package daemon import ( "os" ) // AddCommand is wrapper on AddFlag and SetSigHandler functions. func AddCommand(f Flag, sig os.Signal, handler SignalHandlerFunc) { if f != nil { AddFlag(f, sig) } if handler != nil { SetSigHandler(handler, sig) } } // Flag is the interface implemented by an object that has two state: // 'set' and 'unset'. type Flag interface { IsSet() bool } // BoolFlag returns new object that implements interface Flag and // has state 'set' when var with the given address is true. func BoolFlag(f *bool) Flag { return &boolFlag{f} } // StringFlag returns new object that implements interface Flag and // has state 'set' when var with the given address equals given value of v. func StringFlag(f *string, v string) Flag { return &stringFlag{f, v} } type boolFlag struct { b *bool } func (f *boolFlag) IsSet() bool { if f == nil { return false } return *f.b } type stringFlag struct { s *string v string } func (f *stringFlag) IsSet() bool { if f == nil { return false } return *f.s == f.v } var flags = make(map[Flag]os.Signal) // Flags returns flags that was added by the function AddFlag. func Flags() map[Flag]os.Signal { return flags } // AddFlag adds the flag and signal to the internal map. func AddFlag(f Flag, sig os.Signal) { flags[f] = sig } // SendCommands sends active signals to the given process. func SendCommands(p *os.Process) (err error) { for _, sig := range signals() { if err = p.Signal(sig); err != nil { return } } return } // ActiveFlags returns flags that has the state 'set'. func ActiveFlags() (ret []Flag) { ret = make([]Flag, 0, 1) for f := range flags { if f.IsSet() { ret = append(ret, f) } } return } func signals() (ret []os.Signal) { ret = make([]os.Signal, 0, 1) for f, sig := range flags { if f.IsSet() { ret = append(ret, sig) } } return }