summaryrefslogtreecommitdiff
path: root/vendor/github.com/mmcloughlin/avo/reg/x86.go
blob: a1ec94c73fec57b2f237c61ba390e36e48993292 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
package reg

// Register kinds.
const (
	KindPseudo Kind = iota
	KindGP
	KindVector
)

// Declare register families.
var (
	Pseudo         = &Family{Kind: KindPseudo}
	GeneralPurpose = &Family{Kind: KindGP}
	Vector         = &Family{Kind: KindVector}

	Families = []*Family{
		Pseudo,
		GeneralPurpose,
		Vector,
	}
)

var familiesByKind = map[Kind]*Family{}

func init() {
	for _, f := range Families {
		familiesByKind[f.Kind] = f
	}
}

// FamilyOfKind returns the Family of registers of the given kind, or nil if not found.
func FamilyOfKind(k Kind) *Family {
	return familiesByKind[k]
}

// Pseudo registers.
var (
	FramePointer   = Pseudo.define(S0, 0, "FP")
	ProgramCounter = Pseudo.define(S0, 0, "PC")
	StaticBase     = Pseudo.define(S0, 0, "SB")
	StackPointer   = Pseudo.define(S0, 0, "SP")
)

// GP provides additional methods for general purpose registers.
type GP interface {
	As8() Register
	As8L() Register
	As8H() Register
	As16() Register
	As32() Register
	As64() Register
}

// GPPhysical is a general-purpose physical register.
type GPPhysical interface {
	Physical
	GP
}

type gpp struct {
	Physical
}

func newgpp(r Physical) GPPhysical { return gpp{Physical: r} }

func (p gpp) As8() Register  { return newgpp(p.as(S8).(Physical)) }
func (p gpp) As8L() Register { return newgpp(p.as(S8L).(Physical)) }
func (p gpp) As8H() Register { return newgpp(p.as(S8H).(Physical)) }
func (p gpp) As16() Register { return newgpp(p.as(S16).(Physical)) }
func (p gpp) As32() Register { return newgpp(p.as(S32).(Physical)) }
func (p gpp) As64() Register { return newgpp(p.as(S64).(Physical)) }

// GPVirtual is a general-purpose virtual register.
type GPVirtual interface {
	Virtual
	GP
}

type gpv struct {
	Virtual
}

func newgpv(v Virtual) GPVirtual { return gpv{Virtual: v} }

func (v gpv) As8() Register  { return newgpv(v.as(S8).(Virtual)) }
func (v gpv) As8L() Register { return newgpv(v.as(S8L).(Virtual)) }
func (v gpv) As8H() Register { return newgpv(v.as(S8H).(Virtual)) }
func (v gpv) As16() Register { return newgpv(v.as(S16).(Virtual)) }
func (v gpv) As32() Register { return newgpv(v.as(S32).(Virtual)) }
func (v gpv) As64() Register { return newgpv(v.as(S64).(Virtual)) }

func gp(s Spec, id Index, name string, flags ...Info) GPPhysical {
	r := newgpp(newregister(GeneralPurpose, s, id, name, flags...))
	GeneralPurpose.add(r)
	return r
}

// General purpose registers.
var (
	// Low byte
	AL = gp(S8L, 0, "AL")
	CL = gp(S8L, 1, "CL")
	DL = gp(S8L, 2, "DL")
	BL = gp(S8L, 3, "BL")

	// High byte
	AH = gp(S8H, 0, "AH")
	CH = gp(S8H, 1, "CH")
	DH = gp(S8H, 2, "DH")
	BH = gp(S8H, 3, "BH")

	// 8-bit
	SPB  = gp(S8, 4, "SP", Restricted)
	BPB  = gp(S8, 5, "BP")
	SIB  = gp(S8, 6, "SI")
	DIB  = gp(S8, 7, "DI")
	R8B  = gp(S8, 8, "R8")
	R9B  = gp(S8, 9, "R9")
	R10B = gp(S8, 10, "R10")
	R11B = gp(S8, 11, "R11")
	R12B = gp(S8, 12, "R12")
	R13B = gp(S8, 13, "R13")
	R14B = gp(S8, 14, "R14")
	R15B = gp(S8, 15, "R15")

	// 16-bit
	AX   = gp(S16, 0, "AX")
	CX   = gp(S16, 1, "CX")
	DX   = gp(S16, 2, "DX")
	BX   = gp(S16, 3, "BX")
	SP   = gp(S16, 4, "SP", Restricted)
	BP   = gp(S16, 5, "BP")
	SI   = gp(S16, 6, "SI")
	DI   = gp(S16, 7, "DI")
	R8W  = gp(S16, 8, "R8")
	R9W  = gp(S16, 9, "R9")
	R10W = gp(S16, 10, "R10")
	R11W = gp(S16, 11, "R11")
	R12W = gp(S16, 12, "R12")
	R13W = gp(S16, 13, "R13")
	R14W = gp(S16, 14, "R14")
	R15W = gp(S16, 15, "R15")

	// 32-bit
	EAX  = gp(S32, 0, "AX")
	ECX  = gp(S32, 1, "CX")
	EDX  = gp(S32, 2, "DX")
	EBX  = gp(S32, 3, "BX")
	ESP  = gp(S32, 4, "SP", Restricted)
	EBP  = gp(S32, 5, "BP")
	ESI  = gp(S32, 6, "SI")
	EDI  = gp(S32, 7, "DI")
	R8L  = gp(S32, 8, "R8")
	R9L  = gp(S32, 9, "R9")
	R10L = gp(S32, 10, "R10")
	R11L = gp(S32, 11, "R11")
	R12L = gp(S32, 12, "R12")
	R13L = gp(S32, 13, "R13")
	R14L = gp(S32, 14, "R14")
	R15L = gp(S32, 15, "R15")

	// 64-bit
	RAX = gp(S64, 0, "AX")
	RCX = gp(S64, 1, "CX")
	RDX = gp(S64, 2, "DX")
	RBX = gp(S64, 3, "BX")
	RSP = gp(S64, 4, "SP", Restricted)
	RBP = gp(S64, 5, "BP")
	RSI = gp(S64, 6, "SI")
	RDI = gp(S64, 7, "DI")
	R8  = gp(S64, 8, "R8")
	R9  = gp(S64, 9, "R9")
	R10 = gp(S64, 10, "R10")
	R11 = gp(S64, 11, "R11")
	R12 = gp(S64, 12, "R12")
	R13 = gp(S64, 13, "R13")
	R14 = gp(S64, 14, "R14")
	R15 = gp(S64, 15, "R15")
)

// Vec provides methods for vector registers.
type Vec interface {
	AsX() Register
	AsY() Register
	AsZ() Register
}

// VecPhysical is a physical vector register.
type VecPhysical interface {
	Physical
	Vec
}

type vecp struct {
	Physical
	Vec
}

func newvecp(r Physical) VecPhysical { return vecp{Physical: r} }

func (p vecp) AsX() Register { return newvecp(p.as(S128).(Physical)) }
func (p vecp) AsY() Register { return newvecp(p.as(S256).(Physical)) }
func (p vecp) AsZ() Register { return newvecp(p.as(S512).(Physical)) }

// VecVirtual is a virtual vector register.
type VecVirtual interface {
	Virtual
	Vec
}

type vecv struct {
	Virtual
	Vec
}

func newvecv(v Virtual) VecVirtual { return vecv{Virtual: v} }

func (v vecv) AsX() Register { return newvecv(v.as(S128).(Virtual)) }
func (v vecv) AsY() Register { return newvecv(v.as(S256).(Virtual)) }
func (v vecv) AsZ() Register { return newvecv(v.as(S512).(Virtual)) }

func vec(s Spec, id Index, name string, flags ...Info) VecPhysical {
	r := newvecp(newregister(Vector, s, id, name, flags...))
	Vector.add(r)
	return r
}

// Vector registers.
var (
	// 128-bit
	X0  = vec(S128, 0, "X0")
	X1  = vec(S128, 1, "X1")
	X2  = vec(S128, 2, "X2")
	X3  = vec(S128, 3, "X3")
	X4  = vec(S128, 4, "X4")
	X5  = vec(S128, 5, "X5")
	X6  = vec(S128, 6, "X6")
	X7  = vec(S128, 7, "X7")
	X8  = vec(S128, 8, "X8")
	X9  = vec(S128, 9, "X9")
	X10 = vec(S128, 10, "X10")
	X11 = vec(S128, 11, "X11")
	X12 = vec(S128, 12, "X12")
	X13 = vec(S128, 13, "X13")
	X14 = vec(S128, 14, "X14")
	X15 = vec(S128, 15, "X15")
	X16 = vec(S128, 16, "X16")
	X17 = vec(S128, 17, "X17")
	X18 = vec(S128, 18, "X18")
	X19 = vec(S128, 19, "X19")
	X20 = vec(S128, 20, "X20")
	X21 = vec(S128, 21, "X21")
	X22 = vec(S128, 22, "X22")
	X23 = vec(S128, 23, "X23")
	X24 = vec(S128, 24, "X24")
	X25 = vec(S128, 25, "X25")
	X26 = vec(S128, 26, "X26")
	X27 = vec(S128, 27, "X27")
	X28 = vec(S128, 28, "X28")
	X29 = vec(S128, 29, "X29")
	X30 = vec(S128, 30, "X30")
	X31 = vec(S128, 31, "X31")

	// 256-bit
	Y0  = vec(S256, 0, "Y0")
	Y1  = vec(S256, 1, "Y1")
	Y2  = vec(S256, 2, "Y2")
	Y3  = vec(S256, 3, "Y3")
	Y4  = vec(S256, 4, "Y4")
	Y5  = vec(S256, 5, "Y5")
	Y6  = vec(S256, 6, "Y6")
	Y7  = vec(S256, 7, "Y7")
	Y8  = vec(S256, 8, "Y8")
	Y9  = vec(S256, 9, "Y9")
	Y10 = vec(S256, 10, "Y10")
	Y11 = vec(S256, 11, "Y11")
	Y12 = vec(S256, 12, "Y12")
	Y13 = vec(S256, 13, "Y13")
	Y14 = vec(S256, 14, "Y14")
	Y15 = vec(S256, 15, "Y15")
	Y16 = vec(S256, 16, "Y16")
	Y17 = vec(S256, 17, "Y17")
	Y18 = vec(S256, 18, "Y18")
	Y19 = vec(S256, 19, "Y19")
	Y20 = vec(S256, 20, "Y20")
	Y21 = vec(S256, 21, "Y21")
	Y22 = vec(S256, 22, "Y22")
	Y23 = vec(S256, 23, "Y23")
	Y24 = vec(S256, 24, "Y24")
	Y25 = vec(S256, 25, "Y25")
	Y26 = vec(S256, 26, "Y26")
	Y27 = vec(S256, 27, "Y27")
	Y28 = vec(S256, 28, "Y28")
	Y29 = vec(S256, 29, "Y29")
	Y30 = vec(S256, 30, "Y30")
	Y31 = vec(S256, 31, "Y31")

	// 512-bit
	Z0  = vec(S512, 0, "Z0")
	Z1  = vec(S512, 1, "Z1")
	Z2  = vec(S512, 2, "Z2")
	Z3  = vec(S512, 3, "Z3")
	Z4  = vec(S512, 4, "Z4")
	Z5  = vec(S512, 5, "Z5")
	Z6  = vec(S512, 6, "Z6")
	Z7  = vec(S512, 7, "Z7")
	Z8  = vec(S512, 8, "Z8")
	Z9  = vec(S512, 9, "Z9")
	Z10 = vec(S512, 10, "Z10")
	Z11 = vec(S512, 11, "Z11")
	Z12 = vec(S512, 12, "Z12")
	Z13 = vec(S512, 13, "Z13")
	Z14 = vec(S512, 14, "Z14")
	Z15 = vec(S512, 15, "Z15")
	Z16 = vec(S512, 16, "Z16")
	Z17 = vec(S512, 17, "Z17")
	Z18 = vec(S512, 18, "Z18")
	Z19 = vec(S512, 19, "Z19")
	Z20 = vec(S512, 20, "Z20")
	Z21 = vec(S512, 21, "Z21")
	Z22 = vec(S512, 22, "Z22")
	Z23 = vec(S512, 23, "Z23")
	Z24 = vec(S512, 24, "Z24")
	Z25 = vec(S512, 25, "Z25")
	Z26 = vec(S512, 26, "Z26")
	Z27 = vec(S512, 27, "Z27")
	Z28 = vec(S512, 28, "Z28")
	Z29 = vec(S512, 29, "Z29")
	Z30 = vec(S512, 30, "Z30")
	Z31 = vec(S512, 31, "Z31")
)