summaryrefslogtreecommitdiff
path: root/vendor/golang.org/x/tools/go/buildutil/overlay.go
diff options
context:
space:
mode:
Diffstat (limited to 'vendor/golang.org/x/tools/go/buildutil/overlay.go')
-rw-r--r--vendor/golang.org/x/tools/go/buildutil/overlay.go103
1 files changed, 103 insertions, 0 deletions
diff --git a/vendor/golang.org/x/tools/go/buildutil/overlay.go b/vendor/golang.org/x/tools/go/buildutil/overlay.go
new file mode 100644
index 0000000..3f71c4f
--- /dev/null
+++ b/vendor/golang.org/x/tools/go/buildutil/overlay.go
@@ -0,0 +1,103 @@
+// Copyright 2016 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package buildutil
+
+import (
+ "bufio"
+ "bytes"
+ "fmt"
+ "go/build"
+ "io"
+ "io/ioutil"
+ "path/filepath"
+ "strconv"
+ "strings"
+)
+
+// OverlayContext overlays a build.Context with additional files from
+// a map. Files in the map take precedence over other files.
+//
+// In addition to plain string comparison, two file names are
+// considered equal if their base names match and their directory
+// components point at the same directory on the file system. That is,
+// symbolic links are followed for directories, but not files.
+//
+// A common use case for OverlayContext is to allow editors to pass in
+// a set of unsaved, modified files.
+//
+// Currently, only the Context.OpenFile function will respect the
+// overlay. This may change in the future.
+func OverlayContext(orig *build.Context, overlay map[string][]byte) *build.Context {
+ // TODO(dominikh): Implement IsDir, HasSubdir and ReadDir
+
+ rc := func(data []byte) (io.ReadCloser, error) {
+ return ioutil.NopCloser(bytes.NewBuffer(data)), nil
+ }
+
+ copy := *orig // make a copy
+ ctxt := &copy
+ ctxt.OpenFile = func(path string) (io.ReadCloser, error) {
+ // Fast path: names match exactly.
+ if content, ok := overlay[path]; ok {
+ return rc(content)
+ }
+
+ // Slow path: check for same file under a different
+ // alias, perhaps due to a symbolic link.
+ for filename, content := range overlay {
+ if sameFile(path, filename) {
+ return rc(content)
+ }
+ }
+
+ return OpenFile(orig, path)
+ }
+ return ctxt
+}
+
+// ParseOverlayArchive parses an archive containing Go files and their
+// contents. The result is intended to be used with OverlayContext.
+//
+//
+// Archive format
+//
+// The archive consists of a series of files. Each file consists of a
+// name, a decimal file size and the file contents, separated by
+// newlinews. No newline follows after the file contents.
+func ParseOverlayArchive(archive io.Reader) (map[string][]byte, error) {
+ overlay := make(map[string][]byte)
+ r := bufio.NewReader(archive)
+ for {
+ // Read file name.
+ filename, err := r.ReadString('\n')
+ if err != nil {
+ if err == io.EOF {
+ break // OK
+ }
+ return nil, fmt.Errorf("reading archive file name: %v", err)
+ }
+ filename = filepath.Clean(strings.TrimSpace(filename))
+
+ // Read file size.
+ sz, err := r.ReadString('\n')
+ if err != nil {
+ return nil, fmt.Errorf("reading size of archive file %s: %v", filename, err)
+ }
+ sz = strings.TrimSpace(sz)
+ size, err := strconv.ParseUint(sz, 10, 32)
+ if err != nil {
+ return nil, fmt.Errorf("parsing size of archive file %s: %v", filename, err)
+ }
+
+ // Read file content.
+ content := make([]byte, size)
+ if _, err := io.ReadFull(r, content); err != nil {
+ return nil, fmt.Errorf("reading archive file %s: %v", filename, err)
+ }
+ overlay[filename] = content
+ }
+
+ return overlay, nil
+}