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author | Parménides GV <parmegv@sdf.org> | 2014-07-31 12:09:49 +0200 |
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committer | Parménides GV <parmegv@sdf.org> | 2014-07-31 12:09:49 +0200 |
commit | 0393ba6656ce6cf679a2c4663275b3ed0f1a34b9 (patch) | |
tree | f000311e97598ab3fc42e2bea23e6cb342ad166c /ics-openvpn-stripped/main/lzo/doc/LZO.FAQ | |
parent | b28eeb08e8ec3baafdd9388cc5b70c6c84db9cf1 (diff) |
Updated ics-openvpn to rev 859 + no 2nd notification.
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diff --git a/ics-openvpn-stripped/main/lzo/doc/LZO.FAQ b/ics-openvpn-stripped/main/lzo/doc/LZO.FAQ new file mode 100644 index 00000000..cb1f38aa --- /dev/null +++ b/ics-openvpn-stripped/main/lzo/doc/LZO.FAQ @@ -0,0 +1,213 @@ +============================================================================ +LZO Frequently Asked Questions +============================================================================ + + +I hate reading docs - just tell me how to add compression to my program +======================================================================= + +This is for the impatient: take a look at examples/simple.c and +examples/lzopack.c and see how easy this is. + +But you will come back to read the documentation later, won't you ? + + +Can you explain the naming conventions of the algorithms ? +========================================================== + +Let's take a look at LZO1X: + + The algorithm name is LZO1X. + The algorithm category is LZO1. + Various compression levels are implemented. + + LZO1X-999 + !---------- algorithm category + !--------- algorithm type + !!!----- compression level (1-9, 99, 999) + + LZO1X-1(11) + !---------- algorithm category + !--------- algorithm type + !------- compression level (1-9, 99, 999) + !!---- memory level (memory requirements for compression) + +All compression/memory levels generate the same compressed data format, +so e.g. the LZO1X decompressor handles all LZO1X-* compression levels +(for more information about the decompressors see below). + +Category LZO1 algorithms: compressed data format is strictly byte aligned +Category LZO2 algorithms: uses bit-shifting, slower decompression + + +Why are there so many algorithms ? +================================== + +Because of historical reasons - I want to support unlimited +backward compatibility. + +Don't get misled by the size of the library - using one algorithm +increases the size of your application by only a few KiB. + +If you just want to add a little bit of data compression to your +application you may be looking for miniLZO. +See minilzo/README.LZO for more information. + + +Which algorithm should I use ? +============================== + +LZO1X seems to be best choice in many cases, so: +- when going for speed use LZO1X-1 +- when generating pre-compressed data use LZO1X-999 +- if you have little memory available for compression use LZO1X-1(11) + or LZO1X-1(12) + +Of course, your mileage may vary, and you are encouraged to run your +own experiments. Try LZO1Y and LZO1F next. + + +What's the difference between the decompressors per algorithm ? +=============================================================== + +Once again let's use LZO1X for explanation: + +- lzo1x_decompress + The 'standard' decompressor. Pretty fast - use this whenever possible. + + This decompressor expects valid compressed data. + If the compressed data gets corrupted somehow (e.g. transmission + via an erroneous channel, disk errors, ...) it will probably crash + your application because absolutely no additional checks are done. + +- lzo1x_decompress_safe + The 'safe' decompressor. Somewhat slower. + + This decompressor will catch all compressed data violations and + return an error code in this case - it will never crash. + +- lzo1x_decompress_asm + Same as lzo1x_decompress - written in assembler. + +- lzo1x_decompress_asm_safe + Same as lzo1x_decompress_safe - written in assembler. + +- lzo1x_decompress_asm_fast + Similar to lzo1x_decompress_asm - but even faster. + + For reasons of speed this decompressor can write up to 3 bytes + past the end of the decompressed (output) block. + [ technical note: because data is transferred in 32-bit units ] + + Use this when you are decompressing from one memory block to + another memory block - just provide output space for 3 extra bytes. + You shouldn't use it if e.g. you are directly decompressing to video + memory (because the extra bytes will be show up on the screen). + +- lzo1x_decompress_asm_fast_safe + This is the safe version of lzo1x_decompress_asm_fast. + + +Notes: +------ +- When using a safe decompressor you must pass the number of + bytes available in 'dst' via the parameter 'dst_len'. + +- If you want to be sure that your data is not corrupted you must + use a checksum - just using the safe decompressor is not enough, + because many data errors will not result in a compressed data violation. + +- Assembler versions are only available for the i386 family yet. + Please see also asm/i386/00README.TXT + +- You should test if the assembler versions are actually faster + than the C version on your machine - some compilers can do a very + good optimization job and they also can optimize the code + for a specific processor. + + +What is this optimization thing ? +================================= + +The compressors use a heuristic approach - they sometimes code +information that doesn't improve compression ratio. + +Optimization removes this superfluos information in order to +increase decompression speed. + +Optimization works similar to decompression except that the +compressed data is modified as well. The length of the compressed +data block will not change - only the compressed data-bytes will +get rearranged a little bit. + +Don't expect too much, though - my tests have shown that the +optimization step improves decompression speed by about 1-3%. + + +I need even more decompression speed... +======================================= + +Many RISC processors (like MIPS) can transfer 32-bit words much +faster than bytes - this can significantly speed up decompression. +So after verifying that everything works fine you can try if activating +the LZO_ALIGNED_OK_4 macro improves LZO1X and LZO1Y decompression +performance. Change the file config.h accordingly and recompile everything. + +On an i386 architecture you should evaluate the assembler versions. + + +How can I reduce memory requirements when (de)compressing ? +=========================================================== + +If you cleverly arrange your data, you can do an overlapping (in-place) +decompression which means that you can decompress to the *same* +block where the compressed data resides. This effectively removes +the space requirements for holding the compressed data block. + +This technique is essential e.g. for usage in an executable packer. + +You can also partly overlay the buffers when doing compression. + +See examples/overlap.c for a working example. + + +Can you give a cookbook for using pre-compressed data ? +======================================================= + +Let's assume you use LZO1X-999. + +1) pre-compression step + - call lzo_init() + - call lzo1x_999_compress() + - call lzo1x_optimize() + - compute an adler32 checksum of the *compressed* data + - store the compressed data and the checksum in a file + - if you are paranoid you should verify decompression now + +2) decompression step within your application + - call lzo_init() + - load your compressed data and the checksum + - optionally verify the checksum of the compressed data + (so that you can use the standard decompressor) + - decompress + +See examples/precomp.c and examples/precomp2.c for a working example. + + +How much can my data expand during compression ? +================================================ + +LZO will expand incompressible data by a little amount. +I still haven't computed the exact values, but I suggest using +these formulas for a worst-case expansion calculation: + + Algorithm LZO1, LZO1A, LZO1B, LZO1C, LZO1F, LZO1X, LZO1Y, LZO1Z: + ---------------------------------------------------------------- + output_block_size = input_block_size + (input_block_size / 16) + 64 + 3 + + [This is about 106% for a large block size.] + + Algorithm LZO2A: + ---------------- + output_block_size = input_block_size + (input_block_size / 8) + 128 + 3 + |