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package glib
// #include <gio/gio.h>
// #include <glib.h>
// #include <glib-object.h>
// #include "glib.go.h"
import "C"
import "unsafe"
// IActionGroup is an interface representation of ActionGroup,
// used to avoid duplication when embedding the type in a wrapper of another GObject-based type.
type IActionGroup interface {
Native() uintptr
HasAction(actionName string) bool
GetActionEnabled(actionName string) bool
GetActionParameterType(actionName string) *VariantType
GetActionStateType(actionName string) *VariantType
GetActionState(actionName string) *Variant
GetActionStateHint(actionName string) *Variant
ChangeActionState(actionName string, value *Variant)
Activate(actionName string, parameter *Variant)
}
// ActionGroup is a representation of glib's GActionGroup GInterface
type ActionGroup struct {
*Object
}
// g_action_group_list_actions()
// g_action_group_query_action()
// should only called from implementations:
// g_action_group_action_added
// g_action_group_action_removed
// g_action_group_action_enabled_changed
// g_action_group_action_state_changed
// native() returns a pointer to the underlying GActionGroup.
func (v *ActionGroup) native() *C.GActionGroup {
if v == nil || v.GObject == nil {
return nil
}
return C.toGActionGroup(unsafe.Pointer(v.GObject))
}
func (v *ActionGroup) Native() uintptr {
return uintptr(unsafe.Pointer(v.native()))
}
func marshalActionGroup(p uintptr) (interface{}, error) {
c := C.g_value_get_object((*C.GValue)(unsafe.Pointer(p)))
return wrapActionGroup(wrapObject(unsafe.Pointer(c))), nil
}
func wrapActionGroup(obj *Object) *ActionGroup {
return &ActionGroup{obj}
}
// HasAction is a wrapper around g_action_group_has_action().
func (v *ActionGroup) HasAction(actionName string) bool {
return gobool(C.g_action_group_has_action(v.native(), (*C.gchar)(C.CString(actionName))))
}
// GetActionEnabled is a wrapper around g_action_group_get_action_enabled().
func (v *ActionGroup) GetActionEnabled(actionName string) bool {
return gobool(C.g_action_group_get_action_enabled(v.native(), (*C.gchar)(C.CString(actionName))))
}
// GetActionParameterType is a wrapper around g_action_group_get_action_parameter_type().
func (v *ActionGroup) GetActionParameterType(actionName string) *VariantType {
c := C.g_action_group_get_action_parameter_type(v.native(), (*C.gchar)(C.CString(actionName)))
if c == nil {
return nil
}
return newVariantType((*C.GVariantType)(c))
}
// GetActionStateType is a wrapper around g_action_group_get_action_state_type().
func (v *ActionGroup) GetActionStateType(actionName string) *VariantType {
c := C.g_action_group_get_action_state_type(v.native(), (*C.gchar)(C.CString(actionName)))
if c == nil {
return nil
}
return newVariantType((*C.GVariantType)(c))
}
// GetActionState is a wrapper around g_action_group_get_action_state().
func (v *ActionGroup) GetActionState(actionName string) *Variant {
c := C.g_action_group_get_action_state(v.native(), (*C.gchar)(C.CString(actionName)))
if c == nil {
return nil
}
return newVariant((*C.GVariant)(c))
}
// GetActionStateHint is a wrapper around g_action_group_get_action_state_hint().
func (v *ActionGroup) GetActionStateHint(actionName string) *Variant {
c := C.g_action_group_get_action_state_hint(v.native(), (*C.gchar)(C.CString(actionName)))
if c == nil {
return nil
}
return newVariant((*C.GVariant)(c))
}
// ChangeActionState is a wrapper around g_action_group_change_action_state
func (v *ActionGroup) ChangeActionState(actionName string, value *Variant) {
C.g_action_group_change_action_state(v.native(), (*C.gchar)(C.CString(actionName)), value.native())
}
// Activate is a wrapper around g_action_group_activate_action
func (v *ActionGroup) Activate(actionName string, parameter *Variant) {
C.g_action_group_activate_action(v.native(), (*C.gchar)(C.CString(actionName)), parameter.native())
}
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