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-rw-r--r--vendor/golang.org/x/tools/go/buildutil/util.go212
1 files changed, 212 insertions, 0 deletions
diff --git a/vendor/golang.org/x/tools/go/buildutil/util.go b/vendor/golang.org/x/tools/go/buildutil/util.go
new file mode 100644
index 0000000..fc923d7
--- /dev/null
+++ b/vendor/golang.org/x/tools/go/buildutil/util.go
@@ -0,0 +1,212 @@
+// Copyright 2014 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package buildutil
+
+import (
+ "fmt"
+ "go/ast"
+ "go/build"
+ "go/parser"
+ "go/token"
+ "io"
+ "io/ioutil"
+ "os"
+ "path"
+ "path/filepath"
+ "strings"
+)
+
+// ParseFile behaves like parser.ParseFile,
+// but uses the build context's file system interface, if any.
+//
+// If file is not absolute (as defined by IsAbsPath), the (dir, file)
+// components are joined using JoinPath; dir must be absolute.
+//
+// The displayPath function, if provided, is used to transform the
+// filename that will be attached to the ASTs.
+//
+// TODO(adonovan): call this from go/loader.parseFiles when the tree thaws.
+//
+func ParseFile(fset *token.FileSet, ctxt *build.Context, displayPath func(string) string, dir string, file string, mode parser.Mode) (*ast.File, error) {
+ if !IsAbsPath(ctxt, file) {
+ file = JoinPath(ctxt, dir, file)
+ }
+ rd, err := OpenFile(ctxt, file)
+ if err != nil {
+ return nil, err
+ }
+ defer rd.Close() // ignore error
+ if displayPath != nil {
+ file = displayPath(file)
+ }
+ return parser.ParseFile(fset, file, rd, mode)
+}
+
+// ContainingPackage returns the package containing filename.
+//
+// If filename is not absolute, it is interpreted relative to working directory dir.
+// All I/O is via the build context's file system interface, if any.
+//
+// The '...Files []string' fields of the resulting build.Package are not
+// populated (build.FindOnly mode).
+//
+func ContainingPackage(ctxt *build.Context, dir, filename string) (*build.Package, error) {
+ if !IsAbsPath(ctxt, filename) {
+ filename = JoinPath(ctxt, dir, filename)
+ }
+
+ // We must not assume the file tree uses
+ // "/" always,
+ // `\` always,
+ // or os.PathSeparator (which varies by platform),
+ // but to make any progress, we are forced to assume that
+ // paths will not use `\` unless the PathSeparator
+ // is also `\`, thus we can rely on filepath.ToSlash for some sanity.
+
+ dirSlash := path.Dir(filepath.ToSlash(filename)) + "/"
+
+ // We assume that no source root (GOPATH[i] or GOROOT) contains any other.
+ for _, srcdir := range ctxt.SrcDirs() {
+ srcdirSlash := filepath.ToSlash(srcdir) + "/"
+ if importPath, ok := HasSubdir(ctxt, srcdirSlash, dirSlash); ok {
+ return ctxt.Import(importPath, dir, build.FindOnly)
+ }
+ }
+
+ return nil, fmt.Errorf("can't find package containing %s", filename)
+}
+
+// -- Effective methods of file system interface -------------------------
+
+// (go/build.Context defines these as methods, but does not export them.)
+
+// hasSubdir calls ctxt.HasSubdir (if not nil) or else uses
+// the local file system to answer the question.
+func HasSubdir(ctxt *build.Context, root, dir string) (rel string, ok bool) {
+ if f := ctxt.HasSubdir; f != nil {
+ return f(root, dir)
+ }
+
+ // Try using paths we received.
+ if rel, ok = hasSubdir(root, dir); ok {
+ return
+ }
+
+ // Try expanding symlinks and comparing
+ // expanded against unexpanded and
+ // expanded against expanded.
+ rootSym, _ := filepath.EvalSymlinks(root)
+ dirSym, _ := filepath.EvalSymlinks(dir)
+
+ if rel, ok = hasSubdir(rootSym, dir); ok {
+ return
+ }
+ if rel, ok = hasSubdir(root, dirSym); ok {
+ return
+ }
+ return hasSubdir(rootSym, dirSym)
+}
+
+func hasSubdir(root, dir string) (rel string, ok bool) {
+ const sep = string(filepath.Separator)
+ root = filepath.Clean(root)
+ if !strings.HasSuffix(root, sep) {
+ root += sep
+ }
+
+ dir = filepath.Clean(dir)
+ if !strings.HasPrefix(dir, root) {
+ return "", false
+ }
+
+ return filepath.ToSlash(dir[len(root):]), true
+}
+
+// FileExists returns true if the specified file exists,
+// using the build context's file system interface.
+func FileExists(ctxt *build.Context, path string) bool {
+ if ctxt.OpenFile != nil {
+ r, err := ctxt.OpenFile(path)
+ if err != nil {
+ return false
+ }
+ r.Close() // ignore error
+ return true
+ }
+ _, err := os.Stat(path)
+ return err == nil
+}
+
+// OpenFile behaves like os.Open,
+// but uses the build context's file system interface, if any.
+func OpenFile(ctxt *build.Context, path string) (io.ReadCloser, error) {
+ if ctxt.OpenFile != nil {
+ return ctxt.OpenFile(path)
+ }
+ return os.Open(path)
+}
+
+// IsAbsPath behaves like filepath.IsAbs,
+// but uses the build context's file system interface, if any.
+func IsAbsPath(ctxt *build.Context, path string) bool {
+ if ctxt.IsAbsPath != nil {
+ return ctxt.IsAbsPath(path)
+ }
+ return filepath.IsAbs(path)
+}
+
+// JoinPath behaves like filepath.Join,
+// but uses the build context's file system interface, if any.
+func JoinPath(ctxt *build.Context, path ...string) string {
+ if ctxt.JoinPath != nil {
+ return ctxt.JoinPath(path...)
+ }
+ return filepath.Join(path...)
+}
+
+// IsDir behaves like os.Stat plus IsDir,
+// but uses the build context's file system interface, if any.
+func IsDir(ctxt *build.Context, path string) bool {
+ if ctxt.IsDir != nil {
+ return ctxt.IsDir(path)
+ }
+ fi, err := os.Stat(path)
+ return err == nil && fi.IsDir()
+}
+
+// ReadDir behaves like ioutil.ReadDir,
+// but uses the build context's file system interface, if any.
+func ReadDir(ctxt *build.Context, path string) ([]os.FileInfo, error) {
+ if ctxt.ReadDir != nil {
+ return ctxt.ReadDir(path)
+ }
+ return ioutil.ReadDir(path)
+}
+
+// SplitPathList behaves like filepath.SplitList,
+// but uses the build context's file system interface, if any.
+func SplitPathList(ctxt *build.Context, s string) []string {
+ if ctxt.SplitPathList != nil {
+ return ctxt.SplitPathList(s)
+ }
+ return filepath.SplitList(s)
+}
+
+// sameFile returns true if x and y have the same basename and denote
+// the same file.
+//
+func sameFile(x, y string) bool {
+ if path.Clean(x) == path.Clean(y) {
+ return true
+ }
+ if filepath.Base(x) == filepath.Base(y) { // (optimisation)
+ if xi, err := os.Stat(x); err == nil {
+ if yi, err := os.Stat(y); err == nil {
+ return os.SameFile(xi, yi)
+ }
+ }
+ }
+ return false
+}