From b1247d2d0d51108c910a73891ff3116e5f032ab1 Mon Sep 17 00:00:00 2001 From: "Kali Kaneko (leap communications)" Date: Sat, 12 Jan 2019 18:39:45 +0100 Subject: [pkg] all your deps are vendored to us --- vendor/golang.org/x/tools/go/buildutil/overlay.go | 103 ++++++++++++++++++++++ 1 file changed, 103 insertions(+) create mode 100644 vendor/golang.org/x/tools/go/buildutil/overlay.go (limited to 'vendor/golang.org/x/tools/go/buildutil/overlay.go') diff --git a/vendor/golang.org/x/tools/go/buildutil/overlay.go b/vendor/golang.org/x/tools/go/buildutil/overlay.go new file mode 100644 index 0000000..3f71c4f --- /dev/null +++ b/vendor/golang.org/x/tools/go/buildutil/overlay.go @@ -0,0 +1,103 @@ +// Copyright 2016 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package buildutil + +import ( + "bufio" + "bytes" + "fmt" + "go/build" + "io" + "io/ioutil" + "path/filepath" + "strconv" + "strings" +) + +// OverlayContext overlays a build.Context with additional files from +// a map. Files in the map take precedence over other files. +// +// In addition to plain string comparison, two file names are +// considered equal if their base names match and their directory +// components point at the same directory on the file system. That is, +// symbolic links are followed for directories, but not files. +// +// A common use case for OverlayContext is to allow editors to pass in +// a set of unsaved, modified files. +// +// Currently, only the Context.OpenFile function will respect the +// overlay. This may change in the future. +func OverlayContext(orig *build.Context, overlay map[string][]byte) *build.Context { + // TODO(dominikh): Implement IsDir, HasSubdir and ReadDir + + rc := func(data []byte) (io.ReadCloser, error) { + return ioutil.NopCloser(bytes.NewBuffer(data)), nil + } + + copy := *orig // make a copy + ctxt := © + ctxt.OpenFile = func(path string) (io.ReadCloser, error) { + // Fast path: names match exactly. + if content, ok := overlay[path]; ok { + return rc(content) + } + + // Slow path: check for same file under a different + // alias, perhaps due to a symbolic link. + for filename, content := range overlay { + if sameFile(path, filename) { + return rc(content) + } + } + + return OpenFile(orig, path) + } + return ctxt +} + +// ParseOverlayArchive parses an archive containing Go files and their +// contents. The result is intended to be used with OverlayContext. +// +// +// Archive format +// +// The archive consists of a series of files. Each file consists of a +// name, a decimal file size and the file contents, separated by +// newlinews. No newline follows after the file contents. +func ParseOverlayArchive(archive io.Reader) (map[string][]byte, error) { + overlay := make(map[string][]byte) + r := bufio.NewReader(archive) + for { + // Read file name. + filename, err := r.ReadString('\n') + if err != nil { + if err == io.EOF { + break // OK + } + return nil, fmt.Errorf("reading archive file name: %v", err) + } + filename = filepath.Clean(strings.TrimSpace(filename)) + + // Read file size. + sz, err := r.ReadString('\n') + if err != nil { + return nil, fmt.Errorf("reading size of archive file %s: %v", filename, err) + } + sz = strings.TrimSpace(sz) + size, err := strconv.ParseUint(sz, 10, 32) + if err != nil { + return nil, fmt.Errorf("parsing size of archive file %s: %v", filename, err) + } + + // Read file content. + content := make([]byte, size) + if _, err := io.ReadFull(r, content); err != nil { + return nil, fmt.Errorf("reading archive file %s: %v", filename, err) + } + overlay[filename] = content + } + + return overlay, nil +} -- cgit v1.2.3