package vnet import ( "net" "sync" "time" ) // UDPProxy is a proxy between real server(net.UDPConn) and vnet.UDPConn. // // High level design: // .............................................. // : Virtual Network (vnet) : // : : // +-------+ * 1 +----+ +--------+ : // | :App |------------>|:Net|--o<-----|:Router | ............................. // +-------+ +----+ | | : UDPProxy : // : | | +----+ +---------+ +---------+ +--------+ // : | |--->o--|:Net|-->o-| vnet. |-->o-| net. |--->-| :Real | // : | | +----+ | UDPConn | | UDPConn | | Server | // : | | : +---------+ +---------+ +--------+ // : | | ............................: // : +--------+ : // ............................................... type UDPProxy struct { // The router bind to. router *Router // Each vnet source, bind to a real socket to server. // key is real server addr, which is net.Addr // value is *aUDPProxyWorker workers sync.Map // For each endpoint, we never know when to start and stop proxy, // so we stop the endpoint when timeout. timeout time.Duration // For utest, to mock the target real server. // Optional, use the address of received client packet. mockRealServerAddr *net.UDPAddr } // NewProxy create a proxy, the router for this proxy belongs/bind to. If need to proxy for // please create a new proxy for each router. For all addresses we proxy, we will create a // vnet.Net in this router and proxy all packets. func NewProxy(router *Router) (*UDPProxy, error) { v := &UDPProxy{router: router, timeout: 2 * time.Minute} return v, nil } // Close the proxy, stop all workers. func (v *UDPProxy) Close() error { // nolint:godox // TODO: FIXME: Do cleanup. return nil } // Proxy starts a worker for server, ignore if already started. func (v *UDPProxy) Proxy(client *Net, server *net.UDPAddr) error { // Note that even if the worker exists, it's also ok to create a same worker, // because the router will use the last one, and the real server will see a address // change event after we switch to the next worker. if _, ok := v.workers.Load(server.String()); ok { // nolint:godox // TODO: Need to restart the stopped worker? return nil } // Not exists, create a new one. worker := &aUDPProxyWorker{ router: v.router, mockRealServerAddr: v.mockRealServerAddr, } v.workers.Store(server.String(), worker) return worker.Proxy(client, server) } // A proxy worker for a specified proxy server. type aUDPProxyWorker struct { router *Router mockRealServerAddr *net.UDPAddr // Each vnet source, bind to a real socket to server. // key is vnet client addr, which is net.Addr // value is *net.UDPConn endpoints sync.Map } func (v *aUDPProxyWorker) Proxy(client *Net, serverAddr *net.UDPAddr) error { // nolint:gocognit // Create vnet for real server by serverAddr. nw := NewNet(&NetConfig{ StaticIP: serverAddr.IP.String(), }) if err := v.router.AddNet(nw); err != nil { return err } // We must create a "same" vnet.UDPConn as the net.UDPConn, // which has the same ip:port, to copy packets between them. vnetSocket, err := nw.ListenUDP("udp4", serverAddr) if err != nil { return err } // Got new vnet client, start a new endpoint. findEndpointBy := func(addr net.Addr) (*net.UDPConn, error) { // Exists binding. if value, ok := v.endpoints.Load(addr.String()); ok { // Exists endpoint, reuse it. return value.(*net.UDPConn), nil } // The real server we proxy to, for utest to mock it. realAddr := serverAddr if v.mockRealServerAddr != nil { realAddr = v.mockRealServerAddr } // Got new vnet client, create new endpoint. realSocket, err := net.DialUDP("udp4", nil, realAddr) if err != nil { return nil, err } // Bind address. v.endpoints.Store(addr.String(), realSocket) // Got packet from real serverAddr, we should proxy it to vnet. // nolint:godox // TODO: FIXME: Do cleanup. go func(vnetClientAddr net.Addr) { buf := make([]byte, 1500) for { n, _, err := realSocket.ReadFrom(buf) if err != nil { return } if n <= 0 { continue // Drop packet } if _, err := vnetSocket.WriteTo(buf[:n], vnetClientAddr); err != nil { return } } }(addr) return realSocket, nil } // Start a proxy goroutine. // nolint:godox // TODO: FIXME: Do cleanup. go func() { buf := make([]byte, 1500) for { n, addr, err := vnetSocket.ReadFrom(buf) if err != nil { return } if n <= 0 || addr == nil { continue // Drop packet } realSocket, err := findEndpointBy(addr) if err != nil { continue // Drop packet. } if _, err := realSocket.Write(buf[:n]); err != nil { return } } }() return nil }