
+
+<p>
+It is an error to import a package or to declare a variable without using it.
+Unused imports bloat the program and slow compilation,
+while a variable that is initialized but not used is at least
+a wasted computation and perhaps indicative of a
+larger bug.
+When a program is under active development, however,
+unused imports and variables often arise and it can
+be annoying to delete them just to have the compilation proceed,
+only to have them be needed again later.
+The blank identifier provides a workaround.
+</p>
+<p>
+This half-written program has two unused imports
+(<code>fmt</code> and <code>io</code>)
+and an unused variable (<code>fd</code>),
+so it will not compile, but it would be nice to see if the
+code so far is correct.
+</p>
+{{code "/doc/progs/eff_unused1.go" `/package/` `$`}}
+<p>
+To silence complaints about the unused imports, use a
+blank identifier to refer to a symbol from the imported package.
+Similarly, assigning the unused variable <code>fd</code>
+to the blank identifier will silence the unused variable error.
+This version of the program does compile.
+</p>
+{{code "/doc/progs/eff_unused2.go" `/package/` `$`}}
+
+<p>
+By convention, the global declarations to silence import errors
+should come right after the imports and be commented,
+both to make them easy to find and as a reminder to clean things up later.
+</p>
+
+<h3 id="blank_import">Import for side effect</h3>
+
+<p>
+An unused import like <code>fmt</code> or <code>io</code> in the
+previous example should eventually be used or removed:
+blank assignments identify code as a work in progress.
+But sometimes it is useful to import a package only for its
+side effects, without any explicit use.
+For example, during its <code>init</code> function,
+the <code><a href="/pkg/net/http/pprof/">net/http/pprof</a></code>
+package registers HTTP handlers that provide
+debugging information. It has an exported API, but
+most clients need only the handler registration and
+access the data through a web page.
+To import the package only for its side effects, rename the package
+to the blank identifier:
+</p>
+<pre>
+import _ "net/http/pprof"
+</pre>
+<p>
+This form of import makes clear that the package is being
+imported for its side effects, because there is no other possible
+use of the package: in this file, it doesn't have a name.
+(If it did, and we didn't use that name, the compiler would reject the program.)
+</p>
+
+<h3 id="blank_implements">Interface checks</h3>
+
+<p>
+As we saw in the discussion of <a href="#interfaces_and_types">interfaces</a> above,
+a type need not declare explicitly that it implements an interface.
+Instead, a type implements the interface just by implementing the interface's methods.
+In practice, most interface conversions are static and therefore checked at compile time.
+For example, passing an <code>*os.File</code> to a function
+expecting an <code>io.Reader</code> will not compile unless
+<code>*os.File</code> implements the <code>io.Reader</code> interface.
+</p>
+
+<p>
+Some interface checks do happen at run-time, though.
+One instance is in the <code><a href="/pkg/encoding/json/">encoding/json</a></code>
+package, which defines a <code><a href="/pkg/encoding/json/#Marshaler">Marshaler</a></code>
+interface. When the JSON encoder receives a value that implements that interface,
+the encoder invokes the value's marshaling method to convert it to JSON
+instead of doing the standard conversion.
+The encoder checks this property at run time with a <a href="#interface_conversions">type assertion</a> like:
+</p>
+
+<pre>
+m, ok := val.(json.Marshaler)
+</pre>
+
+<p>
+If it's necessary only to ask whether a type implements an interface, without
+actually using the interface itself, perhaps as part of an error check, use the blank
+identifier to ignore the type-asserted value:
+</p>
+
+<pre>
+if _, ok := val.(json.Marshaler); ok {
+ fmt.Printf("value %v of type %T implements json.Marshaler\n", val, val)
+}
+</pre>
+
+<p>
+One place this situation arises is when it is necessary to guarantee within the package implementing the type that
+it actually satisfies the interface.
+If a type—for example,
+<code><a href="/pkg/encoding/json/#RawMessage">json.RawMessage</a></code>—needs
+a custom JSON representation, it should implement
+<code>json.Marshaler</code>, but there are no static conversions that would
+cause the compiler to verify this automatically.
+If the type inadvertently fails to satisfy the interface, the JSON encoder will still work,
+but will not use the custom implementation.
+To guarantee that the implementation is correct,
+a global declaration using the blank identifier can be used in the package:
+</p>
+<pre>
+var _ json.Marshaler = (*RawMessage)(nil)
+</pre>
+<p>
+In this declaration, the assignment involving a conversion of a
+<code>*RawMessage</code> to a <code>Marshaler</code>
+requires that <code>*RawMessage</code> implements <code>Marshaler</code>,
+and that property will be checked at compile time.
+Should the <code>json.Marshaler</code> interface change, this package
+will no longer compile and we will be on notice that it needs to be updated.
+</p>
+
+<p>
+The appearance of the blank identifier in this construct indicates that
+the declaration exists only for the type checking,
+not to create a variable.
+Don't do this for every type that satisfies an interface, though.
+By convention, such declarations are only used
+when there are no static conversions already present in the code,
+which is a rare event.
+</p>
+
+
+<h2 id="embedding">Embedding</h2>
+
+<p>
+Go does not provide the typical, type-driven notion of subclassing,
+but it does have the ability to &ldquo;borrow&rdquo; pieces of an
+implementation by <em>embedding</em> types within a struct or
+interface.
+</p>
+<p>
+Interface embedding is very simple.
+We've mentioned the <code>io.Reader</code> and <code>io.Writer</code> interfaces before;
+here are their definitions.
+</p>
+<pre>
+type Reader interface {
+ Read(p []byte) (n int, err error)
+}
+
+type Writer interface {
+ Write(p []byte) (n int, err error)
+}
+</pre>
+<p>
+The <code>io</code> package also exports several other interfaces
+that specify objects that can implement several such methods.
+For instance, there is <code>io.ReadWriter</code>, an interface
+containing both <code>Read</code> and <code>Write</code>.
+We could specify <code>io.ReadWriter</code> by listing the
+two methods explicitly, but it's easier and more evocative
+to embed the two interfaces to form the new one, like this:
+</p>
+<pre>
+// ReadWriter is the interface that combines the Reader and Writer interfaces.
+type ReadWriter interface {
+ Reader
+ Writer
+}
+</pre>
+<p>
+This says just what it looks like: A <code>ReadWriter</code> can do
+what a <code>Reader</code> does <em>and</em> what a <code>Writer</code>
+does; it is a union of the embedded interfaces (which must be disjoint
+sets of methods).
+Only interfaces can be embedded within interfaces.
+</p>
+<p>
+The same basic idea applies to structs, but with more far-reaching
+implications. The <code>bufio</code> package has two struct types,
+<code>bufio.Reader</code> and <code>bufio.Writer</code>, each of
+which of course implements the analogous interfaces from package
+<code>io</code>.
+And <code>bufio</code> also implements a buffered reader/writer,
+which it does by combining a reader and a writer into one struct
+using embedding: it lists the types within the struct
+but does not give them field names.
+</p>
+<pre>
+// ReadWriter stores pointers to a Reader and a Writer.
+// It implements io.ReadWriter.
+type ReadWriter struct {
+ *Reader // *bufio.Reader
+ *Writer // *bufio.Writer
+}
+</pre>
+<p>
+The embedded elements are pointers to structs and of course
+must be initialized to point to valid structs before they
+can be used.
+The <code>ReadWriter</code> struct could be written as
+</p>
+<pre>
+type ReadWriter struct {
+ reader *Reader
+ writer *Writer
+}
+</pre>
+<p>
+but then to promote the methods of the fields and to
+satisfy the <code>io</code> interfaces, we would also need
+to provide forwarding methods, like this:
+</p>
+<pre>
+func (rw *ReadWriter) Read(p []byte) (n int, err error) {
+ return rw.reader.Read(p)
+}
+</pre>
+<p>
+By embedding the structs directly, we avoid this bookkeeping.
+The methods of embedded types come along for free, which means that <code>bufio.ReadWriter</code>
+not only has the methods of <code>bufio.Reader</code> and <code>bufio.Writer</code>,
+it also satisfies all three interfaces:
+<code>io.Reader</code>,
+<code>io.Writer</code>, and
+<code>io.ReadWriter</code>.
+</p>
+<p>
+There's an important way in which embedding differs from subclassing. When we embed a type,
+the methods of that type become methods of the outer type,
+but when they are invoked the receiver of the method is the inner type, not the outer one.
+In our example, when the <code>Read</code> method of a <code>bufio.ReadWriter</code> is
+invoked, it has exactly the same effect as the forwarding method written out above;
+the receiver is the <code>reader</code> field of the <code>ReadWriter</code>, not the
+<code>ReadWriter</code> itself.
+</p>
+<p>
+Embedding can also be a simple convenience.
+This example shows an embedded field alongside a regular, named field.
+</p>
+<pre>
+type Job struct {
+ Command string
+ *log.Logger
+}
+</pre>
+<p>
+The <code>Job</code> type now has the <code>Log</code>, <code>Logf</code>
+and other
+methods of <code>*log.Logger</code>. We could have given the <code>Logger</code>
+a field name, of course, but it's not necessary to do so. And now, once
+initialized, we can
+log to the <code>Job</code>:
+</p>
+<pre>
+job.Log("starting now...")
+</pre>
+<p>
+The <code>Logger</code> is a regular field of the <code>Job</code> struct,
+so we can initialize it in the usual way inside the constructor for <code>Job</code>, like this,
+</p>
+<pre>
+func NewJob(command string, logger *log.Logger) *Job {
+ return &amp;Job{command, logger}
+}
+</pre>
+<p>
+or with a composite literal,
+</p>
+<pre>
+job := &amp;Job{command, log.New(os.Stderr, "Job: ", log.Ldate)}
+</pre>
+<p>
+If we need to refer to an embedded field directly, the type name of the field,
+ignoring the package qualifier, serves as a field name, as it did
+in the <code>Read</code> method of our <code>ReadWriter</code> struct.
+Here, if we needed to access the
+<code>*log.Logger</code> of a <code>Job</code> variable <code>job</code>,
+we would write <code>job.Logger</code>,
+which would be useful if we wanted to refine the methods of <code>Logger</code>.
+</p>
+<pre>
+func (job *Job) Logf(format string, args ...interface{}) {
+ job.Logger.Logf("%q: %s", job.Command, fmt.Sprintf(format, args...))
+}
+</pre>
+<p>
+Embedding types introduces the problem of name conflicts but the rules to resolve
+them are simple.
+First, a field or method <code>X</code> hides any other item <code>X</code> in a more deeply
+nested part of the type.
+If <code>log.Logger</code> contained a field or method called <code>Command</code>, the <code>Command</code> field
+of <code>Job</code> would dominate it.
+</p>
+<p>
+Second, if the same name appears at the same nesting level, it is usually an error;
+it would be erroneous to embed <code>log.Logger</code> if the <code>Job</code> struct
+contained another field or method called <code>Logger</code>.
+However, if the duplicate name is never mentioned in the program outside the type definition, it is OK.
+This qualification provides some protection against changes made to types embedded from outside; there
+is no problem if a field is added that conflicts with another field in another subtype if neither field
+is ever used.
+</p>
+
+
+<h2 id="concurrency">Concurrency</h2>
+
+<h3 id="sharing">Share by communicating</h3>
+
+<p>
+Concurrent programming is a large topic and there is space only for some
+Go-specific highlights here.
+</p>
+<p>
+Concurrent programming in many environments is made difficult by the
+subtleties required to implement correct access to shared variables. Go encourages
+a different approach in which shared values are passed around on channels
+and, in fact, never actively shared by separate threads of execution.
+Only one goroutine has access to the value at any given time.
+Data races cannot occur, by design.
+To encourage this way of thinking we have reduced it to a slogan:
+</p>
+<blockquote>
+Do not communicate by sharing memory;
+instead, share memory by communicating.
+</blockquote>
+<p>
+This approach can be taken too far. Reference counts may be best done
+by putting a mutex around an integer variable, for instance. But as a
+high-level approach, using channels to control access makes it easier
+to write clear, correct programs.
+</p>
+<p>
+One way to think about this model is to consider a typical single-threaded
+program running on one CPU. It has no need for synchronization primitives.
+Now run another such instance; it too needs no synchronization. Now let those
+two communicate; if the communication is the synchronizer, there's still no need
+for other synchronization. Unix pipelines, for example, fit this model
+perfectly. Although Go's approach to concurrency originates in Hoare's
+Communicating Sequential Processes (CSP),
+it can also be seen as a type-safe generalization of Unix pipes.
+</p>
+
+<h3 id="goroutines">Goroutines</h3>
+
+<p>
+They're called <em>goroutines</em> because the existing
+terms&mdash;threads, coroutines, processes, and so on&mdash;convey
+inaccurate connotations. A goroutine has a simple model: it is a
+function executing concurrently with other goroutines in the same
+address space. It is lightweight, costing little more than the
+allocation of stack space.
+And the stacks start small, so they are cheap, and grow
+by allocating (and freeing) heap storage as required.
+</p>
+<p>
+Goroutines are multiplexed onto multiple OS threads so if one should
+block, such as while waiting for I/O, others continue to run. Their
+design hides many of the complexities of thread creation and
+management.
+</p>
+<p>
+Prefix a function or method call with the <code>go</code>
+keyword to run the call in a new goroutine.
+When the call completes, the goroutine
+exits, silently. (The effect is similar to the Unix shell's
+<code>&amp;</code> notation for running a command in the
+background.)
+</p>
+<pre>
+go list.Sort() // run list.Sort concurrently; don't wait for it.
+</pre>
+<p>
+A function literal can be handy in a goroutine invocation.
+</p>
+<pre>
+func Announce(message string, delay time.Duration) {
+ go func() {
+ time.Sleep(delay)
+ fmt.Println(message)
+ }() // Note the parentheses - must call the function.
+}
+</pre>
+<p>
+In Go, function literals are closures: the implementation makes
+sure the variables referred to by the function survive as long as they are active.
+</p>
+<p>
+These examples aren't too practical because the functions have no way of signaling
+completion. For that, we need channels.
+</p>
+
+<h3 id="channels">Channels</h3>
+
+<p>
+Like maps, channels are allocated with <code>make</code>, and
+the resulting value acts as a reference to an underlying data structure.
+If an optional integer parameter is provided, it sets the buffer size for the channel.
+The default is zero, for an unbuffered or synchronous channel.
+</p>
+<pre>
+ci := make(chan int) // unbuffered channel of integers
+cj := make(chan int, 0) // unbuffered channel of integers
+cs := make(chan *os.File, 100) // buffered channel of pointers to Files
+</pre>
+<p>
+Unbuffered channels combine communication&mdash;the exchange of a value&mdash;with
+synchronization&mdash;guaranteeing that two calculations (goroutines) are in
+a known state.
+</p>
+<p>
+There are lots of nice idioms using channels. Here's one to get us started.
+In the previous section we launched a sort in the background. A channel
+can allow the launching goroutine to wait for the sort to complete.
+</p>
+<pre>
+c := make(chan int) // Allocate a channel.
+// Start the sort in a goroutine; when it completes, signal on the channel.
+go func() {
+ list.Sort()
+ c &lt;- 1 // Send a signal; value does not matter.
+}()
+doSomethingForAWhile()
+&lt;-c // Wait for sort to finish; discard sent value.
+</pre>
+<p>
+Receivers always block until there is data to receive.
+If the channel is unbuffered, the sender blocks until the receiver has
+received the value.
+If the channel has a buffer, the sender blocks only until the
+value has been copied to the buffer; if the buffer is full, this
+means waiting until some receiver has retrieved a value.
+</p>
+<p>
+A buffered channel can be used like a semaphore, for instance to
+limit throughput. In this example, incoming requests are passed
+to <code>handle</code>, which sends a value into the channel, processes
+the request, and then receives a value from the channel
+to ready the &ldquo;semaphore&rdquo; for the next consumer.
+The capacity of the channel buffer limits the number of
+simultaneous calls to <code>process</code>.
+</p>
+<pre>
+var sem = make(chan int, MaxOutstanding)
+
+func handle(r *Request) {
+ sem &lt;- 1 // Wait for active queue to drain.
+ process(r) // May take a long time.
+ &lt;-sem // Done; enable next request to run.
+}
+
+func Serve(queue chan *Request) {
+ for {
+ req := &lt;-queue
+ go handle(req) // Don't wait for handle to finish.
+ }
+}
+</pre>
+
+<p>
+Once <code>MaxOutstanding</code> handlers are executing <code>process</code>,
+any more will block trying to send into the filled channel buffer,
+until one of the existing handlers finishes and receives from the buffer.
+</p>
+
+<p>
+This design has a problem, though: <code>Serve</code>
+creates a new goroutine for
+every incoming request, even though only <code>MaxOutstanding</code>
+of them can run at any moment.
+As a result, the program can consume unlimited resources if the requests come in too fast.
+We can address that deficiency by changing <code>Serve</code> to
+gate the creation of the goroutines.
+Here's an obvious solution, but beware it has a bug we'll fix subsequently:
+</p>
+
+<pre>
+func Serve(queue chan *Request) {
+ for req := range queue {
+ sem &lt;- 1
+ go func() {
+ process(req) // Buggy; see explanation below.
+ &lt;-sem
+ }()
+ }
+}</pre>
+
+<p>
+The bug is that in a Go <code>for</code> loop, the loop variable
+is reused for each iteration, so the <code>req</code>
+variable is shared across all goroutines.
+That's not what we want.
+We need to make sure that <code>req</code> is unique for each goroutine.
+Here's one way to do that, passing the value of <code>req</code> as an argument
+to the closure in the goroutine:
+</p>
+
+<pre>
+func Serve(queue chan *Request) {
+ for req := range queue {
+ sem &lt;- 1
+ go func(req *Request) {
+ process(req)
+ &lt;-sem
+ }(req)
+ }
+}</pre>
+
+<p>
+Compare this version with the previous to see the difference in how
+the closure is declared and run.
+Another solution is just to create a new variable with the same
+name, as in this example:
+</p>
+
+<pre>
+func Serve(queue chan *Request) {
+ for req := range queue {
+ req := req // Create new instance of req for the goroutine.
+ sem &lt;- 1
+ go func() {
+ process(req)
+ &lt;-sem
+ }()
+ }
+}</pre>
+
+<p>
+It may seem odd to write
+</p>
+
+<pre>
+req := req
+</pre>
+
+<p>
+but it's legal and idiomatic in Go to do this.
+You get a fresh version of the variable with the same name, deliberately
+shadowing the loop variable locally but unique to each goroutine.
+</p>
+
+<p>
+Going back to the general problem of writing the server,
+another approach that manages resources well is to start a fixed
+number of <code>handle</code> goroutines all reading from the request
+channel.
+The number of goroutines limits the number of simultaneous
+calls to <code>process</code>.
+This <code>Serve</code> function also accepts a channel on which
+it will be told to exit; after launching the goroutines it blocks
+receiving from that channel.
+</p>
+
+<pre>
+func handle(queue chan *Request) {
+ for r := range queue {
+ process(r)
+ }
+}
+
+func Serve(clientRequests chan *Request, quit chan bool) {
+ // Start handlers
+ for i := 0; i &lt; MaxOutstanding; i++ {
+ go handle(clientRequests)
+ }
+ &lt;-quit // Wait to be told to exit.
+}
+</pre>
+
+<h3 id="chan_of_chan">Channels of channels</h3>
+<p>
+One of the most important properties of Go is that
+a channel is a first-class value that can be allocated and passed
+around like any other. A common use of this property is
+to implement safe, parallel demultiplexing.
+</p>
+<p>
+In the example in the previous section, <code>handle</code> was
+an idealized handler for a request but we didn't define the
+type it was handling. If that type includes a channel on which
+to reply, each client can provide its own path for the answer.
+Here's a schematic definition of type <code>Request</code>.
+</p>
+<pre>
+type Request struct {
+ args []int
+ f func([]int) int
+ resultChan chan int
+}
+</pre>
+<p>
+The client provides a function and its arguments, as well as
+a channel inside the request object on which to receive the answer.
+</p>
+<pre>
+func sum(a []int) (s int) {
+ for _, v := range a {
+ s += v
+ }
+ return
+}
+
+request := &amp;Request{[]int{3, 4, 5}, sum, make(chan int)}
+// Send request
+clientRequests &lt;- request
+// Wait for response.
+fmt.Printf("answer: %d\n", &lt;-request.resultChan)
+</pre>
+<p>
+On the server side, the handler function is the only thing that changes.
+</p>
+<pre>
+func handle(queue chan *Request) {
+ for req := range queue {
+ req.resultChan &lt;- req.f(req.args)
+ }
+}
+</pre>
+<p>
+There's clearly a lot more to do to make it realistic, but this
+code is a framework for a rate-limited, parallel, non-blocking RPC
+system, and there's not a mutex in sight.
+</p>
+
+<h3 id="parallel">Parallelization</h3>
+<p>
+Another application of these ideas is to parallelize a calculation
+across multiple CPU cores. If the calculation can be broken into
+separate pieces that can execute independently, it can be parallelized,
+with a channel to signal when each piece completes.
+</p>
+<p>
+Let's say we have an expensive operation to perform on a vector of items,
+and that the value of the operation on each item is independent,
+as in this idealized example.
+</p>
+<pre>
+type Vector []float64
+
+// Apply the operation to v[i], v[i+1] ... up to v[n-1].
+func (v Vector) DoSome(i, n int, u Vector, c chan int) {
+ for ; i &lt; n; i++ {
+ v[i] += u.Op(v[i])
+ }
+ c &lt;- 1 // signal that this piece is done
+}
+</pre>
+<p>
+We launch the pieces independently in a loop, one per CPU.
+They can complete in any order but it doesn't matter; we just
+count the completion signals by draining the channel after
+launching all the goroutines.
+</p>
+<pre>
+const numCPU = 4 // number of CPU cores
+
+func (v Vector) DoAll(u Vector) {
+ c := make(chan int, numCPU) // Buffering optional but sensible.
+ for i := 0; i &lt; numCPU; i++ {
+ go v.DoSome(i*len(v)/numCPU, (i+1)*len(v)/numCPU, u, c)
+ }
+ // Drain the channel.
+ for i := 0; i &lt; numCPU; i++ {
+ &lt;-c // wait for one task to complete
+ }
+ // All done.
+}
+</pre>
+<p>
+Rather than create a constant value for numCPU, we can ask the runtime what
+value is appropriate.
+The function <code><a href="/pkg/runtime#NumCPU">runtime.NumCPU</a></code>
+returns the number of hardware CPU cores in the machine, so we could write
+</p>
+<pre>
+var numCPU = runtime.NumCPU()
+</pre>
+<p>
+There is also a function
+<code><a href="/pkg/runtime#GOMAXPROCS">runtime.GOMAXPROCS</a></code>,
+which reports (or sets)
+the user-specified number of cores that a Go program can have running
+simultaneously.
+It defaults to the value of <code>runtime.NumCPU</code> but can be
+overridden by setting the similarly named shell environment variable
+or by calling the function with a positive number. Calling it with
+zero just queries the value.
+Therefore if we want to honor the user's resource request, we should write
+</p>
+<pre>
+var numCPU = runtime.GOMAXPROCS(0)
+</pre>
+<p>
+Be sure not to confuse the ideas of concurrency—structuring a program
+as independently executing components—and parallelism—executing
+calculations in parallel for efficiency on multiple CPUs.
+Although the concurrency features of Go can make some problems easy
+to structure as parallel computations, Go is a concurrent language,
+not a parallel one, and not all parallelization problems fit Go's model.
+For a discussion of the distinction, see the talk cited in
+<a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">this
+blog post</a>.
+
+<h3 id="leaky_buffer">A leaky buffer</h3>
+
+<p>
+The tools of concurrent programming can even make non-concurrent
+ideas easier to express. Here's an example abstracted from an RPC
+package. The client goroutine loops receiving data from some source,
+perhaps a network. To avoid allocating and freeing buffers, it keeps
+a free list, and uses a buffered channel to represent it. If the
+channel is empty, a new buffer gets allocated.
+Once the message buffer is ready, it's sent to the server on
+<code>serverChan</code>.
+</p>
+<pre>
+var freeList = make(chan *Buffer, 100)
+var serverChan = make(chan *Buffer)
+
+func client() {
+ for {
+ var b *Buffer
+ // Grab a buffer if available; allocate if not.
+ select {
+ case b = &lt;-freeList:
+ // Got one; nothing more to do.
+ default:
+ // None free, so allocate a new one.
+ b = new(Buffer)
+ }
+ load(b) // Read next message from the net.
+ serverChan &lt;- b // Send to server.
+ }
+}
+</pre>
+<p>
+The server loop receives each message from the client, processes it,
+and returns the buffer to the free list.
+</p>
+<pre>
+func server() {
+ for {
+ b := &lt;-serverChan // Wait for work.
+ process(b)
+ // Reuse buffer if there's room.
+ select {
+ case freeList &lt;- b:
+ // Buffer on free list; nothing more to do.
+ default:
+ // Free list full, just carry on.
+ }
+ }
+}
+</pre>
+<p>
+The client attempts to retrieve a buffer from <code>freeList</code>;
+if none is available, it allocates a fresh one.
+The server's send to <code>freeList</code> puts <code>b</code> back
+on the free list unless the list is full, in which case the
+buffer is dropped on the floor to be reclaimed by
+the garbage collector.
+(The <code>default</code> clauses in the <code>select</code>
+statements execute when no other case is ready,
+meaning that the <code>selects</code> never block.)
+This implementation builds a leaky bucket free list
+in just a few lines, relying on the buffered channel and
+the garbage collector for bookkeeping.
+</p>
+
+<h2 id="errors">Errors</h2>
+
+<p>
+Library routines must often return some sort of error indication to
+the caller.
+As mentioned earlier, Go's multivalue return makes it
+easy to return a detailed error description alongside the normal
+return value.
+It is good style to use this feature to provide detailed error information.
+For example, as we'll see, <code>os.Open</code> doesn't
+just return a <code>nil</code> pointer on failure, it also returns an
+error value that describes what went wrong.
+</p>
+
+<p>
+By convention, errors have type <code>error</code>,
+a simple built-in interface.
+</p>
+<pre>
+type error interface {
+ Error() string
+}
+</pre>
+<p>
+A library writer is free to implement this interface with a
+richer model under the covers, making it possible not only
+to see the error but also to provide some context.
+As mentioned, alongside the usual <code>*os.File</code>
+return value, <code>os.Open</code> also returns an
+error value.
+If the file is opened successfully, the error will be <code>nil</code>,
+but when there is a problem, it will hold an
+<code>os.PathError</code>:
+</p>
+<pre>
+// PathError records an error and the operation and
+// file path that caused it.
+type PathError struct {
+ Op string // "open", "unlink", etc.
+ Path string // The associated file.
+ Err error // Returned by the system call.
+}
+
+func (e *PathError) Error() string {
+ return e.Op + " " + e.Path + ": " + e.Err.Error()
+}
+</pre>
+<p>
+<code>PathError</code>'s <code>Error</code> generates
+a string like this:
+</p>
+<pre>
+open /etc/passwx: no such file or directory
+</pre>
+<p>
+Such an error, which includes the problematic file name, the
+operation, and the operating system error it triggered, is useful even
+if printed far from the call that caused it;
+it is much more informative than the plain
+"no such file or directory".
+</p>
+
+<p>
+When feasible, error strings should identify their origin, such as by having
+a prefix naming the operation or package that generated the error. For example, in package
+<code>image</code>, the string representation for a decoding error due to an
+unknown format is "image: unknown format".
+</p>
+
+<p>
+Callers that care about the precise error details can
+use a type switch or a type assertion to look for specific
+errors and extract details. For <code>PathErrors</code>
+this might include examining the internal <code>Err</code>
+field for recoverable failures.
+</p>
+
+<pre>
+for try := 0; try &lt; 2; try++ {
+ file, err = os.Create(filename)
+ if err == nil {
+ return
+ }
+ if e, ok := err.(*os.PathError); ok &amp;&amp; e.Err == syscall.ENOSPC {
+ deleteTempFiles() // Recover some space.
+ continue
+ }
+ return
+}
+</pre>
+
+<p>
+The second <code>if</code> statement here is another <a href="#interface_conversions">type assertion</a>.
+If it fails, <code>ok</code> will be false, and <code>e</code>
+will be <code>nil</code>.
+If it succeeds, <code>ok</code> will be true, which means the
+error was of type <code>*os.PathError</code>, and then so is <code>e</code>,
+which we can examine for more information about the error.
+</p>
+
+<h3 id="panic">Panic</h3>
+
+<p>
+The usual way to report an error to a caller is to return an
+<code>error</code> as an extra return value. The canonical
+<code>Read</code> method is a well-known instance; it returns a byte
+count and an <code>error</code>. But what if the error is
+unrecoverable? Sometimes the program simply cannot continue.
+</p>
+
+<p>
+For this purpose, there is a built-in function <code>panic</code>
+that in effect creates a run-time error that will stop the program
+(but see the next section). The function takes a single argument
+of arbitrary type&mdash;often a string&mdash;to be printed as the
+program dies. It's also a way to indicate that something impossible has
+happened, such as exiting an infinite loop.
+</p>
+
+
+<pre>
+// A toy implementation of cube root using Newton's method.
+func CubeRoot(x float64) float64 {
+ z := x/3 // Arbitrary initial value
+ for i := 0; i &lt; 1e6; i++ {
+ prevz := z
+ z -= (z*z*z-x) / (3*z*z)
+ if veryClose(z, prevz) {
+ return z
+ }
+ }
+ // A million iterations has not converged; something is wrong.
+ panic(fmt.Sprintf("CubeRoot(%g) did not converge", x))
+}
+</pre>
+
+<p>
+This is only an example but real library functions should
+avoid <code>panic</code>. If the problem can be masked or worked
+around, it's always better to let things continue to run rather
+than taking down the whole program. One possible counterexample
+is during initialization: if the library truly cannot set itself up,
+it might be reasonable to panic, so to speak.
+</p>
+
+<pre>
+var user = os.Getenv("USER")
+
+func init() {
+ if user == "" {
+ panic("no value for $USER")
+ }
+}
+</pre>
+
+<h3 id="recover">Recover</h3>
+
+<p>
+When <code>panic</code> is called, including implicitly for run-time
+errors such as indexing a slice out of bounds or failing a type
+assertion, it immediately stops execution of the current function
+and begins unwinding the stack of the goroutine, running any deferred
+functions along the way. If that unwinding reaches the top of the
+goroutine's stack, the program dies. However, it is possible to
+use the built-in function <code>recover</code> to regain control
+of the goroutine and resume normal execution.
+</p>
+
+<p>
+A call to <code>recover</code> stops the unwinding and returns the
+argument passed to <code>panic</code>. Because the only code that
+runs while unwinding is inside deferred functions, <code>recover</code>
+is only useful inside deferred functions.
+</p>
+
+<p>
+One application of <code>recover</code> is to shut down a failing goroutine
+inside a server without killing the other executing goroutines.
+</p>
+
+<pre>
+func server(workChan &lt;-chan *Work) {
+ for work := range workChan {
+ go safelyDo(work)
+ }
+}
+
+func safelyDo(work *Work) {
+ defer func() {
+ if err := recover(); err != nil {
+ log.Println("work failed:", err)
+ }
+ }()
+ do(work)
+}
+</pre>
+
+<p>
+In this example, if <code>do(work)</code> panics, the result will be
+logged and the goroutine will exit cleanly without disturbing the
+others. There's no need to do anything else in the deferred closure;
+calling <code>recover</code> handles the condition completely.
+</p>
+
+<p>
+Because <code>recover</code> always returns <code>nil</code> unless called directly
+from a deferred function, deferred code can call library routines that themselves
+use <code>panic</code> and <code>recover</code> without failing. As an example,
+the deferred function in <code>safelyDo</code> might call a logging function before
+calling <code>recover</code>, and that logging code would run unaffected
+by the panicking state.
+</p>
+
+<p>
+With our recovery pattern in place, the <code>do</code>
+function (and anything it calls) can get out of any bad situation
+cleanly by calling <code>panic</code>. We can use that idea to
+simplify error handling in complex software. Let's look at an
+idealized version of a <code>regexp</code> package, which reports
+parsing errors by calling <code>panic</code> with a local
+error type. Here's the definition of <code>Error</code>,
+an <code>error</code> method, and the <code>Compile</code> function.
+</p>
+
+<pre>
+// Error is the type of a parse error; it satisfies the error interface.
+type Error string
+func (e Error) Error() string {
+ return string(e)
+}
+
+// error is a method of *Regexp that reports parsing errors by
+// panicking with an Error.
+func (regexp *Regexp) error(err string) {
+ panic(Error(err))
+}
+
+// Compile returns a parsed representation of the regular expression.
+func Compile(str string) (regexp *Regexp, err error) {
+ regexp = new(Regexp)
+ // doParse will panic if there is a parse error.
+ defer func() {
+ if e := recover(); e != nil {
+ regexp = nil // Clear return value.
+ err = e.(Error) // Will re-panic if not a parse error.
+ }
+ }()
+ return regexp.doParse(str), nil
+}
+</pre>
+
+<p>
+If <code>doParse</code> panics, the recovery block will set the
+return value to <code>nil</code>&mdash;deferred functions can modify
+named return values. It will then check, in the assignment
+to <code>err</code>, that the problem was a parse error by asserting
+that it has the local type <code>Error</code>.
+If it does not, the type assertion will fail, causing a run-time error
+that continues the stack unwinding as though nothing had interrupted
+it.
+This check means that if something unexpected happens, such
+as an index out of bounds, the code will fail even though we
+are using <code>panic</code> and <code>recover</code> to handle
+parse errors.
+</p>
+
+<p>
+With error handling in place, the <code>error</code> method (because it's a
+method bound to a type, it's fine, even natural, for it to have the same name
+as the builtin <code>error</code> type)
+makes it easy to report parse errors without worrying about unwinding
+the parse stack by hand:
+</p>
+
+<pre>
+if pos == 0 {
+ re.error("'*' illegal at start of expression")
+}
+</pre>
+
+<p>
+Useful though this pattern is, it should be used only within a package.
+<code>Parse</code> turns its internal <code>panic</code> calls into
+<code>error</code> values; it does not expose <code>panics</code>
+to its client. That is a good rule to follow.
+</p>
+
+<p>
+By the way, this re-panic idiom changes the panic value if an actual
+error occurs. However, both the original and new failures will be
+presented in the crash report, so the root cause of the problem will
+still be visible. Thus this simple re-panic approach is usually
+sufficient&mdash;it's a crash after all&mdash;but if you want to
+display only the original value, you can write a little more code to
+filter unexpected problems and re-panic with the original error.
+That's left as an exercise for the reader.
+</p>
+
+
+<h2 id="web_server">A web server</h2>
+
+<p>
+Let's finish with a complete Go program, a web server.
+This one is actually a kind of web re-server.
+Google provides a service at <code>chart.apis.google.com</code>
+that does automatic formatting of data into charts and graphs.
+It's hard to use interactively, though,
+because you need to put the data into the URL as a query.
+The program here provides a nicer interface to one form of data: given a short piece of text,
+it calls on the chart server to produce a QR code, a matrix of boxes that encode the
+text.
+That image can be grabbed with your cell phone's camera and interpreted as,
+for instance, a URL, saving you typing the URL into the phone's tiny keyboard.
+</p>
+<p>
+Here's the complete program.
+An explanation follows.
+</p>
+{{code "/doc/progs/eff_qr.go" `/package/` `$`}}
+<p>
+The pieces up to <code>main</code> should be easy to follow.
+The one flag sets a default HTTP port for our server. The template
+variable <code>templ</code> is where the fun happens. It builds an HTML template
+that will be executed by the server to display the page; more about
+that in a moment.
+</p>
+<p>
+The <code>main</code> function parses the flags and, using the mechanism
+we talked about above, binds the function <code>QR</code> to the root path
+for the server. Then <code>http.ListenAndServe</code> is called to start the
+server; it blocks while the server runs.
+</p>
+<p>
+<code>QR</code> just receives the request, which contains form data, and
+executes the template on the data in the form value named <code>s</code>.
+</p>
+<p>
+The template package <code>html/template</code> is powerful;
+this program just touches on its capabilities.
+In essence, it rewrites a piece of HTML text on the fly by substituting elements derived
+from data items passed to <code>templ.Execute</code>, in this case the
+form value.
+Within the template text (<code>templateStr</code>),
+double-brace-delimited pieces denote template actions.
+The piece from <code>{{html "{{if .}}"}}</code>
+to <code>{{html "{{end}}"}}</code> executes only if the value of the current data item, called <code>.</code> (dot),
+is non-empty.
+That is, when the string is empty, this piece of the template is suppressed.
+</p>
+<p>
+The two snippets <code>{{html "{{.}}"}}</code> say to show the data presented to
+the template—the query string—on the web page.
+The HTML template package automatically provides appropriate escaping so the
+text is safe to display.
+</p>
+<p>
+The rest of the template string is just the HTML to show when the page loads.
+If this is too quick an explanation, see the <a href="/pkg/html/template/">documentation</a>
+for the template package for a more thorough discussion.
+</p>
+<p>
+And there you have it: a useful web server in a few lines of code plus some
+data-driven HTML text.
+Go is powerful enough to make a lot happen in a few lines.
+</p>
+
+<!--
+TODO
+<pre>
+verifying implementation
+type Color uint32
+
+// Check that Color implements image.Color and image.Image
+var _ image.Color = Black
+var _ image.Image = Black
+</pre>
+-->