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-rw-r--r--vendor/github.com/pion/dtls/v2/fragment_buffer.go111
1 files changed, 111 insertions, 0 deletions
diff --git a/vendor/github.com/pion/dtls/v2/fragment_buffer.go b/vendor/github.com/pion/dtls/v2/fragment_buffer.go
new file mode 100644
index 0000000..0274993
--- /dev/null
+++ b/vendor/github.com/pion/dtls/v2/fragment_buffer.go
@@ -0,0 +1,111 @@
+package dtls
+
+import (
+ "github.com/pion/dtls/v2/pkg/protocol"
+ "github.com/pion/dtls/v2/pkg/protocol/handshake"
+ "github.com/pion/dtls/v2/pkg/protocol/recordlayer"
+)
+
+type fragment struct {
+ recordLayerHeader recordlayer.Header
+ handshakeHeader handshake.Header
+ data []byte
+}
+
+type fragmentBuffer struct {
+ // map of MessageSequenceNumbers that hold slices of fragments
+ cache map[uint16][]*fragment
+
+ currentMessageSequenceNumber uint16
+}
+
+func newFragmentBuffer() *fragmentBuffer {
+ return &fragmentBuffer{cache: map[uint16][]*fragment{}}
+}
+
+// Attempts to push a DTLS packet to the fragmentBuffer
+// when it returns true it means the fragmentBuffer has inserted and the buffer shouldn't be handled
+// when an error returns it is fatal, and the DTLS connection should be stopped
+func (f *fragmentBuffer) push(buf []byte) (bool, error) {
+ frag := new(fragment)
+ if err := frag.recordLayerHeader.Unmarshal(buf); err != nil {
+ return false, err
+ }
+
+ // fragment isn't a handshake, we don't need to handle it
+ if frag.recordLayerHeader.ContentType != protocol.ContentTypeHandshake {
+ return false, nil
+ }
+
+ for buf = buf[recordlayer.HeaderSize:]; len(buf) != 0; frag = new(fragment) {
+ if err := frag.handshakeHeader.Unmarshal(buf); err != nil {
+ return false, err
+ }
+
+ if _, ok := f.cache[frag.handshakeHeader.MessageSequence]; !ok {
+ f.cache[frag.handshakeHeader.MessageSequence] = []*fragment{}
+ }
+
+ // end index should be the length of handshake header but if the handshake
+ // was fragmented, we should keep them all
+ end := int(handshake.HeaderLength + frag.handshakeHeader.Length)
+ if size := len(buf); end > size {
+ end = size
+ }
+
+ // Discard all headers, when rebuilding the packet we will re-build
+ frag.data = append([]byte{}, buf[handshake.HeaderLength:end]...)
+ f.cache[frag.handshakeHeader.MessageSequence] = append(f.cache[frag.handshakeHeader.MessageSequence], frag)
+ buf = buf[end:]
+ }
+
+ return true, nil
+}
+
+func (f *fragmentBuffer) pop() (content []byte, epoch uint16) {
+ frags, ok := f.cache[f.currentMessageSequenceNumber]
+ if !ok {
+ return nil, 0
+ }
+
+ // Go doesn't support recursive lambdas
+ var appendMessage func(targetOffset uint32) bool
+
+ rawMessage := []byte{}
+ appendMessage = func(targetOffset uint32) bool {
+ for _, f := range frags {
+ if f.handshakeHeader.FragmentOffset == targetOffset {
+ fragmentEnd := (f.handshakeHeader.FragmentOffset + f.handshakeHeader.FragmentLength)
+ if fragmentEnd != f.handshakeHeader.Length {
+ if !appendMessage(fragmentEnd) {
+ return false
+ }
+ }
+
+ rawMessage = append(f.data, rawMessage...)
+ return true
+ }
+ }
+ return false
+ }
+
+ // Recursively collect up
+ if !appendMessage(0) {
+ return nil, 0
+ }
+
+ firstHeader := frags[0].handshakeHeader
+ firstHeader.FragmentOffset = 0
+ firstHeader.FragmentLength = firstHeader.Length
+
+ rawHeader, err := firstHeader.Marshal()
+ if err != nil {
+ return nil, 0
+ }
+
+ messageEpoch := frags[0].recordLayerHeader.Epoch
+
+ delete(f.cache, f.currentMessageSequenceNumber)
+ f.currentMessageSequenceNumber++
+ return append(rawHeader, rawMessage...), messageEpoch
+}