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package gls
import (
"sync"
)
var (
keyMtx sync.Mutex
keyCounter uint64
)
// ContextKey is a throwaway value you can use as a key to a ContextManager
type ContextKey struct{ id uint64 }
// GenSym will return a brand new, never-before-used ContextKey
func GenSym() ContextKey {
keyMtx.Lock()
defer keyMtx.Unlock()
keyCounter += 1
return ContextKey{id: keyCounter}
}
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