summaryrefslogtreecommitdiff
path: root/vendor/github.com/gotk3/gotk3/glib/gactiongroup.go
diff options
context:
space:
mode:
Diffstat (limited to 'vendor/github.com/gotk3/gotk3/glib/gactiongroup.go')
-rw-r--r--vendor/github.com/gotk3/gotk3/glib/gactiongroup.go113
1 files changed, 113 insertions, 0 deletions
diff --git a/vendor/github.com/gotk3/gotk3/glib/gactiongroup.go b/vendor/github.com/gotk3/gotk3/glib/gactiongroup.go
new file mode 100644
index 0000000..4c1c654
--- /dev/null
+++ b/vendor/github.com/gotk3/gotk3/glib/gactiongroup.go
@@ -0,0 +1,113 @@
+package glib
+
+// #include <gio/gio.h>
+// #include <glib.h>
+// #include <glib-object.h>
+// #include "glib.go.h"
+import "C"
+import "unsafe"
+
+// IActionGroup is an interface representation of ActionGroup,
+// used to avoid duplication when embedding the type in a wrapper of another GObject-based type.
+type IActionGroup interface {
+ Native() uintptr
+
+ HasAction(actionName string) bool
+ GetActionEnabled(actionName string) bool
+ GetActionParameterType(actionName string) *VariantType
+ GetActionStateType(actionName string) *VariantType
+ GetActionState(actionName string) *Variant
+ GetActionStateHint(actionName string) *Variant
+ ChangeActionState(actionName string, value *Variant)
+ Activate(actionName string, parameter *Variant)
+}
+
+// ActionGroup is a representation of glib's GActionGroup GInterface
+type ActionGroup struct {
+ *Object
+}
+
+// g_action_group_list_actions()
+// g_action_group_query_action()
+// should only called from implementations:
+// g_action_group_action_added
+// g_action_group_action_removed
+// g_action_group_action_enabled_changed
+// g_action_group_action_state_changed
+
+// native() returns a pointer to the underlying GActionGroup.
+func (v *ActionGroup) native() *C.GActionGroup {
+ if v == nil || v.GObject == nil {
+ return nil
+ }
+ return C.toGActionGroup(unsafe.Pointer(v.GObject))
+}
+
+func (v *ActionGroup) Native() uintptr {
+ return uintptr(unsafe.Pointer(v.native()))
+}
+
+func marshalActionGroup(p uintptr) (interface{}, error) {
+ c := C.g_value_get_object((*C.GValue)(unsafe.Pointer(p)))
+ return wrapActionGroup(wrapObject(unsafe.Pointer(c))), nil
+}
+
+func wrapActionGroup(obj *Object) *ActionGroup {
+ return &ActionGroup{obj}
+}
+
+// HasAction is a wrapper around g_action_group_has_action().
+func (v *ActionGroup) HasAction(actionName string) bool {
+ return gobool(C.g_action_group_has_action(v.native(), (*C.gchar)(C.CString(actionName))))
+}
+
+// GetActionEnabled is a wrapper around g_action_group_get_action_enabled().
+func (v *ActionGroup) GetActionEnabled(actionName string) bool {
+ return gobool(C.g_action_group_get_action_enabled(v.native(), (*C.gchar)(C.CString(actionName))))
+}
+
+// GetActionParameterType is a wrapper around g_action_group_get_action_parameter_type().
+func (v *ActionGroup) GetActionParameterType(actionName string) *VariantType {
+ c := C.g_action_group_get_action_parameter_type(v.native(), (*C.gchar)(C.CString(actionName)))
+ if c == nil {
+ return nil
+ }
+ return newVariantType((*C.GVariantType)(c))
+}
+
+// GetActionStateType is a wrapper around g_action_group_get_action_state_type().
+func (v *ActionGroup) GetActionStateType(actionName string) *VariantType {
+ c := C.g_action_group_get_action_state_type(v.native(), (*C.gchar)(C.CString(actionName)))
+ if c == nil {
+ return nil
+ }
+ return newVariantType((*C.GVariantType)(c))
+}
+
+// GetActionState is a wrapper around g_action_group_get_action_state().
+func (v *ActionGroup) GetActionState(actionName string) *Variant {
+ c := C.g_action_group_get_action_state(v.native(), (*C.gchar)(C.CString(actionName)))
+ if c == nil {
+ return nil
+ }
+ return newVariant((*C.GVariant)(c))
+}
+
+// GetActionStateHint is a wrapper around g_action_group_get_action_state_hint().
+func (v *ActionGroup) GetActionStateHint(actionName string) *Variant {
+ c := C.g_action_group_get_action_state_hint(v.native(), (*C.gchar)(C.CString(actionName)))
+ if c == nil {
+ return nil
+ }
+ return newVariant((*C.GVariant)(c))
+}
+
+// ChangeActionState is a wrapper around g_action_group_change_action_state
+func (v *ActionGroup) ChangeActionState(actionName string, value *Variant) {
+ C.g_action_group_change_action_state(v.native(), (*C.gchar)(C.CString(actionName)), value.native())
+}
+
+// Activate is a wrapper around g_action_group_activate_action
+func (v *ActionGroup) Activate(actionName string, parameter *Variant) {
+ C.g_action_group_activate_action(v.native(), (*C.gchar)(C.CString(actionName)), parameter.native())
+}